5-5-Red
Moderator: Lead Developers
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
5-5-Red
Claim type: Exterior
Claim ID: TR_5-5-Red (#172)
Faction: Redoran
Claimed by: Nemon
Status: Approved (Progress: 100%)
Location: (-39,21):(-38,15), Size: 14
Files: TR_5-5-Red_Haplo_1.esp; TR_5-5-Red_Nemon_1.esp; TR_5-5-Red_Nemon_2.esp; TR_5-5-Red_Swiftoak Woodwarrior_1.esp; TR_5-5-Red_arvisrend_1.esp
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Dunmereth Pass
Claim ID: TR_5-5-Red (#172)
Faction: Redoran
Claimed by: Nemon
Status: Approved (Progress: 100%)
Location: (-39,21):(-38,15), Size: 14
Files: TR_5-5-Red_Haplo_1.esp; TR_5-5-Red_Nemon_1.esp; TR_5-5-Red_Nemon_2.esp; TR_5-5-Red_Swiftoak Woodwarrior_1.esp; TR_5-5-Red_arvisrend_1.esp
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Dunmereth Pass
See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
I'm not sure how to phrase my feelings about this claim. Just that I absolutely LOVE what we already have. I feel like the design of Dunmereth pass (the mesh usage and placement), including the bridge leading up to it, should be kept entirely... especially since it uses 100% unique meshes.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I'll have a look at it. The problems with the old claims are the silly altitudes we used.
Edit; yeah, no. I'm copying the pass layout but pretty much nothing of the groundwork can be used. Prometheus had this positioned in greener parts than what we envision now, but I'll make sure it's great anyway.
Edit; yeah, no. I'm copying the pass layout but pretty much nothing of the groundwork can be used. Prometheus had this positioned in greener parts than what we envision now, but I'll make sure it's great anyway.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Bumped up to 80% now. In case you haven't, please dl the attached new statics (snowed cliffs and whiter iceberg). WIP file at the top.
Dunme(re?)th Pass mostly done, as well as a pretty nice road leading to it. Shore line mostly finished as well, what remains is the middle stuff and a few details here and there.
Dunme(re?)th Pass mostly done, as well as a pretty nice road leading to it. Shore line mostly finished as well, what remains is the middle stuff and a few details here and there.
- Attachments
-
- Need this.rar
- (1.31 MiB) Downloaded 264 times
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Very nice WIP, but something's missing in the archive:
TES3Stream Warning: Model "Meshes\TR\x\TR_bm_ex_icebergW.nif" tex not found "tr_tx_bm_ice_05w.dds"!
Texture Load Error!: tr_tx_bm_ice_05w.dds
Also, beyond those gates is most surely not the Imperial Province. This means we likely need a different script in TR_Data for that.
TES3Stream Warning: Model "Meshes\TR\x\TR_bm_ex_icebergW.nif" tex not found "tr_tx_bm_ice_05w.dds"!
Texture Load Error!: tr_tx_bm_ice_05w.dds
Also, beyond those gates is most surely not the Imperial Province. This means we likely need a different script in TR_Data for that.
Off to review!
Interior suggestions:
-38 20 : Nordic tomb
-38 20 : Ice cave
-39 20 : Nordic tomb x 2
-38 19 : Abandoned mine
-38 19 : Cave (perhaps a connection to the mine?)
-38 18 : Glacier ice cave, this one needs tough enemies
-38 18 : Cave hidden under waterfall
-39 17 : Dunmereth Pass
-38 16 : Ice cave
Interior suggestions:
-38 20 : Nordic tomb
-38 20 : Ice cave
-39 20 : Nordic tomb x 2
-38 19 : Abandoned mine
-38 19 : Cave (perhaps a connection to the mine?)
-38 18 : Glacier ice cave, this one needs tough enemies
-38 18 : Cave hidden under waterfall
-39 17 : Dunmereth Pass
-38 16 : Ice cave
This should now hold the stuff needed.
- Attachments
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- need this.rar
- THIS
- (1.33 MiB) Downloaded 107 times
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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- Lead Developer
- Posts: 1971
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- Location: substitutional world
ex_Snow_drift TR_5-5_Red (-38,16) -305788 138085 13304 "Casper"
TR_terrain_BM_scliff_02 TR_5-5_Red (-39,18) -317560 150434 11695 "caspers"
TR_terrain_BM_scliff_01 TR_5-5_DunmerethPass (-39,17) -315027 146253 9092 "caspers"
BM_IC_rock_07 TR_5-5_Red (-38,17) -307556 144889 12936 "caspers through iceberg"
Terrain_BM_snow_01 TR_5-5_Red (-39,18) -314661 152504 10881 "casp0r"
Terrain_BM_snow_01 TR_5-5_Red (-39,19) -314220 158329 7540 "casp0r"
TR_terrain_BM_scliff_02 TR_5-5_Red (-39,18) -317560 150434 11695 "caspers"
TR_terrain_BM_scliff_01 TR_5-5_DunmerethPass (-39,17) -315027 146253 9092 "caspers"
BM_IC_rock_07 TR_5-5_Red (-38,17) -307556 144889 12936 "caspers through iceberg"
Terrain_BM_snow_01 TR_5-5_Red (-39,18) -314661 152504 10881 "casp0r"
Terrain_BM_snow_01 TR_5-5_Red (-39,19) -314220 158329 7540 "casp0r"
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
tr_data.bsa from 1/20/2013 and I still get these:
I assume someone should do a find/replace run through this claim and 5-31?
Code: Select all
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_02.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_01.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_bm_ex_icebergW.nif cannot load file in Meshes\TR\x\TR_bm_ex_icebergW.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_05.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_03.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_04.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_04.nif.
Will use the default object Marker_Error.NIF.
Odd. I don't get any error markers when loading. Maybe I didn't add them to the .bsa (When I update TR_Data I also add a copy of files to my personal unpacked \Data Files\ as well); I'll check.
EDIT: looks like I did. I'll add them in along with some of those new pointy rocks you wanted and some mill meshes for Nemon soon.
EDIT: looks like I did. I'll add them in along with some of those new pointy rocks you wanted and some mill meshes for Nemon soon.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: All identified errors fixed.
Comments Awesome mountain scene Nemon :)The pass looks great.
Rating 10/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: All identified errors fixed.
Comments Awesome mountain scene Nemon :)The pass looks great.
Rating 10/10
- Attachments
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- TR_5-5-Red_Nemon_2_r.esp
- (803.95 KiB) Downloaded 289 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Fixed to replace scripted instances of mortag glacier. IMO this mesh is too regognizeable and has a high polycount, so if we want icebergs, we should eventually phase them out with our own meshes later on. This can be worried about later.
Uploaded fix at top, use my file.
Uploaded fix at top, use my file.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates