n6-3-Mis
Moderators: Haplo, Lead Developers
n6-3-Mis
Claim type: OOT
Claim ID: TR_n6-3-Mis (#2384)
Faction: Misc
Claimed by: Gnober
Status: Approved (Progress: 100%)
Files: TR_n6-3-Mis_Gnober_6.7z
---
Tree statics for Othreleth woods.
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=286134#286134
Atmospheric:
http://img143.imageshack.us/img143/876/trshroomforest.jpg
Trees:
Thin:
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroomonecolor.jpg
Large and bulky (also see atmospheric art):
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroomtwocolor.jpg
Medium size:
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroom3.jpg
Claim ID: TR_n6-3-Mis (#2384)
Faction: Misc
Claimed by: Gnober
Status: Approved (Progress: 100%)
Files: TR_n6-3-Mis_Gnober_6.7z
---
Tree statics for Othreleth woods.
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=286134#286134
Atmospheric:
http://img143.imageshack.us/img143/876/trshroomforest.jpg
Trees:
Thin:
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroomonecolor.jpg
Large and bulky (also see atmospheric art):
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroomtwocolor.jpg
Medium size:
http://www.majhost.com/gallery/Vahiku/TamrielRebuilt/mushroom3.jpg
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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- Katze
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There's a little stick man next to the concept for reference. For that one, it's about 2-3x larger than a man.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tea is important.
- Katze
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I took some in-game shots of the mushrooms for convenience:
http://www.dropbox.com/gallery/9897526/1/Othreleth%20Woods%20Statics?h=507a79
I like the models, but I get the feeling that it might be quite noticeable if they're repeated a lot over a whole region. Would it be much trouble to make a variation on each one (tweaked lobes, different leg positions for the branched one, etc)? I think AI has 6 or so trees in its set, so that's a good precedent to follow.
This is just talking from my exteriorer's perspective, modelers and concept artists will probably have their own perspectives on these models.
http://www.dropbox.com/gallery/9897526/1/Othreleth%20Woods%20Statics?h=507a79
I like the models, but I get the feeling that it might be quite noticeable if they're repeated a lot over a whole region. Would it be much trouble to make a variation on each one (tweaked lobes, different leg positions for the branched one, etc)? I think AI has 6 or so trees in its set, so that's a good precedent to follow.
This is just talking from my exteriorer's perspective, modelers and concept artists will probably have their own perspectives on these models.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I'm a bit worried about the very sudden and straight transition from stem to petals. Maybe some more shading would look good here, as well as making the transition a bit more irregular. And I have to echo what Cat said. Also I don't know a lot about modelling but it seems to me some parts could use a little more triangles, like the petals and branched stems of the large tree, and the stem of the medium-sized one. I'd suggest waiting for a modeller's opinion on the matter before acting on my gut feeling though.
Don't take this minor criticism too hard, these already are among the best large static models made for TR in a long time! Great job!
Don't take this minor criticism too hard, these already are among the best large static models made for TR in a long time! Great job!
Yes I agree, some variations would probably be good, it shouldn't be too hard. I'll wait until these models are approved, though.
I have also got mixed feelings about the transition from stem to petals, I'm not quite sure how to do it more seamless, but I'll try to figure something out.
I don't know about the amount of triangles on the big mushroom, it has already got quite an amount, due to the number of petals and stems, which all require a certain amount of smoothness. I'm not sure how much triangles such a big object is allowed to have. It has got about 1600 triangles at the moment.
I'm surprised how good the models look in the screenshots, thank you for posting them, Catharsis.
I have also got mixed feelings about the transition from stem to petals, I'm not quite sure how to do it more seamless, but I'll try to figure something out.
I don't know about the amount of triangles on the big mushroom, it has already got quite an amount, due to the number of petals and stems, which all require a certain amount of smoothness. I'm not sure how much triangles such a big object is allowed to have. It has got about 1600 triangles at the moment.
I'm surprised how good the models look in the screenshots, thank you for posting them, Catharsis.
Which is why you shouldn't listen to me too muchGnober wrote:I don't know about the amount of triangles on the big mushroom, it has already got quite an amount, due to the number of petals and stems, which all require a certain amount of smoothness. I'm not sure how much triangles such a big object is allowed to have. It has got about 1600 triangles at the moment.
- Myzel
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That does look better, though I think I would have do it the other way around. (To make the bottom of the cap brown instead of the stem orange, I mean.) Good stuff nontheless. Adan should see these.
Edit: something I noticed in the in-game screens: Is it just me or are the sizes off? The thin ones look just as tall as the big bulky ones, which in turn look smaller than they should be. What should be the medium sized trees look smallest in the screens. Did you take their size into account?
Edit: something I noticed in the in-game screens: Is it just me or are the sizes off? The thin ones look just as tall as the big bulky ones, which in turn look smaller than they should be. What should be the medium sized trees look smallest in the screens. Did you take their size into account?
