Morthank's showcase

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Morthank0914
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Morthank's showcase

Post by Morthank0914 »

I'm totally lookin forward to helping with the morrowind progect. Im decent with the cs and pretty basic for scripting. Just give me a suggestion on what i should do to prove i could be a TR Modder.
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Mathlord
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Post by Mathlord »

First of all, welcome to TR.

What you first need to do is decide on what area of modding you want to try to be promoted in. Interior, Exterior, Quests, Concept Art, Writing, Music, etc.

I am going to go ahead and assume you would like to be promoted for Interior Modding since you posted in one of the interior claims.

Try making a two story house, or a cave, or a shop somewhere. Something that really shows what you can do in the CS. I'm sure someone who is on the team already will come along and go into more detail on what I've just said.

Once again, welcome to TR and happy modding. (:
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Feriluce
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Post by Feriluce »

A good style-set to use for your interior is de_p, as it shows that you can rotate objects to match poor surfaces.

A good advice would also be to check out the other showcases lying around. See what everyone else did wrong and avoid doing the same things.
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Morthank0914
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Post by Morthank0914 »

ok i finished this interior of a two story house. I hope i did everything right, or well at least. All i need now is your critisim...
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My_First_Interior.esp
A simple two story house.
(60.94 KiB) Downloaded 91 times
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Feriluce
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Post by Feriluce »

Cleanliness: VERY dirty
Northmarker set: No
Gridsnap used: No
IllegalToSleepHere: No
Fits Exterior: I dont think so
Ambient lightning: Not changed
Stylemixing: Yes


I really think you should have listened to my advice and read some of the other showcases, as well as some tutorials, before posting.
Besides the above points, you need to clutter a bit better as well. Your interior doesnt really look lived in, but rather quite barren.
There is no need to rush when creating your showcase. Take your time, and you'll have much less errors to correct.
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Morthank0914
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Post by Morthank0914 »

OMG, you're right. My house looks like **** compaired to what others have made. Really sorry,but hey it was my first interior anyway and i'm redoing it too.
I'm uing gridsnap now and have put my northmarker on as well.
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Post by alex25 »

Well for a first try it wasn't that bad. Still you should clutter it better, use furniture and misc with the prefix de
and case of furniture de_p. Also for a showcase try to view a existing interior as a model. Use the light settings there and change them until they fit your taste. Also give a reason for your house (i mean what is it shop farmhouse inn etc)
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Feriluce
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Post by Feriluce »

Morthank0914 wrote:OMG, you're right. My house looks like **** compaired to what others have made. Really sorry,but hey it was my first interior anyway and i'm redoing it too.
I'm uing gridsnap now and have put my northmarker on as well.
The best thing about gridsnap is that its much faster to do architecture!
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Post by Thrignar Fraxix »

Morthank0914 wrote:****
Fuck man, you don't need shit like self censorship and what not. Shit, if people fucking got pissed off about crap like that I'd probably never have become a motherfucking admin.
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Post by Mathlord »

Thrignar Fraxix wrote:
Morthank0914 wrote:****
Fuck man, you don't need shit like self censorship and what not. Shit, if people fucking got pissed off about crap like that I'd probably never have become a motherfucking admin.
lol that made my motherfucking day
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Post by Lady Nerevar »

cunts :roll:
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Post by Kiteflyer61 »

Lady Nerevar wrote:cunts :roll:
I had to pick myself up off the floor from Thrig's comment and now this! Do you have any idea how hard it is to get rotinni out of your nose? Don't do that so close to dinner time! ROFLMAO
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Morthank0914
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Post by Morthank0914 »

Ok, i worked on a newer one and completely redone the entire interior. I tried to clean it with tesame. Hoped this one is way better than my first "CRAPPY" one.
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My_First_Interior.esp
Interior called "1My First Interior".
(136.22 KiB) Downloaded 77 times
alex25
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Post by alex25 »

Clean: Very dirty
Northmarker set: yes
Gridsnap: yes
Illegaltosleephere: yes
Fits exterior: Don't think so...
Stylemixing: yes
Ambient lights: Changed but poor

Firstly you should change your lights to look realistic and set the fog (look to a vanilla interior as a model). Then you should clean because it's very diry.

For the clutter well it's an well clutterd showcase without a doubt but the imperial style interior didn't match the misc items. To remember: com_ items are for imperial interiors and de_ for the rest.

