Cities and Integration
Moderators: Haplo, Lead Developers
Cities and Integration
Ok please excuse my questions if they are very noobie.
1. Will the cities/towns be alot bigger than in the original game, being on the mainland.
2. How can you do quests ignoring the most important people in morrowind: King Helseth and Almalexia. Mournhold is the most important part of the most important city of Morrowind. Won't it be sort of obvious that the quests don't touch it. Why not modify mournhold in a minimal way a to not get in the way of other mods, maybe some added dialogue?
3. Im sorry if this has been said before, but how are you going to explain the no contact between Vvardenfell, and the Mainland, because before I thought you guys were using the quarantine, but in an earlier topic someone said you guys aren't doing that?
Awesome work though, cant wait for a release, keep it up.
1. Will the cities/towns be alot bigger than in the original game, being on the mainland.
2. How can you do quests ignoring the most important people in morrowind: King Helseth and Almalexia. Mournhold is the most important part of the most important city of Morrowind. Won't it be sort of obvious that the quests don't touch it. Why not modify mournhold in a minimal way a to not get in the way of other mods, maybe some added dialogue?
3. Im sorry if this has been said before, but how are you going to explain the no contact between Vvardenfell, and the Mainland, because before I thought you guys were using the quarantine, but in an earlier topic someone said you guys aren't doing that?
Awesome work though, cant wait for a release, keep it up.
1) From what I've seen, yes. Port Telvannis in particular is quite impressive.
2) The Mournhold you see in Tribunal is apparently only the very center of a much bigger city. It wouldn't be hard to make a city full of quests without actually involving King Figurehead or Her Holy Crazybitchness.
3) The Blight quarentine covers a lot of it, yeah. But there's a mod that provides transport to the mainland without much trouble.
2) The Mournhold you see in Tribunal is apparently only the very center of a much bigger city. It wouldn't be hard to make a city full of quests without actually involving King Figurehead or Her Holy Crazybitchness.
3) The Blight quarentine covers a lot of it, yeah. But there's a mod that provides transport to the mainland without much trouble.
In way over his head.
thanks for answering, but for number 2, isn't mournhold the central/most important part of Almalexia (city) ins't helseth the king of morrowind, isn't almalexia one of the country's 3 gods. Without at least some editing of the tribunal content, I don't think they can pull it off in a convincing way. But I guess we'll have to see, though I wonder how it would accomplished.
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Also, the Alma Rula is the effective head of the temple and he/she is located outside of Mournhold. As Cocytus mentioned, Helseth is effectively irrelevant. As for quests not involving almalexia, how many quests actually involved vivec?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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except TR takes place parallel to vanilla and the expansions so she is only dead if you have completed those quests.
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Point taken.
What about the new items, will TR try to complete some of those missing armors in the original game, will it add some weapons and armors that are of a different "material" such as an armor made from the hide of a mainland creature.
Oh, and umm, what is the lore behind Daedric Hide stuff, because it sounds very moddy and doesn't really make much sense.
Also are there any new creatures in the next release, or have some of the old creatures been uptaded because some of the pictures in this page are umm, quirky.
http://uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Beasts#Alit
Crap, I hope I don't sound like an asshole, because I really do appreciate the work you guys have put into this
Actually I also have a request, because I am making a mod that collects various resources to complete the weapons and armors in the game, could I use some of your stuff from the releases, such as the indoril greaves? I would of course give credit to you guys.
Thank you for your patience
What about the new items, will TR try to complete some of those missing armors in the original game, will it add some weapons and armors that are of a different "material" such as an armor made from the hide of a mainland creature.
Oh, and umm, what is the lore behind Daedric Hide stuff, because it sounds very moddy and doesn't really make much sense.
Also are there any new creatures in the next release, or have some of the old creatures been uptaded because some of the pictures in this page are umm, quirky.
http://uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Beasts#Alit
Crap, I hope I don't sound like an asshole, because I really do appreciate the work you guys have put into this
Actually I also have a request, because I am making a mod that collects various resources to complete the weapons and armors in the game, could I use some of your stuff from the releases, such as the indoril greaves? I would of course give credit to you guys.
Thank you for your patience
I think if you know of Daedric hide armor, then you have answered your first question already. On that topic, it doesn't seem moddy at all to say that the hide from summoned or otherwise Tamriel-inhabiting Daedra would make good armor; they are some of the stronger creatures in the game.
Yes, creatures are constantly being reworked as we can find modelers to rework them. Many of our creatures were made to a much lesser standard, in 2003 when the game was new, and internet talent was much less prevalent.
As for using our content, I think we require you use TR_Data.esm as a required master file for your mod, or at the very least credit Tamriel Rebuilt in your mod's readme file.
