Tes96's Tamriel-Rebuilt Showcase

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Tes96
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Tes96's Tamriel-Rebuilt Showcase

Post by Tes96 »

Tes96 Tamriel-Rebuilt Showcase

I am new in the Tamriel-Rebuilt world but have been around for several years on BethSoft Forums and Great House Fliggerty. I am applying for Interior Designer for Tamriel-Rebuilt. I have been watching in awe the work you guys have done and have been wanting to be a part of this project and help complete it for a long time.

I am aware I should not add custom ID objects unless consulting the Interior supervisor(s). For this application, I only created two unique IDs, which happen to be the NPC couple living in the house.

I want to apply for Quest Writer and will do so later when I have brushed up my scripting & dialogue skills.

This mod was cleaned today with TESAME. I look forward to my review. Thank you.
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Clean Tes96 Tamriel-Rebuilt Showcase.ESP
Interior Cell: Balmora, Vedaa Addammassar's House
(92.94 KiB) Downloaded 178 times
arvisrend
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Re: Tes96's Tamriel-Rebuilt Showcase

Post by arvisrend »

bk_AffairsOfWizards slightly bleeds with the bookshelf. Otherwise, quite a mastery of rotation.

To those among you who have ever had to do with these things IRL: could the "bonemold long bow" be stable placed in the way it is placed in your room?

I would also be more careful with swords resting above my head when I am sleeping. Same for fallen candles...
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Tes96
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Re: Tes96's Tamriel-Rebuilt Showcase

Post by Tes96 »

arvisrend wrote:bk_AffairsOfWizards slightly bleeds with the bookshelf. Otherwise, quite a mastery of rotation.

To those among you who have ever had to do with these things IRL: could the "bonemold long bow" be stable placed in the way it is placed in your room?

I would also be more careful with swords resting above my head when I am sleeping. Same for fallen candles...
Wow, thank you very much for that comment; "rotation mastery". It means a lot to me, Arvisrend. I thank Praedator for being tough and scrutinizing the hell out of my [url=http://daryam.com/skyrim/forums/viewtopic.php?f=12&t=183#p1891]SHOTN showcase[/url].

Sure it could stand like that. That bonemold bow is almost vertical and it is leaning against the wall which is made out of what looks to be mud or shit or stone; can't quite tell. I suppose the bow could have been moved to appear leaning against the window frame.

NPC "Varel Hlervu" is a Dark Brotherhood assassin and he keeps swords above the headboard in case someone breaks in during the night and he has to grab a weapon quickly. It's not the smartest thing to do but there are many people in real life who do things that are unsafe or just don't make any sense. My cousin used to sleep with a machete underneath his pillow for many years when he was a kid (inspired from his dad). I even used to sleep with a hand made tanto under my pillow for a while back when I was a kid as well, mostly from watching my older cousin do it. (We were all in the military at some point in time).

I'm don't understand what you mean about the candles.
I realized that I forgot to move "TES_Vedaa_Addammassar" into the house. I moved her out of the way so I could work on the alchemy table but I forgot to put her back. Just wanted to let the Reviewer know that ahead of time, even though it does count as an genuine error.

I'm assuming you are not an official reviewer, Arvisrend?
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Post by Talias »

You don't need to be an official reviewer to review showcases, it's enough to be a modder. Anyhow I have to agree with Arvisrend that the showcase is quite good. Interior is well cluttered and reflects something about it's owner.

It's fine to add new ID as long as you think it's necessary (of course there is guidelines on how to name them and you probably need a reason too), but for interiors there is no need to make NPCs or to connect interiors with exteriors.

Illegal to sleep: yes
Light values: yes
Clean: no
Northmarker: yes

misc_com_bottle_06 bleeds (on stool by bed)
active_de_p_bed_05 floats (on leg is on carpet other 3 floats)
misc_com_bottle_13 bleeds (lying on the ground by bed)
misc_com_bottle_11 bleeds (one of bottles on bookshelf)
bk_AffairsOfWizards bleeds (bookshelf)
bk_galerionthemystic floats (bookshelf)
sc_healing partly floats (bookshelf)
misc_com_bottle_11 bleeds (table)

Most of these except bed and Affairs of Wizards are barely noticeable and can be left as is.

About candles, I think Arvisrend meant that they aren't very fire safe, but since they're out it's fine.

There is many expensive ingredients that could be replaced with cheaper alternatives with similar effects (Daedra's heart could be replaced with Kagouti hide, which also have night eye effect and could be useful for an assassin). Another thing, I don't think you should use Daedra's heart as food.
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Tes96 Showcase 2nd revision

Post by Tes96 »

Talias wrote:You don't need to be an official reviewer to review showcases, it's enough to be a modder. Anyhow I have to agree with Arvisrend that the showcase is quite good. Interior is well cluttered and reflects something about it's owner.

It's fine to add new ID as long as you think it's necessary (of course there is guidelines on how to name them and you probably need a reason too), but for interiors there is no need to make NPCs or to connect interiors with exteriors.

Illegal to sleep: yes
Light values: yes
Clean: no
Northmarker: yes

misc_com_bottle_06 bleeds (on stool by bed)
active_de_p_bed_05 floats (on leg is on carpet other 3 floats)
misc_com_bottle_13 bleeds (lying on the ground by bed)
misc_com_bottle_11 bleeds (one of bottles on bookshelf)
bk_AffairsOfWizards bleeds (bookshelf)
bk_galerionthemystic floats (bookshelf)
sc_healing partly floats (bookshelf)
misc_com_bottle_11 bleeds (table)

Most of these except bed and Affairs of Wizards are barely noticeable and can be left as is.

About candles, I think Arvisrend meant that they aren't very fire safe, but since they're out it's fine.

There is many expensive ingredients that could be replaced with cheaper alternatives with similar effects (Daedra's heart could be replaced with Kagouti hide, which also have night eye effect and could be useful for an assassin). Another thing, I don't think you should use Daedra's heart as food.
I was unsure on the guidelines of adding custom IDs, since it is not addressed anywhere in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224]Showcase Guidelines[/url]. Perhaps that could be added to prevent future incidents of this occurrence.

For the bed, I moved the carpet westward to the wall so that the two legs were on the carpet and the opposite two were on the floor.

Well, candles are not fire safe no matter where you put them. You've probably read or heard of a myriad of accounts from history where buildings have burnt down due to fire from candles.

You're right, the Daedra Heart is a little too expensive for this home. This is supposed to be a poor couple. I replaced it with Kagouti Hide like you suggested. Although, one of the NPCs is a mage so she could have summoned a daedra, killed it, and took its heart. But then I doubt she would want to eat it unless it was for some experiment but most probably not for supper.

I've uploaded my 2nd revision. Please let me know if there are any other errors. It was cleaned again with TES Advanced Mod Editor. Thank you for reviewing my work.


P.S. By the way, what do the colors in TESAME mean? I have light green and light pink in mine. [url=http://img825.imageshack.us/img825/5443/39419889.jpg]LINK[/url] I have also seen light yellow and dark red. The Readme does not mention anything at all about the colors.
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Clean Tes96 Tamriel-Rebuilt Showcase 2.ESP
Tes96 Tamriel-Rebuilt Showcase 2nd revision
(93.13 KiB) Downloaded 181 times
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Talias
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Post by Talias »

There is something about ID in interior section, but it is only accessible to modders.

I'm not sure about colours, but I presume they are simply to classify types for ease of access.

PS Are you sure you cleaned it correctly, because file size is quite large.
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Tes96
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Post by Tes96 »

Talias wrote:There is something about ID in interior section, but it is only accessible to modders.
Huh? I don't understand what you're saying.

Talias wrote:I'm not sure about colours, but I presume they are simply to classify types for ease of access.

PS Are you sure you cleaned it correctly, because file size is quite large.
Yes, I cleaned it correctly. My second revision is only 93.13 KB. How is that large? And it says it has been downloaded zero times. Did you download the showcase in the first post or the one in my most recent post?
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Post by Andres Indoril »

Tes96 wrote:
Talias wrote:There is something about ID in interior section, but it is only accessible to modders.
Huh? I don't understand what you're saying.
It was said that there are guidelines for item IDs in the Interior forums, which is believed to be only accessible to modders. I honestly have no idea about actual access these days.
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Tes96
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Post by Tes96 »

Andres Indoril wrote:
Tes96 wrote:
Talias wrote:There is something about ID in interior section, but it is only accessible to modders.
Huh? I don't understand what you're saying.
It was said that there are guidelines for item IDs in the Interior forums, which is believed to be only accessible to modders. I honestly have no idea about actual access these days.
Oh, well I can delete those two custom NPCs tonight after I get off of work in two hours (currently 9:30 p.m. Pacific Standard Time). Those are the only two things with unique IDs.
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Post by Talias »

