It's been a year and a half since this was last revoked.
I noticed there is a Concept storm session for this set.
Useing the old concept I threw this together tonight.
[url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view¤t=UC1.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_UC1.jpg[/img][/url]
And show you what brainstorming I've done.
n8-22-Mis
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- Lady Nerevar
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im going to grant this. however, keep in mind that the concepts need to be altered (i believe i described how to do this in the thread.)
please complete one building in its entirety (modeled, UV'd, exported, at least temporarily textured) before moving on to the others. i want to be able to correct/edit any stylistic changes as you go, not after youve sunk 20 hours into this thing.
please complete one building in its entirety (modeled, UV'd, exported, at least temporarily textured) before moving on to the others. i want to be able to correct/edit any stylistic changes as you go, not after youve sunk 20 hours into this thing.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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If it helps i should have an updated version of my first upper class concept complete with posible interiors done (in colour at that) within the next week.
JD
JD
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- Lady Nerevar
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[img]http://i18.photobucket.com/albums/b121/Rush3266/UC2.jpg[/img]
Here is a basic(Basic(Which means it is not a layout(Seriously))) Image of the walls and a Rotunda added on. The Rotunda will have its own Upper story wall to match the rest of the upper floors. It is currently modular to allow me to play with layout. AND I will make angled wall corners to allow for cool Angled wings. The wall sections match the Concept give here with this claim.
Door and balconys will be drawn from the Concepts in the FCG.
last Note: The funny shading on the second floor left is due to faces set Smooth(Curved) rather then Solid(Flat). Already fixed.
Did I mention that this is not the a set layout, just a demo for the wall detail?
One last Note: Face count is high becous the faces are not very effcient in this demo. If waved on I'll polish it up the work on a Layout +5.
Here is a basic(Basic(Which means it is not a layout(Seriously))) Image of the walls and a Rotunda added on. The Rotunda will have its own Upper story wall to match the rest of the upper floors. It is currently modular to allow me to play with layout. AND I will make angled wall corners to allow for cool Angled wings. The wall sections match the Concept give here with this claim.
Door and balconys will be drawn from the Concepts in the FCG.
last Note: The funny shading on the second floor left is due to faces set Smooth(Curved) rather then Solid(Flat). Already fixed.
Did I mention that this is not the a set layout, just a demo for the wall detail?
One last Note: Face count is high becous the faces are not very effcient in this demo. If waved on I'll polish it up the work on a Layout +5.
Blast you Dagon, destroyer from pies...
- Lady Nerevar
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looking good.
the arches could be deeper imo, either by 1) pushing everything back so that the columns (front wall) become more pronounced or 2) pushing the very back face back. i would go with a combination of both. atm the facade is rather flat, it would be more upper class and interesting if there was a bit more spacial variation.
the round add on needs niches on the walls like the lower story, and some sort of frame around the top of the dome so that it fits in better with the upper story.
feel free to move on to one of the layout, incorporating the above changes. i would also UV map it at this stage (or even earlier) if youre not doing so already.
the arches could be deeper imo, either by 1) pushing everything back so that the columns (front wall) become more pronounced or 2) pushing the very back face back. i would go with a combination of both. atm the facade is rather flat, it would be more upper class and interesting if there was a bit more spacial variation.
the round add on needs niches on the walls like the lower story, and some sort of frame around the top of the dome so that it fits in better with the upper story.
feel free to move on to one of the layout, incorporating the above changes. i would also UV map it at this stage (or even earlier) if youre not doing so already.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Thrignar Fraxix
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