I may say it's a improvment but you still have a lot to fix. It's far les "crappy" than before and it could realy shine with some changes.
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Post by Praedator »

You file is very dirty, use TESAME to clean your file.
Remove all references except your own CELL, and any items you made and included yourself (like a container or book you gave a name to)
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Morthank0914
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Post by Morthank0914 »

Okay I'm sure I got it this time. I replaced the unmatching com_redware with "com_de" and "imp_silverware" as well. I have also fixed the lighting. Besides this is learning for me and I know i'm getting better from the comments and critiques. I hope I did okay.... ?(
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My_First_Interior.esp
Interior is "1My First Interior".
(24.23 KiB) Downloaded 78 times
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Praedator
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Post by Praedator »

This is a quick review;

Clean: Clean
Gridsnap Used: Not with every tile.
Northmarker Set: Yes
Fits Exterior: No
IllegalToSleepHere: Yes
Style Mixing: Yes
Lighting: much too bright

Review:

Stylemixing: you have de_r and de_p furniture in a com interior, it should be replaced with either com_r or com_rm furniture. And never inter-mix any of them.
Also remove any dwemer item, as they are only allowed if asked for.

Lighting: in some places you have too many candles packed together, pairs is ok, but not twice in a single tile. Also your settings are way too high, view some fitting vanilla interiors and use the same values in your own interior.

Rotation: You have placed nearly every item in the default rotational direction (0,0,0) It looks much better if every single item is rotated so that you can see an object from different angles.

Repeating: You have whole rows of the same book, try not to include the same book more than 2-3 times (for homes that is) You have also used only a very few types of clutter, mainly silver and blueware, vary that more with other types of clutter.

Object placement: you haven't used the 'f' command. You should move an object slightly above the surface you want it, and then push the f-key on your keyboard. The object will drop onto the nearest surface, and the coloured lines around them turn into dotted lines. In this way objects are always on top of the surface and neither floating or bleeding.
Also avoid placing objects half on and half off a rug. Either on it or off it.

Comments:
You definately have done well for a first interior, it looks quite good. However we want you to solve/fix the issues as listed above, and the easiest would probably be to start a new file, as it does not fit an existing interior, which we require. That means that you should make a 3x2 tiles large interior with either a top floor or a basement, in any style you like (com/hlaalu/velothi) and use the appropriate furniture, com_r or com_rm for com and de_p or de_r for hlaalu/velothi. Use the light settings of a premade vanilla MW interior that looks like your own. The best would be an interior with de_p furniture. Good luck and happy modding.

PS: both com_ and de_redware can be used in any interior or style really.
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Morthank0914
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Post by Morthank0914 »

it does not fit an existing interior, which we require.
What do you mean by that?..

Anyway, I tried to make another interior and I'm still fixing the other one. I decided to make a shop. I'm sure I have the lighting down for this place and I used gridsnap for every tile.
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My_Second_Interior.esp
A simple weapon shop.
(10.54 KiB) Downloaded 65 times
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Post by Praedator »

Quote:
it does not fit an existing interior, which we require.

What do you mean by that?..
Every interior is linked to an exterior in game. In game you enter a building to get into an interior. That interior's size should fit the exterior shell.

To be sure to fit you may begin by viewing existing vanilla MW interiors, that belong to the exterior you want to use.

Generally the house sizes are 2x3, 3x3, 4x2, 4x3 tiles, and some have top floors, others have basements (which can be as large as you want as long as they are underearthly).

TR requires you to pick the right sizes for every interior you make.
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Post by Praedator »

Clean: Dirty
Gridsnap Used: Yes
Northmarker Set: Yes
Fits Exterior: No
IllegalToSleepHere: Yes
Style Mixing: Yes
Light Settings: a little bit high

Review:

- Clean your file. Everything else than your CELL, and custom objects you made (like 1com_chest_02), should be cleant.

- You have used 'com' lighting and chests while there is 'de' lighting/chests available, replace them.

- You have cluttered the interior well with weapons, however there will not be such large weapon shops. Generally weapon shops have both weapons and armor, and I see no armor in your int. There is only a few bottles, two cups and no plates, what does the owner drink and eat?

- What you did with the crates, the rotating, is good. Try to do that with every object you place, make it a bit more random.

- Partial floaters; look at the iron warhammer, it is touching the table on the heavy side, but it is floating on the grip end. Nearly every weapon on the tables and bookshelves has that problem due poor surface of the furniture. You should rotate every object on every axis, x, y, and z.

- You did a nice job with the spears in the spearholder. However the Halberd doesn't stand naturally (too straight)

- Some tapestries either bleed into the wall, or are very close to it.

Comments:
It is a shame that it doesn't fit an exterior, as you are on the right track. Make a 2x3 interior with either a basement or a top floor, make it fit an existing exterior, and clutter it well. Use de_p furniture agian, and show us that you are able to rotate the clutter on top of it.
Avoid style mixing, and clean your file before uploading.
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Morthank0914
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Post by Morthank0914 »

Okay this is a newer shop I made and if it did have an exterior to fit in, it would be ex_hlaalu_b_26. I'm sure i have the lighting down now! Do I only have to concentrate on the interior or do I have to also make an exterior for it as well?
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My_Newer_Shop.esp
Interior is called "1armorer shop".
(9.61 KiB) Downloaded 61 times
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Feriluce
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Post by Feriluce »

