i2-231-Ind
Moderators: Seneca37, Lead Developers
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
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TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -miscellaneous errors, this review took so long and I'm so tired I actually forget. I think I fixed some spelling mistakes in some cell names.
-oh yeah, and about half of the cells didn't have "illegal to sleep here" checked.
Comments Pretty good, really.
Rating 8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -miscellaneous errors, this review took so long and I'm so tired I actually forget. I think I fixed some spelling mistakes in some cell names.
-oh yeah, and about half of the cells didn't have "illegal to sleep here" checked.
Comments Pretty good, really.
Rating 8.5/10
- Attachments
-
- TR_i2-231-Ind_blackbird_3.esp
- (165.5 KiB) Downloaded 27 times
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Thrignar Fraxix
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Sending back. After confirming with scamp, I have come to the decision that the custom staircases all need to go, and that the balconies need to be reworked so they look less moddy. Apart from this I didn't see any problems from the reviewed file.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Right, we're ok with the overall size then?
Because after I looked at the exterior again, I realized how gratuitously large this place is on the outside.
Because after I looked at the exterior again, I realized how gratuitously large this place is on the outside.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
-
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- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
blackbird wrote:I presume this is Tomaril Manor.
I want to redo the guard tower, but not before asking Cath, nemon, Ada or another core member their opinion about the mastodont building at the exterior.
If they want to axe this giant building, I or another exterior modder have to create an other and smaller manor or tower at m2a8.
WHat kind of indecesided crap is this? Is there a coherent core yet?
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
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It is unfortunate that we didn't see the issue with the exterior when you brought it up. However, there are enough things wrong with the interior that warrant sending it back aside from this exterior issue that it would've needed to be reworked by the claimant anyway.
It should be about 3 cells in size. The two components of the manor should be separate.
EDIT: I'm being told that the manor exterior is being shrunk and redone as well. Hopefully that won't take long, but I'd hold off the remaking of this interior until that gets posted. How is the project in this damn much disarray? >.<
It should be about 3 cells in size. The two components of the manor should be separate.
EDIT: I'm being told that the manor exterior is being shrunk and redone as well. Hopefully that won't take long, but I'd hold off the remaking of this interior until that gets posted. How is the project in this damn much disarray? >.<
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
-
- Reviewer
- Posts: 1816
- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
Why didn't you report those errors during your review?Cathartis wrote:It is unfortunate that we didn't see the issue with the exterior when you brought it up. However, there are enough things wrong with the interior that warrant sending it back aside from this exterior issue that it would've needed to be reworked by the claimant anyway.
The staircase at the guard is fine and balcony looks quite fine too. The other balcony and staircase are less good.
I believed creating an out of the box was a good idea...
- Thrignar Fraxix
- Developer Emeritus
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- Joined: Mon Dec 06, 2004 10:30 pm
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He thought they were fine, I didn't. I am not a fan of how you worked your balconies, or any of your custom staircases. The balconies create an oddly large and unnecessary edge, and the staircases are incredibly steep, large stepped, and uneven.
For ideas on reworking your balconies, look here: http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12202
For the staircases, I'm not sure it is possible for them to look good in the indoril style. If you try again you need to make the stairs smaller and more evenly spread out.
Apart from all of this, the exterior is being shrunk so you'd probably have ended up redoing a substantial part of this anyway.
For ideas on reworking your balconies, look here: http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12202
For the staircases, I'm not sure it is possible for them to look good in the indoril style. If you try again you need to make the stairs smaller and more evenly spread out.
Apart from all of this, the exterior is being shrunk so you'd probably have ended up redoing a substantial part of this anyway.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
This int is incredibly high priority. Please update in the next week or it will be revoked.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
You can retire from being a slave?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
-
- Reviewer
- Posts: 1816
- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
It's not really retiring, but the slave will have less work or at least less heavy physical work. It's some kind of care system for aged servants or slaves. Unless you think aged slaves will be disposed in an inhumane way.
If you don't like the idea, you can always invent something else or go for the 'slave leader' idea.
If you don't like the idea, you can always invent something else or go for the 'slave leader' idea.
TESAME: Clean
Fits exterior: No
One missing window, some wrong windows
Northmarker set: Yes
Loading errors: No
Review:
-northmarkers were all wrong
-northmarker was missing in that slave tower thing
-two cells were not linked
-please sink papers next time
-many books weren't properly supported
-please 'f' cloth pieces twice
-please sink bowls and such having a pointy bottom
-In_MH_door_01 has to be scaled to 0.01 so that it properly fits into the doorjamb
TR_i2-231-Ind: Tomaril Guard Tower, Lower Levels
-light_de_lamp_05_177 was standing in the middle of the corridor, so I moved it a bit to the side
-light_de_lamp_06_177 was floating
-minor adjustments (x8)
-light_de_lamp_05_177 was bleeding into the floor, I also moved it a bit
-TR_de_r_desk_01_POS was floating
-TR_furn_rug_04 was floating
-some items on that desk were floating/bleeding along
-TR_Flora_Bluefoot_01 was bleeding
-Misc_Com_Bottle_14 was bleeding
TR_i2-231-Ind: Tomaril Guard Tower: Upper levels
-two useless architecture pieces were being removed.
-minor adjustments (x8)
-moved two tapestries because they were bleeding through the wall behind them
-Furn_De_r_Table_09 was slightly bleeding
-some dagger was being awkwardly placed. Might have been intended, not sure though if that's how Dunmer treat their dummies.
-TR_m2-i231_de_r_closeti was floating
-light_de_candle_12 was floating
-steel longbow was floating along. Nasty things.
TR_i2-231-Ind: Tomaril Manor
-minor adjustments (x3)
-TR_a_ind_shield_05 was bleeding
-exquisite_ring_02 was floating along.
-furn_de_cushion_round_04 was bleeding into the wall.
-TR_furn_de_tapestry_13 was very much bleeding into the wall.
-misc_de_bowl_01 was floating
-light_de_candle_blue_01 was flying along in midair.
-Furn_shrine_Nerevar_cure_01 was floating
-in_MH_window_01 was not being properly placed and thus floating
-light_de_candle_11 was floating
-furn_de_r_chair_03 was floating
-misc_com_wood_knife was floating (x2)
-misc_com_wood_fork was bleeding (x3)
TR_i2-231_ind: Reception and slave tower
-furn_de_rug_big_07 was floating
-minor adjustments (x11)
-light_de_lamp_02_177 was slightly floating
-TR_furn_Bath_DG was being removed
-added some containers on that empty platform
-misc_com_wood_fork was floating.
-misc_de_goblet_09 was bleeding into the surface
-I guess I'll never understand why you rotated the plates and forks on a flat surface.
Comments I really like the new Tomaril Manor. Well done! (Quite many errors though, so you get -0.3)
Rating 9/10
Fits exterior: No
One missing window, some wrong windows
Northmarker set: Yes
Loading errors: No
Review:
-northmarkers were all wrong
-northmarker was missing in that slave tower thing
-two cells were not linked
-please sink papers next time
-many books weren't properly supported
-please 'f' cloth pieces twice
-please sink bowls and such having a pointy bottom
-In_MH_door_01 has to be scaled to 0.01 so that it properly fits into the doorjamb
TR_i2-231-Ind: Tomaril Guard Tower, Lower Levels
-light_de_lamp_05_177 was standing in the middle of the corridor, so I moved it a bit to the side
-light_de_lamp_06_177 was floating
-minor adjustments (x8)
-light_de_lamp_05_177 was bleeding into the floor, I also moved it a bit
-TR_de_r_desk_01_POS was floating
-TR_furn_rug_04 was floating
-some items on that desk were floating/bleeding along
-TR_Flora_Bluefoot_01 was bleeding
-Misc_Com_Bottle_14 was bleeding
TR_i2-231-Ind: Tomaril Guard Tower: Upper levels
-two useless architecture pieces were being removed.
-minor adjustments (x8)
-moved two tapestries because they were bleeding through the wall behind them
-Furn_De_r_Table_09 was slightly bleeding
-some dagger was being awkwardly placed. Might have been intended, not sure though if that's how Dunmer treat their dummies.
-TR_m2-i231_de_r_closeti was floating
-light_de_candle_12 was floating
-steel longbow was floating along. Nasty things.
TR_i2-231-Ind: Tomaril Manor
-minor adjustments (x3)
-TR_a_ind_shield_05 was bleeding
-exquisite_ring_02 was floating along.
-furn_de_cushion_round_04 was bleeding into the wall.
-TR_furn_de_tapestry_13 was very much bleeding into the wall.
-misc_de_bowl_01 was floating
-light_de_candle_blue_01 was flying along in midair.
-Furn_shrine_Nerevar_cure_01 was floating
-in_MH_window_01 was not being properly placed and thus floating
-light_de_candle_11 was floating
-furn_de_r_chair_03 was floating
-misc_com_wood_knife was floating (x2)
-misc_com_wood_fork was bleeding (x3)
TR_i2-231_ind: Reception and slave tower
-furn_de_rug_big_07 was floating
-minor adjustments (x11)
-light_de_lamp_02_177 was slightly floating
-TR_furn_Bath_DG was being removed
-added some containers on that empty platform
-misc_com_wood_fork was floating.
-misc_de_goblet_09 was bleeding into the surface
-I guess I'll never understand why you rotated the plates and forks on a flat surface.
Comments I really like the new Tomaril Manor. Well done! (Quite many errors though, so you get -0.3)
Rating 9/10
- Attachments
-
- TR_i2-231-Ind_blackbird_4.esp
- (149.46 KiB) Downloaded 27 times
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- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: