[FCG] Necrom Frescoes

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Adanorcil
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Post by Adanorcil »

I'd never noticed those could be side burns either. Always thought they were some weird sort of collar.

Lutemoth's approach, however, is only one of several. If you look at the vanilla stuff you'll see that there are also images consisting of a massive amount of shapes. It's a matter of personal taste I suppose. I can go about straightening curves, but that won't change anything about the look of the image.
Oh, no, that was not what I was implying. Just trying to give ideas. Do it the way it feels best.
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Myzel
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Post by Myzel »

Slightly revised version:

[url=http://img24.imageshack.us/img24/6272/ayemwip3.png][img]http://img24.imageshack.us/img24/6272/ayemwip3.th.png[/img][/url]
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Almalexia is looking great. :) Perhaps her chin could be flatter, and less 'anime pointy', if that contributes to the general feel Ada was getting at?

On the hair, it looks great as it is, but personally when I said larger I envisaged something more like that Christiane Meisterson artpiece, with a huge billowy flame that merges with and is as one with her actual hair (which is not tied up all primly like a schoolteacher, but loose and floating like some kind of fire spirit). Both looks are completely legitimate, but I personally might prefer the latter?

On Boethia, maybe his shoulders could be slightly wider, and he more 'hunched over' her shoulder, more dramatically large and imposing, controlling the picture, not being Almalexia's chaperone.

Alternatively, his right hand could be moved from her shoulder, and he could instead be flinging out his cape behind her, like a magician revealing his latest trick.
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Myzel
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Post by Myzel »

Bloodthirsty Crustacean wrote: On the hair...
Yes, I know. I didn't change the hair. The look you have in mind simply does not fit in the image.
Bloodthirsty Crustacean wrote: On Boethia...
Yeah, in principle I do agree that it could look more epic and imposing. But not in this particular setup of this image. I think trying such things won't improve the look of the image overall. Perhaps in a different design, but not this one.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

I coulda sworn you enlarged the hair between the two. My mistake. I was speaking on the assumption that you had already attempted to do that, so I didn't intend to come across quite as bossy as I might have. Apologies.
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Post by Nalin »

Boethiah hanginging off to the side like that knocks what is a very well executed image off balance. His face staring out seems too confrontational, (which sounds a bit like a joke as Boethiah is pretty much the embodiment of confrontation), stealing Ayem's limelight. The idea of him whispering into her ear seems more apt to me and it also helps us avoid the conflict of having A and B fighting each other for attention which is what's happening at the moment.

That isn't going to address the issue of it being unbalanced though and with this style it's hard to put him directly behind A as everything will end up messy and merging together - A suggestion would be to throw some imagery over the other side - like the hand prints and stuff on Vehk's in vanilla Morrowind.


Also Boethiah's sword hand looks like he's giving the "thumbs up" sign - That should be sorted out so he is gripping the handle properly.
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Post by Sload »

I think its important that Boethiah be whispering in her ear. Otherwise I have no opinion.
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Post by Myzel »

Final WIP images.

B using the cape:
[url]http://img39.imageshack.us/img39/2332/ayemfinal1.png[/url]

B using the cape with genie effect:
[url]http://img695.imageshack.us/img695/8524/ayemfinal2.png[/url]
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Post by Katze »

The second image with the genie cape is really awesome. The first image I felt that the cape looked more like Boethiah is in front of, slightly even eclipsing Almalexia, which somehow doesn't seem right.
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Post by Nalin »

I prefer the first one. The eye is drawn up the cape over B and then A (and then even down her right arm and back all over again) which makes for a nicer composition than the second.

That said, both are great pieces of artwork and either would look perfect in-game with a bit of texture and fading like the vanilla saint ones. As will the Vehk and Mephala and the Seht and Azura pieces :))
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Post by Night0205 »

Just a thought. What if in the first one, you make it so the cape is coming around from the back instead of from the front?
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Post by RelinQ »

The first one without the genie effect is better.

@Cath, I guess the top looks like Boethia's cape... maybe

Hmm, Boethia's cape would be kinda cool in game, since it has a double cape sort of thing going, one small one and one other huge one like a cloak over it. hmm..
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Post by Myzel »

It seems opinions vary. Interesting.
Night0205 wrote:Just a thought. What if in the first one, you make it so the cape is coming around from the back instead of from the front?
Might be a good idea. The main reason I used the cape though is to obscure Boethiah's lower half. I just don't want to bother with the legs. The size difference between both characters will cause problems there. Also, I hate all legs that are not attached to a hot female body.
I suppose I could put Almalexia's legs in front of the cape, but that may look strange too.
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Post by Bloodthirsty Crustacean »

Maybe make the cape go both in front and behind, by adding a second layer of cape behind the picture, as if Boe is making a C shape round Lexie (though we're seeing it side on, as it were)?
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Post by Myzel »

That's a pretty good idea. It does seem to give the image an extra dimension.
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Post by Why »

That looks absolutely brilliant. My only suggestion would be to add some miscellaneous "magic" effects like you did in the Vivec one, if you can find a good place for those. I guess it could work, but might imbalance the image.
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Post by Night0205 »

looks much better :)
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Post by Nalin »

That little extra side to the cape does help, I think it's looking perfect as it is now.
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Post by Myzel »

Well, I believe the mission statement has been met, so I'm taking this one down from the stickies.
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Post by Haplo »

Almalexia & Boethiah:
http://img710.imageshack.us/img710/2332/ayemfinal1.png

Sotha Sil & Azura:
http://img689.imageshack.us/img689/3154/anticipationofsothasil2.png

Vivec & Mephala:
http://img22.imageshack.us/img22/3241/anticipationofvivec2.jpg

Are these the final images, Myzel?
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Post by Myzel »

Yes.
The Vivec one has pretty poor quality though, because it's not vector art. I'm not sure if that matters, but if it does I could redo it.
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Post by Haplo »

Depends how long it would take... if it was a take-forever kinda thing, don't worry about it. But if it's like a do-in-a-day-or-three thing, go ahead if you want to :-)
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Post by Aeven »

Isn't Seht supposed to be flipped to the right (with the moon and star remaining as they are)? So that Azura points to the East, to Resdayn.
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Post by Myzel »

Haplo wrote:Depends how long it would take... if it was a take-forever kinda thing, don't worry about it. But if it's like a do-in-a-day-or-three thing, go ahead if you want to :-)
It's not that much work. I can do it in a few days.
Isn't Seht supposed to be flipped to the right (with the moon and star remaining as they are)? So that Azura points to the East, to Resdayn.
I think so, but I'll leave that to whoever makes the textures.
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Post by Haplo »

Awesome.
Aeven wrote:Isn't Seht supposed to be flipped to the right (with the moon and star remaining as they are)? So that Azura points to the East, to Resdayn.
Yeah that's like a 1-click job in Photoshop or even Microsoft Paint.
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Post by Adanorcil »

Myzel wrote:
Haplo wrote:Depends how long it would take... if it was a take-forever kinda thing, don't worry about it. But if it's like a do-in-a-day-or-three thing, go ahead if you want to :-)
It's not that much work. I can do it in a few days.
Isn't Seht supposed to be flipped to the right (with the moon and star remaining as they are)? So that Azura points to the East, to Resdayn.
I think so, but I'll leave that to whoever makes the textures.
I assume I would be the person to do that, since I've modeled the wall the fresco should go on. I should be able to get around to that any moment now. If it's not too much work, a vectorized file would be a great improvement. I don't know what format you usually use, though. If possible, save it without a background. (Saves the hassle of filtering it out with icky pixelated edges.)
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Post by Myzel »

That's going to be tricky, because in all images I used white circles and shapes in addition to black ones. Especially in the case of circles I found that pretty unavoidable. I didn't really find a way to work around that.

edit: Aside from that though, I think almalexia is backgroundless atm. I might have one for Sotha Sil too, though without the daedric seth.
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Post by Adanorcil »

Myzel wrote:That's going to be tricky, because in all images I used white circles and shapes in addition to black ones. Especially in the case of circles I found that pretty unavoidable. I didn't really find a way to work around that.
Yeah, I see. Well, just continue using white shapes, but just don't fill the background. At any rate, it will at least be less background white to filter out.
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Post by Haplo »

You can always use the magic eraser in PS to erase the background once you're finished.
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Post by Nalin »

Haplo wrote:You can always use the magic eraser in PS to erase the background once you're finished.
[url=http://www.youtube.com/watch?v=qDq426DMC04]This way[/url] works great for sketches and would fine for these pieces too.
I'm really looking forward to seeing the finished textures for these three.

EDIT: fixed link
Last edited by Nalin on Mon Jun 14, 2010 9:42 pm, edited 2 times in total.
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Post by Haplo »

Your YouTube link doesn't worky :-( I am also looking forward to seeing this completed, they're very nice Myzel :-)
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Post by Myzel »

Done. Uploading two backgroundless .png files, one for the cleaned Vivec and one for backgroundless sotha sil. The link to Ayem without background:
http://img710.imageshack.us/img710/2332/ayemfinal1.png

The .rar file contains the vector art for all three images. Extension is .svg. The Daedric letters aren't included in those because the vector program I ran seems to have a problem with the font.

I think that's all.
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Post by Thrignar Fraxix »

Very nice. I can't wait to see them on the walls of the temple
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Post by Haplo »

Meeee either! Thanks again Myzel.
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Post by Haplo »

Adan mentioned there was one last fresco he was waiting on? (A "main" fresco) Any word on this, or...?
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Post by Bloodthirsty Crustacean »

I think it's the ones for the triolith centrepiece? (Ancestors, Nerevar and Veloth)

although Ada only mentioned ancestors.
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Post by Myzel »

I remember working on that based on Adan's suggestions. But I never managed to produce anything satisfying.

Edit: I dug up the piece and went to work on it a little more to make it presentable. I'll post what I have later.

Edit 2:
Here it is, png and vector. To make the image somewhat coherent I've given the ancestors a tree. Maybe not symbolically fitting but it is all I could come up with. This is all I'll do with this image; I've become really bored with these frescoes. So if it needs changes or another approach altogether, someone else will have to do it.

http://img408.imageshack.us/img408/456/ancestors.png
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Post by Adanorcil »

That's pretty damn sweet already, if you ask me. Since I started with the initial idea, mind if I elaborate this one a bit?
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Post by Aeven »

You say tree, but the first thing I thought of was smoke: ancestral cremations.
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Post by Myzel »

Smoke... WHy didn't I think of that?
Adanorcil wrote:That's pretty damn sweet already, if you ask me. Since I started with the initial idea, mind if I elaborate this one a bit?
Sure, knock yourself out.
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