Is there any way to get the entire Map to display?

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dagothagahnim
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Is there any way to get the entire Map to display?

Post by dagothagahnim »

Hey, I love the mod, been following it's development for a while, but I was wondering, is there a way to make the menu World Map show all of the land? after I go a certain distance east, I can no longer see myself or the terrain/land on the map, it's all blank.
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Katze
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Post by Katze »

The Morrowind Code Patch is easy enough to find, and includes a map fix that allows the world map to properly display all the lands that will be in TR.
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Post by jonarus_drakus »

Im starting to think we made need some sort of sticky for this one. I mean sure, the MCP isn't TR's work, but its pretty damn relivent as the number of people who ask about it shows.

Bah, or maybe I'm just in a argumentitive mood or something.

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Post by Myzel »

Most people don't bother to read stickies anyway, nor do they bother to use the search function.

Just look at the amount of people who manage to miss the big, obvious sticky about registering your BSA.
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dagothagahnim
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Post by dagothagahnim »

oh, well I already have the MCP installed, but I still have this problem. Is there any particular version I should be looking for perhaps?
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Katze
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Post by Katze »

Are you sure you ticked the box for the map expansion in the installation dialogue? It's unticked by default, and probably easy to miss. Just apply the patch again, and make sure to tick that box.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
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dagothagahnim
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Post by dagothagahnim »

Yeah that was the problem. I figured that out a while back, figure I'll post and let everyone know I feel like an idiot for not noticing that now >.< lol
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Post by rpeh »

For some reason, MCP doesn't identify my version of Morrowind so I can't use it. Luckily, v2 of the Morrowind FPS Optimizer has a similar option to expand the map. Download from PES: http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=51
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Post by Scamp »

yeah, fps optimizer is indeed a very good tool to solve this map problem, but I haven't had it on my compuiter for ages now, but I think it makes the map even show more land than MCP does... I'm not quite sure, though...
Btw, rpeh, did you check whether you have the latest patch for morrowind? This might probably be the problem...
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Post by rpeh »

Scamp Softworks wrote: Btw, rpeh, did you check whether you have the latest patch for morrowind? This might probably be the problem...
I'm on GotY, which shouldn't need patching, but I can't get MCP working on my non-GotY version either. I have no idea what might be wrong.
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Post by Scamp »

do you have any other patches installed? e.g. exe optimizer?
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Post by rpeh »

Nope. Nothing. I tried again with a fresh installation straight off the CD and it still doesn't work.
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Dragon32
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Post by Dragon32 »

rpeh wrote:
Scamp Softworks wrote: Btw, rpeh, did you check whether you have the latest patch for morrowind? This might probably be the problem...
I'm on GotY, which shouldn't need patching, but I can't get MCP working on my non-GotY version either. I have no idea what might be wrong.
Couple of things to double-check:
  • Ensure that the MCP archive fully extracted. Ensure that in <install location>\Bethesda Softworks\Morrowind\mcpatch there're 5 directories and four files (I've had problems with the ZIP not extracting correctly).
    Note: I use the Python version, not sure whether the standalone EXE could suffer from this problem.
  • Morrowind.exe needs to have a short file name (AKA MS-DOS file name, AKA 8.3 file name) of MORROW~1.EXE
    To check this you need to open a MS-DOS prompt (Start > Run... > CMD) then navigate to the Morrowind directory, assuming you installed to the default location enter this:

    Code: Select all

    CD C:\Program Files\Bethesda Softworks\Morrowind
    When in the Morrowind directory enter this command:

    Code: Select all

    dir morr*.exe /x
    The short file name for Morrowind.exe should be MORROW~1.EXE
    If it isn't you can change it using a commandline tool, [url=http://windowsitpro.com/article/articleid/78323/jsi-tip-6780-freeware-application-sets-the-short-file-name-on-windows-xp-or-later.html]SetSFN[/url]
    Extract SetSFN to the Morrowind directory. Open up another command prompt, re-navigate to your Morrowind directory and enter this:

    Code: Select all

    SetSFN.exe /F:morrowind.exe /SFN:morrow~1.exe
If you check both of these and it still doesn't work: sorry, fresh out of ideas.
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Post by rpeh »

Dragon32 wrote:If you check both of these and it still doesn't work: sorry, fresh out of ideas.
Still nothing :cry:

Thanks for the suggestions though. That SetSFN utility is useful - I'd always previously tweaked things by renaming files and hoping they ended up with the right short name.
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Post by rpeh »

Ah!

I just had a thought and tried running it on my XP box instead of my Vista machine. Worked first time. Probably some of the security stuff in Vista stops the code patch working.

Thanks again and sorry for not trying this earlier.
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Post by Katze »

If you'd said you were on Vista, "make sure the program has admin rights" would have been the first thing I would have suggested. 90% of people's problems with Vista and 7 seems to be to do with UAC and programs not getting the correct access rights. I generally solve the problem by installing the game to C:\Games instead of program files, so it doesn't require UAC prompts.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
rpeh
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Post by rpeh »

Cathartis wrote:If you'd said you were on Vista, "make sure the program has admin rights" would have been the first thing I would have suggested.
It did - that was one of the first things I thought of - but it still didn't work. Other patches/updates work so there must be something specific to this getting in the way. Anyway - all solved now.
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