i4-313-Red

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i4-313-Red

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-313-Red (#2264)
Faction: Redoran
Parent claim: TR_4-7-Red (#144)
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: 1:(-1475, -3159):0
Files: TR_i4-313-Red_Scamp Softworks_6.esp; TR_i4-313-Red_Thrignar Fraxix_1.esp

---

Cave off in the wilderness. download map 4 to see the proper angle for the northmarker.

Come up with a good purpose for this interior, and it will be granted.
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Post by Andres Indoril »

A CRAZY INTERIOR!
INHABITED BY A SECRET TRAINER OF ENCHANT, MAKING THE WHOLE PLACE AS AWESOME AS THE OVERUSE OF CAPS, WITHOUT USING CAPS LOCK AT ALL! BWAHAHAHA!


Uhh...

Claiming,
will be the home of a secret trainer of enchant, with doors working not as they should and teleporting people to random locations within the cavern. One door will eventually take the player to the trainer, who should then congratulate the player for his ability on not giving up. This cave will have plenty of crystals and I am thinking that in_icesheets would work fine as well, as they are more crystalic in texture than the BM ice is. If I am allowed to do so, I would also like there to be some velothi in the mix, but if not, then not.
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Post by Thrignar Fraxix »

I do not like the idea of the icesheets, but all in all I think this could be interesting. Probably want to have some way to warn the player as to what they are getting into though.
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Post by Katze »

Have a note pinned to the door by some very confused bandits that thought the place was cursed, as in Indoranyon, perhaps?
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Post by Andres Indoril »

Just as a silly concept, [url=http://i45.photobucket.com/albums/f94/Andres_Indoril/ModdinglyThingies/Tamriel%20Rebuilt/i4-313IMG001.jpg][1][/url], this was a tree. A tree, from which there are soulgems growing. So, yeah, an enchanted tree created to create more soulgems, so the Secret Master of Enchant would have more soulgems to work with as, unlike the vanilla SMoE, he is very much dedicated to his work.

This tree, is of course, JUST a concept, it can be scrapped for lorerape whenever necessary, even though this is CLEARLY not the standard creation method for soulgems, no matter what the standard method really is. :P


Oh, also, the majority of the gems on the tree would be static for obvious reasons. Obvious reasons would be the cutting down of loot and the fact that most of them are not ready to be harvested.
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Post by Haplo »

Points for silliness, but I think it's gonna have to go :-/
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Post by Andres Indoril »

Can I just have an incave forest then? :P
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Post by Andres Indoril »

This is progressing in a slow and unsteady rate, but I suppose I can finish it before we release Sacred East. At least, I think I can.
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Post by Andres Indoril »

Revoke please.

I lack the motivation to do anything Morrowind related at the moment, so I will take a pause from visiting TR for a while as well.


The current plan I had for this guy, was that he occasionally visited towns, persuading some travelling merchants to bring him supplies to the cave. He also gave him that key item, that can also be found on his desk, which I planned to be able to disable the wacky teleportation of the exterior door. Once the player would have talked to the trainer, he would have handed one to him too. Also, the guy is married and such.


And I really do not remember more about that.


Well, kthxbai. :P
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Post by Katze »

Sad to hear that, Andres. Revoked D: Hopefully someone else can do this int justice.
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Post by Euron »

Ok, I took a look at the file thus-far. Very interesting, but definitely something that it would be extremely difficult to walk into the middle of and complete. Is that what would be preferred, or could the claim be re-purposed? I'm itching to do a cave, but this claim is very particular...
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Post by Andres Indoril »

Heh, if nothing else works, I will just relocate the cave once I have the motivation to mod again. :P
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Post by Katze »

I just looked at the WIP, and it is indeed very awesome. I'd love to see something like this implemented in game, but if you feel you're not up to it, then feel free to make the cave to your own design. It better be awesome, though :P

Or... you could make a cut-down version? No pressure or anything.
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Post by Euron »

I think I'm gonna let this one ride for a bit and see if anyone comes along who wants to try to complete it as is. Meanwhile I'm just gonna start work on a cave of my own design (awesome? hell yes!) and either a new claim will crop up, or I'll grab this one in a week or so if no one steps up. I noticed another bandit cave in the claimed section that's way overdue for a revoke, and with out new head of interiors ;) I'm sure there'll be something more fitting for me in the near future
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Post by Scamp »

I'm quite interested in this one too. But as I think a...uhm let's say better modder would make this a lot cooler than I could ever imagine, I'm gonna wait until nobody wants to claim this (except Euron of course). :) :] :roll: 8) :?
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Post by Scamp »

Claiming. I finally decided to take this one cause I noticed that I really really want it. In honor of Lord Andres Indoril I'm gonna continue with his plan, but I will perhaps add some more random locations. Hope you're all OK with it.
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Post by Katze »

Hmm, granting. Better be good though :P
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Post by Scamp »

Update. This is nearly done, I just have a few questions.

1. The cell has now 1305 references(at least, I think so). I never wanted this int to end like this, but I'm gonna have to split this. How about the name? Maybe 'Hall of Souls' or what? Or perhaps you tell me I have to remove some clutter :mrgreen:

2. Andres told us about some kind of soulgem-tree, but it seems he removed it before uploading the WIP. Is it necessary or should I leave it?

3. The door. As it stands now, you can get into the trainer's living room(lol living room) directly without getting in the labyrinth at all. Unfortunately, I really have no clue how he wanted this to work, I don't think there is a way to change the teleport section of the door only by recieving a key. Please have a look at the WIP and tell me Perhaps someone(or I) could write a script that disables a shit-door and enables a non-shit-door. I dunno. :roll: :?


I would really appreciate some feedback on the cell though 8)
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Post by Adanorcil »

1. If you end up splitting the interior, name the second cell something that sounds meaningful but is not readily interpretable. (E.g. think of the Urshilaku Juno, Kefka and Kakuna burials.)


2. I have a feeling the interior will be fine without.

3. I will try to take a look later today.
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Post by Scamp »

Thanks Adanorcil, it's just because Andres named the main cell "Sanctum of Souls", so I thought I'd better make it somewhat similarly, you know. :?
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Post by Katze »

Seems pretty good, just have the exterior door to this place teleport into a room with more than one exit, requiring previous player knowledge or luck to choose the one that goes directly to the main sanctum. The other doors would all lead into the labyrinth.
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Post by Scamp »

Ok, will do so.
Btw, I'm not gonna include this tree now. Sorry Andres.
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Post by Thrignar Fraxix »

um... the tree was supposed to have been axed a while ago anyway
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Post by Scamp »

uups :]
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Post by Scamp »

Cathartis wrote:Seems pretty good, just have the exterior door to this place teleport into a room with more than one exit, requiring previous player knowledge or luck to choose the one that goes directly to the main sanctum. The other doors would all lead into the labyrinth.
made it this way, but there's a tiny prolem, if you walk around in the entrance area, you'll see at once that the one door teleports you to a special place within the cavern.

Now, I think the best solution would to write a script with a return-effect, and once the player gets that key Andres made extra for this claim, he would be able to activate the door properly.
If this should be done at the NPC stage, I'd say this int is finished. I'll just wait for a reply and then upload.
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Post by Katze »

Alternately, the door that leads direct to the enchant trainer is heavily locked and opened by a key he gives you, but he can be reached by following the long and confusing labyrinth of rooms as a longer winded but still viable route.

Basically, 100pts lock the door leading to the trainer, make sure that there's an alternate route through the magical doors and stuff, and upload the file. I'll put it up for review.
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Post by Scamp »

Done.

Ok, see, there are now two versions I uploaded.

That's because if you want to test it in-game, you can't, because you're being teleported into a door and can obviously not move.

So I uploaded a version TR_i4-313_2, in case you want to test how the labyrinth is in-game, then you have to tell your console: coc "TR_i4-313". the door in this room will then teleport you to the entrance.

PLEASE NOTE: The actual version is still TR_i4-313_Scamp_S_4(now), you should definitely use this one for review!!! :wink:

Edit: ups! use 4 to review sorry uploaded the testing version twice
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Post by Why »

I know I'm not a reviewer nor an interior modder but I took a quick look at the file. Having a 100-pt locked door in the entrance kind of defeats the point of having to choose doors in the first place (get a locksplitter scroll and never enter the labyrinth), so can I come in and script one of those doors to tell the player it leads into the labyrinth, but teleports into the sanctum instead?
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Post by Katze »

Scripts go way over my head, so if you could explain your idea on here or (preferably) the irc, please do.

