4-11-Hla
Moderator: Lead Developers
4-11-Hla
Claim type: Exterior
Claim ID: TR_4-11-Hla (#148)
Faction: Hlaalu
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (0,-28):(1,-30), Size: 6
Files: TR_4-11-Hla_Haplo_1.esp
---
Map 4 Wilderness
Claim ID: TR_4-11-Hla (#148)
Faction: Hlaalu
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (0,-28):(1,-30), Size: 6
Files: TR_4-11-Hla_Haplo_1.esp
---
Map 4 Wilderness
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- Member
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- Location: Estonia
I'd like to try this claim but I have a problem with it:
When I opened map 4 in my editor I saw that the claims surrounding 4-11 are pretty inconsistent. There is a Hlaalu village of Indal-ruhn in the claim 4-26 and it has a road which leads to 4-11 but even if I would continue it in the claim 4-11 it could not lead to anywhere because the other surrounding claims don't have a road. It just doesn't make sense.
Anyway, I would make it just a nice landscape and something beautiful to look at. Maybe an abandoned shack/house/cave/eggmine or something of interest. I have a bit of Grazeland textured mountains and a bit of West Gash mountains but the lower lands will be Ascadian Isles.
When I opened map 4 in my editor I saw that the claims surrounding 4-11 are pretty inconsistent. There is a Hlaalu village of Indal-ruhn in the claim 4-26 and it has a road which leads to 4-11 but even if I would continue it in the claim 4-11 it could not lead to anywhere because the other surrounding claims don't have a road. It just doesn't make sense.
Anyway, I would make it just a nice landscape and something beautiful to look at. Maybe an abandoned shack/house/cave/eggmine or something of interest. I have a bit of Grazeland textured mountains and a bit of West Gash mountains but the lower lands will be Ascadian Isles.
ok, granted
make sure to align your land with surrounding claims [terrain and textures].
here is the texture map: http://tamriel-rebuilt.org/?image=g/maps/map_mw_sw_textures.jpg&p=modding_data/maps
the road: please, make the road going west, i'll add the rest into existing map4 [make it so that it leaves your claim heading to 4-9 [riverbridge].
according to our drawn map, it's supposed to be mountains, so do make it mountaneous - along 4-11/4-24 border, you are free to make the land higher, 4-24 will be changed a bit, so i'll match your terrain.
ahh, READ THIS: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=13222
interiors: 1-3 ints are fine [mine, shack, tomb, etc]
post progress once a week
get latest OoT and use anything you like [but is not ot of place] - we need OoT stuff spread in morrowind
have fun and happy modding :D
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (44.6 MB)
make sure to align your land with surrounding claims [terrain and textures].
here is the texture map: http://tamriel-rebuilt.org/?image=g/maps/map_mw_sw_textures.jpg&p=modding_data/maps
the road: please, make the road going west, i'll add the rest into existing map4 [make it so that it leaves your claim heading to 4-9 [riverbridge].
according to our drawn map, it's supposed to be mountains, so do make it mountaneous - along 4-11/4-24 border, you are free to make the land higher, 4-24 will be changed a bit, so i'll match your terrain.
ahh, READ THIS: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=13222
interiors: 1-3 ints are fine [mine, shack, tomb, etc]
post progress once a week
get latest OoT and use anything you like [but is not ot of place] - we need OoT stuff spread in morrowind
have fun and happy modding :D
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (44.6 MB)
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- Location: Estonia
Well, now I got started and I'm doing the landscape but if I direct the road towards Riverbridge then it wouldn't make sense. If you look at the screen you will understand.
[url]http://i5.photobucket.com/albums/y174/Animunculi/4-11.jpg[/url]
For interiors maybe a Hlaalu style one family (guar?)farm and a shack for one servant.
[url]http://i5.photobucket.com/albums/y174/Animunculi/4-11.jpg[/url]
For interiors maybe a Hlaalu style one family (guar?)farm and a shack for one servant.
road: i didn't mean to direct it towards the city itself, rather to the whole claim -there is a road going south-north there to which i'll connect it. but there's more room for it in 4-9 then in 4-24. so, make it leave your claim in top-left cell, heading west.
the screenshot: i know it's just raised land, but please make it mountaneous. and on top of that, you don't have to follow your northern border that much - we need mountains to look like mountains, not lowlands...
interiors: well, imo mts are not the best place for a farm, but if you can make it look good [in mts area], then do it, your call.
the screenshot: i know it's just raised land, but please make it mountaneous. and on top of that, you don't have to follow your northern border that much - we need mountains to look like mountains, not lowlands...
interiors: well, imo mts are not the best place for a farm, but if you can make it look good [in mts area], then do it, your call.
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
good. ok, make an inn [1 hlaalu building] if you want to.
see the screen: you should make the blue area lot higher - so that it's impassable, thus making the road go south and then turn north again. you know, this way it makes no sence; why was the road build to go around just a small hill?!
see the screen: you should make the blue area lot higher - so that it's impassable, thus making the road go south and then turn north again. you know, this way it makes no sence; why was the road build to go around just a small hill?!
- Attachments
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- 4-11-4.jpg
- (64.06 KiB) Downloaded 176 times
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
My claim is about 65% done now, but I am leaving for one and a half weeks now. Please don't revoke this claim. I'm now detailing and adding a lot of statics and plants. I started vertex shading already so my claim looks much better now. Here are some pictures:
1)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-all.jpg]All cells[/url]
2)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-path.jpg]Mountain path[/url]
I thought I needed to do something with the mountains so I created this path.
3)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-spring.jpg]A spring[/url]
A spring next to the mountain path. The hermit and the innkeeper use it for fresh water.
4)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-secret.jpg]A passage to the spring[/url]
This nice place near a clear spring is often used by travelers and the innkeeper as a place to rest and a source of fresh water.
So what does everyone think? I have no access to internet and the CS during the time I'm away, so don't excpect an update for ~10 days
1)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-all.jpg]All cells[/url]
2)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-path.jpg]Mountain path[/url]
I thought I needed to do something with the mountains so I created this path.
3)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-spring.jpg]A spring[/url]
A spring next to the mountain path. The hermit and the innkeeper use it for fresh water.
4)[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/4-11-secret.jpg]A passage to the spring[/url]
This nice place near a clear spring is often used by travelers and the innkeeper as a place to rest and a source of fresh water.
So what does everyone think? I have no access to internet and the CS during the time I'm away, so don't excpect an update for ~10 days
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- Location: Estonia
i'm sorry to hear it. next time you are free to use the upload function on top of this page as a back-up - that's what it is for...
and look at it from the bright side: you may redo areas you possibly didn't like, yet did't changed. and don't take it as redoing, rather as making new claim with somewhat similar settings; helps me...
and look at it from the bright side: you may redo areas you possibly didn't like, yet did't changed. and don't take it as redoing, rather as making new claim with somewhat similar settings; helps me...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
I'm done!
Here is a copy of the readme:
*********************************************************************************
****************************TR_4-11-Hla_Animunculi Readme**************************
*********************************************************************************
*Claim: 4-11
*Claimer: Animunculi
*Claim size: 6 cells (0,-28; 0,-29; 0,-30; 1,-28; 1,-29; 1,-30)
*Roads: Continued from claim 4-26(cell 2,-29) towards Riverbridge.
*Interiors:
*1.(Cell 1,-29)Roadside tavern. Uses mesh "ex_hlaalu_b_17".
*2.(Cell 0,-30)Hermit's Shack. Uses mesh "ex_de_shack_02".
*
*Notes: Editor screenshots are included in the zip file.
*********************************************************************************
Screenshots:
[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/all_cells.jpg]All cells[/url]
Here is a copy of the readme:
*********************************************************************************
****************************TR_4-11-Hla_Animunculi Readme**************************
*********************************************************************************
*Claim: 4-11
*Claimer: Animunculi
*Claim size: 6 cells (0,-28; 0,-29; 0,-30; 1,-28; 1,-29; 1,-30)
*Roads: Continued from claim 4-26(cell 2,-29) towards Riverbridge.
