i4-335-Hla
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- Thrignar Fraxix
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i4-335-Hla
Claim type: Interior
Claim ID: TR_i4-335-Hla (#2290)
Faction: Hlaalu
Parent claim: TR_4-21-Hla (#158)
Claimed by: Jule
Status: Approved (Progress: 100%)
Location: 1:(-189, -2911):0
Files: TR_i4-335-Hla_Jule_1.esp; TR_i4-335-Hla_Jule_2.esp; TR_i4-335-Hla_Jule_4.esp; TR_i4-335-Hla_Thrignar Fraxix_1.esp
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Dwemer refinery. Download 4-21-Hla to check the exterior.
Claim ID: TR_i4-335-Hla (#2290)
Faction: Hlaalu
Parent claim: TR_4-21-Hla (#158)
Claimed by: Jule
Status: Approved (Progress: 100%)
Location: 1:(-189, -2911):0
Files: TR_i4-335-Hla_Jule_1.esp; TR_i4-335-Hla_Jule_2.esp; TR_i4-335-Hla_Jule_4.esp; TR_i4-335-Hla_Thrignar Fraxix_1.esp
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Dwemer refinery. Download 4-21-Hla to check the exterior.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Katze
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Look at the exterior. However many entrances there are, use that as your guide. Same goes for the size. I don't think this could ever require more than two cells.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I personally think it would be better to invest effort into making an interesting interior that speaks to the player, rather than scripting a puzzle. Puzzles are a rather stereotypical thing to have, especially in Dwemer ruins.
If you insist on making a puzzle, make it a Dwemer one, which is to say: odd, illogical and only possible if you misinterpret something. (Which I realize is more or less contrary to the idea of a puzzle.)
If you insist on making a puzzle, make it a Dwemer one, which is to say: odd, illogical and only possible if you misinterpret something. (Which I realize is more or less contrary to the idea of a puzzle.)
Why is this happening? The tiles that won't light up are TR_in_dwrv_hall_ceiling. I've tried pretty much everything but I just can't make them as light as the rest of the interior.
- Attachments
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- ScreenShot 1.JPG
- I hate this.
- (43.37 KiB) Downloaded 157 times
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
You could probably try and fix it by adding some more light sources closer to the dark tiles (perhaps invisible ones with a very small radius), but that might make the room lighter than you intended. The problem with the Morrowind engine is that an object is either lit or not lit by a light source, with no in-between.Jule wrote:Can it be fixed somehow?
- Thrignar Fraxix
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- Praedator
- Reviewer
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- Joined: Thu Sep 10, 2009 7:48 am
- Location: Winschoten, The Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is a very good and well done interior, however I found it to be empty, nearly all objects are statics. The player should be rewarded with a little more dwemer armor (maybe 3-4 pieces, but not a complete set ofcourse), weapons (3-4), misc clutter (goblets etc/gear) and containers with something in it, placed in empty hallways.
Especially the main level was very empty.
Comments It looks and it is nearly perfect, just needs some extra clutter, and you will have a high rated int.
Send Back.
Rating n/a
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is a very good and well done interior, however I found it to be empty, nearly all objects are statics. The player should be rewarded with a little more dwemer armor (maybe 3-4 pieces, but not a complete set ofcourse), weapons (3-4), misc clutter (goblets etc/gear) and containers with something in it, placed in empty hallways.
Especially the main level was very empty.
Comments It looks and it is nearly perfect, just needs some extra clutter, and you will have a high rated int.
Send Back.
Rating n/a
I know I'm going to sound like a hypocrite for saying this, but this needs *less* rocks - Cathartis
I believe this interior is plenty cluttered enough. Praedator, check out some vanilla Dwemer ruins and see how sparse they are compared to this. The ruin has ample containers in every nook and cranny. After all, if the ruins on Vvardenfell have been as cleared out by smugglers as they have, then the ruins on the mainland (which people have had access to for much longer) should be much more empty.
It could do with a bit more that makes it seem like a refinery, but the reviewer should be able to add a few containers or miscellaneous items that delineate what kind of interior this is. The only problem might be the ridiculous amount of lights used in one spot.
It could do with a bit more that makes it seem like a refinery, but the reviewer should be able to add a few containers or miscellaneous items that delineate what kind of interior this is. The only problem might be the ridiculous amount of lights used in one spot.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Praedator
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I believe this interior is plenty cluttered enough. Praedator, check out some vanilla Dwemer ruins and see how sparse they are compared to this.
I agree vanilla doesn't have much, but I thought that TR wants to improve that also with clutter.
Knowing that Dwemer ruins have many heavy duty critters, the loot level can be a little higher than in vanilla, if you ask me.
Did you also check how many of these are empty?The ruin has ample containers in every nook and cranny.
I agree on that.After all, if the ruins on Vvardenfell have been as cleared out by smugglers as they have, then the ruins on the mainland (which people have had access to for much longer) should be much more empty.
Yes, I would and will if needed. But I foresaw at least about 50 items, mainly gears and misc clutter. And discussed it with Cath, ending up in that I did send it back, not that Cath told me so though.It could do with a bit more that makes it seem like a refinery, but the reviewer should be able to add a few containers or miscellaneous items that delineate what kind of interior this is.
I was a bit worried on the lights myself, but their range was only 128 and that seemed ok in such a large room.The only problem might be the ridiculous amount of lights used in one spot.
In the end, I think it is a good practice for Jule, but if you want me to add some stuff just send if off to review and I will enhance it.
I know I'm going to sound like a hypocrite for saying this, but this needs *less* rocks - Cathartis
See:Praedator wrote:Did you also check how many of these are empty?The ruin has ample containers in every nook and cranny.
Praedator wrote:I agree on that.Haplo wrote:After all, if the ruins on Vvardenfell have been as cleared out by smugglers as they have, then the ruins on the mainland (which people have had access to for much longer) should be much more empty.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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Ok, this int is getting sent back. 1 light for every 6 pieces total is ridiculous. Take a look at vanilla ints to see the proper quantity of lighting. This needs about 3/4 of the lights removed.
As for the clutter, I believe it is fine, but wouldn't hurt from perhaps another barrel or chest here or there. Dwemer ruins always look sparse without creatures.
One final bit, you rotated those objectless free floating lights... why would you do that? It makes absolutely NO difference.
As for the clutter, I believe it is fine, but wouldn't hurt from perhaps another barrel or chest here or there. Dwemer ruins always look sparse without creatures.
One final bit, you rotated those objectless free floating lights... why would you do that? It makes absolutely NO difference.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Does this mean that I have to remove most of the lights from the corridors and rooms, or is it the lights in the main hall that need to be removed? I added that many lights in the main hall so as to avoid any overly dark floor and ceiling tiles showing up.
I don't mind removing some (or most) lights from the corridors and other rooms, but if I remove those objectless free floating lights from the main hall it will just make it look like crap, since there will be unlit tiles.
(btw thank you for pointing out that fact about the objectless lights, I thought that the direction they are pointing at determines the way they light surrounding objects; my mistake)
I don't mind removing some (or most) lights from the corridors and other rooms, but if I remove those objectless free floating lights from the main hall it will just make it look like crap, since there will be unlit tiles.
(btw thank you for pointing out that fact about the objectless lights, I thought that the direction they are pointing at determines the way they light surrounding objects; my mistake)
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
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if there is no other way then those free floaters are fine. As for corridor light density, look at vanilla ruins.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Praedator
- Reviewer
- Posts: 622
- Joined: Thu Sep 10, 2009 7:48 am
- Location: Winschoten, The Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: No floaters or bleeders found. Sound interior.
Comments I am a bit concerned about the "AL" doorway with common ex cave door. The door texture stands out, but I cannot think of a good alternative. Maybe the brownish in_cavern door?
And there are still a whole load of lightbulbs in the main room.
Rating 8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: No floaters or bleeders found. Sound interior.
Comments I am a bit concerned about the "AL" doorway with common ex cave door. The door texture stands out, but I cannot think of a good alternative. Maybe the brownish in_cavern door?
And there are still a whole load of lightbulbs in the main room.
Rating 8.5/10
- Attachments
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- TR_i4-335-Hla_Jule_2.esp
- (76 KiB) Downloaded 166 times
I know I'm going to sound like a hypocrite for saying this, but this needs *less* rocks - Cathartis
- Thrignar Fraxix
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