Why wrote:Perfect excuse to improvise some well-locked cargo cells, I'd say.
Indeed it is !
To be honest it makes perfect sense that it would be locked if its carrying valuable cargo.
EDIT(6/10/12): Updated the claim with a new file. Got a lot of crates in the upper and lower level but I still need to put some more in. Connected the upper and lower levels and locked the upper level trapdoor(leading to the lower level) with a level 60 lock(may be a little too much, but IDK). Finished the cabin.
EDIT(6/11/12): I believe I'm done so I've uploaded the 3rd and final file.
[removed attachment]
"*Sips Coffee*"
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Sending back, too many problems. (this will be PM'd)
Cabin:
There should be a table, as captains always have tables on which to do captain things.
Similarly, the ship cabin generally does not serve as a storage room.
Lower Level:
crate_01_limeware_uniqu shouldn't be used because it has limeware and is unique.
Your ebony and glass is not well secured or hidden at all. It may be in the locked lower level, but that hardly counts when it is still sitting in the open. I liked why's idea of locked cargo cells.
You've got a rather eclectic selection of containers down here. You should include more of single crates as a ship most likely would have a fairly homogenous cargo.
barrel_01_empty resting on the wall of the ship is not touching that wall
in_de_shipdoor_toplevel is too far up and also could be perhaps positioned better on the x/y plane
Upper Level:
More ebony, this time not even in the locked cell.
This area is supposed to be the quarters of the crew, you've got crates and sacks on what they are supposed to use as tables though and almost as much storage here as in the bottom.
Vary rotational values on stacked sacks
You don't store anything under the stairs in the area where it is actually secured for transport. This spot and the spots near the door to the lower level (which you did use) are the only spots you should store things in on the second level.
Overall:
Few physical errors, but flat crates are simple enough to work with.
This is being sent back because every cell but the bottom needs almost a complete rework.
Got a lot done today. Started organizing crates and barrels and making places to organize the crates and barrels in the ship. Only have the lower level left to do.
"*Sips Coffee*"
"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
I believe I'm finally done redoing the entire ship.
I fixed every single error that was listed but I didn't exactly know what TF meant by "in_de_shipdoor_toplevel is too far up and also could be perhaps positioned better on the x/y plane"(except the part about it being too far up).
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"