Weajiin's Modeling Showcase

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weajiin
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Weajiin's Modeling Showcase

Post by weajiin »

This summer was supposed to be the summer that I get a job. However a rare visit to my sister's house and an inattentive grandmother have left me with an abundance of spare time "/.

How can I help?

**EDIT**

I realize messages like this are most common.
Here is what I can do to help:

-Spend a lot of time improving a favorite!
-Interior and exterior cells.
-Literature.
-Quests.
-Scripting.
-Modeling (Blender).
-Animation is a maybe.

I'm not saying that my skills are sufficient for any area of TR, I'm not that they aren't. If you are feeling underhanded in an area of the project, I would be more than willing to focus on a certain aspect.

***EDIT 2***

Well then, modeling it is.
Thank you for the replies.
I'll work on something and get it in here.

***EDIT 3***

Alright, I have a start.
Its a modeling showcase, and its probably flawed but I would like someone to look at it nonetheless.
Attachments
showcase_chest.7z
I don't have the Morrowind disk with me so I'm not sure if it works in-game yet. I did get it into the cs though?
(35.08 KiB) Downloaded 82 times
Last edited by weajiin on Mon Jun 14, 2010 3:36 am, edited 5 times in total.
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
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Jule
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Post by Jule »

Hi there! Even if we are not really underhanded, it doesn't mean that we're overhanded either. Help is always welcome and appreciated! However, in order to partake in our effort, you must first create a showcase and post it here in the Showcase forum to show us your skills. What would be the category in which you are the strongest?
Last edited by Jule on Sat Jun 12, 2010 6:49 am, edited 1 time in total.
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Re: Jobless E-hobo looking for passtime!

Post by Nalin »

weajiin wrote:Here is what I can do to help...
-Modeling (Blender).
-Animation is a maybe.

I'm not saying that my skills are sufficient for any area of TR, I'm not that they aren't. If you are feeling underhanded in an area of the project, I would be more than willing to focus on a certain aspect.
We just so happen to be underhanded in the modeling department. If you can model well then we can definitely put you to use. Whichever field you choose to focus on you'll need to submit a piece of your work for review in your own showcase thread (I'm sure an admin can rename this one for you if needs be).
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The Greatness
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Post by The Greatness »

I would just go with what you're best at/ enjoy the most. This is just a hobby after all.
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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weajiin
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With sugar on top =)

Post by weajiin »

ok.
Last edited by weajiin on Mon Jun 14, 2010 3:35 am, edited 4 times in total.
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
Why
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Post by Why »

I think you can edit your first post and edit the subject. Not entirely sure though. Nice to hear you're making a modeling showcase, we've got a few great modelers but definitely could use some more!
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weajiin
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Post by weajiin »

not sure if i should... bump
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

yes you should bump this

In the future, post new things in new posts. NO ONE, and I mean NO ONE reads edits.
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weajiin
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Post by weajiin »

will do
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
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Post by Myzel »

Could someone with modeling skill please have a look at this?
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
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weajiin
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Post by weajiin »

honestly its really bad imo, dont waste time on it.
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Post by Haplo »

There is some pretty bad texture-stretching on the bottom of the chest. I would also like to see something a bit more complex/detailed.
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Post by Thrignar Fraxix »

...but if we don't review modeling showcases, we won't get any new modelers...

ninja'd! thanks for reviewing this haplo
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weajiin
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Post by weajiin »

what kind of model would you prefer?
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
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Post by Haplo »

What all do you have experience doing? Architecture, creatures, weapons/armor, misc. objects?
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weajiin
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Post by weajiin »

Weapons, misc objects, and a little architecture.
When it hurts, place two fingers around it and squeeze. When the pain comes, squeeze harder. When your fingers slip, get a better angle. When it projects itself all over your mirror, yell to your cousin. Show him all the white shit that came out.
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Post by Adanorcil »

Hello, weajiin. I just took a look at this showcase. It's not bad for starters, but it'll still need quite a bit of work to be of acceptable quality.

First of all: what modeling program do you use? This is just handy to know.

Secondly, the model's surface is separated into many unconnected strips. This means the shading will not work well, having a very odd, faceted look because you cannot smooth it out.

On the whole, it is a little devoid of detail. The handles are just cubes, for example. The sides of the chest are otherwise very bland as well. On the other hand, there's quite a few vertices (on the lid, on the bottom etc.) that add no detail, but still needlessly raise the polycount.

It doesn't help that the texture has no detail whatsoever. This makes it seem quite boring. The only detail you did add was the Daedric text on the lid, which in all its glaring redness would probably be considered 'uber', rather than tasteful here. Like Haplo said, the texture doesn't seem to be mapped onto the bottom at all. Granted, most of the time chest will sit with that side on the floor. However, it's an awfully small fix and it will be tremendously useful in case a model like this happens to not be entirely flat on the ground.


If you'd like to another object, I'd advise trying something that is not a weapon. Weapons are usually the favorite object of beginning modelers. Unfortunately, they don't really show a lot of creative skill. (How different can one sword look from the next?)
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Post by weajiin »

I used blender for the model, i was more or less just trying to get a foot in the door. It is severly lacking in detail i can admit to that. Unfortunately i am not very good with textures as you can tell. I'll try something related to architechture.
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Post by PoisonUnagi »

Thrignar Fraxix wrote:yes you should bump this

In the future, post new things in new posts. NO ONE, and I mean NO ONE reads edits.
Well I do. I come from a forum where there's a post every 7 seconds and at least a few thousand active users, so joining this one with only 100-200 is kinda weird for me.
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Post by Lady Nerevar »

edits don't come up as new posts, so unless you're specifically looking for the edited tag, you won't know that someone edited their post.
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