*Interiors:
*1.(Cell 1,-29)Roadside tavern. Uses mesh "ex_hlaalu_b_17".
*2.(Cell 0,-30)Hermit's Shack. Uses mesh "ex_de_shack_02".
*
*Notes: Editor screenshots are included in the zip file.
*********************************************************************************
Screenshots:
[url=http://i5.photobucket.com/albums/y174/Animunculi/TR/all_cells.jpg]All cells[/url]
review:
1. good job, you do know how to make a nice exterior...
2. not a single floater! -that's great [though i may have overlooked one or two]
3. a few spots where vertex shade is missing, but no big deal.
[i'd suggest using a bit darker shades, but it's up to you]
4. the only problem and a reason why i'm sending this back to you to finish: add more stuff along the road [in marked areas on attached screen], like container flora, a tree or two, those de_railing things, etc... no need to add tons of it, just a few touches here and there...
overal: i'm very pleased by your work, just finish the above mentioned area. i'll be happy to grant another claim to you...
1. good job, you do know how to make a nice exterior...
2. not a single floater! -that's great [though i may have overlooked one or two]
3. a few spots where vertex shade is missing, but no big deal.
[i'd suggest using a bit darker shades, but it's up to you]
4. the only problem and a reason why i'm sending this back to you to finish: add more stuff along the road [in marked areas on attached screen], like container flora, a tree or two, those de_railing things, etc... no need to add tons of it, just a few touches here and there...
overal: i'm very pleased by your work, just finish the above mentioned area. i'll be happy to grant another claim to you...
- Attachments
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- 4-11.JPG
- (73.67 KiB) Downloaded 241 times
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
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- Member
- Posts: 68
- Joined: Sat Apr 23, 2005 2:18 pm
- Location: Estonia
Original file has outdated .esm dependencies.
TR_EoT.esm
TR_OOT.esm
Use this instead.
Also, check out this screenshot for guidance. This claim is only 6 cells squeezed in between several finished claims.
[url=http://img826.imageshack.us/i/screenshot0511.jpg/][img]http://img826.imageshack.us/img826/7750/screenshot0511.th.jpg[/img][/url]
TR_EoT.esm
TR_OOT.esm
Use this instead.
Also, check out this screenshot for guidance. This claim is only 6 cells squeezed in between several finished claims.
[url=http://img826.imageshack.us/i/screenshot0511.jpg/][img]http://img826.imageshack.us/img826/7750/screenshot0511.th.jpg[/img][/url]
- Attachments
-
- Clean TR_4-11.esp
- File
- (248.91 KiB) Downloaded 198 times
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
I will try to upload a new version of 4-26 with my border more fleshed out so you have a better of idea of how to match it in several hours.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Two questions about his claim.
1. There is no road in 4-9; I believe it would be rather weird to have this road start in 4-11 and have a dead end. If I remove the road, Haplo will have to remove it from 4-26 too.
2. I know there is Ashlands on the western side and TRV on the eastern one and that I should keep two WG cells. However if you say "keep certain cells" then what kind of region should the central part of the claim be? Or should I leave the mix between WG and GL?
1. There is no road in 4-9; I believe it would be rather weird to have this road start in 4-11 and have a dead end. If I remove the road, Haplo will have to remove it from 4-26 too.
2. I know there is Ashlands on the western side and TRV on the eastern one and that I should keep two WG cells. However if you say "keep certain cells" then what kind of region should the central part of the claim be? Or should I leave the mix between WG and GL?
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Double post.
Now listen, I will keep most of this claim, remove stuff looking weird and make the transition to Thirr.
(if need be even without a 4-26 WIP)
I was thinking about adding a tower where the road ends and then make a proper transition to the ashlands.
Also, should I keep the inn and shack being in the claim right now or should I kill them with fire?
EDIT: Crap on a stick, I will replace GL stuff with WG one and use AI trees along the end of the road.
Now listen, I will keep most of this claim, remove stuff looking weird and make the transition to Thirr.
