n6-4-Mis
Moderators: Haplo, Lead Developers
- Myzel
- Developer Emeritus
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n6-4-Mis
Claim type: OOT
Claim ID: TR_n6-4-Mis (#2385)
Faction: Misc
Claimed by: Parted User
Status: Unclaimed (Progress: 90%)
Files: None
---
Plants for Othreleth woods.
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=286134#286134
Smaller plants:
1a and 1b: The size of these plants should vary from knee-high up to over a meter tall. I'm imagining the color scheme as slate grey with orange bulbs.
3: up to a few feet tall. Color should be light grey, ivory or white.
4: Up to a man tall. I'm imagining a dark red hood and a brown stem.
http://img819.imageshack.us/img819/2600/mushroomplants.jpg
Small, funnel mushroom on the left:
http://img143.imageshack.us/img143/677/mushroomconcepts.jpg
Claim ID: TR_n6-4-Mis (#2385)
Faction: Misc
Claimed by: Parted User
Status: Unclaimed (Progress: 90%)
Files: None
---
Plants for Othreleth woods.
FCG thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=286134#286134
Smaller plants:
1a and 1b: The size of these plants should vary from knee-high up to over a meter tall. I'm imagining the color scheme as slate grey with orange bulbs.
3: up to a few feet tall. Color should be light grey, ivory or white.
4: Up to a man tall. I'm imagining a dark red hood and a brown stem.
http://img819.imageshack.us/img819/2600/mushroomplants.jpg
Small, funnel mushroom on the left:
http://img143.imageshack.us/img143/677/mushroomconcepts.jpg
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
- SamirA
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Well I'm not 100% on what Myzel wants but since I drew that one I would say that the stalk should be an ivory or white color with the funnel being orange as well as the little frill on the stalk. If something were to be different it would be the funnel which could be in a different color, a yellow perhaps. Also the little bauble down at the bottom can either be a simple extension of the stem in ivory or white, or you could make it an earthy brown color, which is how I conceptualized it.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
- Thrignar Fraxix
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You could indeed claim it if you were so inclined. (you made the trees so it would make sense)
Alternatively, perhaps you might be interested in the other unclaimed claim. *wink wink*
Alternatively, perhaps you might be interested in the other unclaimed claim. *wink wink*
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
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CA was made, and more can be arranged on request. Nalin was working on the models but has disappeared. Really, that other claim needs to be made more do-able.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
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- Joined: Mon Dec 06, 2004 10:30 pm
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Here is a picture of my progress. Please comment, as a bit of guidance is always good... I don't know about the textures, I have just tried to estimate what was appropriate for the plants.
[url=http://img52.imageshack.us/img52/6252/othrelethplants.jpg][img]http://img52.imageshack.us/img52/6252/othrelethplants.th.jpg[/img][/url]
[url=http://img52.imageshack.us/img52/6252/othrelethplants.jpg][img]http://img52.imageshack.us/img52/6252/othrelethplants.th.jpg[/img][/url]
Let's talk geometry first.
- Remember to use triangles in a smart way. On the smaller of the two bulbous things, the top is clearly flat while it's supposed to be smooth and round. Similarly, you can easily spot rings of vertices on the bigger bulb, partially because the texture mapping is a little uneven there.
- Remember to look at the concepts closely. The nr 3 plant (on the right in your picture) has a bit of a different look than the concept suggests. The long bits curve inwards on yours whereas the concept art has them straight and pointing slightly outwards. This probably sounds like a nitpicky small difference, but it does suggest very different things about the plant. The concept version looks hard and perhaps even sharp whereas yours has the appearance of being bendable or squishy.
Then textures:
- I wouldn't go for quite such saturated colors. Hardly anything in Morrowind is that bright. I do like the idea of that kind of petrol blueish green for the bulbs, so maybe go with that in a slightly toned down version. The pink for the right one is just not an option, I'm afraid. Perhaps go with a lighter version of the bulb colors. It almost seems necessary to me that the straight bits on that one should look dryer and colorless, as if they're dead parts. The textures on the nr. 4 mushroom are overly dark and generally devoid of detail. (I have to admit I don't really like this one as a concept to begin with, but that's another matter.) For one thing, don't make it to dark to avoid reminding people of silt striders or bugs or such.
- Try to think of textures as more than an elaborate form of paint. More often than not what determines whether a model looks great or not is the texture rather than the geometry. On the whole, I get the impression that your textures primarily serve to put some kind of pattern on the model instead of adding detail.
In order to improve in this, I think you should try to UV map your models into pieces and use textures to add details you cannot afford in the form of geometry. On the nr.3 mushroom, for example, try to draw a bunch of those outcrops on the texture since you can't model them all. The whole thing will look a lot fuller. On the tall nr.4 mushroom, use textures to make clear what is the center and what is the raggedy edge of the 'layers'. Use textures to suggest some deep ridged structures on its stem.
- Remember to use triangles in a smart way. On the smaller of the two bulbous things, the top is clearly flat while it's supposed to be smooth and round. Similarly, you can easily spot rings of vertices on the bigger bulb, partially because the texture mapping is a little uneven there.
- Remember to look at the concepts closely. The nr 3 plant (on the right in your picture) has a bit of a different look than the concept suggests. The long bits curve inwards on yours whereas the concept art has them straight and pointing slightly outwards. This probably sounds like a nitpicky small difference, but it does suggest very different things about the plant. The concept version looks hard and perhaps even sharp whereas yours has the appearance of being bendable or squishy.
Then textures:
- I wouldn't go for quite such saturated colors. Hardly anything in Morrowind is that bright. I do like the idea of that kind of petrol blueish green for the bulbs, so maybe go with that in a slightly toned down version. The pink for the right one is just not an option, I'm afraid. Perhaps go with a lighter version of the bulb colors. It almost seems necessary to me that the straight bits on that one should look dryer and colorless, as if they're dead parts. The textures on the nr. 4 mushroom are overly dark and generally devoid of detail. (I have to admit I don't really like this one as a concept to begin with, but that's another matter.) For one thing, don't make it to dark to avoid reminding people of silt striders or bugs or such.
- Try to think of textures as more than an elaborate form of paint. More often than not what determines whether a model looks great or not is the texture rather than the geometry. On the whole, I get the impression that your textures primarily serve to put some kind of pattern on the model instead of adding detail.
In order to improve in this, I think you should try to UV map your models into pieces and use textures to add details you cannot afford in the form of geometry. On the nr.3 mushroom, for example, try to draw a bunch of those outcrops on the texture since you can't model them all. The whole thing will look a lot fuller. On the tall nr.4 mushroom, use textures to make clear what is the center and what is the raggedy edge of the 'layers'. Use textures to suggest some deep ridged structures on its stem.
- Myzel
- Developer Emeritus
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Adanorcil pretty much covered it all.
I will add that on the bulb plants, the yellow really clashes with the blueish. If you change that texture, try to make the colors a little more natural and agreeable together.
I also don't really like how the right plant turned out. What Adan said about this is true. I also think the 'scales' are a bit too pronounced in the model. It would be better if that were toned down some texture painting would be done to pronounce them:
And just in case: If you're having trouble with the concepts, say the word and I'll be happy to draw something more detailed for you.
I will add that on the bulb plants, the yellow really clashes with the blueish. If you change that texture, try to make the colors a little more natural and agreeable together.
I also don't really like how the right plant turned out. What Adan said about this is true. I also think the 'scales' are a bit too pronounced in the model. It would be better if that were toned down some texture painting would be done to pronounce them:
It may not be clear in the artwork (which is my fault, sorry) but they were meant to be mere irregularities in the plant's surface rather than petals. My concept does show two rows of these, while your model pronounces only one row and makes the top row actually less pronounced than was meant, by making it flow flawlessly into the long bits.- Try to think of textures as more than an elaborate form of paint. More often than not what determines whether a model looks great or not is the texture rather than the geometry. On the whole, I get the impression that your textures primarily serve to put some kind of pattern on the model instead of adding detail.
