So, how are things coming along over here?
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- Eirreann
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So, how are things coming along over here?
It has been over two years since I originally downloaded Tamriel Rebuilt. I admit I haven't had the time to explore it as thoroughly as I would have liked, but what I've seen I have absolutely loved, and I think that you all are awesome to be working on such an intricate, detailed, and overall amazing project!!
However, since I downloaded it I haven't seen much coming from you guys... so, how is it coming along:? Will the rest of the mainland be released soon?
I don't know how to mod worth squat or else I would offer my help... unless you need a writer for dialogue or quest lines! I've been told that I am a decent writer, and I would love to contribute to this project in any way that I can!
However, since I downloaded it I haven't seen much coming from you guys... so, how is it coming along:? Will the rest of the mainland be released soon?
I don't know how to mod worth squat or else I would offer my help... unless you need a writer for dialogue or quest lines! I've been told that I am a decent writer, and I would love to contribute to this project in any way that I can!
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This is truly wonderful to hear, I was hoping that Sacred East comes out in few months, but in few weeks , now I don't have to be so depressed that I can't afford DIII as it comes out
So if it comes out in few weeks does that mean that Sacred East is currently in merging process? And will Old Eboheart will be part of Sacred East? (Hard to say seeing the claim map, it seems to be on border)
So if it comes out in few weeks does that mean that Sacred East is currently in merging process? And will Old Eboheart will be part of Sacred East? (Hard to say seeing the claim map, it seems to be on border)
Oh, stupid me , It indeed says that old Ebonheart will be in Heartland release, but I only checked the map, that's sad though that it will be in heartland.
I visited old ebonheart claim exterior map and it was truly wonderful and HUGE, upped my acrobatics skill to 300 and it took me five jumps to get to the top of the fort and discover a Spinning wheel there :O
I visited old ebonheart claim exterior map and it was truly wonderful and HUGE, upped my acrobatics skill to 300 and it took me five jumps to get to the top of the fort and discover a Spinning wheel there :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- Eirreann
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Whoops! Sorry about that; I wasn't paying attention to the size requirements... I'll change it asap.Haplo wrote:Eirreann, please replace your current avatar with one that follows our maximum resolution rules. Thank you.
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EEEEPPPPIIICCCC!!!Nemon wrote:Hi, current status is we're a matter of weeks from releasing our next release Sacred East. After that we'll move on to the Almalexia release. NPC and quest makers are always welcome, do head over to the showcase forum if you want to contribute.
*cough*
Oh hi Eirreann , welcome to the TR forums! Also, yea thats better .
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- Eirreann
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Oh, good! And thank you for the welcome!TheUnending wrote:EEEEPPPPIIICCCC!!!Nemon wrote:...
*cough*
Oh hi Eirreann , welcome to the TR forums! Also, yea thats better .
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-Jiub
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Awesome! It's great to see an enormous, ambitious project with many talented members still press onwards even after almost a decade of work.
Would you estimate the gap between the releases of Sacred East and Almalexia to be shorter or longer than the one between Antediluvian Secrets and Sacred East?
Would you estimate the gap between the releases of Sacred East and Almalexia to be shorter or longer than the one between Antediluvian Secrets and Sacred East?
- Thrignar Fraxix
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MUCH shorter. Gads taking this long for a release has hurt us more than I think anyone can realize.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- Eirreann
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I can imagine! But you guys are still at the top of the "Most Downloaded" list on Project Elder Scrolls for Morrowind!
Oh, and to anyone reading this from my PMs or the chatroom I know that I said that I was going to make a showcase quest soon, but I've got to put a hold on that as I'm transitioning from my cruddy laptop to a computer which I'm slowly assembling; will probably be finished by mid-late June...
Oh, and to anyone reading this from my PMs or the chatroom I know that I said that I was going to make a showcase quest soon, but I've got to put a hold on that as I'm transitioning from my cruddy laptop to a computer which I'm slowly assembling; will probably be finished by mid-late June...
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- Thrignar Fraxix
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Next update includes Sacred East, Misc quests in Sacred east, and as many quests as we have done on the preceding release areas.
Reviewing Administrator
Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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Oh, but I realize.Thrignar Fraxix wrote:MUCH shorter. Gads taking this long for a release has hurt us more than I think anyone can realize.
However, a likely summer release is a good thing as many people are off.
Combine this with the fact that the first release of Province: Cyrodiil is less than a month away(alpha/beta version), and people suddenly should become quite interested in whats happening with Morrowind.
Interesting thought, I should ask the OpenMW guys if they wouldnt mind mentioning this stuff when they do a news release.
I will see what P:C thinks of doing a news release. I will leave it up to you TR guys.(although, considering that SamirA is a head here, its not far fetched to think things might get linked)
The rules of who can do what.
Are the rules that served their purpose in the middle of the project still appropriate at the end of the project? Are they preventing people from contributing? Will they cause the end to be dragged out unnecessarily?
- Thrignar Fraxix
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Re: The rules of who can do what.
You are going to have to be more specificbraithwa wrote:Are the rules that served their purpose in the middle of the project still appropriate at the end of the project? Are they preventing people from contributing? Will they cause the end to be dragged out unnecessarily?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
I think he's referring to the showcase process.
I do believe the rules are both good and necessary. Our quality standards have risen tremendously the last few years, mostly because every long-term member of the project has become better at what they do (and I'm quite proud of them for that). The next release is going to blow the previous releases out of the water quality wise, but compared to our most recent stuff in the Heartlands and Velothis regions, I'd describe Sacred East as "passable" at best. Don't get me wrong, Sacred East is going to be amazing, it's just that the newer stuff is even more amazing. Similarly, while considered by the community to be one of the best landmass mods out there, I am completely unhappy with certain parts of Telvannis. It is a great mod, but to us, it's below average.
That's why we need a showcase process. Average just isn't good enough anymore, if you want to keep up with the other modders on this project. It has probably resulted in a few less recruits than we would have gotten without it, but that's a necessity to preserve these quality levels. It doesn't mean we're unwelcoming to people without previous modding experience, either. I myself had literally no mods released, and only a very rudimentary knowledge of the CS and scripts when I decided to start a showcase here, and through making it and with the advice of our former Head of Quests, BC, I was able to make a pretty decent showcase and get promoted. If someone is enthusiastic and dedicated, I believe they can make it through without any unreasonable effort, and we're more than happy to guide their learning process and help them wherever we can.
I don't believe our showcase process slows us down, either. Sure, we could pump out more content with more people, but it either wouldn't be up to par, or we'd spend an awful lot of time bringing it up to our high standards. I understand that we're not exactly known for our efficiency, and I'd be surprised if the time we've taken for our upcoming release hasn't been ridiculed a few times on various forums, but right now we're actually working really efficiently considering our quality standards.
So if you're willing to join the team, please don't hesitate and make a showcase thread. We're a friendly bunch and would love to help you learn. And I can say without boasting that we're good at what we do. If that makes me sound smug, I apologize. D:
I do believe the rules are both good and necessary. Our quality standards have risen tremendously the last few years, mostly because every long-term member of the project has become better at what they do (and I'm quite proud of them for that). The next release is going to blow the previous releases out of the water quality wise, but compared to our most recent stuff in the Heartlands and Velothis regions, I'd describe Sacred East as "passable" at best. Don't get me wrong, Sacred East is going to be amazing, it's just that the newer stuff is even more amazing. Similarly, while considered by the community to be one of the best landmass mods out there, I am completely unhappy with certain parts of Telvannis. It is a great mod, but to us, it's below average.
That's why we need a showcase process. Average just isn't good enough anymore, if you want to keep up with the other modders on this project. It has probably resulted in a few less recruits than we would have gotten without it, but that's a necessity to preserve these quality levels. It doesn't mean we're unwelcoming to people without previous modding experience, either. I myself had literally no mods released, and only a very rudimentary knowledge of the CS and scripts when I decided to start a showcase here, and through making it and with the advice of our former Head of Quests, BC, I was able to make a pretty decent showcase and get promoted. If someone is enthusiastic and dedicated, I believe they can make it through without any unreasonable effort, and we're more than happy to guide their learning process and help them wherever we can.
I don't believe our showcase process slows us down, either. Sure, we could pump out more content with more people, but it either wouldn't be up to par, or we'd spend an awful lot of time bringing it up to our high standards. I understand that we're not exactly known for our efficiency, and I'd be surprised if the time we've taken for our upcoming release hasn't been ridiculed a few times on various forums, but right now we're actually working really efficiently considering our quality standards.
So if you're willing to join the team, please don't hesitate and make a showcase thread. We're a friendly bunch and would love to help you learn. And I can say without boasting that we're good at what we do. If that makes me sound smug, I apologize. D:
Last edited by Why on Fri May 25, 2012 12:06 pm, edited 1 time in total.
- Katze
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Also I would like to add that making friends on the IRC channel helps immeasurably with both any showcase work/feedback, and also getting up to speed at where TR is at.
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Yes I have seen the screenshots.Not wrote:You clearly haven't seen our current stuff have you :pTarius wrote:I think you need a new definition for amazing.I'd describe Sacred East as "passable" at best. Don't get me wrong, Sacred East is going to be amazing,
I meant that calling something passable and then amazing is conflicting.
- Thrignar Fraxix
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by current stuff I think Not means the exterior work on later maps, not just for SE.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Hayabusa153
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Just don't cry blood all over your rig when your brain implodes from the beauty of Sacred East. XD
Personally, SE is my favorite of the exterior areas so far. All those nice little oasis pools, river canyons...
*goes and gets a towel for the blood
Personally, SE is my favorite of the exterior areas so far. All those nice little oasis pools, river canyons...
*goes and gets a towel for the blood
I tried not to use the signature box but it was so big and rectangular!
As a matter of fact, yes you willRaptorZX3 wrote:and i'm not using Morrowind vanilla-style here, i'm using MGSO (with MGE XE) + TR Map 1&2 ground covers, hopefully i'll be able to add Sacred East ground covers and improved signposts as well, Vurt's is the best for ground covers.
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