Bufhimat's Showcase - Exteriors

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Bufhimat
Member
Posts: 4
Joined: Thu Jun 17, 2010 2:56 pm
Location: Cartersville, GA

Bufhimat's Showcase - Exteriors

Post by Bufhimat »

So I just completed this showcase for you guys. It was a long two weeks, and I had to basically learn the CS all over again as it's been about four years since I last did any modding.

I hope the island isn't too big. I took "six cells" to mean "six land cells." Also, I was a little unfamiliar with the scale going into this mod, so things started getting spread out when I realized how much land I left myself with... and that was after I chopped off a big chunk that I didn't know what to do with.

Go ahead and tear it apart. Anything you can find that I did wrong is something I'll just get better at.

I'll tell you, my least favorite part was the junk in the water off the shores. That may feel a little rushed. And I hope the shading didn't come off too splotchy, it was more difficult than I thought to get a more subtle effect in some areas.

Also, if I didn't clean the file properly, please tell me. When I took out everything except my renamed cells, I was left with a bunch of floating statics. I'm not sure what exactly I should leave and what I should take out.

BTW, it's dependant on Morrowind, Bloodmoon, Tribunal and TR_Data.
Here are also some screenshots for anyone that wants to take a look without opening the file.
Attachments
Clean Bufhimat Showcase.ESP
Cells have been renamed to 'Bufhimat Showcase'
(1.79 MiB) Downloaded 71 times
bufhimatshowcase3.jpg
(101.1 KiB) Downloaded 92 times
bufhimatshowcase2.jpg
(121.2 KiB) Downloaded 86 times
bufhimatshowcase1.jpg
(230.69 KiB) Downloaded 105 times
Bufhimat
Member
Posts: 4
Joined: Thu Jun 17, 2010 2:56 pm
Location: Cartersville, GA

Post by Bufhimat »

It has come to my attention that I did this completely wrong, and I will be starting over.
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