[FCG] Deshaan Plains
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- Lutemoth
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and the Dres is the essential stereotype of what the rest of Tamriel thinks of when they imagine traditional Dunmer. Much like how the rest of the 20th century imagined all First Nations looked like [url=http://2.bp.blogspot.com/_hdNok1XWgP0/SyWvOz5fwmI/AAAAAAAAAaI/Avmf61VQxd0/s320/Indian_Chief_with_Head_Dress.jpg]this[/url]Almilexia wrote:Oh, i see, well i didn't knw Dres were so odd people, lol.
whenever I think of the saltrice crops, I imagine them thriving amongst pools of sulphuric water/chlorine (hence the great need for efficient irrigation). Fresh ivory coloured flora and plainsgrass that looks as though one were looking through an [url=http://webecta.com/images/2009/11/125-Supreme-Examples-of-Infrared-Photography-43.jpg]infrared image[/url] (just colour it with tints of grey, ivory and khaki as people've been doing already)
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[url=http://s3.photobucket.com/albums/y62/M-JulZ/?action=view¤t=deshaanplantation.jpg][img]http://i3.photobucket.com/albums/y62/M-JulZ/th_deshaanplantation.jpg[/img][/url]
Quick sketch of how I imagine a plantation in Deshaan. Basically, huge fields consisting of single rows of saltrice divided by irrigation canals, which the slaves have to wade through, with causeways for the guards to patrol on.
Quick sketch of how I imagine a plantation in Deshaan. Basically, huge fields consisting of single rows of saltrice divided by irrigation canals, which the slaves have to wade through, with causeways for the guards to patrol on.
- Myzel
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Three flora concepts. Excuse the picture's dirtiness, it's mostly the scanner's fault.
[url=http://img510.imageshack.us/img510/646/trdeshaantrees.jpg][img]http://img510.imageshack.us/img510/646/trdeshaantrees.th.jpg[/img][/url]
[url=http://img191.imageshack.us/img191/9403/trdeshaanflower.jpg][img]http://img191.imageshack.us/img191/9403/trdeshaanflower.th.jpg[/img][/url]
[url=http://img510.imageshack.us/img510/646/trdeshaantrees.jpg][img]http://img510.imageshack.us/img510/646/trdeshaantrees.th.jpg[/img][/url]
[url=http://img191.imageshack.us/img191/9403/trdeshaanflower.jpg][img]http://img191.imageshack.us/img191/9403/trdeshaanflower.th.jpg[/img][/url]
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Here's how I see an approximate landscape map of Deshaan plains.
http://img546.imageshack.us/img546/1453/deshaanmap3.jpg
Yellow are irrigated parts. Green are normal plants. Red are some Dres buildings. We can see irrigation canals, somewhere there are so much of them, that smaller rivers are completely dried up. The plain itself is bordered by salt terraces.
There are 4 main ladscape types.
1 - irrigated Dres plains
2 - the delta of the river, that looks kinda like ascadian isles
3 - the beginning of the river, where plains slowly turn into black marshes, there should be some different plants
4 - salt plains and terraces that are not covered by plants. Not that they have no plants, but they are thinning and probably become smaller.
http://img546.imageshack.us/img546/1453/deshaanmap3.jpg
Yellow are irrigated parts. Green are normal plants. Red are some Dres buildings. We can see irrigation canals, somewhere there are so much of them, that smaller rivers are completely dried up. The plain itself is bordered by salt terraces.
There are 4 main ladscape types.
1 - irrigated Dres plains
2 - the delta of the river, that looks kinda like ascadian isles
3 - the beginning of the river, where plains slowly turn into black marshes, there should be some different plants
4 - salt plains and terraces that are not covered by plants. Not that they have no plants, but they are thinning and probably become smaller.
- Myzel
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Hey Whraven. I'm glad you're putting some effort into this region but I don't think this map is very helpful. You've missed some vital parts of the region concept.
White and brown with some pale colors for plants will be the defining colors for the plains. We've decided we definitely don't want ascadian isles 2.0. The salt flats are too defining for the region to have them only at the edges, and the plains will probably be much larger than your map suggests.Deshaan is one of the most fertile regions of Morrowind but, paradoxically, it looks very arid and brown. The plains are dotted with salt flats and strange salt formations. White grasses pale the landscape, and most other plant life has the same prevailing paleness.
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Nah, it was just a concept. I didn't mean ascadian isles 100% I meant with other plants and different terrain. But small islands covered with various plants.
The main part was actually having a river in the middle of the plains and irrigation canals. I read previous conversation and I wanted to know whether this should be the overall picture of plains.
Concerning size. For example, I thought that where buildings were mentioned a mansion or a small town should be.
It wasn't much effort, just 1 hour of thinking. So this time I'll put more details and things that you've pointed out.
I've also wanted to say "In the south, the Deshaan Plains slope gently into the stinking pits of Black Marsh, where underground gas vents cause the water of some rivers to flow uphill, bringing one of the main supplies of fresh, richly organic water into Morrowind"
That means that in the southern plains a different approach to the terrain is probably required. Is that so?
The main part was actually having a river in the middle of the plains and irrigation canals. I read previous conversation and I wanted to know whether this should be the overall picture of plains.
Concerning size. For example, I thought that where buildings were mentioned a mansion or a small town should be.
It wasn't much effort, just 1 hour of thinking. So this time I'll put more details and things that you've pointed out.
I've also wanted to say "In the south, the Deshaan Plains slope gently into the stinking pits of Black Marsh, where underground gas vents cause the water of some rivers to flow uphill, bringing one of the main supplies of fresh, richly organic water into Morrowind"
That means that in the southern plains a different approach to the terrain is probably required. Is that so?
- Katze
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Sorry, but I'm not sure topographical maps are what we need for this task.
An FCG is an attempt to visualise a currently unmade area, and so what is required are atmospheric art depicting the kind of vistas that would be in such a region, unique flora closeups, interesting terrain formations, basically all the kinds of things that the modelers will need to create in order for the exterior modders to be able to create the region. There are examples of this throughout the rest of the thread.
An FCG is an attempt to visualise a currently unmade area, and so what is required are atmospheric art depicting the kind of vistas that would be in such a region, unique flora closeups, interesting terrain formations, basically all the kinds of things that the modelers will need to create in order for the exterior modders to be able to create the region. There are examples of this throughout the rest of the thread.
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this was written by lutemoth when he drew the picture posted earlier in this thread
Lutemoth wrote:Yellow chlorine pools crusted with sodium chlorate puncture the surface on their meander to Black Marsh. Ivory grass which greys the landscape like a dry tundra. Tiger-striped guars roam here, and have become iconic to the western Eyes. Saltrice is sporadically farmed, but salt from the earth must be raked from the ground to provide irrigation for this staple food, lest the cultivated plants die from acidic flooding. This can be seen by the pyramids of salt that dot the thin, near-pointless roads, too poisonous to be consumed or sold. Argonians are the perfect slave to accomplish this type of plantation, as the Black Marsh trade is adjacent to the South, and a free-running lizard won't make it far in the chlorine clouds brushed up by winds. An Argonian putrefying in a shallow pool is not uncommon a sight, and keeps the slaves in line.
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I thought the Shinpal Shin would extend a little east and north east into the Dres territory, but if there are reasons not to that can be done. I want to have a complete and simple world map with rivers, roads, cities, towns, settlements, house borders and regional borders ready before we even touch any map 6 claims. Thanks to the trump-thing I think that will be very easy.Sload wrote:It was always my intent that the Deshaan plains would fill the majority of Dres territory, basically all of it except the Argon Jungle and the area around Tear.
As of now the Alt Orethan and Lan Orethan region strecth into Dres territory to the Oronyon Bay. Some of these areas are more than good enough to keep, although some house changes must occur. Most of the areas west and south of the Oronyon Bay must be completely redone however. But now I'm veering off road here, gotta get back on track.
Yeah, but it does leave some questions. Since this region is supposed to be filled with rivers, what kind of rivers are we supposed to make here? In the trump river map I don't see any rivers running into the Black Marsh from the Deshaan Plains either. But of course that can change, we've got at least half a year until this is even remotely becoming priority exteriors wise.Sload wrote: It was always my intent that the Deshaan plains would
Lutemoth's description should be followed to the last detail.
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- Thrignar Fraxix
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Architecture for this region will be in the style of House Dres, so unfortunately we can't use that concept either. Flora and terrain are the things we need concepts for.
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All those regions I always figured would be on the periphery of Dres. I imagined the Deshaan as roughly the area bounded by 6-1, 6-30, 6-34, 6-42, and 6-44.
Rivers in the Deshaan flow north and converge at Aldemmar. The point of these rivers is that Dres saltrice is shipped down them to the Inner Sea or to Narsis.
Rivers in the Deshaan flow north and converge at Aldemmar. The point of these rivers is that Dres saltrice is shipped down them to the Inner Sea or to Narsis.
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The Fire Spike (Flame Spike?):
[url=http://img4.imageshack.us/img4/1373/firespikecoloured.jpg][img]http://img4.imageshack.us/img4/1373/firespikecoloured.th.jpg[/img][/url]
Alternatively, the plant could make a nice replacement for the Red Fire Flower already existing in TR_Data, which is currently a cheap ripoff of the stoneflower.
[url=http://img4.imageshack.us/img4/1373/firespikecoloured.jpg][img]http://img4.imageshack.us/img4/1373/firespikecoloured.th.jpg[/img][/url]
Alternatively, the plant could make a nice replacement for the Red Fire Flower already existing in TR_Data, which is currently a cheap ripoff of the stoneflower.
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- immortal_pigs
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Some random concepts that may fit in the deshaan.
- Attachments
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- Scan_Planten_2.jpg
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Hi there! Ive been lurking around this forum for a bit and I thought I'd throw my hat in! I imagine Deshaan to be rather arid and rugged, with interesting rock formations, dotted with pools and scrubby grass in the center. Anyways, I did a quick doodle of what I think the basic shape of the valley looks like, minus the vegetation
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- Xerox Phaser 3300MFP_20110210032520_1.jpg
- Deshaan 1
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I like the heavy shading on this, reminds me a little of [url=http://www.trollshop.net/trolls/kittelsen/askeladden.jpg]Theodor Kittelsen's stuff[/url], which I happen to like muchly.smoofy42 wrote:I did a quick doodle of what I think the basic shape of the valley looks like, minus the vegetation
That said, we're looking more to focus on details for the area in this thread rather than a general overall feel, plants, rock features etc.
Nice start though, welcome to the forums!
[url]http://www.rvnant.tumblr.com/[/url]
Here, I've made a few new concepts.
The first one is actually very close to a real desert plant, it's leaves are very long and very hard (defensive mechanism).
http://img822.imageshack.us/img822/5369/deshpl1.jpg
The second one looks more a savanha type.
http://img694.imageshack.us/img694/8150/deshpl2.jpg
The idea of the third one is to change from day to night. I know, that's probably too hard, maybe just make two versions of the plant.
http://img87.imageshack.us/img87/3313/deshpl3.jpg
I have a few other ideas. Will draw more.
The first one is actually very close to a real desert plant, it's leaves are very long and very hard (defensive mechanism).
http://img822.imageshack.us/img822/5369/deshpl1.jpg
The second one looks more a savanha type.
http://img694.imageshack.us/img694/8150/deshpl2.jpg
The idea of the third one is to change from day to night. I know, that's probably too hard, maybe just make two versions of the plant.
http://img87.imageshack.us/img87/3313/deshpl3.jpg
I have a few other ideas. Will draw more.
- Myzel
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Just a quick correction: good atmospheric art is as useful and welcome as object concepts.Nalin wrote: That said, we're looking more to focus on details for the area in this thread rather than a general overall feel, plants, rock features etc.
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- Katze
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Would some barges for transporting crops and minerals to the Thirr be desirable?
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We already have boats and skiffs... but a big flat-bottomed riverboat that gets poled along, gondola-style, would still be cool.
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- Katze
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Are there enough plant concepts here to form our first Deshaan plains model claim? 5-6 plants is definitely enough for such a claim, we can make more such batches as and when we need them. I just want to poke our creating of map 6 content in a more productive direction, is all
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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- daedriclord
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There are practically no plants around salt lake areas, salt kills them ( [url]http://www.newton.dep.anl.gov/askasci/gen01/gen01939.htm[/url] ) but some plants adapt to such conditions, I think that it would be interesting if we have such plants in Deshaan Salt Plains, I drew a few examples (with a cut view also)
[url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_Watercarryingtree.jpg[/img][/url][url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree2.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_Watercarryingtree2.jpg[/img][/url]
those trees carry water above the ground in special tanks (cut-view picture) only roots are in the ground
[url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_Watercarryingtree.jpg[/img][/url][url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree2.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_Watercarryingtree2.jpg[/img][/url]
those trees carry water above the ground in special tanks (cut-view picture) only roots are in the ground
- daedriclord
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Your sketch is nice, just gotta keep in mind that this region is supposed to be the most fertile region in all of morrowind.
've been playing around with Google Sketchup myself a bit. Here's what I made:
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/Parasol.png
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/Parasol2.png
The idea is that it's a big towering mushroom thing, that catches and focuses light through its translucent caps (I'm obviously too n00b at this to make anything translucent, but ideally you sould be able to see through the caps in-game and they would reveal an intricate pattern of fibers and veins within them, leading into the stem). It uses this extreme energy to power chemical reactions involving the chlorine, salt, ash, and organic black-marsh material in the Deshaan Plains' soil to create the steel-like bark it uses to grow so tall.
Not sure if it's of any use, I mainly made it because the program intrigued me, but here you have it anyway
've been playing around with Google Sketchup myself a bit. Here's what I made:
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/Parasol.png
http://i159.photobucket.com/albums/t141/WhyAreWeFighting/Parasol2.png
The idea is that it's a big towering mushroom thing, that catches and focuses light through its translucent caps (I'm obviously too n00b at this to make anything translucent, but ideally you sould be able to see through the caps in-game and they would reveal an intricate pattern of fibers and veins within them, leading into the stem). It uses this extreme energy to power chemical reactions involving the chlorine, salt, ash, and organic black-marsh material in the Deshaan Plains' soil to create the steel-like bark it uses to grow so tall.
Not sure if it's of any use, I mainly made it because the program intrigued me, but here you have it anyway
- Myzel
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Daedriclord: I like the way that tree looks. The only thing I think I should remark is that while the water-carrying trunk idea might seem like an interesting concept, such a thing would not be visible on the model.
Why: Those are mushrooms.
A note: thinking up cool biomagical properties for your plants as a background story thing is nice and of course completely allowed. It's also a little useless though, in that a concept cannot rely on that. That which makes a concept interesting must be in the way it looks.
Why: Those are mushrooms.
A note: thinking up cool biomagical properties for your plants as a background story thing is nice and of course completely allowed. It's also a little useless though, in that a concept cannot rely on that. That which makes a concept interesting must be in the way it looks.
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My description was just as much concept as the art accompanying it, I'm bad with art so rather than making it semi-translucent I described that it should be semi-translucent and what one should see looking into it and I thought fungi were "not neccesary" here rather than banned. Anyway, as I said, I didn't exactly expect this to be that useful, but with the multiple branches in both the roots and the stems and translucent caps, I figured they'd be sufficiently unique to not be just-another-mushroom.
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thx for the reply
A little experiment with a strange plant(Haste-painting )
[url=http://img215.imageshack.us/i/deshaanplants2.jpg/][img]http://img215.imageshack.us/img215/8002/deshaanplants2.th.jpg[/img][/url][url=http://img820.imageshack.us/i/deshaanplants.jpg/][img]http://img820.imageshack.us/img820/3760/deshaanplants.th.jpg[/img][/url]
Myzel you are absolutely rightMyzel wrote:A note: thinking up cool biomagical properties for your plants as a background story thing is nice and of course completely allowed. It's also a little useless though, in that a concept cannot rely on that. That which makes a concept interesting must be in the way it looks.
^_^Myzel wrote:I like the way that tree looks
thxWhy wrote:Your sketch is nice
A little experiment with a strange plant(Haste-painting )
[url=http://img215.imageshack.us/i/deshaanplants2.jpg/][img]http://img215.imageshack.us/img215/8002/deshaanplants2.th.jpg[/img][/url][url=http://img820.imageshack.us/i/deshaanplants.jpg/][img]http://img820.imageshack.us/img820/3760/deshaanplants.th.jpg[/img][/url]
- daedriclord
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