i3-277-Imp
Moderators: Seneca37, Lead Developers
i3-277-Imp
Claim type: Interior
Claim ID: TR_i3-277-Imp (#798)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: ohnoitsabear
Status: Approved (Progress: 100%)
Location: 1:(858, -2601):0
Files: TR_i3-277-Imp_Thrignar Fraxix_1.esp; TR_i3-277-Imp_ohnoitsabear_2.esp
---
OE East #44. Typical Tavern: http://img69.imageshack.us/img69/9845/oeeast.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
Claim ID: TR_i3-277-Imp (#798)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: ohnoitsabear
Status: Approved (Progress: 100%)
Location: 1:(858, -2601):0
Files: TR_i3-277-Imp_Thrignar Fraxix_1.esp; TR_i3-277-Imp_ohnoitsabear_2.esp
---
OE East #44. Typical Tavern: http://img69.imageshack.us/img69/9845/oeeast.jpg
Exterior can be found here http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
It's the one with i3-277 written on it. I've drawn a circle around it.
[img]http://tinypic.com/f1h06w.jpg[/img]
You should download the Map 3 file and look at the place in the CS to see the exact proportions. I'd say this is probably just a house. Look for a sign outside, if there isn't one it's a house. Whoever grants this will tell you what Oot files to use.
[img]http://tinypic.com/f1h06w.jpg[/img]
You should download the Map 3 file and look at the place in the CS to see the exact proportions. I'd say this is probably just a house. Look for a sign outside, if there isn't one it's a house. Whoever grants this will tell you what Oot files to use.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Allrights ... Sorry, I lost you somewhere, thought I had it all granted.
Granted and happy modding! ^_^
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Granted and happy modding! ^_^
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Starting at the top floor:
- extravagant_shoes_01 float
- light_com_candle_10_64 bleeds into the drawers a little too much
- Both TR_misc_potion_02 need to be bled into the drawers a little
- TR_furn_com_chair_05 floats
- tr_furn_com_painting2_01 floats off the wall
- tr_furn_com_rug_ay02a floats and has an ugly black outline. Replace
- TR_m3_c_draw_mextclo bleeds into the floor
- active_com_bed_01 floats
- extravagant_shirt_01 floats on one end ("F" it twice once the bed is lowered)
- tr_furn_com_rug_ay02b and TR_furn_com_chair_05 float
Downstairs:
- tr_furn_com_rug_r07 floats
- tr_furn_com_rug_r07 floats
- TR_misc_com_silverware_dish_01 aren't stacked evenly
Basement:
- TR_w_adamant_halberd floats
- furn_com_r_table_01 floats
- com_chest_02_vault_02 floats
- TR_furn_barrel_top01 doesn't rest on the barrel
- The two sacks need to be bled into the ground
Comments Very nice. Several small floating and bleeding errors. I can't recall there being beds for all four people though (ignore if there was).
Rating 7.5 / 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Starting at the top floor:
- extravagant_shoes_01 float
- light_com_candle_10_64 bleeds into the drawers a little too much
- Both TR_misc_potion_02 need to be bled into the drawers a little
- TR_furn_com_chair_05 floats
- tr_furn_com_painting2_01 floats off the wall
- tr_furn_com_rug_ay02a floats and has an ugly black outline. Replace
- TR_m3_c_draw_mextclo bleeds into the floor
- active_com_bed_01 floats
- extravagant_shirt_01 floats on one end ("F" it twice once the bed is lowered)
- tr_furn_com_rug_ay02b and TR_furn_com_chair_05 float
Downstairs:
- tr_furn_com_rug_r07 floats
- tr_furn_com_rug_r07 floats
- TR_misc_com_silverware_dish_01 aren't stacked evenly
Basement:
- TR_w_adamant_halberd floats
- furn_com_r_table_01 floats
- com_chest_02_vault_02 floats
- TR_furn_barrel_top01 doesn't rest on the barrel
- The two sacks need to be bled into the ground
Comments Very nice. Several small floating and bleeding errors. I can't recall there being beds for all four people though (ignore if there was).
Rating 7.5 / 10
Here it is as promised.
- Attachments
-
- Clean TR_Old Ebonheart_i3-277_Ludovic.esp
- (13.76 KiB) Downloaded 31 times
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: middle floor:
tr_furn_com_rug_r07 floats, set the z value to 16128.003 or so, that way it is as close to the floor as you can get without that funky error.
the other rug floats too
basement:
in_c_door_arched has an inherent error in that it doesn't fit the jam.
ZOMG!! UBER LOOT!! WTF!! I don't think any one house should have this much loot. remove about half or so.
com_chest_02_vault_02 bleeds into the wall
top floor:
tr_furn_com_rug_ay02a looks wierd
Comments looks good, except the ZOMG UBERLOOT, fix these errors (those that you can fix), then it should be ready
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: middle floor:
tr_furn_com_rug_r07 floats, set the z value to 16128.003 or so, that way it is as close to the floor as you can get without that funky error.
the other rug floats too
basement:
in_c_door_arched has an inherent error in that it doesn't fit the jam.
ZOMG!! UBER LOOT!! WTF!! I don't think any one house should have this much loot. remove about half or so.
com_chest_02_vault_02 bleeds into the wall
top floor:
tr_furn_com_rug_ay02a looks wierd
Comments looks good, except the ZOMG UBERLOOT, fix these errors (those that you can fix), then it should be ready
Rating 9/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer
- Posts: 21
- Joined: Fri Apr 06, 2012 8:27 pm
-
- Developer
- Posts: 21
- Joined: Fri Apr 06, 2012 8:27 pm
Okay, so I've built the tavern and put most of the containers and furniture and some clutter. Mostly what I need to do at this point is a significant amount of cluttering up.
- Attachments
-
- TR_i3-277-Imp_Ohnoitsabear_1.ESP
- (17.27 KiB) Downloaded 88 times
-
- Developer
- Posts: 21
- Joined: Fri Apr 06, 2012 8:27 pm
Generally interiors are bigger than exteriors so this could have been 3x6 (maybe even 4x6), it would be alright.ohnoitsabear wrote:Finished!
And in case anybody asks, I know that the 4x4 layout doesn't really fit the exterior (a 2x4 layout would fit better), but there is no way to fit a respectable tavern in a 2x4 layout, and Bethesda did it this way, so I think it's justified.
We try to make interiors fit the shape of the exterior despite what Bethesda did - sometimes they just went crazy with their interiors and made them very different from what one would expect by looking at the exterior. A notable exception is the hlaalu tower, which we follow what Bethesda did, as we don't really have an alternative.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Fixed a few additional floaters and bleeders, such as the light_com_rm_chandelier_05 which needed some minor adjusting. Also deleted a random floating fork in the middle floor.
Comments Really good interior, I admire the effort put forth. Nice job!
Rating 9/10
Edit: I just remembered, this cell needs two fire places, one for each side, according to the exterior. You can't see the other half of the ext from that shitty picture up above, but looking at it in the actual CS, it has two chimneys on it.
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Fixed a few additional floaters and bleeders, such as the light_com_rm_chandelier_05 which needed some minor adjusting. Also deleted a random floating fork in the middle floor.
Comments Really good interior, I admire the effort put forth. Nice job!
Rating 9/10
Edit: I just remembered, this cell needs two fire places, one for each side, according to the exterior. You can't see the other half of the ext from that shitty picture up above, but looking at it in the actual CS, it has two chimneys on it.
- Attachments
-
- TR_i3-277-Imp_ohnoitsabear_2.esp
- (23.54 KiB) Downloaded 23 times
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
-
- Developer
- Posts: 21
- Joined: Fri Apr 06, 2012 8:27 pm
I could go and fix that if it's a big deal. It would probably require some layout changes (If I remember correctly, it's been a while since I looked at this cell), but I don't think it would take me too long to fix it up.Umarenai wrote:Edit: I just remembered, this cell needs two fire places, one for each side, according to the exterior. You can't see the other half of the ext from that shitty picture up above, but looking at it in the actual CS, it has two chimneys on it.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I was going to do it myself, but if those are the only changes you make then go right ahead. I'm not feeling well enough to final this tonight anyway.
If you don't want to, you can leave it for me. Its fine either way.
If you don't want to, you can leave it for me. Its fine either way.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer
- Posts: 21
- Joined: Fri Apr 06, 2012 8:27 pm
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: