passive sea life
Moderators: Haplo, Lead Developers
passive sea life
I've been going through my old monster models and trying to get some of them up to speed. Here is a snail-fish that Hermit came up with, it's called a Tully. I also made a child version called a tully calf. The calf is really cute when you scale it to .5. They are completely passive creatures, as they have no attack animations. They die when you hit them, but why would you want to do that? They just want to swim around and eat kelp. They never did anything to you.
Also is a new version of the eyestar (someone please make up a name for this thing). It looks like a star fish. It should be loaded as an activator. It just sits on the ocean floor lazily moving it's arms.
The next installment will include a bigger ocean crab (with attacks), and some animated kelp.
Also is a new version of the eyestar (someone please make up a name for this thing). It looks like a star fish. It should be loaded as an activator. It just sits on the ocean floor lazily moving it's arms.
The next installment will include a bigger ocean crab (with attacks), and some animated kelp.
- Gimli the dwarf
- Member
- Posts: 162
- Joined: Mon Dec 15, 2003 9:52 pm
- Location: Smokey Mountains
- Hermit
- Developer Emeritus
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- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
You're mean. They're just peaceful little cute snail-fish. A bit warped by Lorkhan's heart perhaps, but still good-natured, peaceful and kind. Can you say that about most other Morrowind creatures?
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
- Gimli the dwarf
- Member
- Posts: 162
- Joined: Mon Dec 15, 2003 9:52 pm
- Location: Smokey Mountains