More guild ideas

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Sniper4
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More guild ideas

Post by Sniper4 »

Farmer's Guild-
The player can farm, and harvest crops and sell them to the guild for money. The player plants things according to what the guild requests and in areas set up by the guild. Then, the more crops the player works and pays for to plant and harvest, the higher the player's rank can get, and the cheaper the price of things like seeds and stuff can be.

Delivery Guild-
A guild set up to deliver, by hand items of many values. The new recruits might carry a shipment of about 50 or so ash yams to a person, and a higher ranking member might carry something like ebony stuff. Just another random idea :P.

Gladiator's Guild-
A guild where the player fights monsters and NPCs in a Coliseum thingy. Ranks are achieved by defeating certain creatures/NPCs. Players can also battle the creatures whenever they want for practice.

Just ideas.
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Post by Anonymous »

I like the Gladiator's Guild idea, and I suspect it would be very popular. The Farmer's Guild sounds a bit boring though, and a Delivery Guild would just be focusing on one particular type of quest, and not a very popular one either.

But the Gladiator's Guild would be neat. Sounds like something they'd have in Skyrim.
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Post by Sniper4 »

Yeah. The farmers guild and delivery guild were two things I pulled out of my butt in 3 minutes time. However, I've been wanting a gladiators guild for some time. I'm surprised Morrowind doesn't have one already.
Last edited by Sniper4 on Mon Jan 05, 2004 4:50 am, edited 1 time in total.
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Post by sterio »

Especially since the first TES-game was nut supposed to be an RPG, but a combat game, hence the name, Arena. For more about that, and the fighting teams (which could become the base for local versions of that guild), read [url=http://til.gamingsource.co.uk/goblades.shtml]this[/url].
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Post by Haplo »

Originally posted by Sniper4
Yeah. The farmers guild and delivery guild were two things I pulled out of my butt in 3 minutes time. However, I've been wanting a gladiators guild for some time. I'm surprised Morrowind doesn't have one already.
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Post by evilgreebo »

A Farmer's Guild wouldn't really work, imagine the quests "go over there planet these and wait 3 months", but maybe as a one off farm you can take over after a few quests it might.
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Post by ashlander »

i dont think any of the ideas would work for skyrim or morrowind, maybe just the gladiators guild for cryodill(but probly not).no offense but it dosent seem very good.
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Post by Kothloth »

I think it shouldn't be a guild though. To me, a guild is rather something that is there to help and control certain types of working areas. For an example, the fighters guild is there so that it can be easier for the ones that want to have fighting for work to live on it. The Fighters Guild creates assistance in form of getting clients. helping with livingspace and supplies and simply makes it possible for one to have a career as a fighter. Thus one can't apply the name "guild" on everything. I think gladiators doesn't need a guild to go around. They simply have to go to an arena to ask for work. It's much harder for a fighter, mage or thief to find a client like this, thus they need a guild. Also, the number of gladiators is far lower then the number of fighters, thus their need for a guild is lower because of that. ;)
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Farmers Guild

Post by Anonymous »

Why are you all trashing the farmers guild? It could be fun. In a deranged world where farming is the most interesting application. But, it could work, one would have to make it more interesting than just planting and selling. Come on, you could lead a troop of people who farm and deliver. You know combine the two. A player would only use it when he or she is low on money. Additionally, can we make new and odd plants that take a lot of preperation and are worth a decent amount? Another thing: the guy who said the quest would be "go over there planet these and wait 3 months" NO. The plants would need specific things like, go and find a daedra heart or corpus weepings and burry it along with the seeds to make it more interesting. Also, I only claim easy plugins, but could we make a container like: "Hill of Dirt" that you plant in?
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Post by Lord_Gallant »

The only reason I would be against a joinable "Farmer's guild" is because of a lack of farming-related skills. Even if you could find enough skills for the Farmer's guild to consider "important", playing through the game that way would simply not feel like being a farmer. It would feel like a battlemage trying to be a farmer. Which is obviously not that fun. At least, it is not fun enough for enough people to warrant going through the trouble of making such a guild.

This game is HEAVILY combat-based, especially for an RPG. So a Farmer's guild isn't likely to work well with Morrowind.
Last edited by Lord_Gallant on Fri Jan 09, 2004 4:30 pm, edited 1 time in total.
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Post by Katse »

Farmers, in my mind, are grouped in with hunters, miners and the like. They're actually more of an offshoot of an artisans guild rather than having one of their own, as they are the ones who provide the raw materials out of which artisans create their items. It's best if quests involving farming revolve around the artisan end of it--it requires more skill, and can simply fit better than if it stood on its own.

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Post by Rockwell »

As in, it would be better being a baker then it would be a farmer? Or, be a pot maker, rather then being the clay miner/harvester. Is that what you mean Katse?
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Post by Katse »

Basically, that's what I mean. A baker goes from being an apprentice up to a gourmet chef via a series of quests which make his creations in high demand. Same with a potter--you may start making out simple pots, but as you get larger contracts (for instance, making items for tombs), you may need to travel for information, for new materials, to sabotage rivals and defend your place in the artistic field.

During Antiquity and into the Middle Ages, skilled craftsman travelled far and wide to demonstrate their abilities and find clients, and artistic challenges. Artisans often accompanied survey teams to find the best sources of gems or metals, the best place to dig for clay--they even would bring in plants from abroad in an attempt to grow them so they too could use their fruits in their work.

If you want, I'll post up a research paper I did on glassmaking during the Roman era. It gives a much better sense of the technologies available, and the degree of creativity artisans had when they were literally inventing the industry.

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Artisans Guild?

Post by Anonymous »

Um... There is no artisans guild in morrowind, now that we are doing the main land are we going to make one? That would be ok. I will admit better than a farmer or miner. Atleast then we could make itmes of importance, rather than the all powerful ash yam of fire.
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Post by Private_Svejk »

Yeah, but to have guilds, you need to have someone that gives you orders. Because of that, you could have someone telling you to do all those things in order for them to become a master chef or whatever, but it would be harder to use skills like armorer in that, but it may be ok to make you someone that has the job of going around getting things, using your combat skills for that.
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Skills for Breadmaking

Post by Anonymous »

When being either a baker or potter you could use some skills, strength for kneading and shaping clay. As well as touch spells to dry, bake, cool. You know? Jus as long as you do not use a fire spell too near the person who told you to make the pot and bread. And not one with an area too large.
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Post by Private_Svejk »

And not one with such an intense magnitude that the oven melts through the floor, hit the water table, and explode. Meltdown, anyone?
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Post by Anonymous »

I dont think that the Gladiator thing should be a guild. It sounds more like a public event that you could go, sign up for and fight for money. Gladiators are usually slaves and joining it like a guild ruins the point of referring to it as "Gladiator". I could imaginer some people doing it once for some quick cash but never joining a permanent guild that has you fight for no apperant reason. Other then all that i like the idea. :D
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Post by Anonymous »

Farmers guild would only fit in in Great House Dres districts
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Post by Majra »

@Velothi Actually gladiators were both slaves and part of the roman specialize military that did that in the down periods... people sometimes forget that the romans werent always in epic wars hehe, sometimes they had down times which they only policed the areas that they held(which were often under civil unrest)
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Post by Jacurutu »

Farmer's guild would likely be mostly in House Dres territory, but also in Hlaalu . . . anywhere with open grasslands. It might not be necessary, because the guild would be dominated by the wealthy plantation owners, but they already belong to the larger Houses. A group of smaller farmers would be crushed by residing Great House if they tried to "unionize."
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Post by Lud »

being a farmer yourself wouldnt be that interesting but if you had a bunch of peasants living on your estate then you would be able to give them orders about what to plant etc if you made the wrong choices they would all go hungry but if they grew loads you would get a share of the profits for a bit of extra cash which you could invest in more labourers etc
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Post by Sapphron »

There was an old "The Farmer" project that was being made on the Morrowind Summit Forums and while ago. It had many features, sort of like having your plantation upgrade like a stronghold, as in putting up walls, or a guard tower to prevent thieves who could steal your crops. You had to manage how much money you put into paying the slaves and buying supplies so you could make a profit, which does sound like a fun thing to do. I'm not sure if it was completed though.
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Post by Stalker »

It was. But I think such an activity must be a bolt-on.
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