Only do the interior cell. Dont link it to anything.
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Post by Praedator »

This is a full review:

Clean: Clean
Gridsnap Used: Yes
Northmarker Set: Yes
Fits Exterior: Yes
IllegalToSleepHere: Yes
Style Mixing: No
Light Settings: allright

Review:

Downstairs:
- iron saber is slightly floating.
- nordic battle axe is slightly floating on heft side.
- iron_helmet is bleeding in bookshelf.
- chitin greaves is slightly floating on one side.
- both steel_gauntlet's are bleeding into bookshelf.
- Iron Long Spear doesn't touch the bottom surface.
- light_de_lamp_01_128 is floating.
- nordic claymore, blade end bleeds in hook.
- steel_cuirass severely bleeds into bar.
- planter touches rug.
- flora_willow_flower_01 is sunk too deep, leave some space (stem) so that the leaves start above the earth.
- Do not put unwarded gold right at the entrance.
- your tapestries are awfully close to touch the ground, move them up 10pts or something. Also vary them a bit.

Upstairs:
- Books stand without support, either use TR bookends or clutter that can hold them in place.
- common_pants_03 needs to be rotated a little and then 'f'ed.
- You have included two skillbooks. One skillbook is fine, and enough for a small interior.
- Pillow needs to be sunk a little.
- Add locks to gold chests.


Comments:
Shop looks great, I like what you did with the rack on the bar. However I found upstairs a bit undercluttered. Add a rug or two, and maybe a small table with some plates and drinks. You have shown that you know how to rotate, and you did pretty well, if you fix the above mentioned I will be happy to recommend you.

Keep up the good work!
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Morthank0914
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Post by Morthank0914 »

Thanks a bunch Praedator for rating the interiors, and everyone else too. I fixed everything that you recomended Praedator. So I hope I did well...
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My_Newer_Shop.esp
Similar to the one before...but BETTER!!!
(10.38 KiB) Downloaded 83 times
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Praedator
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Post by Praedator »

Clean: Clean
Gridsnap Used: Yes
Northmarker Set: Yes
Fits Exterior: Yes
IllegalToSleepHere: Yes
Style Mixing: No

Review:

- You have used the bookend on one side, but didn't support it on the other side (a helmet nearby, but unless it rests sideways it cannot support the books.
- You used a skull to support the books, even though it might not be heavy enough to do so, skulls are only allowed in Wizard/Necromancer interiors.

Everything else except the above mentioned is really good, and well done!

I Recommend you for Interior Modder

Keep up the good work, and I hope to see you again in the claimed section :D
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Thrignar Fraxix
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Post by Thrignar Fraxix »

skull both bleeds and floats
candle near it floats
steel helmet rests funny
furniture is floating half on, half off rugs
I do believe every instance of a candle in your interior floats


Looks sufficient, I'll press the buttons now.

Member Promoted for Interiors

if you have any questions, ask them here or drop me a PM.
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Post by Kiteflyer61 »

Congrats Morthank0914

Welcome to the wonderful world of TR. :)
It is better to remain silent and be thought a fool than to speak and remove all doubt!
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when life flows along like a song;
but the person worth while
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Post by Katze »

Congratulations on the promotion! Lots of people getting onto the team today o.O
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Morthank0914
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Post by Morthank0914 »

Thanks a bunch guys, Yah! Tamriel Rebuilt WOOOOOOO! I won't let you down! :D
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Post by Praedator »

Congrats and happy modding Morthank! I hope to see your first claim, if more claims come in soon.
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Post by Scamp »

congratz! :banana:
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Morthank0914
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Post by Morthank0914 »

Hmmmm.....not many interiors to work on.. ?(

Anyway i'm also thinking about being an exterior modder. I just need to know a few things:

1. Do I make a new showcase tread for it or keep using this one?
2. Where would be a good place to make an exterior in the CS editor?
3. How big does the exterior have to be?

It be also cool to get some ideas on what I could try to make as well... :roll:
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Post by Praedator »

Hmmmm.....not many interiors to work on..


I believe quite a few will be up rather soon.
1. Do I make a new showcase tread for it or keep using this one?
No you can use this thread.
2. Where would be a good place to make an exterior in the CS editor?
We prefer out in the Wilderness (in the sea)
3. How big does the exterior have to be?
It needs to be at least 6 cells big, if you decide to make shoreline to your ext, then the seafloor should be cluttered with Kelp, kollops and such. We also require a small village, or town if you like. But above all we like to see a lot of valleys, hills, crags, mountains, plains, cluttered with the appropriate trees, rocks and flora. As that will be the main thing you need to do in TR. You should have at least 100 refs per cell.

I hope that helps.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Praedator wrote:We also require a small village, or town if you like.
Actually, I don't remember if we actually require this. I know everyone does it though because people naturally prefer making towns to wilderness.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Morthank0914
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Post by Morthank0914 »

Sweet thanks! Ill get right on it. :D
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