(if need be even without a 4-26 WIP)
I was thinking about adding a tower where the road ends and then make a proper transition to the ashlands.
Also, should I keep the inn and shack being in the claim right now or should I kill them with fire?
EDIT: Crap on a stick, I will replace GL stuff with WG one and use AI trees along the end of the road.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Katze
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You could consolidate the inn and a guard tower into a sort of border station with some walls and stuff? There's one like that on the southern edge of the ashlands, too.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Bloodthirsty Crustacean
- Developer Emeritus
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Though if the road goes nowhere I don't see the point in a 'border' station? There are no travellers who'll be coming here either to sleep at an inn or to need guarding.
Might it be better to merge into this claim some of the neighbouring cells from the Ashlands in 4-9 and 4-24 so that a less artificially disjointed and much smoother border can be created?
This whole little thing of WG mountains is a bit of an anomaly right now (particularly noticable north of here in the 4-9 4-13 border). Maybe worth giving the whole border region a bit of a tidy-up and reconsideration of what we actually want it to be once we've got a merged Map 4 file in place.
Might it be better to merge into this claim some of the neighbouring cells from the Ashlands in 4-9 and 4-24 so that a less artificially disjointed and much smoother border can be created?
This whole little thing of WG mountains is a bit of an anomaly right now (particularly noticable north of here in the 4-9 4-13 border). Maybe worth giving the whole border region a bit of a tidy-up and reconsideration of what we actually want it to be once we've got a merged Map 4 file in place.
Last edited by Bloodthirsty Crustacean on Sat Nov 27, 2010 2:34 pm, edited 2 times in total.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Katze
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My reasoning was it was a natural pass between a badlands full of dangerous and hostile bandits and raiders, and the most economically productive region in mainland morrowind, there would need to be some kind of guard post to prevent attacks and stolen produce.
I agree that this long spit of WG makes very little sense, though.
I agree that this long spit of WG makes very little sense, though.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Bloodthirsty Crustacean
- Developer Emeritus
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- Joined: Fri Feb 02, 2007 7:30 pm
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Personally I'd just axe the road, which is a remnant from before the wider road plan for Map 4 was put in place and its continuation in 4-9 was cut; so just remove the natural pass, and continue the mountain range which encircles the entire rest of the ashlands.
If we do want to keep the road from 4-26 and give it a purpose, maybe just create a small village/outpost on the Thirr side of the mountains.
If we do want to keep the road from 4-26 and give it a purpose, maybe just create a small village/outpost on the Thirr side of the mountains.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
This.Bloodthirsty Crustacean wrote:Personally I'd just axe the road, which is a remnant from before the wider road plan for Map 4 was put in place and its continuation in 4-9 was cut; so just remove the natural pass, and continue the mountain range which encircles the entire rest of the ashlands.
Do this, pls.
Keep the road, make a dead end, and have a couple ouf houses at the western part of your claim.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Finished.
Interiors for the claim:
Hlaalu Outpost (0 -28 )
1. Tower
2. House
Eggmine (0 -29)
Also, screenshots:
[url=http://img812.imageshack.us/i/mgescreenshot2.jpg/][img]http://img812.imageshack.us/img812/9448/mgescreenshot2.th.jpg[/img][/url]
[url=http://img25.imageshack.us/i/mgescreenshot3z.jpg/][img]http://img25.imageshack.us/img25/4929/mgescreenshot3z.th.jpg[/img][/url]
Interiors for the claim:
Hlaalu Outpost (0 -28 )
1. Tower
2. House
Eggmine (0 -29)
Also, screenshots:
[url=http://img812.imageshack.us/i/mgescreenshot2.jpg/][img]http://img812.imageshack.us/img812/9448/mgescreenshot2.th.jpg[/img][/url]
[url=http://img25.imageshack.us/i/mgescreenshot3z.jpg/][img]http://img25.imageshack.us/img25/4929/mgescreenshot3z.th.jpg[/img][/url]
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Thrignar Fraxix
- Developer Emeritus
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