Elfanes Concept Art

Place where art is developed for our game.

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aro101
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Post by aro101 »

Gah, no. That wasn't really helpful Harke. Just stay out, when you're not competent enough please.

First of all, I like that creature(your concept is very clear and detailed, perfect for a modeller).

You can think of the Guilds buildings(MC style for Mages and UC for Fighters). What I would love to see from you is the Goldmoor bridge... This one should share a bit with our Fortification set. You can take care of the Windmill as well, since you made the watermill concept and I don't believe that Jermex will take care of that claim (I know him a bit...).
Basically, more architecture design from you please :)

And Good luck with RL of course :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Elfane »

I am working on the bridge, and have been for a while.
Though I could use some intel on that.

1, Will the bridge be leading directly into the city gates?
2, How wide will the river be aproximatly? (never learned how it i spelled)
3, Height how much higher will the land mass be from the waterlevel?

Will think about Mage/fighter guild and how it could be done.

Harke, I'm sure you are competent enough. But what you said was obvious. And I smiled when Aro told you off.
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Post by Harke the Apostle »

Elfane wrote: Harke, I'm sure you are competent enough. But what you said was obvious. And I smiled when Aro told you off.
I'm glad you enjoyed it.

If I don't see you anymore for a while, take my best wishes...

Harke the Apostle...
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aro101
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Post by aro101 »

Take a look on the maps by yourself. If you didn't.
http://tamriel-rebuilt.org/?image=g/maps/map_HF_Ingame.jpg&p=modding_data/maps
http://tamriel-rebuilt.org/?p=forum/showmap&map=8

As you can see one of the bridges will lead from west directly to Taneth. I imagine it being a bit simillar to the Imperial City and the bridge leading there.

And I had a look in the CS to answer the rest of your questions. This is the taneth south-north bridge.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/GMBridge01.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_GMBridge01.jpg[/img][/url]
The buildings represent how long and wide the bridge should be(we might add a shorter variation for the river south east from this one, but you can just ignore that right now). And the roofs represent the height of the walkaable part. And the landmass will be raised a bit since the water will be sorrounded by cliffs propably.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Lady Nerevar »

how about a modular bridge? start/end section sepparate from middle section so that it can be made as wide as we want it (and potentialy used in other non-bridgy ways)

i personaly love the creature. not sure if its quagmire, but it would be cool as something. i personaly see it as an undead
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Post by aro101 »

I wouldn't go with a modular bridge. Basically because these three bridges are quite of the same size. Which means we would use this mesh in 3 places. The only place that we could propably use some modular bridge pieces are some mountain roads, but... I'll prefer to see a nice bridge fitting the walls set, rather than something less unique that fits also for other use. But well, if Elfane comes up with something easy to change into a modular, why not... That just shouldn't be the goal IMHO.

Now that I look at the creature and the reptile influences it has, it makes me think it is an mutaded undead argonian :P
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Macar »

aro101 wrote:Now that I look at the creature and the reptile influences it has, it makes me think it is an mutaded undead argonian :P
reminds me of a gene stealer:
[img]http://orgs.unt.edu/sec6/gfx/genestealer.gif[/img]

But cool. I think it looks more like a daedra than undead. one comment is that the knotch on it's skull makes it look like it should be a lot more hunched- even quadrapedal.
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Post by Lutemoth »

Never let anyone say that Elfane doesn't know his musculature and joint articulation. Beautiful, E. It makes me want to draw this badboy :twisted:
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Post by Elfane »

Lady N - I will have modular in mind, but as Aro said it wont be a priority

Lute - Thank you.

Aro - Thanks for the info, BTW could you take some screens of the battlement/parapet for me. That would be great.
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Post by aro101 »

Like this?
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/GMBridge01c.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_GMBridge01c.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/GMBridge01b.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_GMBridge01b.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/GMBridge01a.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_GMBridge01a.jpg[/img][/url]
Sorry for the CS quality :P I used the chance and checked how the rounded pieces really work. Check also this thread for some more eye-candy renders of that set. http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19055
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Lady Nerevar
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Post by Lady Nerevar »

i compleatly agree with aro on the modularity thing. if its a concept thats easy to split of into sections it will be a cool thing to do, but otherwise its just as good.
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Post by lb003g0676 »

Christ, you denied my improving statement last time Elfane, but if you deny it this time you are just beign voerly modest. You're really turning out some awesome stuff.
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Post by Elfane »

I was thinking about bridge designs and looked at the Goldmoor wall set for inspiration and then it hit me. We allready have a bridge concept, well almost anyway.

If you look at how the walls are built with the arch in the middle and the pillars beside it. Take away what is below the arch and you have a bridge.

Though some modifications to the structure would be needed, so that the players dont say "That is just a resized wall, lazy ass TR"

I doodled with my pen and this came out. A quick idea sketch of the city entrance. Goldmoor should have a gatehouse. I decided that now ;D

[url=http://img440.imageshack.us/my.php?image=39932415wx2.jpg][img]http://img440.imageshack.us/img440/8159/39932415wx2.th.jpg[/img][/url]

I gave this idea a little bit more thought and ...
[url=http://img440.imageshack.us/my.php?image=sidebo8.jpg][img]http://img440.imageshack.us/img440/8619/sidebo8.th.jpg[/img][/url]

It aint much, the lines is'nt straight, the perspective is off but you get the general idea.

So basicly follow the guidelines set up by the wall and work with that.

I'll toss around some more ideas for bridges.

I was thinking about smaller bridges also, mainly on bamboo bridges. Searched the web for inspiration and realized that I wont draw anything that already is good enough.


[url]http://imagecache2.allposters.com/images/pic/NGSPOD07/116519~Female-Hiker-on-Bamboo-Bridge-over-the-Marsygandi-River-Posters.jpg[/url]
[url]http://www1.istockphoto.com/file_thumbview_approve/2266207/2/istockphoto_2266207_bamboo_bridge_of_mountain_stream.jpg[/url]
[url]http://www.riversofhope.com/ImagesforSale/DSC01442.JPG[/url]

These would be a good way of making your way through the marshland of Goldmoor and across smaller rivers across tamriel.
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Post by Jedak »

Hey Elfane this stuff's awesome! I love the niftyness of the bridge idea- It'll make it fit really well with the other architecture. And it could be made modular, too ;)

I think that a simple bamboo plank-walk sort of thing would fit really well and would be very useful. Just like those small wood platforms/steps in Vanilla Oblivion. A Moddeler should make them.
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Post by aro101 »

Woah. Okay, two things to talk about...

Bridge. I <3 it. This is just enough that a modeller needs to get that bridge working. Thank you for that zoom in box. I think I can add some more instruction for the one who claims it... Make a new mesh except that upper part which can be just copied from the walls. Try adding some new textures for the bridge to make it not too much simillar to the walls set. And yes, of course. Modular(cut it in the middle of the pillars). Set should include:
-Long bridge part(middle of the second drawing)
-Short bridge part(the ones on the side of the long part obviously :P)
-Bridge end(the floor of it should be under a degree.)

Gatehouse. I already thought about it... Some months ago :P Well, do we really need it? First thing, it overrides the things that were instructed to me by el scumbago(I'm not really sure why it was so important, but still). The gate was supposed to have towers on the sides, and that's currently how both gate varations are made. They have towers included. How do you imagine the interior? Currently it looks to me like a block with two big gates on both sides. IMHO it would be better to make a use of the towers and make interiors for it or just put a guardhouse in, or outside the city.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Elfane »

Ok, about the modular. This bridge design should only be used in goldmoor. Other regions will get other bridges. Nuf said about that, just wanted to clarify the obvious.

A gatehouse should exist at least on the gate closest to Cyrodiil.
2 reasons
1, Considering the war with the Empire, to not have a proper gatehouse to the bordering province would be a terrible mistake.
2, It would look impressive when entering HF seing the lighthouse in the distance, the shining domes of Rihad, a well guarded gatehouse with soldiers checking your every move as you walk past them and into Hammerfell.

No, it is not something we need. But it would be logical.

The gatehouse would not have to have an interior. An exterior would do just fine. I'll draw something up for you til tomorrow.
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Post by aro101 »

Elfane wrote:Ok, about the modular. This bridge design should only be used in goldmoor. Other regions will get other bridges. Nuf said about that, just wanted to clarify the obvious.
I'm still convinced that it is worth to give some freedom to the exterior modder and have some more variety in goldmoor bridges as a result. And yeah, this bridge is very Goldmoor specific, even a retexture wouldn't work for other parts of Hammerfell.

And well, about your reasons, they are also a good reason to put a guardhose and make a use of the towers. Though, if this gatehouse would be a slight modification of what we have now and everyone agrees that it could add some climate to GM, I'm all for it.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Elfane »

A few days until my girlfriend goes boom, keeping myself occupied with reading some ES Lore and planning ahead for the alik'r architecture ( yes, I am planning to make the whole set ).
Yesterday when I had a Indiana Jones marathon (gotta love a good adventure) I got a little bit creative with some masks.

[url=http://img87.imageshack.us/my.php?image=maskaim4.jpg][img]http://img87.imageshack.us/img87/858/maskaim4.th.jpg[/img][/url]

*edit - made some more masks at lunch today and will probably draw more of them tonight.
Last edited by Elfane on Wed Nov 21, 2007 4:54 pm, edited 2 times in total.
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Post by Macar »

keeping yourself occupied? You mean she isnt keeping you occupied?
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Post by Elfane »

Well she does keep me occupied, dont wory about that. The Lore reading is what I read before going to sleep at night and when I need to forget about the fact that I am going to be stuck with a kid that I have to provide for the next 18 years or so (if she/he does'nt run away with the circus) ;D
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Post by Elfane »

A collection of different smaller stuff I had in my sketchbook. Got myself together and made a collection.
Here you have "The Best of Elfanes sketches vol.1"
Collection CD's with a name like this seldom contains the best songs. This is also true for this sketch collection.

[url=http://img444.imageshack.us/my.php?image=clutter1wp8.jpg][img]http://img444.imageshack.us/img444/8775/clutter1wp8.th.jpg[/img][/url]
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Post by aro101 »

Woah, great. This is just the type of concepts that can be passed over directly to the modeller. 4,5 are my favourites, while 8 seems to be the easiest to add, and 10 seems to be a bit far away, since we have add a lizard first ^^
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Lady Nerevar »

i really like both the bells, they have a great yoku feel to them. the frog holders are also cool, quite reminicent of lute's little people statues wich is a plus.

as for alki'r architecture, we are curently using [url=http://z11.invisionfree.com/Dusaar/index.php?s=17079001adf920fa5fce056a6793447b&showtopic=109]this[/url] set for middle and lower class with some modifications (retexture, some mesh adjustments). the upper class should be based heavily on what we have seen in redguard and dagerfall and the origin of cyrus comic. if youre gona draw the MC and LC it would be cool if you could take those meshes into acount/
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Post by Lutemoth »

Some dimensional facets of that beastie daedra of yours, E. It's certainly a fun creature to wrap one's pen around:

[url=http://img117.imageshack.us/img117/3342/elfanequagmonstersm1.jpg][img]http://img117.imageshack.us/img117/3342/elfanequagmonstersm1.th.jpg[/img][/url]
Looking at him actually got me thinking about SI style gimmick related abilities for lesser daedra (ones that fall invisible, and reappear behind the subject, etc). How is it there are no limits, but all the expectations for a fantastic nightmare realm? :D
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Post by Elfane »

Glad you liked it so much you continued on it.
I have 3 Y's.
1, Yes, she is fun is'nt she. And cute too, in a scary way.
2, Yes, she should appear out of nowhere. Ripping a big gaping hole in any adventurers back.
3, Yay for collaborating on concepts.

This creature is ready for the 3D programs.
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Post by Elfane »

I started out a while ago making a concept for this creature from Shadowkey, not much to go on.
[url=http://img267.imageshack.us/my.php?image=92055520040915screen023pp6.jpg][img]http://img267.imageshack.us/img267/9035/92055520040915screen023pp6.th.jpg[/img][/url]

This came out as a draft and concept idea
[url=http://img248.imageshack.us/my.php?image=bipedth9.jpg][img]http://img248.imageshack.us/img248/1263/bipedth9.th.jpg[/img][/url]

Then I could'nt remember the name of the creature and looked around, found this which reveals a whole lot more about the creature(that I still dont know the name for)
[url]http://www.elderscrolls.com/images/downloads/shadowkey02-1024x768.jpg[/url]


So I will start over, back to the sketchbook.
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Post by Lutemoth »

I remember trying to figure out the name of this blasted thing. Certainly would make for a denizen of the mountains/lovely nostalgia to the East's evolution of bipedal beasties.

It's name might have been wormmouth.. I can't be sure, but it was the title of the [url=http://www.funstore.cz/products/ngage/elder/a1.jpg]image[/url] found..
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Post by aro101 »

Wow, another nice creature from Elfane. I really have a sentiment to all reptile-like critters... Great job. I'm actually planning to start a new fauna thread(with achieveable goals) in the objects forum, the old one is outdated and totally meh.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Jedak »

I think it would make as a good relative of the Alit. Definately in the same genus, I think.
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Post by Elfane »

Here comes Vol.2 of the best of E.
Just some bits and pieces.

[url=http://img114.imageshack.us/my.php?image=complation2fv6.jpg][img]http://img114.imageshack.us/img114/9666/complation2fv6.th.jpg[/img][/url]
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Post by Lutemoth »

and lovely bits and pieces, they are!
If there's anything that can make atmosphere in a game world, it's an oil lamp. These are all very beauty designs, and definitely need their place in Hammerfell
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Post by Elfane »

Not being able to sleep at night take out the best of me (at least at night, the day after I'm a bitch) Yesterday, not being able to sleep, again. I decided to start inking a sketch I have had lying around for a while.

This is not really a concept, more of an illustration. VERY much ripped from Lutes dunedweller concepts. The idea for the sketch was that I would draw the character I would like to play in HF. Then the sketch evolved to a scene, a dunedweller camp.

But I finished the first bit of the scene, only 2/3 left to ink. Then I have to colour them, ah what a project just from a sketch.

Anyhow here it is. Still a WIP. Much can change, and I still have'nt figured out a good pattern for the saddle.

[url=http://img126.imageshack.us/my.php?image=dunedwellandcamelwq9.jpg][img]http://img126.imageshack.us/img126/6032/dunedwellandcamelwq9.th.jpg[/img][/url]
Last edited by Elfane on Sun Dec 02, 2007 8:05 pm, edited 1 time in total.
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Post by Morden »

I love how you've worked with the dunedweller style. Very nice indeed.
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Post by Lutemoth »

I love it! You've totally made this your own, that's what I love about your style :D
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Post by Gez »

Elfane wrote:Then I could'nt remember the name of the creature and looked around, found this which reveals a whole lot more about the creature(that I still dont know the name for)
It's completely the wormmouth. See [url=http://home.comcast.net/~mjonesgraphics/shadow.html]here[/url] (from [url=http://www.mjonesgraphics.com/]the artist's portfolio site[/url]).
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Elfane
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Post by Elfane »

I am back... installing morrowind now.
Thrignar-Fraxix - elfane, is a CA machine

Elfane's need list - camel & tortoise...
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Post by Beave »

Glad to see you back. You probably don't recognize me, but I've looked at your CA and I'm really impressed, so I just want to say good luck with your upcoming Morrowind art.

[Withdraws from CA forum]
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Lighter Than Some
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Post by Lighter Than Some »

Sweet! WB :D
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Myzel
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Post by Myzel »

Wow! Welcome back Elfane.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
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Lady Nerevar
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Post by Lady Nerevar »

welcome back, you've been missed :) you should be happy to know that we have a camel now ;)
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
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