And just in case: If you're having trouble with the concepts, say the word and I'll be happy to draw something more detailed for you.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
- Thrignar Fraxix
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[img]http://i.imgur.com/KM8Ft.png[/img]
Current face count is 240. Is that too many for a mushroom this size?
Also, it should go without saying that the current texture for the funnel is just a placeholder. The stalk texture is very WIP also.
I think I messed up the material, it looks very flat. Still, I'll probably be re-exporting a few times, so I'll have plenty of time to fix that.
Current face count is 240. Is that too many for a mushroom this size?
Also, it should go without saying that the current texture for the funnel is just a placeholder. The stalk texture is very WIP also.
I think I messed up the material, it looks very flat. Still, I'll probably be re-exporting a few times, so I'll have plenty of time to fix that.
"if you get me a female virgin sacrifice I will review your showcase now" -Thrignar Fraxix
"pete you are the model fixer extraordinair" -SamirA
<3
"pete you are the model fixer extraordinair" -SamirA
<3
240 faces is more than okay, you can probably add another 100 and still be solidly in the 'safe' zone.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Katze
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That looks far better already than my abortive attempt at modeling that concept a while back Can't wait to see the final version!
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Add another 100 faces to this and othreleth gets even choppier. It's always important to go for the lowest possible poly count without taking away from the aesthetic of the piece. Faces spared where possible means more objects and prettier places.Haplo wrote:240 faces is more than okay, you can probably add another 100 and still be solidly in the 'safe' zone.
[url]http://www.rvnant.tumblr.com/[/url]
- Thrignar Fraxix
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he wasn't saying that he needed to add more faces, just that he could if the need arose.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Trust me. No one is more cognizant of the faces per cell than me. Just ask Scamp.Nalin wrote:I know, I'm just a bit of a poly sparing nazi and want everyone else to be the same
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
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Uh, hello. Sorry!
Suffice to say real life kicked in hard and fast. Anyhow, I'm back, though there's no guarantee I won't disappear again in a month or two.
I figured I'd see how I do getting this claim finished up, and hopefully do some other stuff after this.
Suffice to say real life kicked in hard and fast. Anyhow, I'm back, though there's no guarantee I won't disappear again in a month or two.
I figured I'd see how I do getting this claim finished up, and hopefully do some other stuff after this.
"if you get me a female virgin sacrifice I will review your showcase now" -Thrignar Fraxix
"pete you are the model fixer extraordinair" -SamirA
<3
"pete you are the model fixer extraordinair" -SamirA
<3
Good to see you back, Pete.
I'm looking forward to seeing how these come along.
EDIT:Here's the textures I mentioned on IRC
I'm looking forward to seeing how these come along.
EDIT:Here's the textures I mentioned on IRC
- Attachments
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- peteshroom.7z
- http://img508.imageshack.us/img508/3488/petesopp.png
- (386.08 KiB) Downloaded 308 times
[url]http://www.rvnant.tumblr.com/[/url]
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Alright, time to claim this properly.
I've asked Gnober for his WIPs from earlier, and I've got the funnel mushroom looking really nice, many thanks to Nalin.
I've asked Gnober for his WIPs from earlier, and I've got the funnel mushroom looking really nice, many thanks to Nalin.
- Attachments
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- RedShroom.rar
- http://i.imgur.com/EOmCF.png
- (37.07 KiB) Downloaded 312 times
"if you get me a female virgin sacrifice I will review your showcase now" -Thrignar Fraxix
"pete you are the model fixer extraordinair" -SamirA
<3
"pete you are the model fixer extraordinair" -SamirA
<3