I was thinking that since House Indoril is so hard core about the Tribunal, it would make sense for them to have some sort of monestary. Every major religion in the world today has something like one, and even more so hundreds if years ago. Anyway, I'd like to include on in the mountainous area in the northern part of my claim, if it's consistant with the lore.
Yeah, I know this isn't supposed to be an exact mirror of the real world, but there's strong similarities between everyday life in the real world (surrent and medival times) and Tamriel. That's all. And thanks for the tip; I will post the idea up in lore.
The northern mountains are coming along nicely, gently rolling into hills before the land becomes the high plains of the west. Around the bay is mostly cliffs, which seemed appropriate as the mountains (according to the map) end directly at the bay. I leveled it out where appropriate, but if someone falls into that bay, they're not comming out any time soon.
Just a quick question. What kind of architecture does the Indoril region use? I've been using velothi and smaller vivec statics, and they go well together, but I want to make sure there isn't some sppecific set for the region
Northern Mountains are completely raised and 60% textured, and the statics are coming along well; you'd think you were in the West Gash. I haven't started work on texturing/placing statics in or below the bay, but the land is the way I want it.
I'm attaching my progress so far, not because I'm close to finished, but because my computer will most likely have to be reformatted. Anyway, take a look, tell me what you think of the general landscape, all that good stuff.