Here is a very loose outline of a misc. quest I designed today. The player would choose from one of two different quest lines. Each quest line I see at about 3-7 quests, each offering it's own rewards to the player.
I am unsure if this can even be implemented, but please take a look and offer any thoughts anyways
Keep in mind this is a very loose outline, and I am flexible on basically every aspect of this quest.
If all or any portion of it is useable then I'll get to work right away, planning it out in much more specific detail. Anyways, thanks for any input!
Corruption and Tyranny
Moderator: Lead Developers
Corruption and Tyranny
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Mourn for us oppressed in fear
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned
- Bloodthirsty Crustacean
- Developer Emeritus
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- Joined: Fri Feb 02, 2007 7:30 pm
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When it comes to questing, it would be helpful if you could focus your firepower a bit more on getting detailed plans for the places we actually are working on.
A quest plan is always a lot more interesting and well developed if it's more fleshed out, and actually based on characters and locations that exist, rather than made to just be airdropped in on top of existing work.
Right now, this doesn't really suit any of TR's towns (also, the degree of branchingness and complexity of scenarios means it would be quite hard to implement).
It's good to see you have ideas, but the best ideas need to come from the work that's already been done by interiorers, exteriorers, and questers in creating TR's world: and it's even better if those ideas are relevant to the releases which actually need them.
A quest plan is always a lot more interesting and well developed if it's more fleshed out, and actually based on characters and locations that exist, rather than made to just be airdropped in on top of existing work.
Right now, this doesn't really suit any of TR's towns (also, the degree of branchingness and complexity of scenarios means it would be quite hard to implement).
It's good to see you have ideas, but the best ideas need to come from the work that's already been done by interiorers, exteriorers, and questers in creating TR's world: and it's even better if those ideas are relevant to the releases which actually need them.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Terrifying Daedric Foe
- Developer
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- Location: England
I agree. Ultimately if this doesn't fit the theme or mood of an existing city then there's nothing we can really with it, whether or not things could be done about the complexity. Sorry guys, I'm still learning the best ways to direct my efforts here, and the areas that need them the most.Bloodthirsty Crustacean wrote: Right now, this doesn't really suit any of TR's towns (also, the degree of branchingness and complexity of scenarios means it would be quite hard to implement).
Mourn for us oppressed in fear
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned