old error reports (that have been fixed) v3
Moderators: Haplo, Lead Developers
You might have some of these already...
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Cell: Helnim Fields Region 26,-5
Location: signpost
Error: 3 active_sign_Vos_01 here, pointing 3 different ways. Vos is on the mainland.
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Cell: Tel Muthada, Soren Uveran: Gatekeeper
Location: exiting cell through door
Error: gets me stuck in the wall
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Cell: Boethian Mountains Region 26,5
Location: just east of Aviroth Ancestral Tomb
Error: rocks making up the east wall look weird. Look to the east of terrain_rocks_wg_01 at eye level.
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Cell: Molagreahd Region 24,4
Location: south of Yenidan, just before you reach the water
Error: several wickwheat plants bleed here.
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Cell: Marog 23,-2
Location: top of Tel Onoria, northwest of the entrance to the living chambers.
Error: ex_t_manor_01 is bleeding through ex_t_tower_strght_lrg
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Cell: Helnim Fields Region 22,-3
Location: along the road, south of the entrance to the Swallow's Nest
Error: terrain_rocks_GL_01 is floating.
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Cell: Helnim Fields Region 26,-5
Location: signpost
Error: 3 active_sign_Vos_01 here, pointing 3 different ways. Vos is on the mainland.
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Cell: Tel Muthada, Soren Uveran: Gatekeeper
Location: exiting cell through door
Error: gets me stuck in the wall
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Cell: Boethian Mountains Region 26,5
Location: just east of Aviroth Ancestral Tomb
Error: rocks making up the east wall look weird. Look to the east of terrain_rocks_wg_01 at eye level.
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Cell: Molagreahd Region 24,4
Location: south of Yenidan, just before you reach the water
Error: several wickwheat plants bleed here.
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Cell: Marog 23,-2
Location: top of Tel Onoria, northwest of the entrance to the living chambers.
Error: ex_t_manor_01 is bleeding through ex_t_tower_strght_lrg
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Cell: Helnim Fields Region 22,-3
Location: along the road, south of the entrance to the Swallow's Nest
Error: terrain_rocks_GL_01 is floating.
My mods at PES http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=242948
Please use the BetaComments feature for error reporting.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
TR_Map2.esm TR_m2_He_pawn_aarlen Helnim (25,1) 210714 8867 667 "NPCs try to walk through the sign"
TR_Map2.esm TR_m2_Aren Sinn00000000 Tel Muthada, Upper Tower 30 35 -254 "lots of scrolls here belong to Aren Sinn, but he doesn't sell them?"
TR_Map2.esm in_t_s_plain_door Tel Muthada, Lower Tower -1216 0 0 "it'd be nice if there were an exterior entrance to Brenne Smitte's shop. She’s a little difficult to get to. I feel like her shop will go unnoticed by most people walking around."
TR_Map2.esm Ex_Vivec_waterfall_05 Tel Muthada (27,-5) 222111 -34869 2841 "this tree appears to flicker constantly, possibly related to the water activator nearby"
TR_Map2.esm flora_tree_gl_04 Helnim Fields Region (28,-6) 231155 -41210 3269 "floats a bit"
TR_Map2.esm furn_planter_01 Tel Muthada, The Note In Your Eye -1189 -219 -327 "I like the potted plants in here on the tables."
TR_Map2.esm ex_hlaalu_dsteps_01 Helnim Fields Region (28,-4) 235904 -26151 2707 "the mix of Velothi and hlaalu styles here looks a little odd if you're using a texture replacer. I do like the design though. Maybe a retexture of the hlaalu pieces in the Velothi style would be helpful?"
TR_Map2.esm TR_m2_Aren Sinn00000000 Tel Muthada, Upper Tower 30 35 -254 "lots of scrolls here belong to Aren Sinn, but he doesn't sell them?"
TR_Map2.esm in_t_s_plain_door Tel Muthada, Lower Tower -1216 0 0 "it'd be nice if there were an exterior entrance to Brenne Smitte's shop. She’s a little difficult to get to. I feel like her shop will go unnoticed by most people walking around."
TR_Map2.esm Ex_Vivec_waterfall_05 Tel Muthada (27,-5) 222111 -34869 2841 "this tree appears to flicker constantly, possibly related to the water activator nearby"
TR_Map2.esm flora_tree_gl_04 Helnim Fields Region (28,-6) 231155 -41210 3269 "floats a bit"
TR_Map2.esm furn_planter_01 Tel Muthada, The Note In Your Eye -1189 -219 -327 "I like the potted plants in here on the tables."
TR_Map2.esm ex_hlaalu_dsteps_01 Helnim Fields Region (28,-4) 235904 -26151 2707 "the mix of Velothi and hlaalu styles here looks a little odd if you're using a texture replacer. I do like the design though. Maybe a retexture of the hlaalu pieces in the Velothi style would be helpful?"
My mods at PES http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=242948
Here are some random comments I made while exploring the mainland. Most of them are old, so some may already be fixed:
ex_ruin_40 Boethian Mountains Region (25,6) 208020 53594 229 "floats on one side"
flora_stoneflower_01 Helnim Fields Region (26,3) 216568 32756 2914 "there's a random texture next to this flower causing texture seams"
TR_m2_active_sign_telmut_3 Helnim Fields Region (28,1) 231369 12145 492 "bleeds into the sign below it"
flora_wickwheat_04 Helnim Fields Region (27,-1) 224426 -7785 639 "this group of wickwheat plants have all been duped"
flora_wickwheat_03 Helnim Fields Region (27,-1) 224610 -6226 793 "so has this group"
flora_bc_fern_01 Helnim Fields Region (30,-7) 251033 -56015 2961 "what's a Bitter Coast plant doing out in the Helnim fields?"
terrain_rock_wg_12 Windmoth Legion Fort (35,-7) 288037 -53159 588 "there's a pair of some tall landscape 'pyramids' next to this rock"
flora_tree_wg_05 Boethian Mountains Region (33,-1) 277261 -2352 1004 "another LAND pyramid jutting out of the end of the island near this tree"
Terrain_rocks_GL_04 The Molagreahd (24,4) 202732 34855 42 "backside can be seen"
Terrain_rocks_WG_01 The Boethian Mountains (25,6) 206598 50049 210 "texture seam near here"
flora_tree_wg_08 The Boethian Mountains (26,6) 215774 55839 1170 "texture seam here"
com_sack_02_gold_100 Boethian Mountains Region (26,10) 216456 88736 1533 "floating sacks"
Terrain_rocks_WG_03 Tel Mothrivra (33,2) 278134, 23292, 1120 "part of bottom can be seen."
ex_ruin_40 Boethian Mountains Region (25,6) 208020 53594 229 "floats on one side"
flora_stoneflower_01 Helnim Fields Region (26,3) 216568 32756 2914 "there's a random texture next to this flower causing texture seams"
TR_m2_active_sign_telmut_3 Helnim Fields Region (28,1) 231369 12145 492 "bleeds into the sign below it"
flora_wickwheat_04 Helnim Fields Region (27,-1) 224426 -7785 639 "this group of wickwheat plants have all been duped"
flora_wickwheat_03 Helnim Fields Region (27,-1) 224610 -6226 793 "so has this group"
flora_bc_fern_01 Helnim Fields Region (30,-7) 251033 -56015 2961 "what's a Bitter Coast plant doing out in the Helnim fields?"
terrain_rock_wg_12 Windmoth Legion Fort (35,-7) 288037 -53159 588 "there's a pair of some tall landscape 'pyramids' next to this rock"
flora_tree_wg_05 Boethian Mountains Region (33,-1) 277261 -2352 1004 "another LAND pyramid jutting out of the end of the island near this tree"
Terrain_rocks_GL_04 The Molagreahd (24,4) 202732 34855 42 "backside can be seen"
Terrain_rocks_WG_01 The Boethian Mountains (25,6) 206598 50049 210 "texture seam near here"
flora_tree_wg_08 The Boethian Mountains (26,6) 215774 55839 1170 "texture seam here"
com_sack_02_gold_100 Boethian Mountains Region (26,10) 216456 88736 1533 "floating sacks"
Terrain_rocks_WG_03 Tel Mothrivra (33,2) 278134, 23292, 1120 "part of bottom can be seen."
-
- Member
- Posts: 15
- Joined: Thu Dec 17, 2009 1:27 am
- Location: About 165 miles directly south of Lady N
Cell: Kemel-Ze Mfugchazn Tgun
Location:Floor next to table
Error: The key used to open the door with the strange lock is actually in the floor with just a barely noticeable outline poking through. I don't know what is with this as I checked it in CS and it shows as above the floor there, yet in the game it isn't.
