i4-313-Red
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
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i4-313-Red
Claim type: Interior
Claim ID: TR_i4-313-Red (#2264)
Faction: Redoran
Parent claim: TR_4-7-Red (#144)
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: 1:(-1475, -3159):0
Files: TR_i4-313-Red_Scamp Softworks_6.esp; TR_i4-313-Red_Thrignar Fraxix_1.esp
---
Cave off in the wilderness. download map 4 to see the proper angle for the northmarker.
Come up with a good purpose for this interior, and it will be granted.
Claim ID: TR_i4-313-Red (#2264)
Faction: Redoran
Parent claim: TR_4-7-Red (#144)
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: 1:(-1475, -3159):0
Files: TR_i4-313-Red_Scamp Softworks_6.esp; TR_i4-313-Red_Thrignar Fraxix_1.esp
---
Cave off in the wilderness. download map 4 to see the proper angle for the northmarker.
Come up with a good purpose for this interior, and it will be granted.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Andres Indoril
- Senior Developer
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- Contact:
A CRAZY INTERIOR!
INHABITED BY A SECRET TRAINER OF ENCHANT, MAKING THE WHOLE PLACE AS AWESOME AS THE OVERUSE OF CAPS, WITHOUT USING CAPS LOCK AT ALL! BWAHAHAHA!
Uhh...
Claiming,
will be the home of a secret trainer of enchant, with doors working not as they should and teleporting people to random locations within the cavern. One door will eventually take the player to the trainer, who should then congratulate the player for his ability on not giving up. This cave will have plenty of crystals and I am thinking that in_icesheets would work fine as well, as they are more crystalic in texture than the BM ice is. If I am allowed to do so, I would also like there to be some velothi in the mix, but if not, then not.
INHABITED BY A SECRET TRAINER OF ENCHANT, MAKING THE WHOLE PLACE AS AWESOME AS THE OVERUSE OF CAPS, WITHOUT USING CAPS LOCK AT ALL! BWAHAHAHA!
Uhh...
Claiming,
will be the home of a secret trainer of enchant, with doors working not as they should and teleporting people to random locations within the cavern. One door will eventually take the player to the trainer, who should then congratulate the player for his ability on not giving up. This cave will have plenty of crystals and I am thinking that in_icesheets would work fine as well, as they are more crystalic in texture than the BM ice is. If I am allowed to do so, I would also like there to be some velothi in the mix, but if not, then not.
- Thrignar Fraxix
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- Katze
- Developer Emeritus
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Have a note pinned to the door by some very confused bandits that thought the place was cursed, as in Indoranyon, perhaps?
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Andres Indoril
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Just as a silly concept, [url=http://i45.photobucket.com/albums/f94/Andres_Indoril/ModdinglyThingies/Tamriel%20Rebuilt/i4-313IMG001.jpg][1][/url], this was a tree. A tree, from which there are soulgems growing. So, yeah, an enchanted tree created to create more soulgems, so the Secret Master of Enchant would have more soulgems to work with as, unlike the vanilla SMoE, he is very much dedicated to his work.
This tree, is of course, JUST a concept, it can be scrapped for lorerape whenever necessary, even though this is CLEARLY not the standard creation method for soulgems, no matter what the standard method really is.
Oh, also, the majority of the gems on the tree would be static for obvious reasons. Obvious reasons would be the cutting down of loot and the fact that most of them are not ready to be harvested.
This tree, is of course, JUST a concept, it can be scrapped for lorerape whenever necessary, even though this is CLEARLY not the standard creation method for soulgems, no matter what the standard method really is.
Oh, also, the majority of the gems on the tree would be static for obvious reasons. Obvious reasons would be the cutting down of loot and the fact that most of them are not ready to be harvested.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Points for silliness, but I think it's gonna have to go :-/
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Andres Indoril
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Can I just have an incave forest then?
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
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This is progressing in a slow and unsteady rate, but I suppose I can finish it before we release Sacred East. At least, I think I can.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
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Revoke please.
I lack the motivation to do anything Morrowind related at the moment, so I will take a pause from visiting TR for a while as well.
The current plan I had for this guy, was that he occasionally visited towns, persuading some travelling merchants to bring him supplies to the cave. He also gave him that key item, that can also be found on his desk, which I planned to be able to disable the wacky teleportation of the exterior door. Once the player would have talked to the trainer, he would have handed one to him too. Also, the guy is married and such.
And I really do not remember more about that.
Well, kthxbai.
I lack the motivation to do anything Morrowind related at the moment, so I will take a pause from visiting TR for a while as well.
The current plan I had for this guy, was that he occasionally visited towns, persuading some travelling merchants to bring him supplies to the cave. He also gave him that key item, that can also be found on his desk, which I planned to be able to disable the wacky teleportation of the exterior door. Once the player would have talked to the trainer, he would have handed one to him too. Also, the guy is married and such.
And I really do not remember more about that.
Well, kthxbai.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
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Heh, if nothing else works, I will just relocate the cave once I have the motivation to mod again.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Katze
- Developer Emeritus
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I just looked at the WIP, and it is indeed very awesome. I'd love to see something like this implemented in game, but if you feel you're not up to it, then feel free to make the cave to your own design. It better be awesome, though
Or... you could make a cut-down version? No pressure or anything.
Or... you could make a cut-down version? No pressure or anything.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I think I'm gonna let this one ride for a bit and see if anyone comes along who wants to try to complete it as is. Meanwhile I'm just gonna start work on a cave of my own design (awesome? hell yes!) and either a new claim will crop up, or I'll grab this one in a week or so if no one steps up. I noticed another bandit cave in the claimed section that's way overdue for a revoke, and with out new head of interiors I'm sure there'll be something more fitting for me in the near future
I'm quite interested in this one too. But as I think a...uhm let's say better modder would make this a lot cooler than I could ever imagine, I'm gonna wait until nobody wants to claim this (except Euron of course). 8)
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Update. This is nearly done, I just have a few questions.
1. The cell has now 1305 references(at least, I think so). I never wanted this int to end like this, but I'm gonna have to split this. How about the name? Maybe 'Hall of Souls' or what? Or perhaps you tell me I have to remove some clutter
2. Andres told us about some kind of soulgem-tree, but it seems he removed it before uploading the WIP. Is it necessary or should I leave it?
3. The door. As it stands now, you can get into the trainer's living room(lol living room) directly without getting in the labyrinth at all. Unfortunately, I really have no clue how he wanted this to work, I don't think there is a way to change the teleport section of the door only by recieving a key. Please have a look at the WIP and tell me Perhaps someone(or I) could write a script that disables a shit-door and enables a non-shit-door. I dunno.
I would really appreciate some feedback on the cell though 8)
1. The cell has now 1305 references(at least, I think so). I never wanted this int to end like this, but I'm gonna have to split this. How about the name? Maybe 'Hall of Souls' or what? Or perhaps you tell me I have to remove some clutter
2. Andres told us about some kind of soulgem-tree, but it seems he removed it before uploading the WIP. Is it necessary or should I leave it?
3. The door. As it stands now, you can get into the trainer's living room(lol living room) directly without getting in the labyrinth at all. Unfortunately, I really have no clue how he wanted this to work, I don't think there is a way to change the teleport section of the door only by recieving a key. Please have a look at the WIP and tell me Perhaps someone(or I) could write a script that disables a shit-door and enables a non-shit-door. I dunno.
I would really appreciate some feedback on the cell though 8)
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Katze
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Seems pretty good, just have the exterior door to this place teleport into a room with more than one exit, requiring previous player knowledge or luck to choose the one that goes directly to the main sanctum. The other doors would all lead into the labyrinth.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Thrignar Fraxix
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um... the tree was supposed to have been axed a while ago anyway
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
made it this way, but there's a tiny prolem, if you walk around in the entrance area, you'll see at once that the one door teleports you to a special place within the cavern.Cathartis wrote:Seems pretty good, just have the exterior door to this place teleport into a room with more than one exit, requiring previous player knowledge or luck to choose the one that goes directly to the main sanctum. The other doors would all lead into the labyrinth.
Now, I think the best solution would to write a script with a return-effect, and once the player gets that key Andres made extra for this claim, he would be able to activate the door properly.
