[FCG] Deshaan Plains
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- daedriclord
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I'm not sure how easy it would be to model such an intricate structure, but I really like that Skyrender hive concept, and monolithic termite nests in general. Awesome stuff!
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
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- daedriclord
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thx Cat ^__^
Hm, if such model is impossible we can reduce the number of entrances, like here http://woophy.com/images/photos/503/7/l/54115.jpg
I've found an interesting photo of a termite nest
[img]http://elementy.ru/images/news/inside_of_a_colony_of_macrotermes_natalensis_in_south_africa_600.jpg[/img]
or we can make only one entrance like in wasp nest a scary place for player
[img]http://imagecache6.allposters.com/LRG/29/2902/61LPD00Z.jpg[/img]
Hm, if such model is impossible we can reduce the number of entrances, like here http://woophy.com/images/photos/503/7/l/54115.jpg
I've found an interesting photo of a termite nest
[img]http://elementy.ru/images/news/inside_of_a_colony_of_macrotermes_natalensis_in_south_africa_600.jpg[/img]
or we can make only one entrance like in wasp nest a scary place for player
[img]http://imagecache6.allposters.com/LRG/29/2902/61LPD00Z.jpg[/img]
- Katze
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Skyrender nests would make for a super-awesome new dungeon type for the Deshaan region :O It'd probably require we make a walking version of the Skyrender though, flying creatures in interiors is generally totally a bad idea.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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This would indeed be pretty awesome. The problem, of course, is what exactly are you going to be looting? How can we introduce other enemies apart from Skyrenders?Cathartis wrote:Skyrender nests would make for a super-awesome new dungeon type for the Deshaan region :O
Perhaps we could think up some sort of symbiosis with other creatures, or people even? Some sort of people vaguely like the Ashlanders who live among Skyrenders would be pretty interesting.
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- Katze
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There are already domesticated skyrenders in Dres society. I'm sure they have other uses for the creatures, and dead nests could become reoccupied by other inhabitants, like ashlanders, bandits, nomads, or wild creatures.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- daedriclord
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Skyrenders might have the same social structure
http://static.howstuffworks.com/gif/termite-11.gif
The anciant Solt-Baobab(Myzel's design) skyrenders've built the nest on it
[url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=0SkyrendersNest.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_0SkyrendersNest.jpg[/img][/url]
http://static.howstuffworks.com/gif/termite-11.gif
The anciant Solt-Baobab(Myzel's design) skyrenders've built the nest on it
[url=http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=0SkyrendersNest.jpg][img]http://i1142.photobucket.com/albums/n608/daedriclord/th_0SkyrendersNest.jpg[/img][/url]
Just wanted to add that I called Skyrender nests ages ago. I suggested going with a hive in the style of [url=http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p10.jpg]the ashlander camp concepts[/url]. I still think it'd be a very cool place to explore - and the Dres have to get them from somewhere.
[url]http://www.rvnant.tumblr.com/[/url]
I like the shivering isles roots caverns idea, however that would require a whole new tileset would it not?
Something like this would be pretty badass though
http://www.imperial-library.info/sites/default/files/gallery_files/mw_TAoM_p10.jpg
The holes themselves can still be low poly and created by textures with indentations in the model. for instance the new vagas cazador nests.
http://images3.wikia.nocookie.net/__cb20101111173538/fallout/images/e/e4/Fallout_New_Vegas_Bee-hive_Cazador%27s.jpg
Something like this would be pretty badass though
http://www.imperial-library.info/sites/default/files/gallery_files/mw_TAoM_p10.jpg
The holes themselves can still be low poly and created by textures with indentations in the model. for instance the new vagas cazador nests.
http://images3.wikia.nocookie.net/__cb20101111173538/fallout/images/e/e4/Fallout_New_Vegas_Bee-hive_Cazador%27s.jpg
There was a post earlier with a tree that had a large base with roots (water carrying tree: http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree.jpg ), i made a rather quick attempt:
http://piclair.com/data/74xer.jpg
it's very low poly, less than most MW trees, so at least that part should be about right the leaves / dead branches and bark can be switched out, obviously.
http://piclair.com/data/74xer.jpg
it's very low poly, less than most MW trees, so at least that part should be about right the leaves / dead branches and bark can be switched out, obviously.
This is lovely and we would expect no less of you and your lovely treeishness. The concept chosen there, (along with all of the others in the thread), is still up for debate and nothing is settled on until we feel that we've achieved the aesthetic that we're going for. As a TR modeler showcase goes though, it looks pretty much perfect from the screenshot.vurt wrote:There was a post earlier with a tree that had a large base with roots (water carrying tree: http://s1142.photobucket.com/albums/n608/daedriclord/?action=view¤t=Watercarryingtree.jpg ), i made a rather quick attempt:
http://piclair.com/data/74xer.jpg
It still looks great even when scrimping on tri's and we will, of course, always be accepting of help at this standard.
Welcome to TR, btw
[url]http://www.rvnant.tumblr.com/[/url]
I'd like to see it next to an existing tree to get a better comparison and contrast.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- daedriclord
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Cool nest
i made another model, i spent a bit more time with this one.
http://piclair.com/2yq1e
http://piclair.com/xpn9h
It's not that hi-poly, the file is less than 100kb and that's with added verex painting (which ups the file size). I can shrink it further by removing roots (all roots are detachable).
And no worries if something i post isnt going to be used, i just use it for my own mods or share it as a resource.
On another note, it seems like i dont recieve emails even if there are new posts in the threads i have posted to? There's an initial email that someone responded, but then it seems to stop. Maybe something you should look into, because its a very good function to have.
i made another model, i spent a bit more time with this one.
http://piclair.com/2yq1e
http://piclair.com/xpn9h
It's not that hi-poly, the file is less than 100kb and that's with added verex painting (which ups the file size). I can shrink it further by removing roots (all roots are detachable).
And no worries if something i post isnt going to be used, i just use it for my own mods or share it as a resource.
On another note, it seems like i dont recieve emails even if there are new posts in the threads i have posted to? There's an initial email that someone responded, but then it seems to stop. Maybe something you should look into, because its a very good function to have.
- Thrignar Fraxix
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I want to quote the first post, "Deshaan is one of the most fertile regions of Morrowind but, paradoxically, it looks very arid and brown. The plains are dotted with salt flats and strange salt formations. White grasses pale the landscape, and most other plant life has the same prevailing paleness."
Though your first tree in this thread would work in this region if it received a new texture, these most recent things seem a bit too... normal? (another word I considered was healthy)
I have no idea about that forum function not working, but I wouldn't be surprised in the least if that was broken.
Though your first tree in this thread would work in this region if it received a new texture, these most recent things seem a bit too... normal? (another word I considered was healthy)
I have no idea about that forum function not working, but I wouldn't be surprised in the least if that was broken.
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- daedriclord
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Thanks NalinNalin wrote:Nice stuff, daedriclord.
Thanks vurtvurt wrote:Cool nest
hm, interesting, maybe it would be better if the roots are thinner and higher, so human could walk under themvurt wrote:I can shrink it further by removing roots (all roots are detachable).
totally agreeThrignar Fraxix wrote:Though your first tree in this thread would work in this region if it received a new texture
http://scenicutah.com/great-salt-lake/images/great-salt-lake0115.jpg Heh, I think that the texture should be a white-encrusted bark
i got a bit caught up with the first part + that it was called a watercarrying tree = would probably look healthy with green leaves etc. But it's easy to fix.
Here's a less healthy looking tree, with a fatter trunk, makes it look less "normal". Maybe it's too fat now instead though hehe
http://piclair.com/data/mr9xy.jpg
The old tree, with new textures: http://piclair.com/data/2ii9p.jpg
maybe i'll remove the vertex painting to make it more pale..
daedriclord: A human can walk under the roots, no problem.. i can make moss or spiderweb or something hang from the underside of the tree maybe.
Edit: updated textures again.
