Internal Grass mod
Moderators: Haplo, Lead Developers
Internal Grass mod
Using [url=http://forums.bethsoft.com/index.php?/topic/1205865-relz-resource-my-groundcover-ini/page__p__18000217__fromsearch__1#entry18000217]Vurt's ini[/url] for Yacoby's grass generation tool, I have created some Grass .esps for use with MGE or MGE XE's distant land generation wizard in conjunction with TR's internal files. Included are .esps for TR_Mainland, all of the M2 and M3 claims, and the current internal Map 4 version.
Considering the large area that has been covered, it is very likely there are many clipping issues where grass looks ugly. I ask that if you find a place where grass clips or generally looks ugly that you post in this thread with the location to let me know so I can fix the associated .esp for everyone's benefit. That being said, I have looked over most larger settlements with grass active and things look fine.
[url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8378]Vurt's Groundcover[/url] is required for the meshes and textures.
[url=http://www.mediafire.com/?gczxwqa666wbtrg]Download[/url].
Considering the large area that has been covered, it is very likely there are many clipping issues where grass looks ugly. I ask that if you find a place where grass clips or generally looks ugly that you post in this thread with the location to let me know so I can fix the associated .esp for everyone's benefit. That being said, I have looked over most larger settlements with grass active and things look fine.
[url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8378]Vurt's Groundcover[/url] is required for the meshes and textures.
[url=http://www.mediafire.com/?gczxwqa666wbtrg]Download[/url].
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
Soliloquies of wind and breeze, applauded by sun rays
Picshurs:
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SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- The Greatness
- Developer
- Posts: 358
- Joined: Sat May 29, 2010 5:13 pm
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
So here's me messing around with Ash Swamp grass:
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http://img15.imageshack.us/img15/9158/ashswamp4.jpg
http://img96.imageshack.us/img96/1869/ashswamp5.jpg
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
Soliloquies of wind and breeze, applauded by sun rays
-
- Developer
- Posts: 99
- Joined: Fri Apr 29, 2005 2:33 pm
- Location: Canada
Im not Sure if I should post this here it might just even be my set up that is causing it...but when I entered Helnim I found that there was grass everywhere...in the streets and bleeding badly into the buildings sometimes sticking out of the stairs. Again I apologize if I posted this in the wrong area.
Most likely not your fault at all. The grass generator doesn't know where existing statics are placed, thus it always happens some grass is being generated beneath or in statics if nobody looks after it properly.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
This is one of the reasons this is an internal version and not something I have yet released for people to use with the first two releases.The guar man wrote:Im not Sure if I should post this here it might just even be my set up that is causing it...but when I entered Helnim I found that there was grass everywhere...in the streets and bleeding badly into the buildings sometimes sticking out of the stairs. Again I apologize if I posted this in the wrong area.
I'll get around to fixing it. If you have TESAME, you can fix Helnim yourself by removing the records associated with its cells from the TR_Mainland grass .esp.
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
Soliloquies of wind and breeze, applauded by sun rays