Velothi Interior Showcase and MWportfolio
Moderator: Lead Developers
Velothi Interior Showcase and MWportfolio
OK, here is my showcase. I have been a member of TR for quite some time but never really got involved or contributed anything. I have modded for myself a lot but never released anything either. Seeing how things are turning out here now I have decided to make this post. The work I am seeing on the Dres stuff is really looking good. And as work on that part of the world may start soon? I would enjoy working on that. So...my showcase is a Velothi house interior. Two floors, 3x3. The MW portfolio contains pics of clothing, armor, tapestries, hair, and a couple misc. static items. Not new meshes, though I did edit some of the meshes in blender. There are: Dres clothing, armor, tapestries. Redoran ceremonial armor, tapestries. Telvanni wizard garb(based on concept art of MW). Imperial clothing(from an unused texture on the CS disk), and some other stuff. Some of the Dres stuff uses Nalin's armor and textures(hope that's ok). Also there are some other textures from TR. All credit for those goes to whoever made them. Most of the other textures are from morrowind but edited by me. So, have a look. Hope you like it.
- Attachments
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- TR_showcase_house_velothi.ESP
- The ESP only.
- (11.14 KiB) Downloaded 130 times
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- MWportfolio2.rar
- The ESP is in the portfolio.
- (6.46 MiB) Downloaded 210 times
I'm not a reviewer, but I looked at your interior, and I have to say it's quite good. It's well cluttered and meets the showcase requirements. There is a few floaters and bleeders though.
Clean: yes
Northmarker: yes
Lightning values: yes (although it's a bit too dark)
Style mixing: no
misc_com broom_bleeds
wooden staff floats
tr_misc_stn_jug don't rest properly on rope x2
com_sack_03_saltrice_10 bleeds
netch_leather_boots doesn't rest properly on ground
Table:
misc_com_redware bowl floats
misc_com_redware_cup floats
ingredient_comberry_01 floats
Shelf:
misc_com_bottle_04 floats
misc_de_pot_redware_03 floats
Comments: the entrance door is in wrong direction and don't match the provided shell's door direction.
I have probably missed something, but anyhow you will need to wait for someone to do a real review.
Clean: yes
Northmarker: yes
Lightning values: yes (although it's a bit too dark)
Style mixing: no
misc_com broom_bleeds
wooden staff floats
tr_misc_stn_jug don't rest properly on rope x2
com_sack_03_saltrice_10 bleeds
netch_leather_boots doesn't rest properly on ground
Table:
misc_com_redware bowl floats
misc_com_redware_cup floats
ingredient_comberry_01 floats
Shelf:
misc_com_bottle_04 floats
misc_de_pot_redware_03 floats
Comments: the entrance door is in wrong direction and don't match the provided shell's door direction.
I have probably missed something, but anyhow you will need to wait for someone to do a real review.
Thanks for the feedback Talias. Appreciate it. Will look into fixing those things. POST EDIT: OK. Here is a fixed ESP. (As for the boots, they don't seem to sit properly any other way so I left them as is for now.)
- Attachments
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- TR_showcase_house_velothi.ESP
- (11.14 KiB) Downloaded 129 times
- SamirA
- Developer Emeritus
- Posts: 898
- Joined: Tue Apr 27, 2010 5:02 pm
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- Contact:
If you found everything to be in order, Talias, then you can recommend this person for interior modding. Then TF will final review it. A reviewer does not have to review this file, any TR modder is fine.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
- Thrignar Fraxix
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I'd bleed the sack in the upstairs closet a little bit more
netch_leather_boots float on one end, but no one would see that on the floor
Dining table has a few things that lack slope matching, but nothing obvious which is the important part.
wow our wickwheat model looks terrible
All in all, a good job Ashstaar. Also Talias, as Samir said, modders can review showcases. Feel free to take the reviewer test as well.
Member Promoted for Interiors
If you have any questions, ask them here, or PM me or Cathartis.
netch_leather_boots float on one end, but no one would see that on the floor
Dining table has a few things that lack slope matching, but nothing obvious which is the important part.
wow our wickwheat model looks terrible
All in all, a good job Ashstaar. Also Talias, as Samir said, modders can review showcases. Feel free to take the reviewer test as well.
Member Promoted for Interiors
If you have any questions, ask them here, or PM me or Cathartis.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Here are files of some of the clothing items I've put together. Most are made for House Dres but could be used elsewhere. There is NO ESP FILE so you will have to put them together by body part name.
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- MWstuff_pck1.rar
- (3.33 MiB) Downloaded 198 times
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- collage2.jpg
- (182.74 KiB) Downloaded 352 times
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- collage1.jpg
- (306.73 KiB) Downloaded 367 times
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- Developer
- Posts: 202
- Joined: Sun Jun 13, 2010 3:59 pm
- Location: Arcane University
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Thanks for the comments! Glad you seem to like them. Here are other pics of stuff. Will add the files for some of the other items at some point for use. Yes, the hairs are "new".(though 2 are someone else) I edited some original hairs in Blender and some of the other items also. Will possibly make more sometime. I hesitate to put the Dres War Robe up for it uses textures made by Nalin here at TR. But I claim no credit for them. But had to use them for the robe. If Nalin says OK then I will if they're wanted.
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- dres_war_robes.jpg
- (391.48 KiB) Downloaded 340 times
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- telvanni_wizard_garbs.jpg
- (308.12 KiB) Downloaded 339 times
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- redoran_cere_garbs.jpg
- (213.74 KiB) Downloaded 333 times
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- collage5.jpg
- (621.88 KiB) Downloaded 297 times
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- collage4.jpg
- (335.36 KiB) Downloaded 316 times
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- collage3.jpg
- (254.6 KiB) Downloaded 329 times
Well, here's another pic. Indoril shield, an "Elder Scrolls Legends: Redguard" type Imperial Cuirass/shirt and some Sanguine inspired items. Also another pack of files. Contains most of the items in the pics from the previous post and this one. And here are the Dres War Robes version 1(Nalin said he didn't mind if I post them using one of his textures). I might try a few more types and post them later.
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- MWstuff_pck2b.rar
- (3.13 MiB) Downloaded 198 times
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- collage6.jpg
- (221.34 KiB) Downloaded 206 times
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- dres_robes.rar
- (763.34 KiB) Downloaded 162 times
Looks nice, but instead of making a bulk of models I should focus on the texturing side of things. Making 1 265x265 uvmap of a robe lets you put in a lot more detail then adding a some parts of already done vanilla/tr textures and smack them together. It has a lot of potential but don't want to finish things to quickly.
--Mwgek--
OK, here is another version of the Dres War Robe. Has better belt texture and different bottom. Not sure I can do what you say MWgek. I'm just working off a tweaked "vanilla" mesh. Not an expert.
- Attachments
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- dres_war_robe.rar
- (332.77 KiB) Downloaded 198 times
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- dres_war_robe3.jpg
- (191.22 KiB) Downloaded 207 times
Holy fuck these are some nice robes. All your stuff is amazing, in fact. The only thing that strikes me as a bit odd is the flags on the Telvanni robe, they look fine on the Redguard robe though I'm a bit concerned they might look weird when animated. Do these include first-person meshes and icons? Most of this stuff looks like it should be in TR_Data asap. Great work.