Sacred East
Moderators: Haplo, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Sacred East
-- Sacred East --
[url=http://i.imgur.com/EjLJl.jpg]Sacred East Cover Art[/url]
Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles, sparkling rivers, and impressive plantations, Sacred East is an adventure into the frontier of a previously-unexplored region: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!
We have reworked the way we bring our releases to the community. You must delete all previous TR .ESM and .BSA files and replace them with the new versions: TR_Mainland, TR_Data.ESM, and TR_Data.BSA. This way you will not have to keep adding files for each release (up to 9 or 10 files for a single mod!), and instead simply replace the old file with the new one of the exact same name.
Sacred East includes an updated version of Telvannis & Antediluvian Secrets, as well as TR_Data (the data files required to play our content!). This release contains faction quests for Antediluvian Secrets, and miscellaneous quests for most settlement areas in Sacred East. Detailed lists and guides for quests may follow this release.
[url=http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=9524]PlanetElderScrolls[/url]
[url=http://www.moddb.com/mods/tamriel-rebuilt1/downloads/sacred-east]ModDB[/url]
[url=http://morrowind.nexusmods.com/mods/42145/]MW Nexus[/url]
[url=http://www.mediafire.com/?147t7rk57jdntnq]Mediafire[/url]
Below is a short list of some of the places you can visit in Sacred East:
Akamora [url=http://i.imgur.com/Ghzrq.jpg]1[/url] [url=http://i.imgur.com/9qAPu.jpg]2[/url]
A true gem of ingenuity in architectural achievement, there is perhaps no town of Indoril heritage quite as unique as Akamora. This mining settlement makes creative use of the limited real estate, although anyone with a fear of heights may think twice about spending time here.
Ayemar [url=http://i.imgur.com/RH6VH.jpg]1[/url]
A gleaming Indoril fortress, Ayemar sits at an integral point along the roads north and south. The views from this fortress proved key in the defense of wars long since past.
Bisandryon [url=http://i.imgur.com/1R5PG.jpg]1[/url]
An old and abandoned stronghold, Bisandryon is one of the largest of its kind in all of Morrowind. Many uses have since been proposed; shelters, Temple installments, even permanent settlements, but it still lies bereft of any Dunmer involvement. An enterprising adventurer may find a wealth of treasure within... if they can find their way back out.
Darnim [url=http://i.imgur.com/jmE1W.jpg]1[/url]
A small settlement, Darnim calls home the Inlet Bog, a somewhat depressed area not unlike to the Bitter Coast of Vvardenfell. These areas are wild and filled with animals.
Dreynim and Dreynim Spa [url=http://i.imgur.com/qQvct.jpg]1[/url]
The hard-working citizens of Dreynim are polite, yet not overly welcoming; they do have work to do, after all! Some of the best flat-water and river-going vessels ever to sail through Morrowind called Dreynim home, but it is a far cry from its once glorious past. Even so, you might be lucky enough to see boats being constructed on the banks. Cross the river and travel north just a hair and you'll find yourself in the area of the famous Dreynim Spa. Perfect for relaxing after (or during!) an arduous journey, Dreynim's hot springs will provide the comfort of luxury to those who so desire it.
Dun Akafell [url=http://i.imgur.com/lzM5P.jpg]1[/url]
Many tales have been told of the dark, dangerous, and forbidden ruins at Dun Akafell. Shrouded in mystery, and likely more than a few traps, these ruins provide a challenge for only the bravest of souls.
Meralag [url=http://i.imgur.com/ruHaw.jpg]1[/url]
Nestled in the foothills of Sacred East, and on the banks of a river, Meralag sees traders and farmers pass through its walls on a frequent basis. You'll be hard-pressed to find a more convenient stop amid your travels.
Necrom [url=http://i.imgur.com/ONaym.jpg]1[/url]
The jewel of the region, the holiest of holies, the city of Necrom is famous for its white walls and somber atmosphere, which can send chills down your spine even on the sunniest of days. This city brooks no trouble from visitors, who will find themselves face-to-face with the elite guard, Ordinators in Mourning, should they put a single toe out of line.
Nethril Plantation [url=http://i.imgur.com/SZIh0.jpg]1[/url]
The large plantation of Nethril provides crops for much of the region, and its owning family holds great political power because of those crops. This site is one of the more innovative uses of the MH tileset
Sailen [url=http://i.imgur.com/MDoPg.jpg]1[/url]
One of the main House Indoril settlements, Sailen sees a decent amount of trade and foot traffic, as one of the last stops on the road to Necrom from pilgrims traveling south.
Seitur [url=http://i.imgur.com/VEnMO.jpg]1[/url]
On the eastern coast of the mainland, the little gathering of huts is a welcome reprieve from the forests further west. Seitur sees little trade, but is home to expert fishermen.
---
Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have, had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover, and allowing a host of new adventures to unfold.
--- Current Events ---
Tamriel Rebuilt needs questers! Not just people to design quests, but the people who actually create them in the CS and often create scripts to go alongside them. We are anxious to bring you the latest release, but are a bit short on this type of modder. The ability to work in a team, and forgo any dreams of grand "Wrath of the Lich King"-type quest ideas and implementations are necessary for such work, along with a sense for the type of lore-based dialogue that we write. In addition to questers, TR always needs interior modders and exterior modders. Even if you don't feel your skills are adequate, our Showcase process helps teach new modders the skills and habits they need to become adept at using the CS. Finally, though there isn't too terribly much of a lasting demand, there are a number of models we still currently need. Our most pressing needs at the moment are the mushroom trees of the Othreleth woods, and assorted flora and new ground textures for the Deshaan plains. Further information on these and other potential pieces can be found on our forums, and pieces of these larger sets work well as modeling showcases.
If anyone here wants to help TR bring its work to the public sooner, please visit our board's Showcase forum and post a thread showing a bit of what you know about modding and a line about this "help wanted" blurb. Don't forget to register at the forum before you try, if you haven't already!
- Tamriel Rebuilt Team
[url=http://i.imgur.com/EjLJl.jpg]Sacred East Cover Art[/url]
Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles, sparkling rivers, and impressive plantations, Sacred East is an adventure into the frontier of a previously-unexplored region: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!
We have reworked the way we bring our releases to the community. You must delete all previous TR .ESM and .BSA files and replace them with the new versions: TR_Mainland, TR_Data.ESM, and TR_Data.BSA. This way you will not have to keep adding files for each release (up to 9 or 10 files for a single mod!), and instead simply replace the old file with the new one of the exact same name.
Sacred East includes an updated version of Telvannis & Antediluvian Secrets, as well as TR_Data (the data files required to play our content!). This release contains faction quests for Antediluvian Secrets, and miscellaneous quests for most settlement areas in Sacred East. Detailed lists and guides for quests may follow this release.
[url=http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=9524]PlanetElderScrolls[/url]
[url=http://www.moddb.com/mods/tamriel-rebuilt1/downloads/sacred-east]ModDB[/url]
[url=http://morrowind.nexusmods.com/mods/42145/]MW Nexus[/url]
[url=http://www.mediafire.com/?147t7rk57jdntnq]Mediafire[/url]
Below is a short list of some of the places you can visit in Sacred East:
Akamora [url=http://i.imgur.com/Ghzrq.jpg]1[/url] [url=http://i.imgur.com/9qAPu.jpg]2[/url]
A true gem of ingenuity in architectural achievement, there is perhaps no town of Indoril heritage quite as unique as Akamora. This mining settlement makes creative use of the limited real estate, although anyone with a fear of heights may think twice about spending time here.
Ayemar [url=http://i.imgur.com/RH6VH.jpg]1[/url]
A gleaming Indoril fortress, Ayemar sits at an integral point along the roads north and south. The views from this fortress proved key in the defense of wars long since past.
Bisandryon [url=http://i.imgur.com/1R5PG.jpg]1[/url]
An old and abandoned stronghold, Bisandryon is one of the largest of its kind in all of Morrowind. Many uses have since been proposed; shelters, Temple installments, even permanent settlements, but it still lies bereft of any Dunmer involvement. An enterprising adventurer may find a wealth of treasure within... if they can find their way back out.
Darnim [url=http://i.imgur.com/jmE1W.jpg]1[/url]
A small settlement, Darnim calls home the Inlet Bog, a somewhat depressed area not unlike to the Bitter Coast of Vvardenfell. These areas are wild and filled with animals.
Dreynim and Dreynim Spa [url=http://i.imgur.com/qQvct.jpg]1[/url]
The hard-working citizens of Dreynim are polite, yet not overly welcoming; they do have work to do, after all! Some of the best flat-water and river-going vessels ever to sail through Morrowind called Dreynim home, but it is a far cry from its once glorious past. Even so, you might be lucky enough to see boats being constructed on the banks. Cross the river and travel north just a hair and you'll find yourself in the area of the famous Dreynim Spa. Perfect for relaxing after (or during!) an arduous journey, Dreynim's hot springs will provide the comfort of luxury to those who so desire it.
Dun Akafell [url=http://i.imgur.com/lzM5P.jpg]1[/url]
Many tales have been told of the dark, dangerous, and forbidden ruins at Dun Akafell. Shrouded in mystery, and likely more than a few traps, these ruins provide a challenge for only the bravest of souls.
Meralag [url=http://i.imgur.com/ruHaw.jpg]1[/url]
Nestled in the foothills of Sacred East, and on the banks of a river, Meralag sees traders and farmers pass through its walls on a frequent basis. You'll be hard-pressed to find a more convenient stop amid your travels.
Necrom [url=http://i.imgur.com/ONaym.jpg]1[/url]
The jewel of the region, the holiest of holies, the city of Necrom is famous for its white walls and somber atmosphere, which can send chills down your spine even on the sunniest of days. This city brooks no trouble from visitors, who will find themselves face-to-face with the elite guard, Ordinators in Mourning, should they put a single toe out of line.
Nethril Plantation [url=http://i.imgur.com/SZIh0.jpg]1[/url]
The large plantation of Nethril provides crops for much of the region, and its owning family holds great political power because of those crops. This site is one of the more innovative uses of the MH tileset
Sailen [url=http://i.imgur.com/MDoPg.jpg]1[/url]
One of the main House Indoril settlements, Sailen sees a decent amount of trade and foot traffic, as one of the last stops on the road to Necrom from pilgrims traveling south.
Seitur [url=http://i.imgur.com/VEnMO.jpg]1[/url]
On the eastern coast of the mainland, the little gathering of huts is a welcome reprieve from the forests further west. Seitur sees little trade, but is home to expert fishermen.
---
Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have, had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover, and allowing a host of new adventures to unfold.
--- Current Events ---
Tamriel Rebuilt needs questers! Not just people to design quests, but the people who actually create them in the CS and often create scripts to go alongside them. We are anxious to bring you the latest release, but are a bit short on this type of modder. The ability to work in a team, and forgo any dreams of grand "Wrath of the Lich King"-type quest ideas and implementations are necessary for such work, along with a sense for the type of lore-based dialogue that we write. In addition to questers, TR always needs interior modders and exterior modders. Even if you don't feel your skills are adequate, our Showcase process helps teach new modders the skills and habits they need to become adept at using the CS. Finally, though there isn't too terribly much of a lasting demand, there are a number of models we still currently need. Our most pressing needs at the moment are the mushroom trees of the Othreleth woods, and assorted flora and new ground textures for the Deshaan plains. Further information on these and other potential pieces can be found on our forums, and pieces of these larger sets work well as modeling showcases.
If anyone here wants to help TR bring its work to the public sooner, please visit our board's Showcase forum and post a thread showing a bit of what you know about modding and a line about this "help wanted" blurb. Don't forget to register at the forum before you try, if you haven't already!
- Tamriel Rebuilt Team
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
....
You forgot to list Hlersis, the crown jewel of Tamriel Rebuilt.
You forgot to list Hlersis, the crown jewel of Tamriel Rebuilt.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Error reporting goes here
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23356]Dialog[/url]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23355]Quests and scripts[/url]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21125]World Errors[/url]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23356]Dialog[/url]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23355]Quests and scripts[/url]
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21125]World Errors[/url]
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
- Contact:
Hooray! I'm impressed at how quick this got out once we started internal testing
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
-
- Website Administrator
- Posts: 135
- Joined: Fri Aug 12, 2005 5:23 pm
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I don't think there should be any problem doing that. There might be some TR_Data issues, but I can't imagine what they would be.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Great work modders!
I've started work updating the [url=http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt]UESP[/url], but it's a big job and plenty of help is required. I know that I first found out about TR from the UESP and it's a great way to raise publicity for our mod. Arvisrend has already made some changes, mostly concerning bugs that have been fixed, so thanks to him.
I've started work updating the [url=http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt]UESP[/url], but it's a big job and plenty of help is required. I know that I first found out about TR from the UESP and it's a great way to raise publicity for our mod. Arvisrend has already made some changes, mostly concerning bugs that have been fixed, so thanks to him.
- Kiteflyer61
- Developer
- Posts: 289
- Joined: Fri Jul 24, 2009 5:55 pm
- Location: Ocean Grove, NJ
Woohoo!
Congrats guys!
Looks like I have to get off my but and start producing again.
KF
Congrats guys!
Looks like I have to get off my but and start producing again.
KF
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Nope, this file is all you need. You don't need the other two, and if you do have them, you should just delete them now, as those files are now obsolete.Orian wrote:Wow, that's great! Just a quick question: is it enough to just download this file, or do I also have to download the Telvannis & Antediluvian files seperately?
Sacred East comes with everything those two maps have plus a lot of bug fixes and new quests.
Last edited by Not on Wed Jun 06, 2012 5:12 pm, edited 1 time in total.
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
you only need the file in this release. TR_Mainland and TR_Data will be the only files from us you need from now on.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer
- Posts: 202
- Joined: Sun Jun 13, 2010 3:59 pm
- Location: Arcane University
Thanks for letting us know; it will be fixed in the patch.Yeti wrote:This isn't a big deal, but I'm currently not listed in the ReadMe's credits
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Wow, it always amazes me how awesome this project and your community is, congrats on the release.
I actually ran into a bit of a problem with installing this.
I tried running the game, but in my second load (the one where you load your savegames after the menu screen) i got an error message that went something like: Expression error unable to find cell id 'helnim fields region' couldn't find script TR_m2_q_20_guarcount. After that it crashed.
Can anyone help me with this, what am i doing wrong? I've never had the problem with the other releases and i followed the installation guide.
Still a magnificent effort though, Congratulations again!
I actually ran into a bit of a problem with installing this.
I tried running the game, but in my second load (the one where you load your savegames after the menu screen) i got an error message that went something like: Expression error unable to find cell id 'helnim fields region' couldn't find script TR_m2_q_20_guarcount. After that it crashed.
Can anyone help me with this, what am i doing wrong? I've never had the problem with the other releases and i followed the installation guide.
Still a magnificent effort though, Congratulations again!
You just deselect all your datafiles excluding Morrowind, Tribunal and Bloodmoon, load up your game, save. Ta-da, it's a clean save now. Try reloading all your mods and trying the save again. Hopefully you'll get have better luck with whatever your issue isNel wrote:SamirA wrote:Dirty save. Need to fix or start a new game.
Now, if someone had skills and time to make tutorial on "how to clear your save file". already started new one but would be sad to lose my lvl 44 char.
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
i don't know, but the creator(s) made it that way.arvisrend wrote:why should a mod that only modifies signposts be dependent on TR_map1.esm and TR_map2.esm?
Last edited by RaptorZX3 on Thu Jun 07, 2012 5:09 pm, edited 2 times in total.
-
- Developer
- Posts: 202
- Joined: Sun Jun 13, 2010 3:59 pm
- Location: Arcane University
I just ran around to every town in Sacred East that I could find and explored them a bit. I was completely amazed and in awe of nearly every city.
The city that awed me the most was Akamora. Its a truly AWESOME city!!
Lets hope Almalexia doesn't take nearly as long as SE did .
The city that awed me the most was Akamora. Its a truly AWESOME city!!
Lets hope Almalexia doesn't take nearly as long as SE did .
"*Sips Coffee*"
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Groundcover by Knots: http://morrowind.nexusmods.com/mods/41626RaptorZX3 wrote:woohoo!
Now i'm just waiting for the Signy Signposts and Vurt's groundcovers for it
So TR_Map1.esm and TR_Map2.esm have to be deleted as well?
I just noticed that Some TR add-ons won't work anymore since they require "Map1" and Map1" files. So i guess they have to be updated by the creator(s).
--Mwgek--