5-19-Red
Moderator: Lead Developers
I meant deep crevices/cracks where some small lava statics could be visible, most important is to have this seafloor totally different than anything else we've done. That means really taking advantage of the height tool and creating interesting visuals for divers. We are not always good enough at taking the vertical route in terms of what we detail, so this area is important .
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Oops, this hasn't had an update in almost two months. Please update!
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Sure no problem. Although I imagined we'd discussed it earlier, so here's my little recap. Feel free to add to the discussion, I'm probably on #tamriel later this evening.
The lake surrounding Cormar(is) is like no other aquatic areas we've made in TR so far. Deep cracks, countless crevices and makeshift grottos (think clever usage of rock statics here) make this a haven for any treasure hunting diver. Ambient lights, countless flora, shells and stuffs makes this a subsea theme park of loot.
The lake surrounding Cormar(is) is like no other aquatic areas we've made in TR so far. Deep cracks, countless crevices and makeshift grottos (think clever usage of rock statics here) make this a haven for any treasure hunting diver. Ambient lights, countless flora, shells and stuffs makes this a subsea theme park of loot.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Which, in my opinion, means disregard the height of the lake floor at the claim borders, the other claims surrounding this will probably need their lake-parts altered for the greater good, though Nemon obviously has the final say in that matter.
Bonecave coral, fancy lighting, bubbles/steam, lush underwater flora and a big Dreugh-cave-city underneath the island, right?
Bonecave coral, fancy lighting, bubbles/steam, lush underwater flora and a big Dreugh-cave-city underneath the island, right?
I've had a look at it, here's my thoughts:
We need to go deeper, much deeper. I might have some time later this evening to explain or even show what I mean. If it's okay with you I'll use this latest file to really dig in and create the sea floor extravaganza we need here for a selected area in this claim.
I mean, this needs verticality like nothing else we have when it comes to sea floor detailing. And we really don't have any limitations, things can get very steep before the CS starts fucking up, and we won't go that deep.
We need to go deeper, much deeper. I might have some time later this evening to explain or even show what I mean. If it's okay with you I'll use this latest file to really dig in and create the sea floor extravaganza we need here for a selected area in this claim.
I mean, this needs verticality like nothing else we have when it comes to sea floor detailing. And we really don't have any limitations, things can get very steep before the CS starts fucking up, and we won't go that deep.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Liek dis: http://i.imgur.com/C3UqC.jpg
File included, showing what I think this lake should look like. Notice the wonderful form00-30 statics I found, those are really awesome and can be used quite fancy underwater. A rich fauna and selection of containers is also expected, as well as barnacles and lighting bulbs to wrap it up.
File included, showing what I think this lake should look like. Notice the wonderful form00-30 statics I found, those are really awesome and can be used quite fancy underwater. A rich fauna and selection of containers is also expected, as well as barnacles and lighting bulbs to wrap it up.
- Attachments
-
- TR_5-19-Red_Aeven_3N.esp
- (881.68 KiB) Downloaded 209 times
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
I'm sad to see Why's underwater stalagmite of doom didn't make it into the screenshot.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
That is boss!Nemon wrote:Liek dis: http://i.imgur.com/C3UqC.jpg
File included, showing what I think this lake should look like. Notice the wonderful form00-30 statics I found, those are really awesome and can be used quite fancy underwater. A rich fauna and selection of containers is also expected, as well as barnacles and lighting bulbs to wrap it up.
--Mwgek--
Finished! Took a little while longer than planned...
Interiors:
-24 11 Cormar
12 interiors in the village itself, one for the castle thingy.
These should be based on the plans for Cormar, which currently has both fishing and some dreugh business going on.
-23 11 Lake, entrance to dreugh city/lair/aquarium labyrinth
-25 10, imperial fort ruin. This is a recurring thing in the velothi mountains, this one - however is a little closer to civilization than the ones in the snow further up the mountains.
-24 10 Lake, entrance to dreugh city/lair/aquarium labyrinth
-23 8 cave, bandits or something
Here's a few pics of the area: http://imgur.com/a/m8jkL#0
Interiors:
-24 11 Cormar
12 interiors in the village itself, one for the castle thingy.
These should be based on the plans for Cormar, which currently has both fishing and some dreugh business going on.
-23 11 Lake, entrance to dreugh city/lair/aquarium labyrinth
-25 10, imperial fort ruin. This is a recurring thing in the velothi mountains, this one - however is a little closer to civilization than the ones in the snow further up the mountains.
-24 10 Lake, entrance to dreugh city/lair/aquarium labyrinth
-23 8 cave, bandits or something
Here's a few pics of the area: http://imgur.com/a/m8jkL#0
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Nemon is a beast at creating exteriors as always.
Comments This has been ready for a while. It's a great looking exterior. Cormar is lovely in that lake. The geothermal features are especially novel.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Nemon is a beast at creating exteriors as always.
Comments This has been ready for a while. It's a great looking exterior. Cormar is lovely in that lake. The geothermal features are especially novel.
Rating 9/10
- Attachments
-
- TR_5-19-Red_Nemon_1_r.esp
- (1.01 MiB) Downloaded 124 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007