Yes, creatures are constantly being reworked as we can find modelers to rework them. Many of our creatures were made to a much lesser standard, in 2003 when the game was new, and internet talent was much less prevalent.
As for using our content, I think we require you use TR_Data.esm as a required master file for your mod, or at the very least credit Tamriel Rebuilt in your mod's readme file.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
The expansions morrowind and tribunal both introduced some new "elements" i guess you could call them, like bloodmoon introduced the ability for new buildings to be constructed in game, and tribunal added the companions and pack rats, will tr use some of these features? Also going around mournhold, I noticed that places like the great bazaar had a less standard apporach to constructing it, in vvardenfell cities are a bunch of buildings with either residents or shops, in mournhold, you have a lot going on on the outside, like open air stands and plays.
As for the previous post of mine, isn't daedric hide, or daedric prince armor, a little vague? Its actually not a bit deal, so you can just ignore my nitpicking, but it sort of diminishes the novelty of having daedric armor if you have so many variations of it. How is daedric prince armor aquired?
I love the work you guys have done, as soon as I learn how to use cs well, ill try to submit a showcase.
As for the previous post of mine, isn't daedric hide, or daedric prince armor, a little vague? Its actually not a bit deal, so you can just ignore my nitpicking, but it sort of diminishes the novelty of having daedric armor if you have so many variations of it. How is daedric prince armor aquired?
I love the work you guys have done, as soon as I learn how to use cs well, ill try to submit a showcase.
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^ I think you mean the Daedric helms from Morrowind. Theres Daedric God, I think war, and something to do with madness/happiness or something? Also Vivec spent 100% of the game in that room :p.
I have a quick question for whoever can answer it .
Q: Will we be allowed to build a House Indoril stronghold in Tamriel Rebuilt?
I have a quick question for whoever can answer it .
Q: Will we be allowed to build a House Indoril stronghold in Tamriel Rebuilt?
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Not really, I seem to remember seeing daedric prince armor in it, though I guess either I was wrong, or it has been removed.
As for your question, I believe they have stated that you can build strongholds for the indoril and dres houses, but not for the houses in the original game, as you can already have a stronghold for them
As for your question, I believe they have stated that you can build strongholds for the indoril and dres houses, but not for the houses in the original game, as you can already have a stronghold for them
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Indoril Stronghold you say?
[url=http://andresindoril.blogspot.com/2011/01/i3-151.html]I guess I accept your offering of advertising.[/url]
[url=http://andresindoril.blogspot.com/2011/01/i3-151.html]I guess I accept your offering of advertising.[/url]
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^ OMG YESSSHHHH!!!! Lord Nerevar Indoril would be pleased !!
I can't wait for it ^_^!!!!
Wait...
Is it in Map 3(Sacred East)? I don't think I can bear waiting for Map 4...
EDIT: Just read on your page about it that it is(down toward the bottom in the little things it says "map 3")...
I can't wait for it ^_^!!!!
Wait...
Is it in Map 3(Sacred East)? I don't think I can bear waiting for Map 4...
EDIT: Just read on your page about it that it is(down toward the bottom in the little things it says "map 3")...
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"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
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Map 3 is the development map. Release maps are separate from such details. :p
So, it is certainly not going to be in the Sacred East release.
So, it is certainly not going to be in the Sacred East release.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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^ Sorry, I assumed it'd be around 4 years since its been around 4 years since Antediluvian Secrets came out...
I'm sure things will probably go faster for you guys and keep getting faster... but in map 4 you guys have huge snags like Almalexia that will slow you down(Necrom has, from what I've heard, been considerably slowing down map 3's release due to dialogue/quests and stuff).
I think you guys should at least give rough estimates, ya I know that you guys don't want to make an estimate and rush to meet it or not meet it at all but honestly? Nobody is gunna jump all over you if you make an estimate and say "this is a rough estimate and in no way is a for sure thing, we may not make it or we may be ahead of schedule who knows?".
Sorry that is my point of view, take it if you wish...
I'm sure things will probably go faster for you guys and keep getting faster... but in map 4 you guys have huge snags like Almalexia that will slow you down(Necrom has, from what I've heard, been considerably slowing down map 3's release due to dialogue/quests and stuff).
I think you guys should at least give rough estimates, ya I know that you guys don't want to make an estimate and rush to meet it or not meet it at all but honestly? Nobody is gunna jump all over you if you make an estimate and say "this is a rough estimate and in no way is a for sure thing, we may not make it or we may be ahead of schedule who knows?".
Sorry that is my point of view, take it if you wish...
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"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
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Almalexia won't take nearly as much effort as necrom seeing as we don't expect to redo the city about 4 times over the course of fixing it.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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^ Haha yea. From what I've heard you guys are nearly done with a lot of Almalexia already O_o!
Yea I remember you distinctly saying to me like five times over the past year whenever I asked... "dialogue and quests are progressing in Necrom, but they're the last thing we really need to do before release"... something along those lines.
Yea I remember you distinctly saying to me like five times over the past year whenever I asked... "dialogue and quests are progressing in Necrom, but they're the last thing we really need to do before release"... something along those lines.
"*Sips Coffee*"
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Have you ever heard of something called the planning fallacy?Thrignar Fraxix wrote:Almalexia won't take nearly as much effort as necrom seeing as we don't expect to redo the city about 4 times over the course of fixing it.
Basically, even worst-case estimates of how long a project will take usually underestimate the time required. The best way to get an accurate assessment is to look at how long it took you to do something similar in the past.
"You'll get back an answer that sounds hideously long, and clearly reflects no understanding of the special reasons why this particular task will take less time. This answer is true. Deal with it."
http://lesswrong.com/lw/jg/planning_fallacy/
So yeah, 4 years sounds about right.
Our first release took 4 years, because we re-did it three times, and our second release came almost exactly 2 years after that, because we did it once and didn't re-do it at all.abcd_z wrote:douche baggery
That sentence right there shows that you're wrong. It's unnecessary, however, since this is a hobby project that people work on in their spare times, and not a business or structured organization with models, protocols, and business plans. As such, aforementioned models, protocols, and business plans don't really apply to us. At all. That's a large part of why we don't use release dates or ETAs here.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Whoa, whoa, I'm sorry if I touched a nerve. I'm not familiar with the history of this project, so all I had to go on was the other poster's assertion that the previous release was four years ago.
I only meant that people tend to underestimate the amount of time something will take, and that if an estimate was made, it should be based on how long it took to do last time.
Although, I'm looking back at my earlier post and even I agree it came off as pretty douchey. I'm sorry.
So, assuming no major rewrites, two years sounds closer to the mark? That's cool.
I only meant that people tend to underestimate the amount of time something will take, and that if an estimate was made, it should be based on how long it took to do last time.
Although, I'm looking back at my earlier post and even I agree it came off as pretty douchey. I'm sorry.
So, assuming no major rewrites, two years sounds closer to the mark? That's cool.
The Gates of Symmachus in Plaza Brindisi Dorom will connect to the exterior of Almalexia.That should be the only change to Mournhold, as far as I know.
A dummy Mournhold will be placed at the center of the city, but when you go through the gates of Symmachus you're teleported to the interior cells of vanilla Tribunal.
A dummy Mournhold will be placed at the center of the city, but when you go through the gates of Symmachus you're teleported to the interior cells of vanilla Tribunal.
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I'm fairly sure we already do use some of those.
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Tea is important.
As Almalexia has been redone, has the Mournhold dummy been given enough room to fully contain the internal cells? I know someone will want to do an "integration" of the Mournhold internal cells into the external Almalexia cells eventually, if not within an hour of that map's release.
So basically, will that person need to move a bunch of stuff around in Almalexia to fit Mournhold in? (P.S. - I know the cells aren't shaped correctly if they're supposed to form an oval)
So basically, will that person need to move a bunch of stuff around in Almalexia to fit Mournhold in? (P.S. - I know the cells aren't shaped correctly if they're supposed to form an oval)
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
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I think Mournhold's dummy is approximately the same size as the original, at least that aspect of converting the place would be fine. Can't really say the same for the rest
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Tea is important.
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Tea is important.
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The dummy fits fine, IIRC. Even if it doesn't, the person who will do that is gonna have to make new meshes since the 5 pieces which make up Mournhold don't actually fit together properly.
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greendogo wrote:(P.S. - I know the cells aren't shaped correctly if they're supposed to form an oval)
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
I had already posted about this on the official forums, but I was wondering, what is the average npc level in tr about, because on vvardenfell, the average is about 10, and at higher levels, the player really can just massacre everyone he/she sees without much effort.
Also, how rare are daedric armor and weapons on the mainland?
Awesome work with sacred east btw, I especially like akmora, but really, everything looks very impressive. Though this isn't really criticism, maybe necrom could use a bit more clutter, there is alot of unused space at least from what I saw.
good work, keep it up
Also, how rare are daedric armor and weapons on the mainland?
Awesome work with sacred east btw, I especially like akmora, but really, everything looks very impressive. Though this isn't really criticism, maybe necrom could use a bit more clutter, there is alot of unused space at least from what I saw.
good work, keep it up