pROvAK's Showcase-Interior Updated
Moderator: Lead Developers
pROvAK's Showcase-Interior Updated
This is one of my first Interiors, I don't know how good I am, but I wanted to throw this out there, and see what happens.
This Has been cleaned, and the cells name is "Showcase"
{edit}I've Updated this since last time, and fixed a lot of floating/bleeding objects.
This Has been cleaned, and the cells name is "Showcase"
{edit}I've Updated this since last time, and fixed a lot of floating/bleeding objects.
- Attachments
-
- Clean Showcase Mod.esp
- Fixed Since Last Time, and clean.
- (44.68 KiB) Downloaded 89 times
Last edited by provak_64 on Sun Jan 15, 2012 10:54 pm, edited 2 times in total.
Viva the Modders!
Although I'm no reviewer I took a quick look at your interior. Basically you should look at http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224 this topic.
For a showcase you should make 2x3 hlaalu or velothi interior using de_p furniture (surfaces are uneven). In your attached file most important things are style mixing, unchanged lightning (default lightning is usually too bright), also I don't think you cleaned it correctly because the file size is rather large.
A little side note I liked the claymore.
For a showcase you should make 2x3 hlaalu or velothi interior using de_p furniture (surfaces are uneven). In your attached file most important things are style mixing, unchanged lightning (default lightning is usually too bright), also I don't think you cleaned it correctly because the file size is rather large.
A little side note I liked the claymore.
Showcase
Yeah, guess i'm starting over.But also, my stupid computer can't use TESAME, I have no idea why, It just won't work.
thx
thx
Viva the Modders!
showcase
I have a dell inspiron 600m, and it won't load most java programs, its messed
Viva the Modders!
I think it's possible to clean a mod inside the CS:
-open the Data Files menu
-highlight your mod & click the Details button
-highlight every entry that starts with GMST (and everyone -else you're sure you didn't change) & press DEL
-you're asked if you want to ignore this entry, say yes
-the next time you safe the mod it should be clean
But I use TESAME myself, so I don't know for sure.
-open the Data Files menu
-highlight your mod & click the Details button
-highlight every entry that starts with GMST (and everyone -else you're sure you didn't change) & press DEL
-you're asked if you want to ignore this entry, say yes
-the next time you safe the mod it should be clean
But I use TESAME myself, so I don't know for sure.
showcase
ok, i Got a TESAME that doesnt crash comepletly, but now i cant delete the GMST's! What's up with that?
Viva the Modders!
I like interiors like this. Quaint little huts and such :3
Your chest against the wall is floating because half of it is on the rug. Likewise, the chair bleeds through the rug. I noticed a strange seam where the rooms fit together and looked at your room pieces to find they have strange angles of like 180.3, 88, 267, etc. Try to use angle and grid snap (in the preferences) and it will make your life infinity times easier. I'm no reviewer but with a few things fixed I don't see why you wouldn't get in. Keep on truckin'.
The note on the door and the use of the bunkbed as a loft are pretty ingenious I might add.
Your chest against the wall is floating because half of it is on the rug. Likewise, the chair bleeds through the rug. I noticed a strange seam where the rooms fit together and looked at your room pieces to find they have strange angles of like 180.3, 88, 267, etc. Try to use angle and grid snap (in the preferences) and it will make your life infinity times easier. I'm no reviewer but with a few things fixed I don't see why you wouldn't get in. Keep on truckin'.
The note on the door and the use of the bunkbed as a loft are pretty ingenious I might add.
- SamirA
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Depends on what is rotated if you want to use angle snap or not, and really using it not at all is totally fine too, not mant things in rl are aligned perfectly in rooms. As long as things sit on their surfaces properly and look like a lived in place then you may use whatever angles you want.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
I think Mortimer meant interior pieces and not furniture. Because some of them indeed are a bit rotated and makes seams.
Some of the items (flasks, chest below the bed, plant, logs, rug, both candles, also one of the keys , books, one gold coin, claymore) that either bleed or float. You could reduce camera rotation, zoom and pan (in preferences) to place items more precisely. You should also pay attention to the boundary box when you select something, because for most items it's good indicator whether it bleed or floats. If you zoom close enough, the lower border should be barely visible (at least less than others). Final thing is sacks, they aren't made from metal or anything but from cloth, so it's natural that they should bleed a bit.
Some of the items (flasks, chest below the bed, plant, logs, rug, both candles, also one of the keys , books, one gold coin, claymore) that either bleed or float. You could reduce camera rotation, zoom and pan (in preferences) to place items more precisely. You should also pay attention to the boundary box when you select something, because for most items it's good indicator whether it bleed or floats. If you zoom close enough, the lower border should be barely visible (at least less than others). Final thing is sacks, they aren't made from metal or anything but from cloth, so it's natural that they should bleed a bit.
showcase
I haven't had time to update this but I will when I get around to it...hopefully today.
Viva the Modders!
Clean: no
Northmarker: yes
Lightning values: yes (sunlight values should also be changed)
Style mixing: yes
light_com_candle_09_128 bleeds
De_P_Chest_02_Books bleeds
furn_log_04 bleed x5 floats x1
com_sack_02_chpfood3 should bleeds in ground x2 (currently bleeds in barrel x1)
com_sack_02 should bleeds in ground (currently bleeds in barrel)
iron claymore floats
light_com_candle_07_77 bleeds
misc_com_metal_goblet_02 bleeds
key_pROvak's_chest floats
sc_paper plain bleeds in table
furn_planter_01 bleeds
flora_bc_grass_02 bleeds
ex_nord_door_01 you can see parts that have no mesh (ends of horizontal metal bars)
bk_Anticipations bleeds
BookSkill_Sneak3 bleeds
Northmarker: yes
Lightning values: yes (sunlight values should also be changed)
Style mixing: yes
light_com_candle_09_128 bleeds
De_P_Chest_02_Books bleeds
furn_log_04 bleed x5 floats x1
com_sack_02_chpfood3 should bleeds in ground x2 (currently bleeds in barrel x1)
com_sack_02 should bleeds in ground (currently bleeds in barrel)
iron claymore floats
light_com_candle_07_77 bleeds
misc_com_metal_goblet_02 bleeds
key_pROvak's_chest floats
sc_paper plain bleeds in table
furn_planter_01 bleeds
flora_bc_grass_02 bleeds
ex_nord_door_01 you can see parts that have no mesh (ends of horizontal metal bars)
bk_Anticipations bleeds
BookSkill_Sneak3 bleeds