Inferne's Showcase

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Inferne
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Inferne's Showcase

Post by Inferne »

Hello all. Recently I decided to get into using the Construction Set for Morrowind and think I became fairly competent quite quickly.

I hope to do Questing/Scripting and Interiors for Tamriel Rebuilt. Scripting came easily to me as I have 5+ years of programming experience, so I'm more comfortable doing questing, dialogue, and scripting.

However, I can make interiors but I'm still learning as I go along all about making the house look nice and real. So I will be posting an interior, but I have a couple of questions first.

I know all about making sure not to mix styles of furniture (Imperial and Dunmer, rich and poor, etc) but there were some objects I could find that only had one type, such as a stool being only poor, plates being only Imperial, and a few others. It's OK to mix these, right?

Also, I'm unsure exactly when to use hall pieces vs room pieces, and when to use "door" pieces (not doorjambs or actual doors, if you understand what I'm saying). Any clarification would be nice.

So anyway, below is my interior. I'm not sure if I used too much or too little lighting, so advice would be appreciated as well. I designed the house around a rich ex-Hlaalu guard, hence the helm upstairs.

Thanks for your time!
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Inferne's Showcase.esp
My cell is called "Inferne's House"
(12.33 KiB) Downloaded 69 times
Last edited by Inferne on Thu Oct 15, 2009 11:26 pm, edited 1 time in total.
Night0205
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Post by Night0205 »

welcome...
Last edited by Night0205 on Thu Oct 15, 2009 1:11 am, edited 1 time in total.
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Katze
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Post by Katze »

Night, firstly please don't talk in capitals (it's rude) and second, your post had absolutely no point whatsoever. We don't need a greeter.

Anyway, I'll review your interior, and see what needs improving.

-many bowls have pointed bottoms. You'll want to sink those into the wood a bit to make them rest naturally on the shelf.

-de_p stools used, style mixing isn't allowed. the narrow de_r benches would probably have worked well in that situation. The one next to the bed could be replaced by a scaled down version of the small de_r table

-I'm not sure about the bonemold helm, it doesn't look like it would balance the way it's sitting. Perhaps rotate it to rest on its side?

-your shelves could probably do to be sunk into the wall a bit more, they stick out pretty far, looks weird.

And I think that was it. I must admit, I'm really impressed with this as a first submission. It's clean, you've ticked illegal to sleep here, you've proven you can match an interior to an exterior shell (probably best to delete the shell you used before you submit it though), you can clutter adequately. If you can submit a second file with all the fixes I listed, then I will recommend you for promotion.
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Post by RelinQ »

Alrighty lets take a look here:

North Marker set: YES

Gridsnap used: YES (Wow... suprised there)

Okay when using Hlaalu interiors, only use either Room or Hall, dont use both, you get seeming errors and gaps in the roof, its very hard to see with an untrained eye. but atleast now you know not to use both.

Just use ROOM for this.

Your Bookcases arent sitting in/on properly in the wall they are just sitting next to them, push them into the wall more.

Also fix up some of your tapestries, some of them are just slightly bleeding into the wall at the top.

Eitherway its a good solid start.
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Post by Katze »

The tapestries are no worse than what I regularly see from Yeti, I guess it's from using gridsnap to place them or something?

Mixing room and hall is actually generally fine, it's important for getting certain combinations right. the difference between hall and room is that room allows for open spaces instead of posts or wall at every corner of the tile. However, you need to make sure you use pieces with corner posts instead of in_hlaalu_room_post to complete the ends of wall sections or bad things happen as RelinQ describes.

There's nothing wrong with his bookcases, it's his shelves that need fixing. Get the terminology correct.

Inferne, using com clutter such as plates and cutlery is fine, but if there's a de alternative available, use that instead. It's only furniture we're strict on. The narrow de_r bench makes a fine replacement for a stool.
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Post by RelinQ »

Well Cath if you place a hall piece next to a room piece, on one side you will actaully see gapping along the roof.

Its because "HALL" statics have no 'architraves' around the edges of the celling, (unless its on a wall side). where as "ROOM" statics do have the 'architraves' around all sides of the static. Bethesda's fault there.
Eitherway its mainly noticable around Hlaalu staircases.

Also, yeah I meant shelves, sorry about that.

But your right about the tapestries, I actaully never use gridsnap for them, or if I do, I set the snap to 2. They're one of those things gridsnap is not ideal for. sort of like the majority of doors.
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Post by Katze »

I've found lots of cases where you need to mix the two, and the results come out fine. You just have to learn the set better, and be careful.

The only thing I use for tapestries is angle snap, and moving them whilst holding one of the 3d axis buttons. Gridsnap is only useful for placing architecture, if you ask me.

