5-4-Red

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Sir Dave
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Post by Sir Dave »

Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.


http://img28.imageshack.us/i/23627612.png/

area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures

not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be?
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Nemon
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Post by Nemon »

Sir Dave wrote:Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.


http://img28.imageshack.us/i/23627612.png/

area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures

not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be?
Swamps?? Please elaborate on that one, this is the velothi mountain region.

Ok on Hla Ruhn location, size 7-8 ints. Remember to pull the island further south, not necessarily closer to the mainland. The idea was to have the ash swamps not have a WG island right outside... would look weird. What the heck am I saying? Wrong claim, sorry. Don't move the island further south...
Last edited by Nemon on Thu Jan 13, 2011 10:45 pm, edited 1 time in total.
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Sir Dave
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Post by Sir Dave »

Allright, I will move ladrys southwards.

About the swamps then:

Since the claim just south of it(4-42) has some little swamps close to the border with 5-4. I thought this would make a nice transition zone. It would basically have a few tiny pools in an otherwise dry landscape.
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Nemon
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Post by Nemon »

Okay, granted. But don't move the island further south, that is for 5-22 to do, I got mixed up there for a second. You can shave off some of the eastern part of the island to create more space, as long as it's border matched with map 4.
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Scamp
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Post by Scamp »

I may suggest fitting Hla Ruhn into one single cell. On your picture it looks like it is going to be stretched over four cells, which is too much.
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Post by Nemon »

Wut the beast said.
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Sir Dave
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Post by Sir Dave »

Will do so,

I'll move it a little south.
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Post by Sir Dave »

Since it's been almost a month, a WIP-update.
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Post by Sir Dave »

More work in progress:

work done:

- the layout of the area is now complete.
- lots of detailing done allready.

work to be done:

- generally all that remains is loads of detailing.
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Post by Katze »

I just looked at this, Hla Ruhn looks far better than I imagined it would, really good work on that and the rest of the claim so far!
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Post by Bloodthirsty Crustacean »

you do a really great job at capturing the feel of vanilla Morrowind, Dave, this is great stuff. Your use of terrain to create interesting viewpoints in the village is lovely.

One thing I'd point out is the archway at the Dwemer ruin. To me it looks very obviously like it's made out of one cloned rubble block, and not very Dwemer. Doesn't look natural.
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Post by Why »

Wow. That is quite possibly the most glorious Dwemer ruin I've seen in a long time.

I'd agree that the archway doesn't look that "Dwemer" though I'm not sure if it's a problem. It's very unique.
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Post by Sir Dave »

It's true that I wanted to make something unique out of this Dwemer ruin. If you guys have a problem with the arch I might reconsider it.
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Nemon
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Post by Nemon »

Any chances of experimenting with flora climbing on parts of the arch? It might hide moddyness from it.

Ivy?
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Post by Sir Dave »

That might be a nice idea.

I also thought about making a round ring of stones and place Dwemer doors in it, still have to see how that looks though.
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Post by Nemon »

Three more days until one month mark, please update status.
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Post by Sir Dave »

Updated:

Since I've been busy with archeological fieldwork, progress has somewhat decreased on this one. I am, however, pleased to announce that fieldwork will be finished in just a week time so I'll have time to finish this one pretty soon then.

I have added some Ivy to the arch in the Dwemer ruin. I'd like to hear from you guys wether you like it or not. if not, I'll probably scrap the arch.
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Post by Scamp »

Glad you're still kicking, nice to hear you will be finishing this soon.

Just dropping by to say this is incredible work. I love Hla Ruhn, and finally someone succeeded in making me fond of a WG area. Wouldn't have thought I'd see the day ;)

On the ivy thing: I looks good imo, though you could add some more to it, especially on the other side of the arch.
Really, do not axe the arch, never. This ruin is totally unique and I like it.
Keep up the great work!
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Post by Sir Dave »

Done!


Interiors:

-14,-2 the Dwemer ruin.

-13,-4 a cave in the swamps.

-16,-2 a cave in the mountains.

-16,-3 Hla Ruhn, 9 interiors.
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Post by Nemon »

Well, off to review then!
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Post by Scamp »

[url=http://img15.imageshack.us/img15/2696/mgescreenshot1h.jpg][img]http://img15.imageshack.us/img15/2696/mgescreenshot1h.th.jpg[/img][/url][url=http://img842.imageshack.us/img842/9448/mgescreenshot2.jpg][img]http://img842.imageshack.us/img842/9448/mgescreenshot2.th.jpg[/img][/url][url=http://img101.imageshack.us/img101/173/mgescreenshot3g.jpg][img]http://img101.imageshack.us/img101/173/mgescreenshot3g.th.jpg[/img][/url]
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Post by Sir Dave »

Ahh, lovely screenshots from Scampy the screenshotmaster!
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: really really good

Comments This is some quality exterior.

Rating 9
Attachments
TR_5-4-Red_Sir Dave_4r.esp
(751.99 KiB) Downloaded 67 times
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Post by Nemon »

This is a very nice claim, good work on this one!
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Post by arvisrend »

AGAIN I failed to find the newest file. Anyway, let me hope these betacomments are of any use. They were made with the 4.esp rather than the 4r.esp, but I have checked in the CS that at least the second one still persists in the 4r.esp (I have not checked the others).

5/20/2011 (23:43) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_Terr_RockStairs_WG TR_5-4_Red (-14,-3) -114329 -18682 1222 "not climbable" <-- This may be or not be a bug; depends on whether these stairs are *supposed* to be climbable.

5/20/2011 (23:46) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_terr_WG_Cliff_04 TR_5-4_Red (-13,-3) -101745 -17143 -2367 "caspering - look from southwestwest"

5/20/2011 (23:46) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_terr_WG_Cliff_04 TR_5-4_Red (-13,-3) -101745 -17143 -2367 "caspering - look from west" (same static, different point of caspering)

5/20/2011 (23:46) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_terr_WG_Cliff_05 TR_5-4_Red (-13,-2) -104935 -12356 -1891 "caspering - look from southeasteast"

5/20/2011 (23:47) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_terr_WG_Cliff_05 TR_5-4_Red (-13,-2) -104935 -12356 -1891 "caspering - look from southwest"

5/20/2011 (23:54) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling TR_terr_WG_Cliff_02 TR_5-4_Red (-14,-3) -112795 -21522 -1483 "caspering - look from east"

5/20/2011 (23:56) TR_5-4-Red_Sir Dave_4.esp 5/13/2011 (16:00) skraeling terrain_rock_bc_15 TR_5-4_Red (-13,-4) -98963 -26905 -756 "underwater detail missing on the east coast of ladrys island (the northern part in particular). is that going to be another claim?"
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Haplo
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Post by Haplo »

Newest file would be Tyrion's in his post two posts above yours. I think Tyrion has recently taken to adding the letter 'r' to the end of files he reviews, so it's easier to tell a difference if you have multiple files of the same claim.
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Haplo
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Post by Haplo »

Approved.
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Post by arvisrend »

ex_de_shack_04 TR_5-4_Red (-16,-3) -124412 -20528 31 "door missing"

Terrain_rocks_WG_02 TR_5-4_Red (-14,-2) -109346 -11878 1287 "casper"

terrain_rock_bc_18 TR_5-4_Red (-14,-4) -114105 -32720 -1524 "land gap"

terrain_rock_bc_17 TR_5-4_Red (-15,-4) -118377 -32733 -1347 "land gap"

These are old reports; sorry if the land gaps are from claim borders...
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