[Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting

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promethean
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Minor bug

Post by promethean »

This is extremely minor but I figured I'd report it anyway. I loaded all mods and attempted to recompile scripts to see if anything was broken. 1 script from Map 1 would not compile.

TR_m1_AlfhedScript won't compile because TR_m1_Reliane_Sele isn't placed. I'm assuming she has been since placed and this is already a non-issue, but I decided to report it either way.
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Post by MMMowSkwoz »

Topic: make amends
Dialogue: The Temple welcomes everyone into its fellowship, but not all are able to complete their journey. You broke our rules, but you have great potential, and I will forgive you this one offense. But nothing like this must ever occur again. If it does, the Temple will have no use for your potential.
Error: In results box 'TR_TTKick' should be 'TR_TT_Kick'

Topic: Greeting 1
Dialogue: Thank you so much for rescuing Sethan from those awful cultists! Here are 215 gold pieces for your time.
Error: TR_m1_Q50_GO5_TrHusband is not placed in game, causing compilation errors

TR_m1_Alfhed and TR_m1_Reliane_Sele not being placed in game causes multiple compilation errors in dialogue results

TR_m1_Q_Brigand_1, ... , TR_m1_Q_Brigand_6 also not placed in game and causing compilation errors in dialogue results

I think the last two are due to removed quests?
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Post by Sarpens »

----------------------
NPC: Nalrin Vere (Boethian Mountain Region)
Topic: Boethian Mountains
Error: Typo: "unless you ara caravanner"
----------------------
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TennysonXII
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Post by TennysonXII »

I'll try to do as few of these as possible; sometimes I can be a grammar Nazi and will become overzealous, pointing out the smallest imperfections.

Cell: Firewatch, The Queen's Cutlass
Location: Guest Book
Error: Misspelled "Indefinite" on pg 1

Location: The Imperial Kitchen II (book)
Error: misspelled "sauce" on page 2

Location: The Sage (book)
Error: "like that of a godling." should be "like those of a godling."
By the way... Do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking.
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Post by Gez »

TennysonXII wrote:sometimes I can be a grammar Nazi and will become overzealous, pointing out the smallest imperfections.
That's what we ask of beta-testing. We have this dream that the final versions of our maps will indeed be final, perfect. :)
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TennysonXII
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Post by TennysonXII »

Gez wrote:That's what we ask of beta-testing. We have this dream that the final versions of our maps will indeed be final, perfect. :)
Well if that's the case, you'll probably be seeing a lot more of my stuff here. I saw a lot of things that I didn't mention, most of them in books.

Also (and I know that this is the wrong thread to report something like this), if I see a detail that will be overlooked by everyone-- say, a tapestry that's an eighth of an inch too close to the wall-- should I mention it, or leave it be?
By the way... Do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking.
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Gez
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Post by Gez »

Does it result in a visible error (such as texture flickering)? If yes it's a problem that has to be reported. If no, then what is the issue?
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TennysonXII
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Post by TennysonXII »

No visible errors. The tapestry simply looked flush with the wall, and not its own, separate entity.

But if there's no problem for you, there's no problem for me. ;)
By the way... Do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking.
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dialog topic glitches

Post by abot1 »

Code: Select all

Dialog topic: muscle Green-Eyes
filtered for: TR_M1_Silniel
info: %PCName, you're late. Anyway, I think you'll find that this fits the bill. Thank you, and come again!
result window script: TR_m1_sc_GreenEyesPoisonBook->disable
suggested fix: Object TR_m1_sc_GreenEyesPoisonBook should be flagged a persistent.


Dialog topic: animal products
info: Animal products of commercial value in Morrowind include the following: alit meat and hide, beetle shells, cephalopod shell, crab meat, dreugh wax, durzog meat, fish scales, guar meat and hide, hound meat, kagouti meat and hide, kwama cuttle and egg, molecrab shell and egg, netch leather, ornada meat and egg, parastylus meat and shell, racer meat and plume, rat meat, scrib jelly, scrib jerky, scuttle, shalk resin, skyrender venom, sload soap, star's eye, and troll fat.
result window command: addtopic "cliffracer meat"
suggested fix: remove addtopictopic "cliffracer meat" line

Dialog topic: little problem
filtered for: TR_M1_Asint
info: Well the letter you have seems to be in order. I'll take that for our records and give you the shipment now. Be careful, as it is quite heavy.
result window script:
TR_m1_Q50_GO2_Chest->removeitem "TR_m1_Q50_Cloth_2" 3
TR_m1_Q50_GO2_Chest->removeitem "TR_m1_Q50_Cloth_1" 2
suggested fix: Object TR_m1_Q50_GO2_Chest should be flagged a persistent.


