i3-286-Imp

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TheUnending
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Post by TheUnending »

Why wrote:Perfect excuse to improvise some well-locked cargo cells, I'd say.
Indeed it is ;)!

To be honest it makes perfect sense that it would be locked if its carrying valuable cargo.


EDIT(6/10/12): Updated the claim with a new file. Got a lot of crates in the upper and lower level but I still need to put some more in. Connected the upper and lower levels and locked the upper level trapdoor(leading to the lower level) with a level 60 lock(may be a little too much, but IDK). Finished the cabin.


EDIT(6/11/12): I believe I'm done so I've uploaded the 3rd and final file.


[removed attachment]
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Post by TheUnending »

Hopefully I've finished this ;).
Last edited by TheUnending on Wed Jun 13, 2012 10:09 pm, edited 1 time in total.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

reviewsubmit
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Sending back, too many problems. (this will be PM'd)

Cabin:
There should be a table, as captains always have tables on which to do captain things.
Similarly, the ship cabin generally does not serve as a storage room.

Lower Level:
crate_01_limeware_uniqu shouldn't be used because it has limeware and is unique.
Your ebony and glass is not well secured or hidden at all. It may be in the locked lower level, but that hardly counts when it is still sitting in the open. I liked why's idea of locked cargo cells.
You've got a rather eclectic selection of containers down here. You should include more of single crates as a ship most likely would have a fairly homogenous cargo.
barrel_01_empty resting on the wall of the ship is not touching that wall
in_de_shipdoor_toplevel is too far up and also could be perhaps positioned better on the x/y plane

Upper Level:
More ebony, this time not even in the locked cell.
This area is supposed to be the quarters of the crew, you've got crates and sacks on what they are supposed to use as tables though and almost as much storage here as in the bottom.
Vary rotational values on stacked sacks
You don't store anything under the stairs in the area where it is actually secured for transport. This spot and the spots near the door to the lower level (which you did use) are the only spots you should store things in on the second level.

Overall:
Few physical errors, but flat crates are simple enough to work with.
This is being sent back because every cell but the bottom needs almost a complete rework.
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Post by TheUnending »

Got a lot done today. Started organizing crates and barrels and making places to organize the crates and barrels in the ship. Only have the lower level left to do.
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Post by TheUnending »

I believe I'm finally done redoing the entire ship.

I fixed every single error that was listed but I didn't exactly know what TF meant by "in_de_shipdoor_toplevel is too far up and also could be perhaps positioned better on the x/y plane"(except the part about it being too far up).


The attachment is the finished claim file.
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TR_i3-286-Imp_TheUnending.ESP
Claim i3-286-Imp
(17.02 KiB) Downloaded 68 times
Last edited by TheUnending on Thu Jun 14, 2012 3:51 pm, edited 3 times in total.
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SamirA
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Post by SamirA »

Are you saying this is finished again? Its not entirely clear.
And that's how you get to Llama School.
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Post by TheUnending »

SamirA wrote:Are you saying this is finished again? Its not entirely clear.
I am indeed finished. I did my absolute best on the claim and in my opinion it looks awesome ;).
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Post by SamirA »

To review again then.
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Not
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Post by Not »

This is no longer needed :)

Any admin reading this, feel free to delete this post.
Last edited by Not on Tue Jun 19, 2012 8:03 am, edited 2 times in total.
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -Replaced some silverware cutlery with the wooden version.

Comments Alright ship, really.

Rating 8/10
Attachments
TR_i3-286-Imp_TheUnending_5.esp
(17 KiB) Downloaded 14 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Approving, use my file. Good improvement over the previous version.
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