q1-79-Tel

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MMMowSkwoz
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Post by MMMowSkwoz »

Beave wrote:EDIT: Another question - if I set the alarm of the generic "TR_telv_guard" will that set both references or just one?
Just one, and probably not the one you want. You'd need to use the unique reference (the object name with a unique 8 digit number after it) if you wanted each one to do it.
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Post by Beave »

The unique reference didn't work with script, but I've taken care of that by replacing them with a guard of my own with scripts that take care of alarm.
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Post by Beave »

New WIP up. Quest line for Llevari Telsaran is complete. As per BC's instruction I have not implemented LT4 as it will be included with another quest claim.

Everything is finished and ready for testing before submission, with the exception of Va6. That quest may need further working-on.

EDIT: And Va5 too. For some reason Hlethran Androsi automatically teleports outside of Marog. Does anyone know of a quest that has a similar type of thing going on so that I can compare scripts, by the way?

The file isn't entirely clean either, so I'll get to that as well.
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Post by Beave »

Okay, so I don't know if the admins are disregarding this and the questers are slacking or if the admins are slacking, or maybe even I'm slacking, but it's been almost two months so I believe an update is in order.

Since my last post I may have worked on the quest file a little and then stopped working on it. School and collective extra-curricular activities have drained me of free time. I think I resolved the issue with Va5, but Va6 remains unsolved. Test if you dare, but I won't post another WIP until the Va6 issue is resolved.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Va6 some deal with wanting something not a crime? Get the guy in question to StartCombat the player first, I guess. Or as Skwoz said do a 'crimecheck' constantly running and set the crime to the original value once it increases (and guy's health is lower, so we don't just give the player free reign to nick stuff).

Maybe if necessary create some placeholder dialogue for guards to prevent arrest.

If these things won't work, elaborate the situation for me.
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Post by Beave »

Do you think a dramatic outbreak might fit well? Right when the guard tells the player to execute Dralor, he yells out something and attacks. That would take away the whole calm priest-type deal, but it would work.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Yeah, if it clears up the problems, makes perfect sense. Go for it.
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Post by Haplo »

Beave wrote:Okay, so I don't know if the admins are disregarding this and the questers are slacking or if the admins are slacking, or maybe even I'm slacking, but it's been almost two months so I believe an update is in order
Sorry but that was us slacking X-/
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Post by Beave »

Greetings again, thought I might stop by and post. About a month ago, I tried having the priest attack the player, and the player still received a bounty, the reason being (I think) that the player attacked the priest before the priest actually attempted to hit the player. Shortly after, real life kicked into high gear, so I made no progress after that.

I do intend to finish this claim, however. Perhaps this weekend, I don't know. I shall continue to try different methods until I work something out.

On a side note, should I be adding some dialogue in for if the PC is expelled? As of current the PC can do quests regardless of expelled status, and I wasn't sure if there's dialogue for each individual quest or some global dialogue.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

"Beave"... Now that's a name I haven't heard in a long time... A long time...

Yep, dialogue for expelled people just blocking the quests is recommended, I think. Though maybe Telvanni are more lax about this than other factions. Check vanilla.

If he's literally StartCombating the player, as was the previous suggestion, then if the player gets a bounty that's just a mistake on their part, surely? But that seems unlikely as people StartCombat attack the player in populated locations all the time, and no bounty. Maybe lower his Alarm value? Or if he's not StartCombating in a 'dramatic breakout', do that instead, unless something more elegant can be found.
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a man melts the sand so he
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Post by Why »

Have you tried setting everyone's Alarm to zero? Chances are the spectators are the ones giving you the bounty, on which the guards react.
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Post by Beave »

I tried that, actually, and that was no use. Of course, I don't remember why exactly, but I think there may have just been some sort of timing issue. Oh well. I've got a three-day weekend to look at this, so be on the lookout for an update.
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Post by Why »

I'll take a quick look at it aswell, not that I think I'll succeed, but it just bugs me. ;)
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Post by Beave »

Please, feel free. I'm open to any suggestions or help.
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Post by Beave »

FYI, I'm going to be away for the next week and probably the week after as well. After that, I'll see what I can do. I think the execution deal is the only problem; everything else should be fine. Again, please feel free to offer suggestions.
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Post by Haplo »

Hi this needs an update by tomorrow!
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Post by Beave »

There is no claim update to show. Since I go between my parents' house each week I can only work on this every other week, and I've been feeling the modder's block lately. Only the execution quest needs to be fixed, I think everything else is done.
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Post by Why »

I believe the class Guard is hardcoded to react to any sort of crime regardless of AI settings. Anyway, I'll take another look at this once I got time.
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Post by Beave »

Yeah, I think that's true. Anyway, I can't work on it this week, but I tried using "setPCCrimeLevel 0" and if my memory serves me correctly, the crime was reported when I attacked the priest but the guards didn't arrest me. So, if I use this method, the player should have a clean record before the quest starts (which Vaerin will say), and we'll need a way to get rid of that crime message. I'll try setting everyone's alarm to 0, that might fix it, at least for the commoners.
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Post by Beave »

Alright, I am finished. Everything should work just fine, although I didn't test everything, all of the quests except for Va6 work and have not been tweaked since they were last tested. I believe I have solved the issue with the priest. The only design aspect I have changed is that the player must have a clean record before starting the quest. That way the player can't get a bounty paid off for free.

So... this is ready for review. Let me know if there are any problems ASAP, because school starts in about a week for me.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

submitting to review
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Post by Not »

This file is ready to be merged, but double check it anyways.
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Post by Why »

Please hold off on merging this file. I'm checking if it's playable, and if we'll want to keep it.
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Post by Why »

It's in limbo due to the Telvanni redesign. If the quest claim forums weren't completely borked I'd put it in N/A. Having said that, it is a nice pair of questlines indeed and I'm sure we'll be able to work it in, I just don't know what, if anything, will need to be altered to make it work, yet.
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