i4-360-Red

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Haplo
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i4-360-Red

Post by Haplo »

Claim type: Interior
Claim ID: TR_i4-360-Red (#2324)
Faction: Redoran
Parent claim: TR_4-49-Red (#2288)
Claimed by: SamirA
Status: Approved (Progress: 100%)
Location: 1:(-758, -2829):0
Files: TR_i4-360-Red_Thrignar Fraxix_1.esp

---

[-6,-22] Hermit cave out in the wilderness. Download the exterior claim to set the northmarker.
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Post by SamirA »

Might I claim this, will be all Hermity and such. Im thinking a craby old man lives here who has closely guarded his "treasure"? Any tileset prefrences?
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Post by Haplo »

Granting. The tileset needs to match the exterior and entrance.
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Post by SamirA »

Hehe duh! Thats what i get for making my first claim without looking at the map first. :) I will be doing plenty of work on this tomorrow when I'm back on my PC and can look through my own stuff. I just wanted to grab a claim while they were hot!
And that's how you get to Llama School.
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Post by SamirA »

First WIP up. Any ideas on a good way to make a natural ramp up to the little alcove in the large chamber? I want it to be inconspicuous but accessible to all.
And that's how you get to Llama School.
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Post by Adanorcil »

Samir Al'Muhaada wrote:First WIP up. Any ideas on a good way to make a natural ramp up to the little alcove in the large chamber? I want it to be inconspicuous but accessible to all.
Stacking some rocks usually works. They just look like random rocks to anyone who isn't looking too closely, but they can form a ramp. Another thing you can do is make a ramp with a rather long straight piece, and then just obscure it from the rest of the room with a few high rocks. Most of the time, you run straight past those.
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Post by Scamp »

You could also use in_OM_rock_stairs or in_OM_stone_ramp since you're working with the moldcave tileset.
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Post by SamirA »

Thanks Ada. I had tried some stone stacking before I posted that WIP and I wasn't sure about bleeding rocks into one another. I think that is ok but wasn't 100% so I didn't want to do it yet. I may look into those OM pieces though Scamp. They sound interesting and it will broaden my knowledge of the full pieces available to me.
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Post by SamirA »

Wipity WIP WIP WIP, Wipity WIP.

This one is close to done by my estimations. If everything looks good now and doesn't need any tweaking. I just need some info on the door. Do I need to size it as it seems too big for the frame and do I link it to the exterior?
And that's how you get to Llama School.
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Post by Thrignar Fraxix »

no linking to the exterior. The door should fit just fine (like they do in vanilla). If it doesn't fit right then I think you might not be placing it correctly.
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Post by SamirA »

It just bleeds into the door frame a bit, not that you can tell if it's not selected. I just know it doesn't fit nicely like my house door did.
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Post by Scamp »

These cave doors always bleed into the door jamb. You don't see that ingame actually. You can leave it this way.
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Post by SamirA »

Finished. Added more detail and adjusted lighting. Fixed a few minor floaters just all around made it less of an open space. it's very cave-y(?) now. Enjoy. :)
And that's how you get to Llama School.
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Post by Thrignar Fraxix »

review time
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -Minor errors and stuff. No biggies.

Comments Seemed alright. Beth caves are mostly pretty boring by comparison.

Rating 7.5/10
Attachments
TR_i4-360-Red_Samir Al'Muhaada_3.esp
(9.68 KiB) Downloaded 12 times
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Post by Thrignar Fraxix »

Approving
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