The other thing is that when you leave an area such as Azmvat or Renders Walk that has moving walls, the walls will reset, but not the cranks needed to open them.
Location:Floor next to table
Error: The key used to open the door with the strange lock is actually in the floor with just a barely noticeable outline poking through. I don't know what is with this as I checked it in CS and it shows as above the floor there, yet in the game it isn't.
The other thing is that when you leave an area such as Azmvat or Renders Walk that has moving walls, the walls will reset, but not the cranks needed to open them.
Cell:Molagreahd Region 32,12
Location: The waterfall
Error: it looks bad
Cell:Firewatch, Merdon Dillmoon's Manor
Location: 6080.000,3520.000,15296.000
Error:in_c_pillar_wood_tall, you can look through it at the bottom.
Cell: Alt Bosara
Location: Hlavora Gilnith at the ship
Error: no travel service
Cell: Basarnud
Location:1. corridor after the entrance
Error: Water bleeds through the floor
Location: The waterfall
Error: it looks bad
Cell:Firewatch, Merdon Dillmoon's Manor
Location: 6080.000,3520.000,15296.000
Error:in_c_pillar_wood_tall, you can look through it at the bottom.
Cell: Alt Bosara
Location: Hlavora Gilnith at the ship
Error: no travel service
Cell: Basarnud
Location:1. corridor after the entrance
Error: Water bleeds through the floor
!TES 4 EVA !
to rebuild or not to rebuild, that is the question here!
to rebuild or not to rebuild, that is the question here!
The cell 37,-5 needs to have Alt Bosara removed from its name; it should be Boethian Mountain Region. And the 37,-4 (the cell directly above 37,-5) needs to be named Alt Bosara.
Last edited by Haplo on Wed Sep 14, 2011 3:07 am, edited 1 time in total.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
TR_Map2 dialog fixes
Topic "Temple's doctrine" "Their doctrine is based on the lies of the Tribunal. You're the one who showed them on Vvardenfell that you are more powerful then Dagoth Ur; more powerful than Vivec himself. I've never thought that the Nerevarine Prophecy could be true, or that the Temple would accept such a prophecy."
ModDisposition +10
should be
ModDisposition 10
- This is a vanilla entry.
Topic "Dagoth Ur" "Why did you kill him? He could be the savior of Morrowind! I guess I'll have to free Morrowind myself." moddispostion -10
should be
moddisposition -10
- This entry does not exist
Topic "my trade" "Here you go, some pure stuff. I hope you have a pipe. You haven't seen me, and you haven't bought anything from me either, do you understand?"
Moddisposition +5
should be
Moddisposition 5
- This entry does not exist
Topic "my trade" "Here you go, a bottle with the stuff. Pleasure doing business with you, I trust you'll keep this to yourself?"
Moddisposition +5
should be
Moddisposition 5
- This entry does not exist
TR_Data.esm dialog fixes:
Topic "animal products"
please do something like this, it is a lot easier to maintain until you add all missing topics:
in the dialog result
startscript trAddAnimalProductsTopicScript[/b]
ModDisposition +10
should be
ModDisposition 10
- This is a vanilla entry.
Topic "Dagoth Ur" "Why did you kill him? He could be the savior of Morrowind! I guess I'll have to free Morrowind myself." moddispostion -10
should be
moddisposition -10
- This entry does not exist
Topic "my trade" "Here you go, some pure stuff. I hope you have a pipe. You haven't seen me, and you haven't bought anything from me either, do you understand?"
Moddisposition +5
should be
Moddisposition 5
- This entry does not exist
Topic "my trade" "Here you go, a bottle with the stuff. Pleasure doing business with you, I trust you'll keep this to yourself?"
Moddisposition +5
should be
Moddisposition 5
- This entry does not exist
TR_Data.esm dialog fixes:
Topic "animal products"
please do something like this, it is a lot easier to maintain until you add all missing topics:
in the dialog result
startscript trAddAnimalProductsTopicScript
Code: Select all
begin trAddAnimalProductsTopicScript
; easier to maintain /abot
addtopic "alit hide"
addtopic "alit meat"
addtopic "beetle shell"
addtopic "cephalopod shell"
addtopic "crab meat"
addtopic "durzog meat"
addtopic "dreugh wax"
;addtopic "fish" ;undefined /abot
addtopic "guar hide"
;addtopic "guar meat" ;undefined /abot
addtopic "hound meat"
addtopic "kagouti hide"
addtopic "kwama cuttle"
addtopic "kwama egg"
;addtopic "molecrab egg" ;undefined /abot
;addtopic "molecrab shell" ;undefined /abot
addtopic "netch leather"
;addtopic "ornada egg"
;addtopic "ornada meat"
;addtopic "parastylus meat" ;undefined /abot
;addtopic "parastylus shell" ;undefined /abot
;addtopic "racer meat" ;undefined /abot
addtopic "racer plumes"
addtopic "rat meat"
addtopic "scales"
addtopic "scrib jelly"
addtopic "scrib jerky"
addtopic "scuttle"
addtopic "shalk resin"
;addtopic "skyrender venom" ;undefined /abot
addtopic "Sload soap"
;addtopic "star's eye" ;undefined /abot
;addtopic "troll fat" ;undefined /abot
stopscript trAddAnimalProductsTopicScript
end
-
- Member
- Posts: 1
- Joined: Sat Jul 17, 2010 6:27 pm
- Location: Plantation
Problem with trying to take Samursi Key
As far as I can tell, this makes it impossible to acquire the Samursi Key.
8/5/2010 (13:25) TR_Map2.esm 11/29/2008 (16:37) Jim TR_m2_samkey1 Samursi -8063 34 -1830 "hitting space bar when the key is highlighted displays a shrine message instead of moving the key to players inventory."
8/5/2010 (13:25) TR_Map2.esm 11/29/2008 (16:37) Jim TR_m2_samkey1 Samursi -8063 34 -1830 "hitting space bar when the key is highlighted displays a shrine message instead of moving the key to players inventory."
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Cell: Helnim Field Region 24, -4
Location: To the east of the road there's a bunch of rocks.
Error: 5 of them distinctly float.
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Cell: Helnim Field Region 24, -4
Location: To the east of the road there's a bunch of rocks.
Error: 5 of them distinctly float.
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Last edited by OTRaw on Sun Aug 08, 2010 5:25 pm, edited 1 time in total.
- The Greatness
- Developer
- Posts: 358
- Joined: Sat May 29, 2010 5:13 pm
Cell: Helnim (didn't think to get the co-ordinates at the time, but it's easy to find)
Location: The Western Gate
Error: The top of the gate isn't connected properly with the southern tower. By standing outside the walls with the gate to your left it is possible to look through the top.
Sorry, I'm really picky.
Location: The Western Gate
Error: The top of the gate isn't connected properly with the southern tower. By standing outside the walls with the gate to your left it is possible to look through the top.
Sorry, I'm really picky.
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
- The Greatness
- Developer
- Posts: 358
- Joined: Sat May 29, 2010 5:13 pm
Here I am again.
Cell: Helnim (26,1)
Location: Telvanni District, 219774 14058 1278
Error: ex_t_root_xl_03-You can walk inside this because of the collision mesh-use a different static.
Cell: Helnim (26,1)
Location: Telvanni District, 219774 14058 1278
Error: ex_t_root_xl_03-You can walk inside this because of the collision mesh-use a different static.
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Verulas Pass and Tel Mothrivra
Cell: Verulas Pass, Neldam Volothre: Trader
Location: His staircase
Error: you can go up these stairs, but you cannot go down them.
Error: This trader has nowhere to sleep. Seems like an oversight for TES3.
Cell: Verulas Pass
Location: Front of Tolvise Seloth's house
Error: When I leave her house, I am stuck in the stairway.
Cell: Tel Mothrivra, The Glass Goblet
Location: The clerk's room behind the counter
Error: There should be a bed there; I only see a floating pillow.
Location: His staircase
Error: you can go up these stairs, but you cannot go down them.
Error: This trader has nowhere to sleep. Seems like an oversight for TES3.
Cell: Verulas Pass
Location: Front of Tolvise Seloth's house
Error: When I leave her house, I am stuck in the stairway.
Cell: Tel Mothrivra, The Glass Goblet
Location: The clerk's room behind the counter
Error: There should be a bed there; I only see a floating pillow.