Dialog topic: Advancement
info: Hmm... It seems your advancement on Vvardenfell entitles you to a higher position here on the mainland. I do hope they reciprocate these advances on that backward, desolate island. But no matter, let us see where you stand now.
result window script:
while ( cycle > 0 )
PCRaiseRank "TR_Telvanni"
set cycle to ( cycle - 1 )
endwhile
suggested fix: it seems this dialog line is to scrap entirely (mispelled cycle variable is not even defined in the NPC script)


Dialog topic: make amends
info: The Temple welcomes everyone into its fellowship, but not all are able to complete their journey. You broke our rules, but you have great potential, and I will forgive you this one offense. But nothing like this must ever occur again. If it does, the Temple will have no use for your potential.
result window script:
Set TR_TTKick to 1
suggested fix: Set TR_TT_Kick to 1


Dialog topic: Greeting1
filtered for: TR_M1_Trivra_Andoril
info: The Temple welcomes everyone into its fellowship, but not all are able to complete their journey. You broke our rules, but you have great potential, and I will forgive you this one offense. But nothing like this must ever occur again. If it does, the Temple will have no use for your potential.
result window script:
set TR_m1_Q50_GO5_TrHusband.state to 5
suggested fix: place TR_m1_Q50_GO5_TrHusband in game or remove the line
I have other [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21124&highlight=]notes[/url] regarding possible scripting improvements if you are interested.


cheers!
-abot
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Hmm, that last piece of dialogue you quote certainly isn't right. Something's gone wrong there. (Triva shouldn't be talking about the Temple) But don't worry about that guy not being in the game at the outset. By the time the dialogue is called, he is created.

And any further input or suggestions you have would be much appreciated. :)
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Post by Kovacius »

NPC: Albiol
Topic: wildlife

Problem: says "...but you can encounter ALSO TYPICALL inhabitORS of plains areas... On shore you may FOUND..."

should read: "...but you can also encounter typical inhabitants of plains areas... On shore you may find..."

We certainly can't have semi-literate Savants running around in the game, now can we?
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Post by Guest »

Minor typo, reported because you specifically requested nitpicks:

NPC: all in cell "Bal Oyra"
Topic: "local area"
Error: "Bal Oyra sits at the tip of the Dolmolag Peninsula. The small settlement of Bahrammu is on Balvaarden Isle (...)"
Fix: Should read "Balvvarden"
[/b]
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Kemel-Ze, Tower of Requiem

Post by Blodskaal »

Ok, I have no idea how to open this tower, but that doesn't matter. The problem is this:

NPC: Most NPC's in Kemel-Ze (different reactions for different NPC's but all are mistaken)
Topic: Tower of Requiem discovery
Condition: When I cast a lvl 100 (no other level tested) open spell on the special closed "A worn vault door" to "Kemel-Ze, Tower of Requiem".
Error: The topic "Tower of Requiem discovery" appears in the topic list of all NPC's who can talk about it. They'll tell me to report to the lady who leads the excavation. The lady (I forgot her name) praises me for bringing her the key when I mention the topic to her. Of course the door remains closed, I have never been inside the upper part of "Kemel-Ze, Tower of Requiem" and I totally didn't bring the key to the excavation lady. I did find the "[forgot this name]'s 1st key" in "Kemel-Ze, Chungkefpz Unchurmz" and brought it to the excavation lady. So I expected to find a similar key (maybe the 2nd) in "Kemel-Ze, Tower of Requiem".
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Post by MMMowSkwoz »

This is the thread for Map 1 errors. Kemel-Ze is in Map 2. But thank you for the report.
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I'm sorry

Post by Guest »

I'm sorry, I was checking on a previous post of mine in this thread, and I forgot that that post was about map 1 and then I confused this thread with the map 2 thread.

Should I copy my previous post and this one and repost it in the map 2 thread?

Anyway, I did some extra tests just now, and I can be a little more specific about the condition:

The topic "Tower of Requiem discovery" is available with the guard in that location, even when you haven't unlocked the door, mentioning it to him makes him and everyone else believe that you openened the door. The exavation lady will then, if you mention the topic to her, talk about it as if:

1. if you already unlocked Chungkefpz Unchurmz and brought her the key:
She will think you've already brought her the key that (supposedly, I'm not sure) lies in the Tower of Requiem.

2. if you haven't brought her any keys yet:
She will tell you that she doesn't mind if you take whatever you find there, unless it's important, in that case you should report to her.
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Post by Bloodthirsty Crustacean »

You're meeting two bugs here.

1: Due to the script on the ToR door, using an unlock spell (or a lockpick?) on it gives you the 'ToR discovery' topic, even though it's not really unlocked.

2: Madame archaeologist's dialogue is bugged, and she treats one key as all the keys. Once you give her one, she assumes she has all the others once you know their topics. This bug has already been reported.
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I'm even more sorry

Post by Blodskaal (login troubled »

The "guest" post above, is mine, for some weird reason I can't login anymore even with a newly requested password.

I hope my username shows up correctly, I forgot to enter it the previous time, since I thought I was still logged in.
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Post by Aeven »

TR_m1_Bacola Herennius00000000 Bal Oyra (18,23) 153949 196034 868 "Greeting says 'joind', rather than 'joined'"
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Post by Arenus Indarys »

NPC: Allassi Enduren (Port Telvannis, The AvenUE)
Location: bartering
Error: "it is not possible to barter the hostipality from the NPC"
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Post by RelinQ »

NPC: TR_m1_Darnell
Location: Firewatch, Bastion Hill (17,16)
Error?:
He's wearing full Templar Armour, but only has a rank of Champion. If he's wearing full he should be at least Knight Protector.

Nothing crucial, but um just something I noticed.
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Post by Haplo »

NPC: Gamarth, Llothanis.
Topic: Journal entry TR_m1_GO_6 DispIndex 10
Error: "south east" should be "southeast"
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Haplo »

Journal Entry: TR_m1_RR_MQ_2.5
Error: Refers to Gah Ouadaruhn.
Fix: Update to Llothanis

Script: TR_m1_q_GahOuadaruhn_D
Error: Refers to Gah Ouadaruhn
Fix: Update to Llothanis

NPC: TR_m1_q_Ansuma_Veloth_D & TR_m1_q_Gona_Veloth_D
Error: Refer to Gah Ouadaruhn
Fix: Update to Llothanis
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Hospitality papers

Post by Manichaean »

Hi everyone, you do great job! I installed the beta maps 1 and 2 and already love it :)
Nevertheless: had similar problem with the subj that was mentioned couple of times already. Wrighting just to tell the whole story to make sure it's clear what's happening. After speaking with Allassi Enduren I told him that come back for the papers later. Then for a while was wandering around and everything was fine. After I joined the Mainland Telvannis all the traiders and important NPCs refused to deal with me telling I need papers. Allassi Enduren welcomed me back (I knew you'll return) but gave no option to buy papers. Why should I, since I'm already Telvanni (both guilds island and mainland) anyway?
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Post by RelinQ »

NPC: TR_m1_Gamarth
Error(?): Escort quest, no dialogue option to "wait here" or "follow me". So your basically stuck with being followed.

Wasn't sure if this was an error, but I thought so.
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Post by Yeti »

NPC: TR_m1_Milara_Selenoth (Ranyon-Ruhn caravener)
topic: destination
Error: She can take you to Helnim but it isn't listed as a destination in her dialouge.
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Update?

Post by Non-Member »

There is one important thing missing from this project: Communication.

Some of the public believe this project is dead, thats right just disappeared. I know this isn't true, but if I was an outside observer, I would believe so too.

Just knowing what I know, can we have an update on the news page or even on the blog?

Confirm that you guys & gals behind the curtain are doing something?

Thanks.
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Post by Thrignar Fraxix »

I always forget how much or little unregistered people can see. I know registered users can see enough to know we aren't dead. I've said this before, news posts will be made as news arises. The blog is a strange thing, I can't really say much beyond that.

Anyway, register and you will see how much we are doing. Those some people who you mention are in the definite minortiy. We've been around so long that, at least for MW, everyone knows about us.
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Post by zhukant »

----------------------
NPC: Senillos Tulnus,
Topic: little advice
Error: "If you want get ahead, follow my lead, %PCNAME."
Should be: "If you want to get ahead, follow my lead, %PCNAME."
----------------------
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Post by Night0205 »

-I hope this isn't a topic already shot down, in which it's annoying to mention... But having the Thieves Guild in Firewatch being able to deal with "price on your head" does seem logical. I actually ran into a problem with that on Vvardenfell just doing the Fighters Guild quest where you kill all the Theives Guild leaders... I ended up killing all the thieves that attacked me, and well... the price on my head was "death" by the guards... and I had no way of going back. I know you don't care about my personal story, but I'm mentioning it because it does become an issue. Firewatch being a major Thieves Guild location, seems like it would provide that kind of service. I know that Vvardenfell only had 4 people that dealt with this, but Vvardenfell only had 4 Guild Halls for the Thieves Guild, and Vivic really wasn't even a Guild Hall. If this is something planned on dispersing across the Mainland, and Firewatch isn't major enough, that's fine. But it probably should be an available service on the Mainland. Because you can easily get over 5000 bounty, by going through quests, and doing things logical to your character in a Nobel way. I just don't think you should be exiled because you are doing the quest your way. This is why the "price on your head" service exists in the Thieves Guild.

-During the Fighter's Guild Quest to Nassudan, concerning Mashug gro-Dugal and the Bonewalkers. Mashug thought we were free a lot, when we weren't. "You did it!"
Last edited by Night0205 on Wed Oct 14, 2009 7:42 pm, edited 1 time in total.
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Post by Katze »

If you just went up to them and attacked without provocation, then you deserve the death sentence you got. The guards throughout the game always state that it's only OK to kill citizens in self defence. Find a way to make them strike first and there's no bounty.

It's not our fault that you didn't think of this. There will be more thieves guild bases across mainland Morrowind, and they will probably sort out your problems when those parts of the mainland get released.
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Post by Night0205 »

I understand that Cathartis. I've played morrowind a lot, and I know how it works. However, using this specific quest as an example: 1. you are encouraged by your guild leader to kill as many thieves as you like along with the three heads of the thieves guild. 2. Most in the entire hall attack you when you kill their leader, making it difficult (as a normal player) to defend yourself without fighting back (I could run away, I could have taunted the leader, however leading to number 3). 3. If you kill the bosses before talking to (or taunting) them, your guild leader will say that you're better than he thought and you will get a +25 disposition bonus instead of the standard +15.
Sure I, or any player, can work around this, but it makes it inconvienient as a player in the game and untrue to what the character you are playing would do. You're encouraged to put yourself in a situation where you kill more then 5 people, and thus are exiled from everyone, including the guild master who gave you the order.
If I and the rest have to play around this that's fine. I'm just suggesting that "price on your head" might be useful in Mainland Morrowind.
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Post by Haplo »

We don't cater to individuals' playing styles.
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Post by Night0205 »

It's not an individual playing style. It's a style that Morrowind promotes in it's quests for all players. I'm not suggesting this because of me, I'm suggesting it for all players of morrowind. You have the authority, and I don't want to argue, but my point wasn't about my personal playing style. My example was purely to show that any morrowind player could fall into it, and thus that's what "price on your head" would be useful for. I won't mention it anymore, especially sense that's not what this thread is about.

EDIT: No Problem!
Last edited by Night0205 on Wed Oct 14, 2009 7:39 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

Haplo misunderstood what you said. If the thieves guild in firewatch can not take care of the price on your head, then this is indeed an error. I believe he thought you were suggesting that we add another non-guild way to do this.
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Post by michaleson »

Checking the Dialogue in the CS reveals to me that TR_m1_Hassanda in the Howling Noose, Firewatch can get rid of your bounty. She is in the basement.
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Post by Night0205 »

The version I play is the release that was released with Map 2. Which is Map 1 2.0 I had a bounty on my head and I ran in there to test it, to get it off at the Howling Noose. I talked with her in the basement and I looked intently for this service... maybe it's already been fixed... I'm pretty sure I didn't miss it, I'll check again. If this is a big mistake, you have my apologies for wasting your time.