It isn't really large, but comparatively a simple interior usually isn't larger than 20 KB. 90 KB is large manor, imperial fort or something similar.
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Post by Tes96 »

Talias wrote:It isn't really large, but comparatively a simple interior usually isn't larger than 20 KB. 90 KB is large manor, imperial fort or something similar.
I'm not sure what to tell you, Talias. I have a lot of clutter in the interior cell so perhaps that can be the cause.

I deleted those two NPCs that used custom ID names but the file is still 81.78 KB. I hope this is still considered my 2nd revision since I haven't received an official review of my 2nd attempt.

Apart from the file size being unusually large (which there is not any file size limitation listed in the Showcase guidelines) and the two custom IDs (which are now removed), are there any more errors or issues concerning my showcase which should be addressed?
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Clean Tes96 Tamriel-Rebuilt Showcase 2.ESP
Uploaded the same 2nd revision but deleted the two NPCs that used custom ID names.
(81.78 KiB) Downloaded 180 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

your file is incredibly dirty, please don't be confrontational towards reviewers.

http://i17.photobucket.com/albums/b94/ThrignarFraxix/UncleanFile-1.png
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Post by Tes96 »

Thrignar Fraxix wrote:your file is incredibly dirty, please don't be confrontational towards reviewers.

http://i17.photobucket.com/albums/b94/ThrignarFraxix/UncleanFile-1.png
What exactly is dirty about it? Those colors in that screenshot are there to separate categories. I even asked about it at BSF. [url=http://forums.bethsoft.com/topic/1358305-tesame-colors/]Link[/url]
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Post by Thrignar Fraxix »

the only thing that should be there are the cell entries.

[url=http://tamriel-rebuilt.org/?p=modding_data/tutorials&section=38054]For your benefit[/url]
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Post by Osidian »

Hey TES

I just took a very brief look over your interior (not searching for errors), it looks good. What a messy place :)

As TF said, the only entries you should keep in TESAME are the cell entries of the cells you've created/changed. If you have created objects, you should also keep them. And the TES3 entry should also be kept. Everything else is "dirt" on your file.

You should not have that long list of changes on TESAME. I think your problem is that you save when you change an object's properties (rotation, size...) on your cell. I know it's strange but you SHOULDN'T do that! If you do, you will be changing the properties of that object, which will show up in TESAME as a changed object.

What you should do is close the window (yeah...). So, for example, if you want to change the size of one bottle in your cell to 0.8, after you do that, just close the window, don't save.
Thrignar Fraxix's interior guide wrote:Double click items to open up a window that allows for specific rotations. Note though that you shouldn't click save as that edits all instances of the item, dirtying your file.
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Tes96 TR Showcase 3rd attempt

Post by Tes96 »

Thanks for your review, Obsidian & Thrignar Fraxix.

I take it this is my third and final attempt before I have to scrap this and start a new one. Is it?

[url=http://img198.imageshack.us/img198/9711/97018142.jpg]This[/url] is what the file looks like in TESAME. I checked just now before uploading it.

I now see what Talias meant. My plugin now is 18.3 KB in size; much smaller than it was before. I figured out how to use TESAME correctly thanks to the posters from [url=http://forums.bethsoft.com/topic/1358305-tesame-colors/]this topic[/url] I made.

Question: Why do you guys not check for pathgrids? I think it would be important to make sure a pathgrid was properly set up in an interior. Otherwise, NPCs may bump into static objects or into other NPCs.

Thanks to whoever reviews this file.
Attachments
Clean Tes96 Tamriel-Rebuilt Showcase #3.esp
Cell: "Balmora, Vedaa Addammassar's House"
(18.35 KiB) Downloaded 176 times
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Post by SamirA »

pathgrids are the domain of Questers not interior people.
And that's how you get to Llama School.
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Post by Tes96 »

SamirA wrote:pathgrids are the domain of Questers not interior people.
Sorry, I was not aware of that. It wasn't addressed in the guidelines for interior showcasing.
When do you suppose I could expect an official review for my third attempt?
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Post by Tarius »

I think someone forgot to look at this again.
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Post by Tes96 »

Tarius wrote:I think someone forgot to look at this again.
Don't worry about my Interior Showcase for now, Tarius. My computer broke and I would not be able to do any modding work for you guys even if I were to be hired. However, may I use this same interior showcase when I finally do get a new computer within the next year or two? I'm going to school right now to advance in my career to make more money so I'm going to resist not buying another laptop because I don't want it distracting me.

Please tell me that you'll still need interior modding work within the next two years. You guys won't be completely finished with all of Tamriel-Rebuilt by 2014/2015 will you?
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Post by arvisrend »

My apologies for this! Yes, I've forgotten about this at least twice. At the moment I can't review the thing but I can definitely tell that the bleeding book I've noticed has been fixed, and I don't see any new bugs. There's no dirt in there either.

The next unclaimed interiors are currently in Old Ebonheart, so we don't need interiors particularly soon, but in a year we probably will.
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Post by Thrignar Fraxix »

We could in fact be working on a great number of interiors, the claims just need to be made.
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Post by arvisrend »

Thanks for relieving me of that work, Leon!!

That said, I must contradict you on "misc_flask_01": that's another pointy-bottom mesh and thus should bleed (or lie horizontally). This can be also said about the mortar, but here you are right in that it bleeds too much and has a slightly bad angle. I also can't see the bleeding of "misc_de_pot_green_01" and "misc_com_bottle_11". The knife bleeding into the paper looks like a design decision to me (the inhabitant is obviously pretty messy and might have accidentally cut the paper).

I wouldn't say that this is a skooma maker. More like a chaotic alchemist. A skooma maker would have some moon sugar as well.
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Tes96 TR Showcase

Post by Tes96 »

Anonymous wrote:Hello Tes96, Let's review your showcase as soon as possible!

Clean: Yes
Gridsnap Used: Yes
Northmarker Set: Yes
Fits Exterior: Yes
IllegalToSleepHere: Yes
Style Mixing: No
Light Settings: Good


Review


Ground Floor:
- "misc_com_bottle_10" bleeding with an other misc_com_bottle_10 and must be rotated
- "misc_flask_01" bleeding into the bookshelf
- "misc_de_pot_green_01" bleeding into bookshelf
- "misc_com_bottle_11" bleeding into bookshelf
- "sc_paper plain" floating (x2) (on the ground)
- "chitin pauldron - right" bleeding into closet
- "chitin pauldron - left" bleeding into closet
- "chitin helm" bleeding into closet
- "potion_skooma_01" bleeding into closet
- "p_light_b" must be rotated (x2)
- "ingred_dreugh_wax_01" floating
- "misc_com_wood_knife" bleeding into sc_paper plain
- "apparatus_a_mortar_01" bleeding into table, and must be rotated
- "bonemold long bow" bleeding into wall
- "misc_uni_pillow_01" bleeding into wall
- "silver shortsword" blade side is floating
- "steel wakizashi" blade side is floating
- "misc_de_tankard_01" bleeds into dinner table
- "p_night-eye_c" bleeding into sc_paper plain
- "bonemold arrow" floating and bleeding into the ground (x4)




Conclusion
Bonemeal as food is not yummy....
There are candles on the ground which are horizontal, but the fire on those candles are also horizontal: this is against physics. Fire always goes up, vertical.
And there are to many skill books for a stand-alone NPC house.

Further it looks nice, a bit messy but I would guess that this NPC work as a skooma maker ( a messy one because there are even ingredients on the ground )

Fix those errors and I shall recommend....

Nice Work Tes96! :D

- "misc_flask_01" bleeding into the bookshelf - I raised it a micron updwards but that model isn't designed very well with its pointy bottom. Technically, it would never be placed on a shelf upright if it were a real life object. I don't know how you guys want me to place it exactly. I thought the idea was to not show any of the texture of the pointy bottom, thus why I bleed it through the shelf to where the flat bottom was flush with the wood. And the angel is lined with the angel of the shelf as best as I can get it.

- "misc_de_pot_green_01" bleeding into bookshelf - raised it and pressed "F" to let it fall to the shelf.
- "misc_com_bottle_11" bleeding into bookshelf - I didn't see any bleeding but I raised it any ways and pressed "F".
- "sc_paper plain" floating (x2) (on the ground) - manually lowered to ground since "F" doesn't ground them.
- "chitin pauldron - right" bleeding into closet - Moved it but not all parts touch surface of closet because of its shape.
- "chitin pauldron - left" bleeding into closet - Moved to not bleed. Angled where most of the weight is in the shell.
- "chitin helm" bleeding into closet - raised helmet. Object has lots of pointed angles so it will not lie flush with the closet surface. It is lying and angled where I think there would be the most weight if it were a real life object given the materials used to make it.
- "potion_skooma_01" bleeding into closet - Its collision box was bleeding but I didn't see any bleeding from the bottle itself. It was actually floating a tiny but so I lowered it by 0.02 of a unit.
- "p_light_b" must be rotated (x2) - There is only one "p_light_b" object in the cell. The other is "p_feather_b". I think you meant "angled" since it was a little too flat and wasn't flush with the shelf.
- "ingred_dreugh_wax_01" floating - I lowered the Dreugh Wax but it's either going to float or bleed when placed on "sc_paper plain". Bleeding is better than floating in this case, I think.
- "misc_com_wood_knife" bleeding into sc_paper plain - Fixed.
- "apparatus_a_mortar_01" bleeding into table, and must be rotated - I fixed the angle but because it is pointy it has to bleed a little so I raised it a bit to where you can see a tiny bit of the bottom. Exactly how do you guys prefer these "bottom-pointed" objects to be placed when placing them upright?
- "bonemold long bow" bleeding into wall - The ends of that bow are so thin, it was hard to see that it was bleeding. But it's fixed.
- "misc_uni_pillow_01" bleeding into wall - The reason for the bleeding is the same reason as why the bags/sacks bleed into floors and walls; so as to show weight and depth. But I made it flush with the wall. A pillow on its side against a wall would not be weighted into the wall since gravity pulls downwards not sideways (unless you're in an obscure oblivion plane). Fixed.
- "silver shortsword" blade side is floating - That blade was hard to rotate to where both ends where flush with each opposite holder. Should be good now.
- "steel wakizashi" blade side is floating - fixed. The pommel isn't flush but the blade is flush with its handle and since the blade has more weight, it controls the rotation of the entire object.
- "misc_de_tankard_01" bleeds into dinner table - fixed
- "p_night-eye_c" bleeding into sc_paper plain - fixed
- "bonemold arrow" floating and bleeding into the ground (x4) - All the fins on the ground arrows were raised and leveled. The bonemold arrow resting atop the other two arrows doesn't touch its fin or tip to the ground since it is raised by the bottom two arrows; thus it is not a floater. It is flush with the two ground arrows upon which it is laying.

As far as the bonemeal, it is mixed with another ingredient in the bowl so that it has more flavor.
For the candles, they were all defaulted to OFF so that there were no flames. I took the flame physics into consideration which is why I set them all to OFF. But I deleted the horizontal ones any ways.
I counted only three skill books which seem fine to me. There is no rule that says how many skill books a person can own. Many players have all the skill books in their homes and NPCs are people just like the PC and can buy any books they like, just like the PC. Besides, they were three different skills and the Player could choose to not read them if she or he didn't want to raise their skills using a skill book.... just like how I choose to not use Fast Travel in TESIV Oblivion even though it is there at the click of a button.

The ingredients and skill books of the home were due to the NPCs I had in mind; one an alchemist and one a mage. The messiness is to make the home look "lived in". 99% of people's homes will be a little messy and have laundry and stuff on the floor and dishes on the counter. You should see my sister's house.

But thank you for reviewing it again, Leon. I've been wanting to join TR for years. I got a new $400 laptop with Windows 8 and since finals are over I can do some interior modding... if I am hired on as an employee at Tamriel-Rebuilt, that is.
Thank you again. :)
Attachments
Clean Tes96 Tamriel-Rebuilt Showcase #4.esp
Balmora, Vedaa Addammassar's House
(17.96 KiB) Downloaded 141 times
Last edited by Tes96 on Sun Dec 16, 2012 11:08 pm, edited 3 times in total.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

you fixed your old file when it was at its limit for revisions. Please start a new file from scratch.
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New Showcase

Post by Tes96 »

Thrignar Fraxix wrote:you fixed your old file when it was at its limit for revisions. Please start a new file from scratch.
Okay. I made this new one today. It is in "Pelagiad, Tes96 Showcase"; an Imperial commoner home.
Attachments
Clean Tes96 TR Imperial Showcase.ESP
"Pelagiad, Tes96 Showcase"
(12.06 KiB) Downloaded 187 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

If the house is in pelagiad it probably uses the common tileset.
If the interior uses the common tileset it should use common furniture.
If the interior doesn't use common furniture, it is style mixing.
If the interior does use common furniture, it doesn't fit the showcase requirement of de_p furniture.
If the interior doesn't use the common tileset then it shouldn't be in pelagiad.

tl;dr there is no way this file meets our requirements. Please make a new file using de_p furniture and a modular tileset.
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Tes96 Suran TR Showcase

Post by Tes96 »

Here is one I made in Suran today. It should meet the requirements now. :)
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Post by SamirA »

Quit making showcase files for places in game. That would solve some of your problems.
And that's how you get to Llama School.
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Post by alex25 »

Gridsnap Used: Yes
Northmarker Set: Yes
Fits Exterior: Yes
IllegalToSleepHere: Yes
Style Mixing: No
Light Settings: Not changed.

Firstly change the light settings. Secondly you really don't have to add any sort of exterior shell to your interior nor link your interior to the exterior. Thirdly those sack containers that are hanging from those odd gallows look weird (in a really bad way). Fourth: there are a number of objects that don't have proper rotation on poor surfaces like the bk_great_houses or the Misc_DE_pot_redware_03.
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Tes96 Showcase

Post by Tes96 »

I don't see what the purpose is of adding a North Marker if it doesn't coincide with North in the exterior world. I thought the whole point was to demonstrate how well the Interior modder can match up the interior north with the exterior north.


[url=http://imageshack.us/a/img827/7200/screenshot72py.jpg]This[/url] is the interior WITHOUT the North marker and [url=http://imageshack.us/a/img829/3503/screenshot71r.jpg]this[/url] is the interior WITH the North marker. It doesn't make any difference with the MiniMap. And without an exterior world for reference, adding North is superfluous. If you're wanting to ascertain that I know how to place North in an interior cell, then I can understand that.

I kept my North marker and deleted the exterior shell and re-cleaned with TESAME. "Misc_de_pot_redware_03" was rotated and "bk_great_houses" was repositioned. One cannot get a rectangular scroll that size to be completely flat on a table that curvy & wobbly. I double-checked all other objects on the de_p tables; they looked flush with the surface.

Please let me know the results. :) Thank you.
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Post by Tes96 »

Anonymous wrote:The only strange thing I notice is that the books on the shelf bleed through the wall, but the player shall not notice that in-game.
Bethesda puts Northmarkers in interiors and so do we.


I give you my recommendation for promotion as an interior modder.
I noticed that too and it is caused by the Book Jackets mod. You can see [url=http://imageshack.us/a/img571/4198/screenshot78o.jpg]here[/url] that it bleeds with Book Jackets enabled and [url=http://imageshack.us/a/img338/2503/screenshot79ys.jpg]here[/url] is without Book Jackets. The author(s) of that mod should have kept the object shape the same and just changed the textures. I'm willing to bet that many vanilla-placed books are bleeding with it installed. Perhaps in the future I should take that into account and adjust the books accordingly since lots of people probably use Book Jackets and Book Rotate.

Thank you very much for your recommendation, Leon. :) I hope others feel the same.
Haha, this feels a lot like in TESIV where I have to get recommendations from each guild hall before I can be admitted to the Arcane University. How exciting!
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Post by Haplo »

Your interior is at 0 rotation and the northmarker is also at 0 rotation, so removing the northmarker in this instance would not mean any difference. However, if the interior is supposed to face east or west or anything other than a 0 rotation, then it necessary to place a northmarker and rotate it to point north in respect to how the interior shell is placed. Alternatively, you could leave the northmarker pointing north at 0 rotation and rotate the whole interior and its contents, but that is messy and prone to errors. :-) Due to this, our policy is always for the interior modder to place the northmarker in their interior cell and rotate it to wherever North should be.

ingred_frost_salts_01 is not resting properly within the misc_com_redware_bowl_01

ingred_fire_salts_01 is also not resting properly within its misc_com_redware_bowl_01 (both salts are off-center and thus "floating" per se)

misc_com_redware_vase needs a No-PickUp script attached to it so that the player cannot take it; taking the vase will leave the static container plant floating in mid-air.