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
It wasn't until yesterday that I discovered from the atmospheric drawing, that the medium mushroom was a lot bigger (it didn't have a scale on the concept drawing). The tall and the big mushroom should be scaled properly, but I can always tweak them a bit. I'll change the size of the medium.Is it just me or are the sizes off?
Yes, they are a bit sharp, I'm just afraid that smoothing them will make the number of vertices skyrocket. I don't know about glossiness, I don't think that works too well without bump mapping, but I'm not sure.I like it, though I wonder if the petals don't feel too sharp. Also, perhaps they could feel a bit more glossy?
I like how these models are progressing Gnober, nice work!
Just in realtion to Aeven's & Myzel's last comments, I think the texture is probably the right colour, but the petals look to wood-like rather than a soft spongey look.
Also I feel that, what with the trees going to be alot bigger than this, the resoultion probably needs to be alot higher on both textures.
Other than that, they're good trees, glad to have your skills around.
Just in realtion to Aeven's & Myzel's last comments, I think the texture is probably the right colour, but the petals look to wood-like rather than a soft spongey look.
Also I feel that, what with the trees going to be alot bigger than this, the resoultion probably needs to be alot higher on both textures.
Other than that, they're good trees, glad to have your skills around.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
- The Greatness
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To make them look shinyer you'd have to add gloss maps (or possible reflect maps), and that'd probably be pretty out of place with the rest of Morrowind. The only other thing I can think of with gloss maps are enchanted items ,and you know the general opinion on them.
I do like the trees though, but couldn't you add a few more vertices on the petals?
I do like the trees though, but couldn't you add a few more vertices on the petals?
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
I have tried messing a bit about with the textures, and I have made a little experiment for you to judge. I have changed the petal texture for a bit more "organic" look, and I have made the texture black and white to have more options when vertex painting.
[url=http://img139.imageshack.us/i/bigshroom.jpg/][img]http://img139.imageshack.us/img139/4752/bigshroom.jpg[/img][/url]
A lot of people seem to think that the objects need more vertices, so something might need to be done. I think Nalin, Adanorcil or some other experienced modeler should give their thoughts about this, because I'm not quite sure about it.
[url=http://img139.imageshack.us/i/bigshroom.jpg/][img]http://img139.imageshack.us/img139/4752/bigshroom.jpg[/img][/url]
A lot of people seem to think that the objects need more vertices, so something might need to be done. I think Nalin, Adanorcil or some other experienced modeler should give their thoughts about this, because I'm not quite sure about it.
I have a few things to say, but I don't have time right now. I'll try later this evening.Gnober wrote:I have tried messing a bit about with the textures, and I have made a little experiment for you to judge. I have changed the petal texture for a bit more "organic" look, and I have made the texture black and white to have more options when vertex painting.
[url=http://img139.imageshack.us/i/bigshroom.jpg/][img]http://img139.imageshack.us/img139/4752/bigshroom.jpg[/img][/url]
A lot of people seem to think that the objects need more vertices, so something might need to be done. I think Nalin, Adanorcil or some other experienced modeler should give their thoughts about this, because I'm not quite sure about it.
- The Greatness
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I think that one looks like it has the right amount of vertices (not that I know anything about modelling, it just looks right). I was thinking more of [url=http://img42.imageshack.us/img42/1571/othrelethwoodsmedmush.jpg]this[/url] tree. You can see the point at the top.Gnober wrote:I have tried messing a bit about with the textures, and I have made a little experiment for you to judge. I have changed the petal texture for a bit more "organic" look, and I have made the texture black and white to have more options when vertex painting.
[pic]
A lot of people seem to think that the objects need more vertices, so something might need to be done. I think Nalin, Adanorcil or some other experienced modeler should give their thoughts about this, because I'm not quite sure about it.
That new version looks great though Gnober. This Othrelo woods place is gonna be fun...
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
I have worked a bit on the models... I have added some vertices to the medium mushroom (which I think have done wonders) and I tried making the transition on the leaves, which I think works rather well.
[url=http://img826.imageshack.us/i/tallmush.jpg/][img]http://img826.imageshack.us/img826/2937/tallmush.th.jpg[/img][/url][url=http://img153.imageshack.us/i/medmush.jpg/][img]http://img153.imageshack.us/img153/6263/medmush.th.jpg[/img][/url][url=http://img829.imageshack.us/i/bigmush.jpg/][img]http://img829.imageshack.us/img829/9163/bigmush.th.jpg[/img][/url]
I updated the models and textures for download
[url=http://img826.imageshack.us/i/tallmush.jpg/][img]http://img826.imageshack.us/img826/2937/tallmush.th.jpg[/img][/url][url=http://img153.imageshack.us/i/medmush.jpg/][img]http://img153.imageshack.us/img153/6263/medmush.th.jpg[/img][/url][url=http://img829.imageshack.us/i/bigmush.jpg/][img]http://img829.imageshack.us/img829/9163/bigmush.th.jpg[/img][/url]
I updated the models and textures for download
Alright, thats great... I'll begin working on some variations, now that you seem to be satisfied with the models...
I thought about an idea for the big mushroom. Make the petals and the big "ball" it is attached to one object, and make the "legs"/stems individual objects. This way the mushroom can be customized to fit the environment the exterior designer is working on and the object won't seem repeated...
I thought about an idea for the big mushroom. Make the petals and the big "ball" it is attached to one object, and make the "legs"/stems individual objects. This way the mushroom can be customized to fit the environment the exterior designer is working on and the object won't seem repeated...
Hey these are looking great Gnober.
I like how you have the colours transitioning through yellows/oranges. It's kind of like the orange ones are getting older and starting to die or something.
You could almost make a redish one too, (or the oppisite way with a yellowish-green) and have almost like autumn colours, which in an exterior with dark ground textures would really add some wicked contrast.
Don't mind me, just throwing some ideas and visualisations around.
Big Mushroom:
I do like the Idea about adding legs to the big mushroom, maybe you could have a few variations with legs and one without.
Can't wait to use these!
I like how you have the colours transitioning through yellows/oranges. It's kind of like the orange ones are getting older and starting to die or something.
You could almost make a redish one too, (or the oppisite way with a yellowish-green) and have almost like autumn colours, which in an exterior with dark ground textures would really add some wicked contrast.
Don't mind me, just throwing some ideas and visualisations around.
Big Mushroom:
I do like the Idea about adding legs to the big mushroom, maybe you could have a few variations with legs and one without.
Can't wait to use these!
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
I don't think color variations should be too wild, if we have any. In particular I think it is a bad idea to have a special model for a near-death shroom, one, because vanilla doesn't have models for that either and two, if we have a near-death model and say, four regular models (which is a really generous amount), and they are placed evenly, we imply one in five big trees is dying which kinda sounds like a tree-massacre to me. Now, one could argue the models shouldn't be used in approximately the same amounts, but that'd mean we spent time making a model we don't end up using enough which means a modeller's time would have been better spent elsewhere.
Oh, and great work Gnober!
Oh, and great work Gnober!
[url=http://img513.imageshack.us/i/bigmushrooms.jpg/][img]http://img513.imageshack.us/img513/5738/bigmushrooms.th.jpg[/img][/url]
I have made two versions of the big mushroom. One with "legs" (to the left) and one without, where the exterior artist has to add the "legs" manually. I have made 8 different "leg" models (all of them are used on the model to the right).
[url=http://img338.imageshack.us/i/mediummushrooms.jpg/][img]http://img338.imageshack.us/img338/824/mediummushrooms.th.jpg[/img][/url]
The three different kinds of medium mushrooms I have made.
[url=http://img185.imageshack.us/i/tallmushrooms.jpg/][img]http://img185.imageshack.us/img185/8020/tallmushrooms.th.jpg[/img][/url]
The three different kinds of tall mushrooms I have made.
I don't know whether I need to make more variations, there aren't many possibilities when the stems don't have branches or anything...
I have made two versions of the big mushroom. One with "legs" (to the left) and one without, where the exterior artist has to add the "legs" manually. I have made 8 different "leg" models (all of them are used on the model to the right).
[url=http://img338.imageshack.us/i/mediummushrooms.jpg/][img]http://img338.imageshack.us/img338/824/mediummushrooms.th.jpg[/img][/url]
The three different kinds of medium mushrooms I have made.
[url=http://img185.imageshack.us/i/tallmushrooms.jpg/][img]http://img185.imageshack.us/img185/8020/tallmushrooms.th.jpg[/img][/url]
The three different kinds of tall mushrooms I have made.
I don't know whether I need to make more variations, there aren't many possibilities when the stems don't have branches or anything...
- Thrignar Fraxix
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Disregard me if I am alone in thinking this, but I think it would look even better if the petals (or whatever the equivalent mushroom term is) stuck out a little further around the trunk. As it stands, I am not sure those trees are creating much shade at all. Since I am not involved with either CA or models though, I may be asking for something that isn't desired. In that case like I said at the start, disregard me.
I do want to say though, those things look rather sweet.
I do want to say though, those things look rather sweet.
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Myzel
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Nice work Gnober.
I don't think we've aimed at dense canopies, but I suppose it could be nice to add another variation of each with wider petals.
Could you also post a screenshot with all the tree types (and a handy argonian) next to each other, to get an idea of the scale?
I don't think we've aimed at dense canopies, but I suppose it could be nice to add another variation of each with wider petals.
Could you also post a screenshot with all the tree types (and a handy argonian) next to each other, to get an idea of the scale?
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]