EDIT: ALRIGHT, yeah it's good, it's fine, it's my fault. I don't know why, but I began to believe that you could get rid of the price on your head without joining the thieves guild, which is false. Once you join, the Thieves Guild in Firewatch does take care of the price on your head. Sorry.

-> However, to make it up to you, I have a good error for ya.
Cell: Firewatch
Location: Coladia Nelus' House
Error: In the fighters guild's last quest, where you get rid of the stalker who is bothering Coladia Nelus. You can either kill him, trap him, or ship him off to Hammerfell. Once you "ship him off" and return to Coladia Nelus' house, she believes that you are bringing him into her home, and wont talk to you, even after you complete the quest with the Guild Master. However, if you kill him, everything works fine. I haven't personally tested what happens once you trap him, sense I used a bonewalker instead, but I assume it may create the same error with her.

-> Alright, just played through the Firewatch Mages Guild quests, and none but one really stick out as a problem. Also, I'm not sure if it's in this release, but I couldn't get the "Spy in Firewatch" quest from Joslin Stoinles. Problem: In the "Necromancy in Midannecne" quest, the directions are HORRIBLE. First off, who ever wrote it didn't know east from west. Everytime the directions said "west" it was indeed "east", which is how I got lost and ended up in Map 2 even though the location is right down the street. Directions from "Tel Ouada" to "Sarvanni" to "Midannecne" need to be simplified.
And may I say, for some reason, your quests capture my attention a lot better then many of the Vinella Morrowind Quests. Congrads.
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script relating to an NPC

Post by latendresse76 »

ok so i am making a house mod that has an ingredient sorter that covers the tr ingredients and i had at first set it up with only a dependency on the TR_data but found i had to fix a script error. i pointed it out in the Data errors topic and was told that it was fixed in the map 1 which it was but when i went to compile my scripts with dependencies on both the data and map 1 (since i didn't want to have a TR script fix in my details) i got another error for a script relation to and unplaced npc. here is a screen shot of the error and the npc.
[img]http://i947.photobucket.com/albums/ad312/latendresse76/compileerror.jpg[/img]

sorry if this isn't the topic to point it out and fell free to shuffle it there.
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Post by Shapeshiftr »

See the first two posts of this page. This error has already been submitted. Thanks anyway though :wink:
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Errors/Comments

Post by CXA26483 »

Forgive me if this is the wrong place to do so, but these are some of the errors I have found... I have the .txt file available as well, but I'm not sure what the rules on attaching things are. Some of them may be more like my comments than errors, but in either case, they may help, I hope. =]. I've tried to bold major issues.

2/20/2010 (22:28)
TR_Map1.esm 11/29/2008 (01:28)
Owner
TR_m1_Q_Zaritan_Renyl00000000
Sagea 2713 3476 12173
"Zaritan Renyl: Friendly Necromancer? Unless hes part of a quest, I think something is amiss..."
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2/20/2010 (23:42)
TR_Map1.esm 11/29/2008 (01:28)
Owner
TR_cr_dae_bat00000002
Hesadsadshamallu, Shrine 3874 5465 14512
"I can't hit these things at all!!"

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2/21/2010 (13:09)
TR_Map1.esm 11/29/2008 (01:28)
Owner
TR_m1_Astius_Claenia00000000
Astius Claenia's Hideout 4222 4159 14916
"Astius Claenia: His training option doesnt appear at the top of the list."
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2/21/2010 (14:50)
Owner
TR_cr_dae_bat00000003
Pamashibabua Cavern -2102 2306 3224
"Still impossible to hit. Also, usually too large to be placed anywhere."
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2/21/2010 (15:11)
TR_Map2.esm 11/29/2008 (14:37)
Owner
TR_m2_Hlavora_Gilnith00000000
Alt Bosara (36,-4) 296043 -30501 137
"Hlavora Gilnith: Miss hates-river-striders over here doesnt even offer boat transportation...*"
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User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

NPC: Felres Naris
Location: Baldrahn, Felres Narise's shack
Error: There are two Felres Narises
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