pROvAK's Showcase-Interior Updated

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provak_64
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pROvAK's Showcase-Interior Updated

Post by provak_64 »

This is one of my first Interiors, I don't know how good I am, but I wanted to throw this out there, and see what happens.
This Has been cleaned, and the cells name is "Showcase"
{edit}I've Updated this since last time, and fixed a lot of floating/bleeding objects.
Attachments
Clean Showcase Mod.esp
Fixed Since Last Time, and clean.
(44.68 KiB) Downloaded 89 times
Last edited by provak_64 on Sun Jan 15, 2012 10:54 pm, edited 2 times in total.
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Talias
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Post by Talias »

Although I'm no reviewer I took a quick look at your interior. Basically you should look at http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224 this topic.

For a showcase you should make 2x3 hlaalu or velothi interior using de_p furniture (surfaces are uneven). In your attached file most important things are style mixing, unchanged lightning (default lightning is usually too bright), also I don't think you cleaned it correctly because the file size is rather large.

A little side note I liked the claymore.
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provak_64
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Showcase

Post by provak_64 »

Yeah, guess i'm starting over.But also, my stupid computer can't use TESAME, I have no idea why, It just won't work.
thx
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Mortimer
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Post by Mortimer »

Checked it with TESame, it has around 20 GMST's, which isn't good.

Edit - two minutes too late! I think you get it though :)
Mwgek
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Post by Mwgek »

That's weird. Do you get a message or something? It should work on almost everything.
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provak_64
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showcase

Post by provak_64 »

I have a dell inspiron 600m, and it won't load most java programs, its messed
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Mwgek
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Post by Mwgek »

Not your Dells fault, most likely your OS is fucked up. Maybe do a reïnstall of the whole bunch.
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6plus
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Post by 6plus »

I think it's possible to clean a mod inside the CS:

-open the Data Files menu
-highlight your mod & click the Details button
-highlight every entry that starts with GMST (and everyone -else you're sure you didn't change) & press DEL
-you're asked if you want to ignore this entry, say yes
-the next time you safe the mod it should be clean

But I use TESAME myself, so I don't know for sure.
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provak_64
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showcase

Post by provak_64 »

ok, i Got a TESAME that doesnt crash comepletly, but now i cant delete the GMST's! What's up with that?
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showcase

Post by provak_64 »

Okay, Nevermind, i got it working right, it's all clean now.
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Mortimer
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Post by Mortimer »

I like interiors like this. Quaint little huts and such :3

Your chest against the wall is floating because half of it is on the rug. Likewise, the chair bleeds through the rug. I noticed a strange seam where the rooms fit together and looked at your room pieces to find they have strange angles of like 180.3, 88, 267, etc. Try to use angle and grid snap (in the preferences) and it will make your life infinity times easier. I'm no reviewer but with a few things fixed I don't see why you wouldn't get in. Keep on truckin'.

The note on the door and the use of the bunkbed as a loft are pretty ingenious I might add.
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Post by SamirA »

Depends on what is rotated if you want to use angle snap or not, and really using it not at all is totally fine too, not mant things in rl are aligned perfectly in rooms. As long as things sit on their surfaces properly and look like a lived in place then you may use whatever angles you want.
And that's how you get to Llama School.
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Talias
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Post by Talias »

I think Mortimer meant interior pieces and not furniture. Because some of them indeed are a bit rotated and makes seams.

Some of the items (flasks, chest below the bed, plant, logs, rug, both candles, also one of the keys , books, one gold coin, claymore) that either bleed or float. You could reduce camera rotation, zoom and pan (in preferences) to place items more precisely. You should also pay attention to the boundary box when you select something, because for most items it's good indicator whether it bleed or floats. If you zoom close enough, the lower border should be barely visible (at least less than others). Final thing is sacks, they aren't made from metal or anything but from cloth, so it's natural that they should bleed a bit.
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provak_64
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showcase

Post by provak_64 »

I haven't had time to update this but I will when I get around to it...hopefully today.
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Talias
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Post by Talias »

Clean: no
Northmarker: yes
Lightning values: yes (sunlight values should also be changed)
Style mixing: yes

light_com_candle_09_128 bleeds
De_P_Chest_02_Books bleeds
furn_log_04 bleed x5 floats x1
com_sack_02_chpfood3 should bleeds in ground x2 (currently bleeds in barrel x1)
com_sack_02 should bleeds in ground (currently bleeds in barrel)
iron claymore floats
light_com_candle_07_77 bleeds
misc_com_metal_goblet_02 bleeds
key_pROvak's_chest floats
sc_paper plain bleeds in table
furn_planter_01 bleeds
flora_bc_grass_02 bleeds
ex_nord_door_01 you can see parts that have no mesh (ends of horizontal metal bars)
bk_Anticipations bleeds
BookSkill_Sneak3 bleeds
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