Crazed Dark Brotherhood from Hell

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wintermute213
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Crazed Dark Brotherhood from Hell

Post by wintermute213 »

I just got the first map of this mod yesterday for Morrowind. Looks really great and all, hope it gets done. But I can't play with it due to the fact that every single time I try to rest with these ESMs loaded, the DB attacks me. Every time, not just once a night. And the really weird thing is that I don't even have the Tribunal ESM activated because I hate being bothered by those bastards. I know it has to be your files that are loading the script too, because when I reloaded my save after deactivating your files it gave a "failed to load dbrotherhood script" message. So why is your mod even using this script? And why does it despise me?
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Post by Beave »

Perhaps the reason you deactivated Tribunal.esm is the reason the dark brotherhood are attacking you constantly. TR might not USE that script, but it does use the content that Tribunal adds. By deactivating Tribunal, you probably caused some kind of major screwup with scripts. That's what I think, I could be wrong. In any case, you should try playing with Tribunal activated, like it should be.
wintermute213
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Post by wintermute213 »

I tried running with Tribunal, that seems to have fixed the constant DB attacks, but I guess it's only a matter of time until I get the normal ones. That's a really bizarre effect to have for NOT having Tribunal enabled, I hope someone gets it fixed.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

I'm not entirely sure how you were running our mod without tribunal. It certainly isn't supposed to be possible as our files are dependent on both expansions. This isn't an issue to fix because we do not find it necessary to fix issues people shouldn't logically encounter.

As far as editing the script is concerned, we do something involving it so that people on the main land are told to talk to some imperial officer at the nearest mainland imperial settlement, rather than being told to go to the quarantined Vvardenfel, and back to ebonhart.
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Post by Nanu »

It's a game engine error, and rather documented. Same thing happens if you become a werewolf and deactivate Bloodmoon. (Don't do that, by the way.)
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wintermute213
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Post by wintermute213 »

I'm not familiar with the workings of the game, but I'd guess your module is able to get to the Tribunal scripts without them being called at runtime separately. I have Tribunal installed, it just isn't being run. There's no way it could even get to the DB script at all if it was all disabled or missing. I don't know what you could mean by "shouldn't logically encounter" since it can happen pretty easily. I can't be the only one who thought the DB attacks were a shitty decision on Bethesda's part.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

you're certainly in the minority, at least in your way of dealing with it.
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Post by Bloodthirsty Crustacean »

Regardless, just use Tribunal. 0 disadvantages, you get your updated journal, and then you can go and speak to blokey in Ebonheart to stop the assassins. Win-win.

On the other note, it would be worth checking all our files for reference to that script (I might do that later), because I think I've seen that error too a day or two ago. It's possible it's been dirtied somehow.
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