These are the only specific errors I noticed while glancing at your interior. I will let TF know so he can come check out your latest file. Nice work
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Post by Tes96 »

Haplo wrote:Your interior is at 0 rotation and the northmarker is also at 0 rotation, so removing the northmarker in this instance would not mean any difference. However, if the interior is supposed to face east or west or anything other than a 0 rotation, then it necessary to place a northmarker and rotate it to point north in respect to how the interior shell is placed. Alternatively, you could leave the northmarker pointing north at 0 rotation and rotate the whole interior and its contents, but that is messy and prone to errors. :-) Due to this, our policy is always for the interior modder to place the northmarker in their interior cell and rotate it to wherever North should be.

ingred_frost_salts_01 is not resting properly within the misc_com_redware_bowl_01

ingred_fire_salts_01 is also not resting properly within its misc_com_redware_bowl_01 (both salts are off-center and thus "floating" per se)

misc_com_redware_vase needs a No-PickUp script attached to it so that the player cannot take it; taking the vase will leave the static container plant floating in mid-air.

These are the only specific errors I noticed while glancing at your interior. I will let TF know so he can come check out your latest file. Nice work
I had the texture replacement for the salts and I couldn't tell how they fit into the bowl because of the way the texture replacer made them look. But I replaced them with vanilla textures and could see much more clearly how they were placed and fixed them accordingly.

There wasn't anything in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224]Guidelines[/url] regarding the use of NoPickUp script for the flower vase. Maybe that should be included so that future applicants won't have the same problem as me. I think it would be better to make the flower a miscellaneous item so that both could be picked up. Either that or attach some type of equip script to the Horn Lily container.
And with that, I had to make a custom ID for the vase. Otherwise, the NoPickUp script would be attached to all of the redware vases in the game and I know you guys don't want that. So I made "TES_misc_com_redware_vase" as the custom ID. I know you guys use TR_ as the ID prefix.

I think this is my third upload for this particular showcase, right?
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Post by Mortimer »

I think this goes without saying that when modding you should ideally run without any replacers on a clean install to avoid all of these problems you're running into.
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Post by Tes96 »

Mortimer wrote:I think this goes without saying that when modding you should ideally run without any replacers on a clean install to avoid all of these problems you're running into.
I agree. That would help me avoid a lot of these errors. That should go for the reviewers too, I think. I'm betting that Leon probably had the Book Jacket mod installed while he was reviewing which made the book bleed through the wall. That was the same problem I had when I viewed the cell in the actual game. But in the construction set, it was just fine.

That's why I think all texture replacers should be ESP files that change the vanilla object to use the new texture ID instead of a plugin-less mod that replaces the actual vanilla texture.
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Post by Haplo »

Tes96 wrote:I think it would be better to make the flower a miscellaneous item so that both could be picked up.
Indeed, if the contents within the vase are also able to be picked up, then we wouldn't count it as an error or something that needs to be fixed. Since the player can pick up both the vase and the contents, then it's the player's fault if they pick up the vase and then not the contents. However, in this case the contents is a container which is not retrievable :-) I hope that clarifies things a bit.
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Post by Tes96 »

Anonymous wrote:
Tes96 wrote:I'm betting that Leon probably had the Book Jacket mod installed while he was reviewing which made the book bleed through the wall. That was the same problem I had when I viewed the cell in the actual game.
No, I have pure vanilla no fancy mods are involved in my Morrowind files. So the books on that shelf are bleeding through the wall with vanilla meshes and textures.
Weird. How come they don't bleed in mine but they do in yours? You can see [url=http://img543.imageshack.us/img543/2782/19883651.jpg]here[/url] that they aren't bleeding and I hadn't touched the books since you mentioned it. Will you take a screenshot so I can see from your perspective?
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Post by arvisrend »

Tes96, I'm pretty sure it's you who are using replacers.
http://i.imgur.com/ECCHS.jpg
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Post by Tes96 »

arvisrend wrote:Tes96, I'm pretty sure it's you who are using replacers.
http://i.imgur.com/ECCHS.jpg
I know, that's with the texture replacer, hence the bleeding. Didn't you see the [url=http://imageshack.us/a/img338/2503/screenshot79ys.jpg]other screenshot[/url] where I turned off the texture replacer? Those are vanilla books in that screenshot; no bleeding.
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