Edit: new tree: http://piclair.com/data/1daja.jpg
Edit: some new plants im playing around with, and again, textures aren't final by any means. Models are't final either, i usually tweak them afterwards.
http://piclair.com/hcea5
http://piclair.com/6b1nh
http://piclair.com/9e452
http://piclair.com/en6wz
http://piclair.com/se7ua
http://piclair.com/658rl
http://piclair.com/xnam7
http://piclair.com/85g61
Here's a less healthy looking tree, with a fatter trunk, makes it look less "normal". Maybe it's too fat now instead though hehe
http://piclair.com/data/mr9xy.jpg
The old tree, with new textures: http://piclair.com/data/2ii9p.jpg
maybe i'll remove the vertex painting to make it more pale..
daedriclord: A human can walk under the roots, no problem.. i can make moss or spiderweb or something hang from the underside of the tree maybe.
Edit: updated textures again.
Edit: new tree: http://piclair.com/data/1daja.jpg
Edit: some new plants im playing around with, and again, textures aren't final by any means. Models are't final either, i usually tweak them afterwards.
http://piclair.com/hcea5
http://piclair.com/6b1nh
http://piclair.com/9e452
http://piclair.com/en6wz
http://piclair.com/se7ua
http://piclair.com/658rl
http://piclair.com/xnam7
http://piclair.com/85g61
- daedriclord
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Cool, I really like those models
Texture is also nice, but I think it would be nice if you add white spots of salt on the bark, I was experimenting with the tree bark texture
[url=http://img854.imageshack.us/i/52717053.jpg/][img]http://img854.imageshack.us/img854/521/52717053.th.jpg[/img][/url][url=http://img821.imageshack.us/i/19624527.jpg/][img]http://img821.imageshack.us/img821/4773/19624527.th.jpg[/img][/url]
I like that tree, but I think that there are too many roots, can you reduce their number?[url]http://piclair.com/data/mr9xy.jpg[/url]
Texture is also nice, but I think it would be nice if you add white spots of salt on the bark, I was experimenting with the tree bark texture
[url=http://img854.imageshack.us/i/52717053.jpg/][img]http://img854.imageshack.us/img854/521/52717053.th.jpg[/img][/url][url=http://img821.imageshack.us/i/19624527.jpg/][img]http://img821.imageshack.us/img821/4773/19624527.th.jpg[/img][/url]
Although we don't have Deshaan claims up yet - surely this stuff is good enough to put in there anyway.vurt wrote:
http://piclair.com/data/1daja.jpg
some new plants im playing around with, and again, textures aren't final by any means. Models are't final either, i usually tweak them afterwards.
http://piclair.com/hcea5
http://piclair.com/6b1nh
http://piclair.com/9e452
http://piclair.com/en6wz
http://piclair.com/se7ua
http://piclair.com/658rl
http://piclair.com/xnam7
http://piclair.com/85g61
Vurt, without reviewing these items to see just how good they are, I still have to say that you are a gift horse that we shouldn't be looking in the mouth of. Great stuff. Possibly setting up your own models showcase thread would be a good idea - so you can throw everything that you're working on in together.
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- daedriclord
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- The Greatness
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O.oSamir Al'Muhaada wrote:I like the idea of a giant bug being the nest for the skyrenders. It's a unique idea and very Morrowind imo.
That is an awesome idea.
Warning: may contain large amounts of sarcasm.
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- Katze
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I don't think this would work well as a living creature. Perhaps if the walls of the nests are made from dead skyrender/prey exoskeletons plastered with baked mud, or wasplike paper?
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- daedriclord
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- Myzel
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I think it's a fun idea, but maybe it's best to move on now. I don't really see a moving nest-creature happening.
Those that are thinking of this as a an animated activator, consider the size of the skyrender, and the enormity of any nest such creatures could live in. It would have to be ten times the size of a silt strider, at least. The chances of having something like that move through any Morrowind terrain without it looking silly and half-assed are kinda small I think.
I haven't yet decided whether or not I like the original idea of stationary nests. I can see it working as a defining landmark but the design might need a bit more work.
Those that are thinking of this as a an animated activator, consider the size of the skyrender, and the enormity of any nest such creatures could live in. It would have to be ten times the size of a silt strider, at least. The chances of having something like that move through any Morrowind terrain without it looking silly and half-assed are kinda small I think.
I haven't yet decided whether or not I like the original idea of stationary nests. I can see it working as a defining landmark but the design might need a bit more work.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]