Obvious work in progress is a work in progress.
Generic dialog:
Generic dialog should be the focus of your NPCing efforts. Generic dialog is the backbone of your NPCing claim. Unique dialog only adds flavor. Below is a list of topics you should include. Do note that while this is the bare minimum, you should be cautious about adding more entries, since we're going for a structured and predictable experience here. If you do want to add additional entries for, say, non-Dunmer, filter accordingly and make sure both entries are equally informative. Different entries within the same topic are ordered like how they should be in the CS. Unless otherwise specified, always filter for NoLore.
Greeting 9
We haven't really made use of Greeting 9 so far, but I believe we should. Greeting 9 is the lowest greeting tier, which means that it'll only show up when there are no other greetings that can be used. However, it contains a lot of content you see pretty often in vanilla. Town-specific greetings. Filter all of these entries for your town cell name. Do not filter for NoLore. This is how vanilla does it:
- ~5 greetings for disposition 40 and TalkedToPC == 0. Filter for Random100 so that they all show up evenly, to a maximum of Random100 < 100. (In other words, don't filter your last entry for Random100.)
~5 greetings for disposition 20 and TalkedToPC == 0. Filter for Random100 like above.
Some greetings for no disposition and TalkedToPC == 0. Filter for Random100 like above.
~5 greetings for disposition 40 that are not filtered for TalkedToPC. Filter for Random100 so that they show up evenly, but do not go over Random100 < 50. Any time Random100 returns 50 or higher, one of the global greetings further down the list will kick in.
~5 greetings for disposition 20, like the above.
~5 greetings not filtered for disposition, like the above.- Check Greeting 9, the Balmora entries for good examples.
- One entry describing the town. This is the go-to topic for whenever a player enters a new town. Filter for the Town Cell name. Include plenty of link-able topics. ShowMap the town in the result box. Give a brief description of the town, but do not (heavily) describe NPCs or specific places, since those have their own topics. Every normal NPC in the town will be able to tell you about the town they live in.
- - Narsis is the ancient capital of Great House Hlaalu. Situated at the great bend of the Thirr river in the southwest of the Shipal-Shin, its proximity to Cyrodiil and free access to Morrowind's waterways makes it one of the most important trading centers in all of the province. Unlike the rest of the province, Narsis is very open to outlanders. Alongside the Hlaalu Council it houses the Imperial Proconsul, the Emperor's highest representative in Morrowind.
- - Narsis is the political heart of southern Morrowind. It is both the seat of the Hlaalu Council, as well as the residence of the Imperial Proconsul and the Duke of the district. It is renown for its bustling markets and merchants from all over Tamriel travel there to sell their wares. The town is built around a central hill in the bowl carved out in the Shipal-Shin plateau by the mighty Thirr river.
- - Narsis is the ancient capital of House Hlaalu. Sitting in the great bend of the Thirr river, it is the largest settlement in the Shipal-Shin and renown for its many markets with goods from all over Tamriel.
- One entry for Savants. Give a brief description of the region and note which towns and landmarks are located there.
- - The western highlands of Vvardenfell are called the West Gash. The largest settlements are the trading village of Gnisis, north of Ald'ruhn, and Caldera and Balmora to the south. The fishing villages of Ald Velothi and Khuul lie on the north coast. Muckspunge grows there, and I have collected chokeweed and roobrush as well.
- - The herds of the Ashlanders of Urshilaku camp graze on the sparse but hardy highland vegetation of the West Gash.
- The main settlements in the West Gash are Gnisis, Ald Velothi and Khuul to the north coast, and Caldera and Balmora in the south.
- The West Gash region goes from the Sea of Ghosts on the northwest coast to the town of Balmora, where the region is sandwiched between the Bitter Coast and the Ashlands.
- The western highlands of Vvardenfell are called the West Gash.
- At least one entry describing the area around your town. Filter for the town's name. If you add multiple entries for the same group of NPCs, filter equally for Random100. You can add additional entries that add a little bit of dialog for, say, people of a certain faction, if you want. The entries for this topic in TR_Mainland are a rather nice example, even though I don't think it's necessary to make entries for Slaves too.
- -Gah Sadrith itself is situated on Hlavan Isle, the smallest of the settled Telvanni Isles. A short way to the north-east lies the uninhabited Moravan Isle. Directly north of here is Vahn Isle, the largest of the islands in the Archipelago, and the site of Port Telvannis, the magnificent center of our culture. (for Telvanni)
- Gah Sadrith itself is situated on Hlavan Isle, the smallest of the settled Telvanni Isles. A short way to the north-east lies the uninhabited Moravan Isle. Directly north of here is Vahn Isle, the largest of the islands in the Archipelago, and the site of Port Telvannis.
- -Gah Sadrith itself is situated on Hlavan Isle, the smallest of the settled Telvanni Isles. A short way to the north-east lies the uninhabited Moravan Isle. Directly north of here is Vahn Isle, the largest of the islands in the Archipelago, and the site of Port Telvannis, the magnificent center of our culture. (for Telvanni)