If this should be done at the NPC stage, I'd say this int is finished. I'll just wait for a reply and then upload.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Katze
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Alternately, the door that leads direct to the enchant trainer is heavily locked and opened by a key he gives you, but he can be reached by following the long and confusing labyrinth of rooms as a longer winded but still viable route.
Basically, 100pts lock the door leading to the trainer, make sure that there's an alternate route through the magical doors and stuff, and upload the file. I'll put it up for review.
Basically, 100pts lock the door leading to the trainer, make sure that there's an alternate route through the magical doors and stuff, and upload the file. I'll put it up for review.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Done.
Ok, see, there are now two versions I uploaded.
That's because if you want to test it in-game, you can't, because you're being teleported into a door and can obviously not move.
So I uploaded a version TR_i4-313_2, in case you want to test how the labyrinth is in-game, then you have to tell your console: coc "TR_i4-313". the door in this room will then teleport you to the entrance.
PLEASE NOTE: The actual version is still TR_i4-313_Scamp_S_4(now), you should definitely use this one for review!!!
Edit: ups! use 4 to review sorry uploaded the testing version twice
Ok, see, there are now two versions I uploaded.
That's because if you want to test it in-game, you can't, because you're being teleported into a door and can obviously not move.
So I uploaded a version TR_i4-313_2, in case you want to test how the labyrinth is in-game, then you have to tell your console: coc "TR_i4-313". the door in this room will then teleport you to the entrance.
PLEASE NOTE: The actual version is still TR_i4-313_Scamp_S_4(now), you should definitely use this one for review!!!
Edit: ups! use 4 to review sorry uploaded the testing version twice
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
I know I'm not a reviewer nor an interior modder but I took a quick look at the file. Having a 100-pt locked door in the entrance kind of defeats the point of having to choose doors in the first place (get a locksplitter scroll and never enter the labyrinth), so can I come in and script one of those doors to tell the player it leads into the labyrinth, but teleports into the sanctum instead?
- Katze
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Scripts go way over my head, so if you could explain your idea on here or (preferably) the irc, please do.
I was just under the impression that the labyrinth system was just in place to keep the common rabble out, someone who was well tooled-up or magically endowed enough to get past a strong lock would be worthy of the guy's respect.
I was just under the impression that the labyrinth system was just in place to keep the common rabble out, someone who was well tooled-up or magically endowed enough to get past a strong lock would be worthy of the guy's respect.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Kiteflyer61
- Developer
- Posts: 289
- Joined: Fri Jul 24, 2009 5:55 pm
- Location: Ocean Grove, NJ
The door can easily be scripted to only open if you hold the key. No amount of magic (or cheating) will open it unless you hold the key. If you are interested, I could write up the script pretty easily.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
I'm working on the scripts with the blessing of our HoI. I'll make all doors in the entrance lead into the labyrinth, unless you have a certain key (given by the NPC at the end of the labyrinth), in which situation activating a door will give you the choice of teleporting into the labyrinth or teleporting into the sanctum. Should be finished within a couple of hours.
Ok, I actually thought about not using my file after reading your message, but I upload. But to be honest, your idea is great too perhaps you could just use my file or so.
Edit: It's the #5-file.
Edit: It's the #5-file.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
File below.
Things I did:
completely re-do the door links, many doors were unlinked
script the doors at the entrance and other doors to conceal where they are leading
add some in_icesheet_01's as teleport platforms, some of which need to be decorated with crystals lights and fog.
entrance:
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313entrance.png
Yellow numbers indicate to where the doors teleport.
labyrinth: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313.png
red numbers indicate teleport destinations (I think 8, 9, 10 and 11 need a little bit more decoration), yellow numbers indicate where the doors teleport to, "Lose" sends you back to the entrance (right in the middle) and "Win" sends you to the sanctum.
sanctum: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313sanctum.png
"Win" is where the "Win" door in the labyrinth leads to, this area needs decoration, "Lose" is the back-door that sends you back to the entrance, "Key" is where you end up if you use the doors in the entrance with the key (this area needs decoration too, I just made something up)
Things to note:
furn_mist512, the box thingy that indicates it's there does show up in game, so make sure they're hidden.
you've misnamed a couple of the containers and misc items you've created, be sure to follow the naming conventions for items. (I think I fixed a couple of them but I could be wrong, too)
I'm not entirely sure what to call scripts that come with an interior claim, so you might want to check if I used the proper names.
