Jon_vt's Showcase

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Jon_vt
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Location: Oregon, USA

Jon_vt's Showcase

Post by Jon_vt »

Hi team at Tamriel Rebuilt,

First, I got to say that I've followed Tamriel Rebuilt since you guys launched back in the day, and I am really excited to see the end result of all your hard work (yes, yes.. I know that'll be a few years from now, but still... I'm excited!)

I've played Morrowind since it released, but (and please be brutally honest with me anways) I have never uploaded a Mod of my own creation for anyone's use or inspection... that being said, I really want to join the TR team and help with Interiors to begin with. I've read all the 'Join us now' comments and hope that the attached Mod meets with your approval. :-) This was only two days worth of work (granted, I only get about 2 hours a night to do any modding), but I think it shows my attention to detail well enough. My Mod adds a simple two story building in Balmora. It is near the entrance to Balmora in the Market District. I created the exterior, interior, and a simple NPC to inhabit it.

Let me know any feedback and thoughts - and I hope that I can be working alongside you all in the time to come. :-)

Jon_vt
Attachments
TR Showcase.esp
This is my showcase (and application, I suppose!) to joining the TR Interior Modding crew. :-)
(23.58 KiB) Downloaded 80 times
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nick9999
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Post by nick9999 »

Hi Jon_vt,

I had a quick look at your showcase. First of all I would like to tell you that its a nice room. However I found some beginners mistakes which almost everyone makes at the beginning.

First of all your mod is dirty. you should clean it with TESAME (here is a tutorial if you dont know how [url]http://www.tamriel-rebuilt.org/?p=modding_data/tutorials&section=38054[/url])
You should also make your file dependent on Tribunal Bloodmoon and TR_Date.

Then you need to rotate objects on de_p Furniture to rest properly, because of its rough surface.

You may want to Ratate and scale Objects to make them look different ([url]http://www.tamriel-rebuilt.org/?p=modding_data/tutorials&section=94178[/url])

As an interior modder you should not place any NPC or build the exteriors.

Then you also had some style mixing with the bed as it it was a com and not a de bed.I am not sure about the other com things like the sacks and the wall shields, you should wait for a more experienced modder, to post.

I also saw that you have rotated the north marker 90 on the Y-axes, I have no clue what kind of effect this has in game.

Your cell doesn't have Illegal to sleep here enabled and your light settings are too bright, because in game they are always a lot brighter then in the CS.

All in all a very good first try so keep up the good work.

P.S: I forgot to mention that I only had a quick look, so I didn't check for bleeders and floaters so you should wait for someone to do so before fixing your file.
!TES 4 EVA !

to rebuild or not to rebuild, that is the question here!
Jon_vt
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Post by Jon_vt »

nick9999,

Thanks for the feedback! I'll download TESAME and give it a once-through and clean it up for the next submission, and make sure that I change the mods dependency on the master files as you suggested.

I'll take another look at the objects I placed throughout and make sure that they're resting better on the furniture too. :-) I'll replace the bed with a more appropriately styled one and update the sleep and lighting as suggested.

Since I am just looking to do interiors, I'll toss the exterior and NPC this next time around as you said. :-)

The North Marker tilting was just personal style; it made it easier for me to see from a bird's eye view the north direction - but can be easily fixed if needed. :-D

I'll give the rotation and scaling a few changes too to give some variety - thanks!

One thing that I wasn't sure about was the style mixing with the fireplace - what did you think? I felt it odd that I couldn't find any real source of heat for this interior with regard to a smith's needs that would also fit the style. But maybe I overlooked a better alternative?

Thanks again nick9999, much appreciated!
(I'm at the office right now, so my update will probably come sometime this evening!)

Jon_vt
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nick9999
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Post by nick9999 »

The fireplace you used was used only once in vanilla Morrowind, so its hard to say, but I guess as it doesn't have com or de in the name it can be used for both.

and about the north marker I just don't know how the will look like in game, if the minimap shows up fine then I guess its okay (by the way Tr standard is to have the north marker close to the main door. For your small house it doesn't really matter just if you later do bigger ones)

lot of fun modding !
!TES 4 EVA !

to rebuild or not to rebuild, that is the question here!
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Post by Jon_vt »

Alright - when I get out of the office today I'll work on putting the finishing (maybe? lol!) touches on the mod and resubmit. :-)

Thanks!
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Post by Jon_vt »

Alright! :-D Here's an updated version of my mod, incorporating the great advice given so far. (After going back through my earlier submission, I was actually embarrased to think that I had submitted it thinking I did well! lol!)

Thanks again all - and look forward to your feedback, criticism, encouragement! :-)

EDIT: By the way, the interior cell is named "TR Showcase" for ease of reference. :-)

Jon_vt
Attachments
Clean TR Showcase.esp
Here's my updated, cleaned submission!
(13.98 KiB) Downloaded 111 times
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OTRaw
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Post by OTRaw »

Welcome to TR :D Good luck with your showcase :D
nick9999 wrote: Then you also had some style mixing with the bed as it it was a com and not a de bed.I am not sure about the other com things like the sacks and the wall shields, you should wait for a more experienced modder, to post.
I am no Int Modder but I am 99% sure that com sacks can be used in a de interior as there is no de equivalent, not sure about the shields. (but I think it would count as mixing.)
I also saw that you have rotated the north marker 90 on the Y-axes, I have no clue what kind of effect this has in game.
Doesn't matter AFAIK. I think that when an int is added to TR the northmaker gets rotated so that when you look at the minimap the int faces the same direction as the ext.
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Jule
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Post by Jule »

I gave this a quick glance and there are a few errors here.

First of all, your table and chair are placed half-on, half-off the rug. This causes them to bleed into the rug, because the rug has certain depth and you f-ed the chair and table to the floor. Avoid placing things this way: either make all their legs be on the rug or don't place them on the rug at all.

Your light settings are through the roof. Have a look at vanilla Hlaalu interiors for a reference on the exact values.

As for the forge, you could have used a light_logpile instead if placing separate logs. Also, I guess the 400 radius of the fire is a bit much for such a small interior.

The redware cups on the bookshelf are not rotated properly, they are resting only on one edge while the other is slightly floating. YOu have to rotate stuff you place on poor bookshelfs properly since the surface is uneven.

Also, you could have used other types of clutter too, to add more variety. On second thought, having that many plates and cups in an interior meant for a single person is unnecessary, add other stuff like bowls, bottles, and similar stuff.

Tapestries with Imperial content in a Dunmer interior are considered style mixing. Use com objects when there are no de counterparts only. No chests with silverware in a poor Dunmer int, not even in a rich Dunmer int, no no no.

Try not to cluster light sources so tightly. A single light source will do the trick just fine. (By that I mean the candles around the small chest).

I see you generally pay attention to floaters and bleeders, but I did see a floating candle and the helms on the shelves are bleeding into the shelf behind them a bit. EDIT: and the crates next to the door are bleeding into the floor radically, and so is one com_sack next to them. The only things which should bleed here are the sacks on top of the boxes and the round cloth sacks next to the boxes. Com_sacks need to be bled slightly to make it look as if they were full. The round sacks (com_sack_02) need to be bled cause they have a pointy bottom, which is highly unrealistic, as they would tip over. You will also see that with some bowls and apparatus. Bleeding these objects is necessary to make them rest on a stable surface, not on a point.

And try to rotate your stuff more. Not one of the redware pieces on the bookshelf has been rotated. The planters could also be rotated. It adds a feeling of reality, since noone places the same objects exactly the same way every time.

When including books from a series, don't add every single volume of the series. Also, I don't think a Dunmer would have a set of History of the Empire, especially not a blacksmith. It's the little things that create the feeling you are aiming for: Dunmer would have more Dunmer-oriented reading material in their homes, for example religious books and such. I guess that Imperial books could pass in a Hlaalu int though, but not so many of them. Also, Vampires of Vvardenfell is not a book you would expect to find in a Dunmer house. And try not to add too many books in a poor interior; it is unlikely that a poor person could afford that many books.

However, this is a really nice interior. Don't be discouraged by the long list, everyone makes mistakes in the beginning. Just kill some of the light sources and work a bit on your rotating, watch out when combining rugs with furniture, try to avoid style mixing, do fix the lighting settings as suggested in the previous review (you didn't change them) and you'll be on the right way to become a good modder.

(Oh BTW, I don't think the de_bar fits in there, you should remove it.)
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Jon_vt
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Post by Jon_vt »

Thank you Jule for the quick review! Not discouraged in the slightest bit, but I can already say that all the advice has helped to broaden my views when modding and looking at the placement and choice of the items I use.

Now.. that being said.. *crosses fingers* ...I've attached my updated and cleaned mod with the advice incorporated. (Dang! I thought I had fixed the lighting that second time around! Got it this time.)

Thanks to you too OTRaw, and thanks for the welcome! I took out the shield crests after thinking exactly that, that it is likely a mixmatch. I haven't seen anything either with the minimap showing that any tilting of the north marker has any real affect, but I'm just going to leave it at stock just in case. Since it was only a habit of mine to tilt it to begin with, I'll just drop my habit. :-)

Thanks again to any potential reviewers, and I hope I have a cleaner bill this time around! :-D

Jon_vt
Attachments
Clean Clean TR Showcase.esp
Third time's a charm? :-D
(12 KiB) Downloaded 108 times
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Jule
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Post by Jule »

Third time is indeed a charm. The file is clean. There are no loading errors. YOu have a northmarker. The lighting settings are alright. The overall cluttering of the interior is very decent (although I must say I love my claims heavily cluttered, but that's just me) in all regards, which means there is about enough clutter and it is varied enough. Just one comment though: I know I said you had to be carefull with rugs and furniture, but that doesn't mean you didn't have to include any. Could have thrown in a few more tapestries too, but this isn't crucial. Your rotation has improved a lot; the only thing where you didn't handle the rough surface properly is the plate resting on the table. The literature of this int is now much more balanced and culture-appropriate. All in all, this interior is a lot better now, you have shown that you've overcome the beginner's flaws, and I do believe you are ready to make TR interiors now. Just one more note: take it a bit easier on the lights in the future, and not just on the settings, but also on the sources themselves. This interior could have done without a candle or two.

So, member recommended for promotion. Which means that someone will come along and give you full membership if all turns out to be alright, and I'm fairly confident it will.
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Jon_vt
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Post by Jon_vt »

Thank you so much Jule, and everyone else who posted here with review comments and advice. :-) I'm really excited to be this close to helping out with the project! I'll definitely take it easier on the light sources and keep a keen eye on items and their resting on surfaces. I probably will work a bit more on adding more clutter to future projects - especially when the locations calls for it. :-D

Thanks again Jule, Nick, and OTRaw, and I look forward to seeing if I do get promoted to interior work. Yay!
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Post by Nanu »

Although Jule's recommendation is probably more than enough, I'll go ahead and recommend you as well. I hadn't reviewed a showcase in a while, but you show some potential. Hopefully you'll stick around to realize it.

Good luck and happy modding. :)
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Jon_vt
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Post by Jon_vt »

Thanks Nanu for the recommendation and encouragement! I look forward to my time here also, and if what I've been able to learn in just doing one showcase here is any reflection upon what I'll be able to learn working with this team, I'm really excited!!

I think that doing modding for TR would be a great creative outlet for me - my only regret is that I didn't try and join up earlier. :-) Actually, I've already got an eye on an interior that I'd like to claim when I'm able to... :-D
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Post by Haplo »

Member Promoted for interiors. Congratulations, and welcome to the TR team, Jon_vt.
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Post by Kiteflyer61 »

Congrats Jon_vt. :)

Welcome to the team.
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Post by Jon_vt »

Yay! :-D Thank you Haplo, Kiteflyer! Glad to be a part of the team!
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Post by Shapeshiftr »

Congrats, and welcome to the team!

EDIT: I just posted the exact same thing as Kiteflyer, didn't I...
Last edited by Shapeshiftr on Mon Sep 06, 2010 4:37 pm, edited 1 time in total.
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Post by Scamp »

Yeah, congratz :banana:
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Post by Jule »

Congratulations and welcome to the team.

An useful advice: when in doubt, try the IRC channel. You'll get any help and advice you need faster than by posting in the forum.
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Post by The Greatness »

Congratulationsifications, and welcome to TR!
Warning: may contain large amounts of sarcasm.

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Post by OTRaw »

3 days from first file to promotion? :O:O:O
Congratulations, that must be a record methinks.
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Jule
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Post by Jule »

OTRaw wrote:3 days from first file to promotion? :O:O:O
Congratulations, that must be a record methinks.
Wrong :P
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Post by Katze »

I took two or three days for my promotion, too!
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Post by Thrignar Fraxix »

There have been faster, and I'm not just talking about the people who were autopromoted when we started the showcase.
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Jon_vt
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Post by Jon_vt »

LOL - thanks again everyone! :-)

I'll have to check out the IRC channel then, thanks Jule. :-) I take it there's a forum posting regarding the IRC channel? I haven't actually used IRC much.. .lol! :-)
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OTRaw
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Post by OTRaw »

'Tis in the FAQ of the Main page.
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Post by Jon_vt »

Awesome - got it working OTRaw. :-) TY!
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nick9999
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Post by nick9999 »

I am kinda late but Congratz
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