I was just under the impression that the labyrinth system was just in place to keep the common rabble out, someone who was well tooled-up or magically endowed enough to get past a strong lock would be worthy of the guy's respect.
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Post by Kiteflyer61 »

The door can easily be scripted to only open if you hold the key. No amount of magic (or cheating) will open it unless you hold the key. If you are interested, I could write up the script pretty easily. :)
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Post by Scamp »

Jeah, totally agree, the-one-who-flyes-kites, that's exactly how I'm thinking about it.
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Post by Why »

I'm working on the scripts with the blessing of our HoI. I'll make all doors in the entrance lead into the labyrinth, unless you have a certain key (given by the NPC at the end of the labyrinth), in which situation activating a door will give you the choice of teleporting into the labyrinth or teleporting into the sanctum. Should be finished within a couple of hours.
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Post by Scamp »

Will you be uploading a new file then?
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Post by Why »

I think so yea, but I heard from Cathartis that you had already added some scripts, so if you could upload your latest file (if it isn't number four at the top of this thread) that would be great
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Post by Scamp »

Ok, I actually thought about not using my file after reading your message, but I upload. But to be honest, your idea is great too perhaps you could just use my file or so.

Edit: It's the #5-file.
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Post by Why »

File below.

Things I did:
completely re-do the door links, many doors were unlinked
script the doors at the entrance and other doors to conceal where they are leading
add some in_icesheet_01's as teleport platforms, some of which need to be decorated with crystals lights and fog.

entrance:
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313entrance.png
Yellow numbers indicate to where the doors teleport.

labyrinth: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313.png
red numbers indicate teleport destinations (I think 8, 9, 10 and 11 need a little bit more decoration), yellow numbers indicate where the doors teleport to, "Lose" sends you back to the entrance (right in the middle) and "Win" sends you to the sanctum.

sanctum: http://i159.photobucket.com/albums/t141/WhyAreWeFighting/i4-313sanctum.png
"Win" is where the "Win" door in the labyrinth leads to, this area needs decoration, "Lose" is the back-door that sends you back to the entrance, "Key" is where you end up if you use the doors in the entrance with the key (this area needs decoration too, I just made something up)

Things to note:
furn_mist512, the box thingy that indicates it's there does show up in game, so make sure they're hidden.
you've misnamed a couple of the containers and misc items you've created, be sure to follow the naming conventions for items. (I think I fixed a couple of them but I could be wrong, too)
I'm not entirely sure what to call scripts that come with an interior claim, so you might want to check if I used the proper names.
When you decorate the new areas, be sure you don't put statics over the place the player spawns when he teleports, especially the "win" location in the sanctum is hard to spot since there's no doormarker, as is the "key" location.
In the labyrinth, a couple of doormarkers float in the void. This is not an error, the player is never teleported to these and they're just there to make sure the door says it teleports to the Labyrinth, while in fact it doesn't.
I was thinking maybe it's a good idea to cover the entire Labyrinth in lava_blacksquare_01s so that the minimap is invisible.

Merger notes for when Scamp is done:
A couple of scripts reference certain cells, I don't think this gets fixed automatically when you rename those cells on merge, so rename them in the scripts too


So I hope this doesn't confuse you too much ^^
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Post by Scamp »

hmmm?? You say many doors have been unlinked you propably had the wrong file I even tested it ingame. Which file did you use?

The 'misnamed' items were done by Lord Andres Indoril even before I claimed the int(furn_mist512 too), so please don't blame me.

Good idea on the blacksquares, actually I had thought about this a while ago as well.

But I'll work on it now. Thanks very much Why, hope our teamwork does not end in a disaster!!! :wink: :? :tongue: *mwaha* :lol:
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Post by Why »

Hmm, that's weird, I used your number 5, and I recall it having quite a few unlinked doors, but they all seem to be linked now that I downloaded it again... must be an error on my part then, maybe I first looked at an older file, noticed unlinked doors, and then worked from 5. Anyway, we now have a map of the system yay.

As I said, I'm not sure what new items and scripts for an interior are supposed to be called, I let TR_Mainland guide me, but that might be outdated.

Have fun finishing it ;)
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Post by Scamp »

Finally done.

Please use number 6.

Hell, the interior blew my mind when I was testing it. Great work on the scripts, Why! :D
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Post by Katze »

To review!

EDIT: I just playtested this, and after *finally* successfully navigating the entire dungeon, my brain is well and truly broken. Well done!
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