TR's established goal for TES3 is to recreate the province of Morrowind as Bethesda would have done it, if I am not mistaken. Bethesda has always incorporated or implied a heavy level of detail when it comes to lore: everything tends to behave in a way that makes it's own kind of sense, a sort of "realism" built into everything even though the subject matter is fantasy.Sload wrote:The word that lost the argument:
Enzo wrote:realism
Take the Dwemer for instance, my good man. Bethesda crafted their imprint on Morrowind very particularly, did they not? Consider the placement of ruins across Vvardenfell. Consider Vvardenfell for what it is as I asked you to in my previous post: a post-volcanic island. A place where energy in the form of gases rising from the crusts of nirn is still to the 3rd era being harnessed by what the deep elves left behind. The machines do not just "still work" for seemingly no reason: every ruin in the vanilla game has pipes all throughout where you can imagine volcanic gas is being routed to places. That is a kind of "realism".
A second example, Sload. Nirn in all of it's incarnations from TES1 to 4 have followed from at first vaguely (as was the nature of the DOS based games) to quite vividly a 'realistic' vegetation distribution. In Tamriel, the farther north you go, the colder it gets - just like the northern hemisphere of Earth. You start to see coniferous trees overtake their cousins. When you go south? I think you already know. In Vvardenfell, the Bitter Coast seems fairly untouched by the violent past about the rest of the island (you'll also notice there is only ONE Dwemer Ruin - Aleft. We can assume based on the vague realism in the elder-scrolls that is because there is less/no energy to harness from the BC). The Bitter Coast is also swampy, wet, very consistent with what you would expect in a more southern-most region on a large island in the northern hemisphere - a sort of realism, you might say, eh Sload? Let's not forget that in Cyrodil, we see the same sort of thing: very cold to the north, very wet and damp to the south. This is actually true of all of Tamriel, with Elsewyr very realistically dry, being on a large plateau between a forest and a swamp.
More realism in the Elder Scrolls? Not only have the games always striven for photo-realism (as apposed to stylistically cartoony games like Fable or Zelda), but we could go down an endless list, from the placement of the Grazelands: where it is and why to the vast documentation describing how man and mer came to be spread out the way they are across the continent.
If ANYONE was trying to make a gigantic mod that was on par or surpassed Bethesda's work, I would surely hope would take realism into consideration, because Bethesda certainly did. Morrowind's psuedo-realism is what makes it such a gritty and fantastic game. It is what makes it so immersive and complete. <3