n5-2-Mis
Moderators: Haplo, Lead Developers
n5-2-Mis
Claim type: OOT
Claim ID: TR_n5-2-Mis (#2458)
Faction: Misc
Claimed by: Nalin
Status: Approved (Progress: 100%)
Files: TR_n5-2-Mis_Haplo_1.rar; TR_n5-2-Mis_Nalin_1.7z
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The Velk, a nectar drinking non-aggressive creature.
Based on the concept image seen here: http://img709.imageshack.us/img709/7369/longleggedvelknectardri.png
Claim ID: TR_n5-2-Mis (#2458)
Faction: Misc
Claimed by: Nalin
Status: Approved (Progress: 100%)
Files: TR_n5-2-Mis_Haplo_1.rar; TR_n5-2-Mis_Nalin_1.7z
---
The Velk, a nectar drinking non-aggressive creature.
Based on the concept image seen here: http://img709.imageshack.us/img709/7369/longleggedvelknectardri.png
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Claiming to upload previous wip files only.
http://img15.imageshack.us/img15/3533/velkwip.jpg
http://img15.imageshack.us/img15/3533/velkwip.jpg
Last edited by Nalin on Tue Jan 18, 2011 8:43 pm, edited 2 times in total.
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
- Contact:
According to the concept the tongue is curled up like a butterfly proboscis when not in use. I love the rest of the animation, though
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I'm still working on this. Unfortunately walking/running forward animations ended up screwy and I pretty much have to remake them now. Other than that two idle-animation are done.
So there is still a lot ahead of me. But I have been making a lot of other things besides this so I'm not surprised about the little outcome now.
I wonder if the texture of velk should be lighted up a little. Right now many great texture- and mesh- details are barely visible.
So there is still a lot ahead of me. But I have been making a lot of other things besides this so I'm not surprised about the little outcome now.
I wonder if the texture of velk should be lighted up a little. Right now many great texture- and mesh- details are barely visible.
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
- Contact:
I thought the texture was too dark, too. The underbelly hair was barely visible in-game. If you could lighten up the skin and hair a bit, that'd be grand. The skin looked slate-grey and froglike in the original concept artWorsas wrote:I wonder if the texture of velk should be lighted up a little. Right now many great texture- and mesh- details are barely visible.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
Screw what I said above. The texture is perfect as it has been provided by Nalin. I tested the creature ingame and I was overwhelmed by the beauty. It neither looked out of place nor were there difficulties to recognize texture-details.
Well, it's sort of finished now. But test it yourself.
Edit: I did not include the texture in here since one of the former uploads already contains it.
Well, it's sort of finished now. But test it yourself.
Edit: I did not include the texture in here since one of the former uploads already contains it.
- Attachments
-
- Velk.zip
- (129.5 KiB) Downloaded 226 times
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
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Just a note, the default scale settings are really big, making the creature about the size of a large horse. I figured they should be more like the size of a large dog perhaps?
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
- Contact:
I made a short video demonstrating two velks moving about on the Dren Plantation:
http://www.youtube.com/watch?v=xQzkwWcyIyM&hd=1
There's a small hole in the creature's back at the top of one of the hind legs, I noticed.
Also perhaps I think we should get some unique sounds for this creature. The current default ones, like the "whip" sound it makes in some of the idles are a bit rubbish.
http://www.youtube.com/watch?v=xQzkwWcyIyM&hd=1
There's a small hole in the creature's back at the top of one of the hind legs, I noticed.
Also perhaps I think we should get some unique sounds for this creature. The current default ones, like the "whip" sound it makes in some of the idles are a bit rubbish.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I forgot to say that the creature needs a moan- and a scream-sound yet (no roar). As for the steps, it could use the same sounds that are used for rats. Those very light steps sounded good to me.
The duration of the idle2-animation is a bit short right now. The best would be to add a couple more variants that take longer. Especially as it is a non-aggressive creature that you will see a lot performing its idles.
The duration of the idle2-animation is a bit short right now. The best would be to add a couple more variants that take longer. Especially as it is a non-aggressive creature that you will see a lot performing its idles.
- daedriclord
- Developer
- Posts: 52
- Joined: Sat May 15, 2010 5:50 pm
- Contact:
One quick update, I hope, I'm not too late with this.
-I changed the weight of the bones so the gap mentioned by Catharsis hopefully should not occur anymore. I don't succeed in noticing such a gap anymore at least.
-The tongue now throws a shadow.
-I added one additional idle-animation, so it's got idle2, idle3 and idle4 now. Those should be performed in a similar frequency.
-I changed the weight of the bones so the gap mentioned by Catharsis hopefully should not occur anymore. I don't succeed in noticing such a gap anymore at least.
-The tongue now throws a shadow.
-I added one additional idle-animation, so it's got idle2, idle3 and idle4 now. Those should be performed in a similar frequency.
- Attachments
-
- Velk.zip
- (136.14 KiB) Downloaded 264 times
Great stuff, Worsas. Aside from some texture tweaks that I still think it could do with, (making the silky hair a bit more transparent and lightening up the skin texture a little), this is really getting towards the finished point.
The jumping away animation seems to flow, stop and then flow again but it hardly noticable in real-time. I'd also like to see more of a "stop-and-look-around-scared" idle, kind of [url=http://upload.wikimedia.org/wikipedia/commons/0/0e/Cynomys_ludovicianus_2.jpg]prairie dog style[/url] but on all fours - dropping its rear end down and straitening up the forelegs.
Thanks so much for doing this!
The jumping away animation seems to flow, stop and then flow again but it hardly noticable in real-time. I'd also like to see more of a "stop-and-look-around-scared" idle, kind of [url=http://upload.wikimedia.org/wikipedia/commons/0/0e/Cynomys_ludovicianus_2.jpg]prairie dog style[/url] but on all fours - dropping its rear end down and straitening up the forelegs.
Thanks so much for doing this!
[url]http://www.rvnant.tumblr.com/[/url]
I made one more idle-animation now. A lengthier one where the velk looks around anxiously. I removed the very first idle animation (the one you can see in the video above) as it looked increasingly bad and much too short to me.
So it's got 3 idles again:
idle2: Nectar drinking from the ground
idle3: Nectar drinking from surroundings
idle4: Looking around
The running animation looked fine to me with the speed settings i had (combat 50, speed 50). Looks amazing if you have a bow equipt and the creature has a high flee value, unfortunately it does not act similar if you wear a melee weapon where the creature only moves just as much as necessary not to be hit by you.
It would be great if it was possible to make the creature flee without starting a combat and independent from the weapon the player wears. And additionally it would be even cooler if the creature only fled when actually noticing the player, so you would have an actual hunting experience.
So it's got 3 idles again:
idle2: Nectar drinking from the ground
idle3: Nectar drinking from surroundings
idle4: Looking around
The running animation looked fine to me with the speed settings i had (combat 50, speed 50). Looks amazing if you have a bow equipt and the creature has a high flee value, unfortunately it does not act similar if you wear a melee weapon where the creature only moves just as much as necessary not to be hit by you.
It would be great if it was possible to make the creature flee without starting a combat and independent from the weapon the player wears. And additionally it would be even cooler if the creature only fled when actually noticing the player, so you would have an actual hunting experience.
- Attachments
-
- VelkUpdate_3103.zip
- (142.72 KiB) Downloaded 247 times