Need some new trees?

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vurt
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Need some new trees?

Post by vurt »

If you need someone to replace the trees, i could maybe help.

I would prefer if TR used separate trees, that it didnt point to the original trees (since this can cause problems for people using .esp-less tree replacer mods - like mine or vality's etc).

I can make trees of the same height and trunks with the same size (so that tree fungi, for example, will fit onto the new models).

I've got hundreds of trees, some released in my mods, some just taking up space on my HDD's.

Maybe you prefer to use the original trees for various reasons (they might not look good, but they are performance friendlier than mine, most of the time at least).

I just thought i'd ask since i think TR is a really cool project and it would be fun to contribute :)

My mods are on Planet Elder Scrolls if you want to check them out: http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=444351

Here are some images from my mods:

http://www.tesnexus.com/downloads/images/37489-1-1299669769.jpg

http://www.tesnexus.com/downloads/images/37400-2-1299126723.jpg

http://www.tesnexus.com/downloads/images/37400-3-1299119943.jpg

http://www.tesnexus.com/downloads/images/37249-4-1298695248.jpg

http://www.tesnexus.com/downloads/images/37489-2-1299669685.jpg

http://piclair.com/data/uho13.jpg

http://piclair.com/data/lzpvp.jpg

http://www.tesnexus.com/downloads/images/32210-1-1294898055.jpg

http://www.tesnexus.com/downloads/images/37489-2-1299669769.jpg

http://www.tesnexus.com/downloads/images/37249-2-1298691704.jpg
arvisrend
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Post by arvisrend »

Hi vurt, welcome to TR!

Disclaimer: I am far from having any decisive role in development of the mod, so when I say "I like" I don't mean "this is going to be in TR".

I just wanted to say that I love your trees and I would use them if not for one problem: They have way too much collision. (At least the Bloodmoon ones.) Jumping and levitating I tend to get stuck in the treetops - something that rarely happens to me with original vanilla trees. I am wondering whether this collision geometry is intentional - removing it could improve the framerate and keep the player from getting stuck.

As far as I know, the current framerate bottlenecks of TR are exactly the foresty areas (particularly the jungle on map 3), so adding more polygon-rich trees would not be a solution. However, maybe our current TR trees already have more polys than yours. Better wait for someone who is better informed about the current state of affairs at TR. Anyway, great work!
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vurt
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Post by vurt »

Is that with the latest version? I thought i fixed it for the latest version, or even in 1.01 which is noq quite old (i tend to update my mods - very frequently). But I can easily fix collision problems, sometimes i forget all about them since i use TCL in the console to fly around and check out how stuff looks.

I can make low poly trees too, lower than the originals (which often have doubles).
Last edited by vurt on Wed Mar 09, 2011 1:47 pm, edited 1 time in total.
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Katze
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Post by Katze »

I really love some of these models, but they're perhaps a little high-poly compared to the models we're making ourselves at TR, we try to keep our models at a similar detail level to that of the original game so people who have low-power pcs or don't want to use high-detail replacers can still enjoy the mod.

These are some new trees we had made recently:
http://dl.dropbox.com/u/9897526/Othreleth%20Ovarytrees/othreleth2.jpg

If you were interested in making any tree models for the project, you could always check out our Deshaan Plains FCG thread in the concept art forums and try your hand at making a tree or plant from one of the concept arts drawn by Myzel and posting here, and that could probably be your first model claim if it's good enough!

Welcome to TR, by the way :)
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vurt
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Post by vurt »

I'll check it out :)

is your plan to replace the origjnal trees btw? Maybe you're already working on your own replacement for them?

oh, and cool looking tree you've made :)
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Katze
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Post by Katze »

Nalin made it, not me, I'm nowhere near that good :P

We're using the original trees for most locations close to Vvardenfell, then making our own trees, plants and creatures etc for places further afield like the deep south and near the Skyrim border.
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Scamp
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Post by Scamp »

Ohhh

Great stuff, really.
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Post by Myzel »

Those trees look really excellent but I don't think they're of much use to us as they are. We're not replacing trees anywhere. Our aim is not to give the game a facelift. All of our own models are of relatively equal model quality and texture resolution as the original morrowind models, so the new models blend in nicely with the original ones.
Your trees are simply too high quality. They would look out of place among the aged models of morrowind. But if you're willing to make new models for us based on that standard, they would be more than welcome.
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Katze
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Post by Katze »

Our new models are high quality, they're just low-poly >.>
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vurt
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Post by vurt »

I'm not saying you should use exactly those trees in the screens. I can make low poly trees too.

But i'm not sure i agree that they'd look out of place even if a bit hi-poly, not for most people at least. Mesh replacers and texture packs tend to be extremely popular, if not the most popular mods for Morrowind. Who here isn't using Better Bodies or has even a texture pack installed? I bet very, very few! The vanilla trees is what looks out of place for most - not the other way around.

Personally i'd want to see other trees than the trees i'm used to seeing in a (vanilla) Morrowind.. but maybe that's just me, maybe people prefer something they're already very familiar with :)
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Post by Thrignar Fraxix »

I think you'd be surprised at how many people here don't use any replacers. This is beside the point though, as we strive to keep our assets as close to the vanilla complexity as possible. I fully expect that people will release replacers for TR assets after we are done, as is their right. That is their job though, not ours.

I very much like the idea of you making low poly trees btw.
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vurt
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Post by vurt »

Yes, there's always the possiblity to create a tree replacer i guess, i'll probably look into that. But it would also be fun to create some low poly trees or plants for TR.
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Post by greendogo »

Cathartis wrote:We're using the original trees for most locations close to Vvardenfell, then making our own trees, plants and creatures etc for places further afield like the deep south and near the Skyrim border.
Have trees for the southern border areas already been made? I would assume those trees would be more jungle-esque, right?
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Post by daedriclord »

Vurt, I think we should move our discussion of your deshaan models here, because that is concept art forum
vurt wrote:i got a bit caught up with the first part + that it was called a watercarrying tree = would probably look healthy with green leaves etc. But it's easy to fix.

Here's a less healthy looking tree, with a fatter trunk, makes it look less "normal". Maybe it's too fat now instead though hehe

http://piclair.com/data/mr9xy.jpg

The old tree, with new textures: http://piclair.com/data/2ii9p.jpg

maybe i'll remove the vertex painting to make it more pale..

daedriclord: A human can walk under the roots, no problem.. i can make moss or spiderweb or something hang from the underside of the tree maybe.

Edit: updated textures again.

Edit: new tree: http://piclair.com/data/1daja.jpg

Edit: some new plants im playing around with, and again, textures aren't final by any means. Models are't final either, i usually tweak them afterwards.

http://piclair.com/hcea5
http://piclair.com/6b1nh
http://piclair.com/9e452
http://piclair.com/en6wz
http://piclair.com/se7ua
http://piclair.com/658rl
http://piclair.com/xnam7
http://piclair.com/85g61
daedriclord wrote:Cool, I really like those models
[url]http://piclair.com/data/mr9xy.jpg[/url]
I like that tree, texture is also nice, but I think it would be nice if you add white spots of salt on the bark, I was experimenting with the tree bark texture

[url=http://img854.imageshack.us/i/52717053.jpg/][img]http://img854.imageshack.us/img854/521/52717053.th.jpg[/img][/url][url=http://img821.imageshack.us/i/19624527.jpg/][img]http://img821.imageshack.us/img821/4773/19624527.th.jpg[/img][/url]
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