Sorry that we're filling up your thread with stuff that isn't yours, Inferne =P
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

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Post by Inferne »

Thanks for the advice guys. I fixed the shelves, the bowls, and a few other slight floaters I had. I replaced the two stools by the table with a bench, and the stool by the bed with a scaled down table, and I agree it looks much nicer. I also removed the helm and replaced it with greaves and a cuirass because it looked awkward no matter what I did with it. Also, since there seem to be mixed opinions on my mixing hall and room pieces, I'll leave it for now and will happily change it though if it is agreed upon. Same goes for the tapestries. Also, one last question. How do you guys feel about scaling items such as armor and books? It would have been easier if I could have made the armor smaller to fit on the shelf.
Attachments
Inferne's Showcase.esp
Small fixes made. Cell name is "Inferne's House"
(12.29 KiB) Downloaded 71 times
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Katze
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Post by Katze »

Right, just had a look at your file. Firstly don't listen to RelinQ, your house needs to be made out of hall pieces. Room is only for if you want open spaces without centre posts

-Your upper floor needs to be made out of hall pieces. Using the room corner with hall pieces causes a problem with the ceiling, pictured here: http://img205.imageshack.us/img205/2033/capturexf.png so you should replace the corner pieces upstairs with hall_corner_01, the side pieces with hall_3way, and get rid of those posts. Using in_hlaalu_room_post is not a good idea for using to end wall sections.

-The goblet on its side on the dining table needs to be rotated to rest better on the table.

-misc_de_bowl_glass_yellow_01 floats, and needs its point to be sunk into the wood

-the pillow on the bed perhaps needs sinking a bit more

So yeah, you need to replace your architecture a bit. Fix the errors I listed, remove all of those room posts, replace your room corners with hall versions, and side pieces (and the piece the front door is attached to) with hall 3ways, and you should be good to go.

It's a good interior, especially for your first try, so keep at it, and you'll be promoted in no time! =D
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

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Post by Inferne »

Alright, this is my last try before I have to start a new interior, correct? Well, if I don't get promoted, at least I learned quite a bit from this process and will hopefully be able to make my next interiors much quicker.

Anyway, I decided to use all hall pieces. This does look nicer, and now I no longer need to use the room posts to hide gaps. I also fixed the other small errors you mentioned.
Attachments
Inferne's Showcase.esp
Cell name is "Inferne's House"
(11.88 KiB) Downloaded 76 times
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Katze
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Post by Katze »

Right. I think you've got it this time, you seem to learn quick! We'll need to pass it by Thrig (or Haplo, or Lady N, any of the admins will do), but I'm going to give you a recommendation for promotion
Last edited by Katze on Thu Oct 15, 2009 8:36 pm, edited 1 time in total.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

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Post by Bloodthirsty Crustacean »

Hey Inferne, only just saw this. If you want to try out for quests, we'd be mighty happy. We can always use proficient scripters.

Just rustle up a quick demo quest with some scripts, and I'll tell you what you'd need to improve and stuff.

(Obviously if you want to just do ints, that's fine too, but... :P)
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Post by Inferne »

Bloodthirsty Crustacean wrote:Hey Inferne, only just saw this. If you want to try out for quests, we'd be mighty happy. We can always use proficient scripters.
Yea, I'm definitely looking to do quests. I'm just taking it one step at a time, but once I get promoted for interiors, I'll put together a quest demo.

And thank you very much for the recommendation, Cathartis :)
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Post by Thrignar Fraxix »

well hell, I don't remember the last time someone was ready for promotion this fast. Let me just load up my buttons and then the bolded text will be true.

Member Promoted for Interiors

Edit: Congratulations, buttons pressed. If you have any questions, post them here or drop me a PM. Welcome to the team.
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Post by Katze »

Congratulations, man! Hope you enjoy claiming something soon!
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
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Inferne
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Post by Inferne »

Thanks guys! I'm really looking forward to getting some good work out there soon.

Also, as I mentioned I was interested in doing quest work as well, I just have a couple questions. As a Quester, what exactly would my responsibilities be? Would I focus more on the story and background, or more on the technical and implementation aspect? Or perhaps both equally? Well, I'm up for all of it and I will soon start working on a showcase for it, in hopes of being promoted.

Again, thank you all a lot! :D
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Post by Katze »

As a promoted modder you don't need any further qualifications to join in with quest design.

You need to be promoted as a quester to actually make the quests in the CS (these will have been pre-designed).
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

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Tea is important.
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Post by Beave »

[Daaaang that was fast]

Of course, quest designers - those who help bring quests from Design to Unclaimed - are needed as much as, and maybe even more than, quest builders. Doing this requires no promotion.

Also, congratulations. Like I said, that was quite fast.
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Post by Inferne »

Yes, I'm more interested in the implementation of the quest in the CS. What should my quest showcase consist of? Just a small quest to demonstrate technical ability?
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Post by Katze »

A smallish quest will do. You need to be able to demonstrate the ability to script in addition to dialogue.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
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Inferne
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Post by Inferne »

Cathartis wrote:A smallish quest will do. You need to be able to demonstrate the ability to script in addition to dialogue.
Alright, sounds good. And just for future reference, does TR allow global variables? What about global scripts? I don't know if I'm ever going to use them, but it'd be good to know.
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Post by Beave »

[url]http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=21296[/url]

Look here for Quester guidelines. Global variables are not allowed (unless you're given permission, then maybe). Global scripts however are fine.
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Post by Kiteflyer61 »

Congradulations! Welcome to the team. I think you may have set a speed record! :)
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Post by Bloodthirsty Crustacean »

Just to clarify, Global scripts are not fine, unless they're StartScripts with a StopScript.

Any actual 'global script' would need to have a very good reason, and be checked out to be sure it couldn't be done any other way. We don't have any quest based global scripts in TR yet.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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