About TR Compatibility with Vvardenfell and some other stuff
Moderators: Haplo, Lead Developers
About TR Compatibility with Vvardenfell and some other stuff
This is my first post here, though I have read a bunch of other threads, and I can't help but feel that the tr stance on changing the original game is a little two limiting, enough to actually decrease atmosphere and continuity of the game as a whole (with this mod). I understand your reasons for this, but while you should try to minimize mod conflicts, they are inevitable, they will eventually conflict with other landmass mods. The original game was made without much consideration for the rest of the province, and what you guys are doing is trying to build around that. Will it be possible for you guys to make an add on for TR that changes the original game to tie in more with what you created.
While you can over emphasize the quarantine, the truth is that there isn't much of one at all, in a quarantine you have to have boats around the island making sure that you don't pass, or something, if anything can just swim across that short distance it diminishes the credibility. And the thing about the "mainland" branch of factions seems silly, they are either separate or together. ex. The fighters guild should be on the mainland, and the Vvardenfell branch should be on Vvardenfell, the mainland is the official guild, it communicates more with the rest of Tamriel, Vvardenfell does not.
When people download your mod, most would be willing to use yours in the place of other mods. Someone would end up making a compatibility patch, since your project is much larger in scope and content than any other mod I can think of, the compatibility patch should be made around yours (if they are intended to work together)
The reason people love morrowind so much (over oblivion) is because it is another world full of lore and strange creatures and factions. Most people don't mind if you create more lore, as long as it doesn't contradict anything in the original game.
Separately, I have found a project you may have heard of, it is called OpenMW,
http://openmw.com/wiki/index.php?title=Main_Page
It gets updated often and seems to be the only project of its kind that isn't dead. If it gets completed, will TR consider this, and implement their mod with this new engine.
While you can over emphasize the quarantine, the truth is that there isn't much of one at all, in a quarantine you have to have boats around the island making sure that you don't pass, or something, if anything can just swim across that short distance it diminishes the credibility. And the thing about the "mainland" branch of factions seems silly, they are either separate or together. ex. The fighters guild should be on the mainland, and the Vvardenfell branch should be on Vvardenfell, the mainland is the official guild, it communicates more with the rest of Tamriel, Vvardenfell does not.
When people download your mod, most would be willing to use yours in the place of other mods. Someone would end up making a compatibility patch, since your project is much larger in scope and content than any other mod I can think of, the compatibility patch should be made around yours (if they are intended to work together)
The reason people love morrowind so much (over oblivion) is because it is another world full of lore and strange creatures and factions. Most people don't mind if you create more lore, as long as it doesn't contradict anything in the original game.
Separately, I have found a project you may have heard of, it is called OpenMW,
http://openmw.com/wiki/index.php?title=Main_Page
It gets updated often and seems to be the only project of its kind that isn't dead. If it gets completed, will TR consider this, and implement their mod with this new engine.
As long as the TR mod can be used with Morrowind at all, it will be compatible with OpenMW. No further modification is needed.
Last edited by greendogo on Sun May 01, 2011 12:56 pm, edited 1 time in total.
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
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You are too late. The quarantine has already been removed from TR lore a year or so ago.
Also, having different branches is good for realism imho. This makes it harder to become uber-boss of the whole country's Fighter's Guild at once.
OpenMW is NOT the only MW alternative engine alive. There is Project Aedra as well.
Also, having different branches is good for realism imho. This makes it harder to become uber-boss of the whole country's Fighter's Guild at once.
OpenMW is NOT the only MW alternative engine alive. There is Project Aedra as well.
Really, then what are they doing to keep them separate if there is no quarantine, I believe the argonian that teleports you to mournhold says something about one.
About factions, branches are fine, but in game it seems as if he vvardenfell one is the official one, having no prefix.
OpenMW is certainly not the only project of its kind, but as I mentioned before, it seems to be the only one thats not dead.
About factions, branches are fine, but in game it seems as if he vvardenfell one is the official one, having no prefix.
OpenMW is certainly not the only project of its kind, but as I mentioned before, it seems to be the only one thats not dead.
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As I am aware, there are several small mods out there that do link Vvardenfell factions to Mainland Morrowind factions via guild guides and other lore. Also, when joining Mainland Telvanni, they give you the rank you currently have on Vvardenfell.While you can over emphasize the quarantine, the truth is that there isn't much of one at all, in a quarantine you have to have boats around the island making sure that you don't pass, or something, if anything can just swim across that short distance it diminishes the credibility. And the thing about the "mainland" branch of factions seems silly, they are either separate or together. ex. The fighters guild should be on the mainland, and the Vvardenfell branch should be on Vvardenfell, the mainland is the official guild, it communicates more with the rest of Tamriel, Vvardenfell does not.
Also, a few years back a friend of mine was talking about working on a mod that completely linked Mainland and Vvardenfell factions, but I am unsure whether he gave up or is still working on it(haven't spoken to him in 2 years).
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Oh, Im not that well informed, I checked uesp.net, in the starting out section, it said that pretty much they were separate, except for the fact that it wouldn't let you join another house, so you are saying that no matter what rank you are, in the mainland you are the same rank, so how do the quests for that work, if you are a medium rank in a guild, will they give you a medium ranked quest, skipping the lower rank ones, or is it something else.
I don't know about independent modders, but is TR going to do something of that sort for linking Vvardenfell with the mainland.
Does anyone know what they are using instead of a quarantine. I believe they said a quarantine in the FAQs
I don't know about independent modders, but is TR going to do something of that sort for linking Vvardenfell with the mainland.
Does anyone know what they are using instead of a quarantine. I believe they said a quarantine in the FAQs
Last edited by Arizzi on Sun May 01, 2011 2:18 pm, edited 3 times in total.
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Arizzi, I believe you didn't read my post clearly. I stated that when joining Mainland House Telvanni, the guy in the council house in Port Telvannis says that as you are ______ rank in Vvardenfell they can give you ______ on the Mainland. I was rank #2 on Vvardenfell H.T. and they gave me rank #2 on the Mainland yet I still did every quest as normal.I checked uesp.net, in the starting out section, it said that pretty much they were separate, except for the fact that it wouldn't let you join another house, so you are saying that no matter what rank you are, in the mainland you are the same rank, so how do the quests for that work, if you are a medium rank in a guild, will they give you a medium ranked quest, skipping the lower rank ones, or is it something else.
I don't know about independent modders, but is TR going to do something of that sort for linking Vvardenfell with the mainland.
Does anyone know what they are using instead of a quarantine. I believe they said a quarantine in the FAQs
As for whether TR will make their own mod that links the Vvardenfell and Mainland factions, no, I think it is highly likely they will make an entirely new mod when there is already an existing one out there that does the job perfectly fine.
The quarantine does not exist anymore, as a TR Modder posted above. They removed it a few years back.
Arvisrend, I agree. Project Aedra isn't dead. And yes, I've gone through Telvannis and Antediluvian Secrets multiple times now and encountered no mention of the quarantine.Project Aedra's last update is 2011-04-22. Doesn't look too dead to me
As for linking TR with mainland, I don't know. At least the quarantine has been removed from the dialogue, I think.
Last edited by TheUnending on Sun May 01, 2011 2:21 pm, edited 1 time in total.
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Before people start making wrong assumptions based on the (rather uninformed, sorry) posts in this thread, let's clear a few things up.
To clear up what TheUnending said about ranks: Being boss of a faction in Vvardenfell does not automatically make you boss in the mainland faction. Having a high rank in a Vvardenfell branch does allow a character to start at higher rank in the appropriate mainland faction, but there is a cap in place.
The quarantine thing has not had much support here for a long time now. As for seperate branches, I think it makes sense in most cases, especially for organizations that tend to operate locally like the imperial guilds. There has been some internal talk of somehow merging the Vvardenfell and Mainland parts of certain factions (like the houses) into massive questlines. But this has not been more than talk as of yet, and such a monstrous task would still be far ahead of us if it is even feasible. We aren't aware of any existing mod that does this.
To clear up what TheUnending said about ranks: Being boss of a faction in Vvardenfell does not automatically make you boss in the mainland faction. Having a high rank in a Vvardenfell branch does allow a character to start at higher rank in the appropriate mainland faction, but there is a cap in place.
The quarantine thing has not had much support here for a long time now. As for seperate branches, I think it makes sense in most cases, especially for organizations that tend to operate locally like the imperial guilds. There has been some internal talk of somehow merging the Vvardenfell and Mainland parts of certain factions (like the houses) into massive questlines. But this has not been more than talk as of yet, and such a monstrous task would still be far ahead of us if it is even feasible. We aren't aware of any existing mod that does this.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Ok I have a few more questions and I didn't want to start a new thread.
In morrowind, trading of dwemer artifacts is supposed to be illegal, but even if you wear the armor in plain sight, no one does anything, apparently smugglers in possession of them are supposed to get a death sentence or something. Will this be the case in tamriel rebuilt
Another thing, though this was probably asked many times, with mournhold could someone go more into detail on its integration, the faqs didn't adress some things, such as the levitation, is that going to be disabled in all of Almalexia, is mournhold even going to be accessible before you start the Tribunal main quest. How will the quarantine fit into this? Will the blight storms that happen in tribunal main quest affect the rest of almalexia or the region its in?
The dark brotherhood supposedly is on the mainland, going to vvardenfell only to attack you. In you mod, will it be possible to join them(if you are not in the morag tong), it would add a unique faction not explored in the original game, The dark brotherhood operates in a different way and is a big part of elder scrolls lore. They even have a base in mournhold so are you guys going to put some members on the mainland or something.
On a different note, most of you have heard of the morrowind overhaul-
http://morrowindoverhaul.net/blog/
Will TR be doing something similar to it at one point, or do you know a mod that attempts this, because I really like the overhaul and I know TR is build to look like the original game in 2002.
In morrowind, trading of dwemer artifacts is supposed to be illegal, but even if you wear the armor in plain sight, no one does anything, apparently smugglers in possession of them are supposed to get a death sentence or something. Will this be the case in tamriel rebuilt
Another thing, though this was probably asked many times, with mournhold could someone go more into detail on its integration, the faqs didn't adress some things, such as the levitation, is that going to be disabled in all of Almalexia, is mournhold even going to be accessible before you start the Tribunal main quest. How will the quarantine fit into this? Will the blight storms that happen in tribunal main quest affect the rest of almalexia or the region its in?
The dark brotherhood supposedly is on the mainland, going to vvardenfell only to attack you. In you mod, will it be possible to join them(if you are not in the morag tong), it would add a unique faction not explored in the original game, The dark brotherhood operates in a different way and is a big part of elder scrolls lore. They even have a base in mournhold so are you guys going to put some members on the mainland or something.
On a different note, most of you have heard of the morrowind overhaul-
http://morrowindoverhaul.net/blog/
Will TR be doing something similar to it at one point, or do you know a mod that attempts this, because I really like the overhaul and I know TR is build to look like the original game in 2002.
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If you mean to ask whether you'll get arrested for wearing Dwemer armor then no, that will not happen. Trade is forbidden, possession is not. This ban on Dwemer artifact trade is obviously only partially enforceable by authorities. Only large scale trade can conceivably be disrupted. Nobody can stop an adventurer from looting a ruin and selling the artifacts to someone else.
Someone else can give more details about Mournhold. I know that it's handled sensibly.
As far as I know, there are no plans for a joinable Dark Brotherhood faction. We already have a faction for assassins, creating two would be a waste of effort imo.
We will not create anything like a mainland overhaul. If that mod replaces textures and such then I assume parts of TR are also affected though.
Someone else can give more details about Mournhold. I know that it's handled sensibly.
As far as I know, there are no plans for a joinable Dark Brotherhood faction. We already have a faction for assassins, creating two would be a waste of effort imo.
We will not create anything like a mainland overhaul. If that mod replaces textures and such then I assume parts of TR are also affected though.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
I have another few question to add(will they never end)
How is the 2.0 version of map two going, is it near release more than map 3. Is there going to be a map 1 version 3.0 or something, you said your interiors have improved significantly, will you go back and re do some of the map one interiors if necessary.
Will you/have you you introduced any new factions besides the great houses Indoril and Dres, like maybe the guild that explores kemel ze.
How is the 2.0 version of map two going, is it near release more than map 3. Is there going to be a map 1 version 3.0 or something, you said your interiors have improved significantly, will you go back and re do some of the map one interiors if necessary.
Will you/have you you introduced any new factions besides the great houses Indoril and Dres, like maybe the guild that explores kemel ze.
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Will we have to discard all old TR files when installing the new ones or?Our next release, Sacred East, will contain all our previous releases included in one TR_Mainland.esm. That file will also contain any quests that have been made and approved since our last release.
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Yes.
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yes, all old files will be out of date and need to be replaced with the new one.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo