Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
Katze
Developer Emeritus
Posts: 2341
Joined: Thu Feb 26, 2009 3:29 pm
Location: Behind you!
Contact:

Post by Katze »

Could the Necrom catacombs be a place to use the bonecave tileset perhaps?

The bleached chalky look of those pieces goes quite well aesthetically with the necrom tileset, and Necrom is by the sea so it could have feasibly been built on chalk.

Possibly it could be combined with the velothi or necrom interior tilesets for the more expensive or modern tombs.
Last edited by Katze on Thu Sep 03, 2009 10:46 am, edited 1 time in total.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
User avatar
RelinQ
Member
Posts: 882
Joined: Fri Feb 01, 2008 9:12 am
Location: Between Australia & Germany

Post by RelinQ »

Hey that wouldnt be to bad at all! :P
Considering its already made and the bonecave interior was only ever used for... I think Mamaea. And we'd see an interior that actaully uses some of the 28+ bonecave like rocks! :)

Hmm, It would have to be made very carefully though, detailed just right and it needs to be somewhat large (in a spread out sort of term).
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

So mayhbe a big cavern with the bonemold rock? And in it, entrances to tombs. As far as the actual tombs are concerned: check my earlier post with plans. The deep ones are older, Velothi style. The middle area would be simple Necrom, and the upper parts are more elaborate Necrom, the special tombs (such as the royal Ra'athim Tomb) under the temple even grand. The walkways (the cavern) should be guarded by Necrom Ordinators, but the deeper, ancient parts, should be guarded by friendly Bonelords.

I believe that if the player (and any companion you might have to take for some sort of quest) should be able to get some sort of enchanted clay tokens for specific tombs. If the player does not have them in his or her possession, then the Bonelords will sense it inside the tombs. I believe such tokens can be sold in the temple: some tombs might contain shrines or tombs of special people. In the most important tombs under the Temple, there might be Ordinators too. Taking stuff from the tombs will be considered stealing.
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

giant ancestral tomb dungeons deeper areas have some small amount of cave with mummy to be cool i dont know how many times weve decided this but people keep having the conversation again and again and again
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

Though the Ra'athim family has been my personal favorite, they are not only family to rule Morrowind.

It would make more sense to make a mausoleum devoted to Monarchs.
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

hey you fucking doofuses do any of you read any of those helpful memos i slave over for you?

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21531]There. Are. No. Native. Kings. Of Morrowind.[/url] Its an Imperial title for the Imperial system. I mean fucking fuck fuck, do you think there were kings during that you know 3000 year period of absolute Tribunal rule? There is no way in all hell that there is a special tomb for the kings of anything in Morrowind - they don't have kings!

Within the Dunmer system, the Raathim [note the absence of apostrophe] are just a family of influential hlaalu scumbags.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Hey Swiftoak, do you have a list of interiors that still need to be merged into this claim?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

What's the deal with Drakehold Ruin and these OM caskets again? Sload or Swiftoak or someone?

[img]http://img25.imageshack.us/img25/9515/39564058.jpg[/img]

I'm 99% finished reviewing this, just need this answer and would like to know the answer to my question in the previous post. After these two things this claim is cleared for NPC work.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Haplo, did you check the road from Necrom to Sailen? That needs some checking to ensure it looks nice.

Also, there's a bit on a cliff-edge (on that road) where an inexplicable waterfall comes out of a rock and pours off the side, and the player has to get over on a somewhat implausible rock-bridge, that is in any case impassable in-game. I'd advocate removing that.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

Those caskets are Dunmer. The pattern on the side is mimicked on stronghold ruins and in Sotha Sil. The statues, the Hlaalu ashpit, and the caskets need to be removed.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Excellent; one step closer

BC, I've fixed the implausible rock bridge
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

yeah i dont know anything about this and dont really like it. maybe it was supposed to be a graveyard made by someone whose never been to or heard anything about a graveyard?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

Or maybe it was done by someone who thinks that the Dunmer don't respect their dead somehow. Don't know how you could think that when they construct elaborate tombs...
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Yeah.

I had serious doubts about the caskets awhile back but procrastinated on doing anything with them. I haven't touched most of the outside-Necrom parts for almost 3 years. I must have forgotten.

As for the interiors, I made a huge list 2 pages back I think, though it could be hard to follow as I was kinda vague as to what I thought should be done.

Sorry, but I can't be of any further assistance.

Good to hear that this is almost in the bin :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Haplo I fixed that rock bridge weeks ago.

Then my CS crashed and I lost all the changes I was making.

Then I moved to college and lost all my free time.

Sorry guys, review fail :(
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Tyrion wrote:Haplo I fixed that rock bridge weeks ago.

Then my CS crashed and I lost all the changes I was making.

Then I moved to college and lost all my free time.

Sorry guys, review fail :(
So basically... you didn't fix it?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Haplo wrote:
Tyrion wrote:Haplo I fixed that rock bridge weeks ago.

Then my CS crashed and I lost all the changes I was making.

Then I moved to college and lost all my free time.

Sorry guys, review fail :(
So basically... you didn't fix it?
Technically I did, but then it unfixed itself... yeah
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Alright, so I'm basically finished. Anyone have any other major issues like the waterfall path they want to make sure are addressed?
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

The waterfall over the cave entrance at 44,-6 is too big. That's my take on the aesthetics of it.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

I think their should be less waterfalls but I think the place to remove them is not the holy lands.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Could we get a latest file, Hap? I wouldn't mind just checking the Necrom-Sailen road, which was pretty poor in places in the last file.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Here you go. I still have to do a few cells in the southwest of the claim, and merge the remaining interiors.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Looks fine, can't really remember where my issues were, but I think I'd have noticed if they were still there.

Anyway, a few things still could do with 'tweaking'. Certainly that watchtower outside Necrom could do with removing, or with making the steps to it actually usable.

The whole path to the causeway needs some fixing to look prettier, I'd say. It's functional, but a lot of places just looks crap. Once the 'white barrier wall' kicks in, up to the place where the old waterfall/rockbridge was could do with an artistic look-over. Run through it in-game, and see how it feels to the player. (There are also a few caspering pieces/unlikely rope poles)

Also see how the use of cliff meshes opposite the strider port looks once Worsas' fix is put in. At present it is unthinkably ugly to have to walk on, and even after fixes lifting terrain to hide the worst offenders might be necessary.


Finally, there are major issues to do with the border with Zalzidrax's Map 3 claim. Like, serious 're-do some cells' issues. This isn't something that can just be fixed by smoothing terrain. it is obvious what's wrong even from the mini-map, so just check it out, make the fix and make sure it doesn't look as crap as it does now. I'd probably recommend pre-emptively merging Zalz and Swifty's files into one to facilitate this. Whatever, it needs to be done right, not a botch job.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Bloodthirsty Crustacean wrote:Looks fine, can't really remember where my issues were, but I think I'd have noticed if they were still there.

Anyway, a few things still could do with 'tweaking'. Certainly that watchtower outside Necrom could do with removing, or with making the steps to it actually usable.
Fixed the staircases; most of them were floating way too high, and there was one part where you had to walk precariously on a rock outcropping... is that what you were talking about?
The whole path to the causeway needs some fixing to look prettier, I'd say. It's functional, but a lot of places just looks crap. Once the 'white barrier wall' kicks in, up to the place where the old waterfall/rockbridge was could do with an artistic look-over. Run through it in-game, and see how it feels to the player. (There are also a few caspering pieces/unlikely rope poles)
I made the path wider at its narrow parts and smoothed the ground out to be flatter, especially next to the walls, a lot of which got moved out, and it looks fine. Some of the wall sections might need to be raised a bit though.
Also see how the use of cliff meshes opposite the strider port looks once Worsas' fix is put in. At present it is unthinkably ugly to have to walk on, and even after fixes lifting terrain to hide the worst offenders might be necessary.
I'll look at this once TR_Data is updated. But I have done some raising of the terrain to hide the meshes already.
Finally, there are major issues to do with the border with Zalzidrax's Map 3 claim. Like, serious 're-do some cells' issues. This isn't something that can just be fixed by smoothing terrain. it is obvious what's wrong even from the mini-map, so just check it out, make the fix and make sure it doesn't look as crap as it does now. I'd probably recommend pre-emptively merging Zalz and Swifty's files into one to facilitate this. Whatever, it needs to be done right, not a botch job.
I will look at this next. Here's the latest file, after about 13 pages of error reports I made while running through in game.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

Looks great. The part of the Necrom-Sailen road from the Causeway entrance up to the 'first tree' still needs work. At present it doesn't even have a road texture, and the cliff pieces casper in places. The signpost reminding the player there is actually a road there is also hard to see, because it's pointing directly at the cliff, and is hidden from several angles. I'd rotate the whole signpost construct a touch.

Otherwise, that area is looking a lot less awful now.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Looking good. Sorry for not being able to provide any good input.

I also apologize for neglecting 90% of this claim and focusing too much on Necrom. Thank you for finding the faults. Especially since everything outside of Necrom was done pre-2007.

Personally I find the entire wall thing looking like shit and I should have realized this sooner. I think we should kill those stupid walls on the Alt'Bosara-Necrom-Salien path altogether and perhaps replace them with a few braziers/statues leading in/out of Necrom. Or make the walls ALOT smaller.

That's all I can really offer now. Sorry again, I'm not really in a contributive state.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Backup version with lowered walls that I think look much much better, a fixed signpost, and I've started on fixing the borders with Zalz' Map 3 claim.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Neat! You could also try to scale down the walls. I don't know if they are 1.0 or already 0.5.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Newer file with way closer to finished fixed borders but still plenty left to do
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Unless I've missed a cell, which could have happened, then this is all the border-fixing I'm doing until the detailing/NPC claims are merged into one file. All that leaves for this claim now is to see how the new Worsas cliff meshes look once TR_Data is updated. And any other errors found and reported between now and then, of course.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Bloodthirsty Crustacean
Developer Emeritus
Posts: 3869
Joined: Fri Feb 02, 2007 7:30 pm
Location: Elsewhere

Post by Bloodthirsty Crustacean »

When the time for more fixing comes, there's a real suspect area around cell 44 -16, where a stylistic 'border' between the claims is really evident. That needs to be smoothed over.

Also, there are some parts where there's an inexplicable valley (see the world map in-game) between hills on either side. Terrain needs to be raised in the middle in order to make it look like a seamless piece of terrain.
Attachments
problem.JPG
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

CURRENT ISSUES (so far):

the middle ex_de_rowboat bleeds into the water

TR_ex_nec_wall_06 bleeds into the city entrance; also it kept saying their was a faith banner there but I didn't see one.

Sign issues: the following businesses have signs with different names:
Necrom, Faladas Siallo: Clothier
Necrom, Carya of Lilandril: Bookseller
Necrom, Pierelle Thierry: Apothecary

TR_furn_bannerd_wa_shop_nec_02
Sarith = Zarith

TR_furn_bannerd_alchemy_nec_02
Sevilo Andralor = Seviro Andalor

Wall bleeding between Vildur Gavil's and Eniro Girendal's houses in Old City

floating flora_grass_06 in planter in front of temple

TR_ex_nec_pl_01 in front of temple is bleeding into TR_ex_nec_wall_01

don't forget to open a claim for the passage between the Old City and the Manor District. Or I can put one together in a few minutes.

one TR_ex_nec_wallend remaining on the side of Felms Dareleth's house

sewer grate near manor district entrance

Connect trapdoor in top floor of Necrom, Causeway Watchtower to exterior

SOME STYLISTIC SUGGESTIONS

consider placing a small farm area beside the side door to TR9_Sacred Lands Sanctuary. Feels a bit odd that that door leads to nothing.

consider adding a couple plants to the planter around Necrom, North Storehouse. Seems odd that there'd be a planter here without anything. Some grass could help.

consider swtiching Indoril helm in TR9_Darethran Ancestral Tomb to a Necrom Ordinator helm

TR_DATE ISSUE

Remove the script from TR_in_nec_trapdoor
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

The script stays; it's there on purpose.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

The problem with the trapdoor is that it's used inside of a house. If it isn't removed then consider creating a new trapdoor for the interior that uses it or switching it with a velothi trapdoor.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

There were explicit instructions that the trapdoor was to be used ONLY in the lighthouse. It should have been obvious from the trapdoor and the script that this was the case anyway, regardless of instructions. It doesn't even look good in the lighthouse, let alone any other interior. So really I could be an asshole and say it's not my fault someone didn't follow simple instructions, and that interior will probably have to be redone.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Hemitheon
Reviewer
Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

well I have not clue who did it, but the interior is Necrom, Valsa Indrano: Trader.

If you want, I can fix the errors and post another esp.

Oh that faith banner thing. Turns out there's a banner inside the wall of the entrance.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

claim here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20426
i2-415

Just replace the trap door please, velothi one should suffice.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

I'll do that in my next file
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

What's the deal with this claim? (short version plz)
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
RelinQ
Member
Posts: 882
Joined: Fri Feb 01, 2008 9:12 am
Location: Between Australia & Germany

Post by RelinQ »

Probably waiting for the last two necrom ints to be merged.

That would be my assumption anyway.
Locked