When you decorate the new areas, be sure you don't put statics over the place the player spawns when he teleports, especially the "win" location in the sanctum is hard to spot since there's no doormarker, as is the "key" location.
In the labyrinth, a couple of doormarkers float in the void. This is not an error, the player is never teleported to these and they're just there to make sure the door says it teleports to the Labyrinth, while in fact it doesn't.
I was thinking maybe it's a good idea to cover the entire Labyrinth in lava_blacksquare_01s so that the minimap is invisible.
Merger notes for when Scamp is done:
A couple of scripts reference certain cells, I don't think this gets fixed automatically when you rename those cells on merge, so rename them in the scripts too
So I hope this doesn't confuse you too much ^^
Things I did:
completely re-do the door links, many doors were unlinked
script the doors at the entrance and other doors to conceal where they are leading
add some in_icesheet_01's as teleport platforms, some of which need to be decorated with crystals lights and fog.
entrance:
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313entrance.png
Yellow numbers indicate to where the doors teleport.
labyrinth: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313.png
red numbers indicate teleport destinations (I think 8, 9, 10 and 11 need a little bit more decoration), yellow numbers indicate where the doors teleport to, "Lose" sends you back to the entrance (right in the middle) and "Win" sends you to the sanctum.
sanctum: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313sanctum.png
"Win" is where the "Win" door in the labyrinth leads to, this area needs decoration, "Lose" is the back-door that sends you back to the entrance, "Key" is where you end up if you use the doors in the entrance with the key (this area needs decoration too, I just made something up)
Things to note:
furn_mist512, the box thingy that indicates it's there does show up in game, so make sure they're hidden.
you've misnamed a couple of the containers and misc items you've created, be sure to follow the naming conventions for items. (I think I fixed a couple of them but I could be wrong, too)
I'm not entirely sure what to call scripts that come with an interior claim, so you might want to check if I used the proper names.
When you decorate the new areas, be sure you don't put statics over the place the player spawns when he teleports, especially the "win" location in the sanctum is hard to spot since there's no doormarker, as is the "key" location.
In the labyrinth, a couple of doormarkers float in the void. This is not an error, the player is never teleported to these and they're just there to make sure the door says it teleports to the Labyrinth, while in fact it doesn't.
I was thinking maybe it's a good idea to cover the entire Labyrinth in lava_blacksquare_01s so that the minimap is invisible.
Merger notes for when Scamp is done:
A couple of scripts reference certain cells, I don't think this gets fixed automatically when you rename those cells on merge, so rename them in the scripts too
So I hope this doesn't confuse you too much ^^
- Attachments
-
- TR_i4-313-Red_Why_1.esp
- (115.09 KiB) Downloaded 96 times
hmmm?? You say many doors have been unlinked you propably had the wrong file I even tested it ingame. Which file did you use?
The 'misnamed' items were done by Lord Andres Indoril even before I claimed the int(furn_mist512 too), so please don't blame me.
Good idea on the blacksquares, actually I had thought about this a while ago as well.
But I'll work on it now. Thanks very much Why, hope our teamwork does not end in a disaster!!!
The 'misnamed' items were done by Lord Andres Indoril even before I claimed the int(furn_mist512 too), so please don't blame me.
Good idea on the blacksquares, actually I had thought about this a while ago as well.
But I'll work on it now. Thanks very much Why, hope our teamwork does not end in a disaster!!!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Hmm, that's weird, I used your number 5, and I recall it having quite a few unlinked doors, but they all seem to be linked now that I downloaded it again... must be an error on my part then, maybe I first looked at an older file, noticed unlinked doors, and then worked from 5. Anyway, we now have a map of the system yay.
As I said, I'm not sure what new items and scripts for an interior are supposed to be called, I let TR_Mainland guide me, but that might be outdated.
Have fun finishing it
As I said, I'm not sure what new items and scripts for an interior are supposed to be called, I let TR_Mainland guide me, but that might be outdated.
Have fun finishing it