Just one, and probably not the one you want. You'd need to use the unique reference (the object name with a unique 8 digit number after it) if you wanted each one to do it.Beave wrote:EDIT: Another question - if I set the alarm of the generic "TR_telv_guard" will that set both references or just one?
q1-79-Tel
Moderator: Lead Developers
-
- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
MaMeeshkaMowSkwoz - choose your syllables
New WIP up. Quest line for Llevari Telsaran is complete. As per BC's instruction I have not implemented LT4 as it will be included with another quest claim.
Everything is finished and ready for testing before submission, with the exception of Va6. That quest may need further working-on.
EDIT: And Va5 too. For some reason Hlethran Androsi automatically teleports outside of Marog. Does anyone know of a quest that has a similar type of thing going on so that I can compare scripts, by the way?
The file isn't entirely clean either, so I'll get to that as well.
Everything is finished and ready for testing before submission, with the exception of Va6. That quest may need further working-on.
EDIT: And Va5 too. For some reason Hlethran Androsi automatically teleports outside of Marog. Does anyone know of a quest that has a similar type of thing going on so that I can compare scripts, by the way?
The file isn't entirely clean either, so I'll get to that as well.
Okay, so I don't know if the admins are disregarding this and the questers are slacking or if the admins are slacking, or maybe even I'm slacking, but it's been almost two months so I believe an update is in order.
Since my last post I may have worked on the quest file a little and then stopped working on it. School and collective extra-curricular activities have drained me of free time. I think I resolved the issue with Va5, but Va6 remains unsolved. Test if you dare, but I won't post another WIP until the Va6 issue is resolved.
Since my last post I may have worked on the quest file a little and then stopped working on it. School and collective extra-curricular activities have drained me of free time. I think I resolved the issue with Va5, but Va6 remains unsolved. Test if you dare, but I won't post another WIP until the Va6 issue is resolved.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Va6 some deal with wanting something not a crime? Get the guy in question to StartCombat the player first, I guess. Or as Skwoz said do a 'crimecheck' constantly running and set the crime to the original value once it increases (and guy's health is lower, so we don't just give the player free reign to nick stuff).
Maybe if necessary create some placeholder dialogue for guards to prevent arrest.
If these things won't work, elaborate the situation for me.
Maybe if necessary create some placeholder dialogue for guards to prevent arrest.
If these things won't work, elaborate the situation for me.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Sorry but that was us slacking X-/Beave wrote:Okay, so I don't know if the admins are disregarding this and the questers are slacking or if the admins are slacking, or maybe even I'm slacking, but it's been almost two months so I believe an update is in order
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Greetings again, thought I might stop by and post. About a month ago, I tried having the priest attack the player, and the player still received a bounty, the reason being (I think) that the player attacked the priest before the priest actually attempted to hit the player. Shortly after, real life kicked into high gear, so I made no progress after that.
I do intend to finish this claim, however. Perhaps this weekend, I don't know. I shall continue to try different methods until I work something out.
On a side note, should I be adding some dialogue in for if the PC is expelled? As of current the PC can do quests regardless of expelled status, and I wasn't sure if there's dialogue for each individual quest or some global dialogue.
I do intend to finish this claim, however. Perhaps this weekend, I don't know. I shall continue to try different methods until I work something out.
On a side note, should I be adding some dialogue in for if the PC is expelled? As of current the PC can do quests regardless of expelled status, and I wasn't sure if there's dialogue for each individual quest or some global dialogue.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
"Beave"... Now that's a name I haven't heard in a long time... A long time...
Yep, dialogue for expelled people just blocking the quests is recommended, I think. Though maybe Telvanni are more lax about this than other factions. Check vanilla.
If he's literally StartCombating the player, as was the previous suggestion, then if the player gets a bounty that's just a mistake on their part, surely? But that seems unlikely as people StartCombat attack the player in populated locations all the time, and no bounty. Maybe lower his Alarm value? Or if he's not StartCombating in a 'dramatic breakout', do that instead, unless something more elegant can be found.
Yep, dialogue for expelled people just blocking the quests is recommended, I think. Though maybe Telvanni are more lax about this than other factions. Check vanilla.
If he's literally StartCombating the player, as was the previous suggestion, then if the player gets a bounty that's just a mistake on their part, surely? But that seems unlikely as people StartCombat attack the player in populated locations all the time, and no bounty. Maybe lower his Alarm value? Or if he's not StartCombating in a 'dramatic breakout', do that instead, unless something more elegant can be found.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Yeah, I think that's true. Anyway, I can't work on it this week, but I tried using "setPCCrimeLevel 0" and if my memory serves me correctly, the crime was reported when I attacked the priest but the guards didn't arrest me. So, if I use this method, the player should have a clean record before the quest starts (which Vaerin will say), and we'll need a way to get rid of that crime message. I'll try setting everyone's alarm to 0, that might fix it, at least for the commoners.
Alright, I am finished. Everything should work just fine, although I didn't test everything, all of the quests except for Va6 work and have not been tweaked since they were last tested. I believe I have solved the issue with the priest. The only design aspect I have changed is that the player must have a clean record before starting the quest. That way the player can't get a bounty paid off for free.
So... this is ready for review. Let me know if there are any problems ASAP, because school starts in about a week for me.
So... this is ready for review. Let me know if there are any problems ASAP, because school starts in about a week for me.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
This file is ready to be merged, but double check it anyways.
- Attachments
-
- TR_q1-79-Tel_Beave_3.rar
- (24.05 KiB) Downloaded 55 times
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse