5-27-Red

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Haplo
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5-27-Red

Post by Haplo »

Claim type: Exterior
Claim ID: TR_5-27-Red (#2446)
Faction: Redoran
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (-21,3):(-18,0), Size: 16
Files: TR_5-27-Red_Haplo_1.esp

---

Ash Swamp. See 5-21 for reference. See 4-43 for VM reference (don't use BM rock statics for this part of the VM mountains).

Use the heightmap provided in this thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347

Note that cleaning irrelevant cells may create land tears, so backup your work regularly and check it often.

For AS use our new statics + static trama roots and a few RM rock types. This claim includes a river from 5-3 joining the river from 5-26 and running into 5-20, main road from 5-26 to 5-22 and 5-20 and a small side road from 5-3. Feel free to add a shack or two at the end of the side road.
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Nemon
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Post by Nemon »

See this picture for regional borders, roads and rivers.

[url=http://img215.imageshack.us/img215/2835/mwmap5.jpg][img]http://img215.imageshack.us/img215/2835/mwmap5.th.jpg[/img][/url]
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Post by Nemon »

Unlocked, make sure you read all relevant info upon claiming.
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Post by Scamp »

Claiming with fire!

This shall be filled with Ash Swamp stuff, I'll make sure to look at your concept more than once while I make this.
Sure thing, I'll throw two shacks in at the end of the side road.
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Post by Nemon »

Very granted.
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Post by Nemon »

The WIP looks very good, btw. Good usage of stuff.
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Post by Scamp »

New file up.

[url=http://img638.imageshack.us/img638/5743/mgescreenshot9.jpg][img]http://img638.imageshack.us/img638/5743/mgescreenshot9.th.jpg[/img][/url][url=http://img695.imageshack.us/img695/7718/mgescreenshot10.jpg][img]http://img695.imageshack.us/img695/7718/mgescreenshot10.th.jpg[/img][/url][url=http://img835.imageshack.us/img835/4407/mgescreenshot11s.jpg][img]http://img835.imageshack.us/img835/4407/mgescreenshot11s.th.jpg[/img][/url][url=http://img808.imageshack.us/img808/4826/mgescreenshot12.jpg][img]http://img808.imageshack.us/img808/4826/mgescreenshot12.th.jpg[/img][/url][url=http://img593.imageshack.us/img593/642/mgescreenshot13.jpg][img]http://img593.imageshack.us/img593/642/mgescreenshot13.th.jpg[/img][/url][url=http://img820.imageshack.us/img820/1365/mgescreenshot15.jpg][img]http://img820.imageshack.us/img820/1365/mgescreenshot15.th.jpg[/img][/url][url=http://img94.imageshack.us/img94/5905/mgescreenshot16.jpg][img]http://img94.imageshack.us/img94/5905/mgescreenshot16.th.jpg[/img][/url]
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Post by Nemon »

That is very sexy, will border match a little this evening.
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Post by Yeti »

Wow Scamp! You can even make a Ash Swamp look beautiful :D
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Post by Scamp »

Thank you!

Now it is finished. ([url=http://scamp.blogspot.com/2011/04/5-27.html]The button[/url])


Interiors for the claim

1. Dwemer Ruin (-20, 2)

-Should include Ash Swamp stuff inside, if possible

2. Hermitage Shack (-20,0)

-Could have some trama roots inside as well

3. Cave (-18, 0)



[url=http://img251.imageshack.us/img251/9448/mgescreenshot2.jpg][img]http://img251.imageshack.us/img251/9448/mgescreenshot2.th.jpg[/img][/url][url=http://img846.imageshack.us/img846/5678/mgescreenshot3.jpg][img]http://img846.imageshack.us/img846/5678/mgescreenshot3.th.jpg[/img][/url][url=http://img863.imageshack.us/img863/8317/mgescreenshot4.jpg][img]http://img863.imageshack.us/img863/8317/mgescreenshot4.th.jpg[/img][/url][url=http://img508.imageshack.us/img508/2352/mgescreenshot5a.jpg][img]http://img508.imageshack.us/img508/2352/mgescreenshot5a.th.jpg[/img][/url][url=http://img705.imageshack.us/img705/9812/mgescreenshot6.jpg][img]http://img705.imageshack.us/img705/9812/mgescreenshot6.th.jpg[/img][/url]
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Post by Why »

This looks quite fabulous!

The walkway over the river at the shack concerns me a bit though as it cuts off any possible ship movement from Kogotel to open sea. Another glorious thing to have would be semi-transparent sheets of smudge, or small patches of smudge for on the rivers. They contrast quite heavily with the rest of the terrain.
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Post by Nemon »

Imma bitch a lil' 2 bro. Then put sum bitchin' in the bitchin and word up to Why.
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Post by Scamp »

I don't care. The claim is finished, Tyrion will remove it.
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Post by Thrignar Fraxix »

then review time
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Post by Nemon »

Reviewer: Replace it with an ex_de_rowboat.
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: oh very very good

Comments The ash swamp is pure awesome.

Rating 9.5/10
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TR_5-27-Red_Scamp_3r.esp
(901.63 KiB) Downloaded 63 times
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Post by Haplo »

Approved.

In the future, please avoid placing organic flora on rocks and other inorganic surfaces. Trama roots may be able to grow around rocks and dwemer ruins, but not out of them.

And congratulations, you're now #4 on the exterior modders list on the Team page, just ahead of Cathartis (who was #4 for several hours before I reviewed this claim).
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Post by Nemon »

Haplo wrote: In the future, please avoid placing organic flora on rocks and other inorganic surfaces. Trama roots may be able to grow around rocks and dwemer ruins, but not out of them.
I think the limited amount of trama root might make this statement of yours hard to follow to the letter - I usually made the trama constellations origin from a pool of scum or the ground. Also I've placed tons of mushroom puffs directly on some rocks in 5-21. As did Scamp in his neighboring claims - this because I imagined the spores clinging onto any moist surface in the area, enabling the growth of these things. Mushrooms at least seem to occur everywhere.

I need to point out that I don't know whether or not you've edited these things.
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Post by Haplo »

I have removed some where they are growing out of the middle of comparatively huge rocks. There may be the possibility that they can cling on to rocky surfaces, but there is a difference between that, and sprouting completely out of a rock. Maybe we could get Aeven or someone to create a texture for some rocks that includes some ash roots wrapping around it? That way we could put the ash parasols on them with abandon.
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Post by Nemon »

If so I would suggest having some of the vanilla roots retextured to fit the idea. I find the concept of the ash swamp flora encroaching on all kinds of stuff one of the defining parts of this area, and would hate to see it removed entirely.
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Post by Scamp »

Haplo wrote: And congratulations, you're now #4 on the exterior modders list on the Team page, just ahead of Cathartis (who was #4 for several hours before I reviewed this claim).
:banana:
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Post by Katze »

If I ever manage to get 5-28 finished, I'll edge past you again :P
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Post by Scamp »

D:

Yurmum. You are crazy anways.
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