5-5-Red

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arvisrend
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5-5-Red

Post by arvisrend »

Claim type: Exterior
Claim ID: TR_5-5-Red (#172)
Faction: Redoran
Claimed by: Nemon
Status: Approved (Progress: 100%)
Location: (-39,21):(-38,15), Size: 14
Files: TR_5-5-Red_Haplo_1.esp; TR_5-5-Red_Nemon_1.esp; TR_5-5-Red_Nemon_2.esp; TR_5-5-Red_Swiftoak Woodwarrior_1.esp; TR_5-5-Red_arvisrend_1.esp

---

Dunmereth Pass
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Nemon
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Post by Nemon »

See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.

[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
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Post by Haplo »

I'm not sure how to phrase my feelings about this claim. Just that I absolutely LOVE what we already have. I feel like the design of Dunmereth pass (the mesh usage and placement), including the bridge leading up to it, should be kept entirely... especially since it uses 100% unique meshes.
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Post by Nemon »

I'll have a look at it. The problems with the old claims are the silly altitudes we used.

Edit; yeah, no. I'm copying the pass layout but pretty much nothing of the groundwork can be used. Prometheus had this positioned in greener parts than what we envision now, but I'll make sure it's great anyway.
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Post by Nemon »

...and this one as well.
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Post by Haplo »

<3
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Nemon »

Not much done, obviously. Almalexia is priority now, although I do the odd thing here and there.
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Post by Nemon »

Some shore stuff done to provide a concept for areas like that.
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Post by Nemon »

Bumped up to 80% now. In case you haven't, please dl the attached new statics (snowed cliffs and whiter iceberg). WIP file at the top.

Dunme(re?)th Pass mostly done, as well as a pretty nice road leading to it. Shore line mostly finished as well, what remains is the middle stuff and a few details here and there.
Attachments
Need this.rar
(1.31 MiB) Downloaded 264 times
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Post by arvisrend »

Very nice WIP, but something's missing in the archive:
TES3Stream Warning: Model "Meshes\TR\x\TR_bm_ex_icebergW.nif" tex not found "tr_tx_bm_ice_05w.dds"!
Texture Load Error!: tr_tx_bm_ice_05w.dds


Also, beyond those gates is most surely not the Imperial Province. This means we likely need a different script in TR_Data for that.
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Post by Nemon »

Oh fiddlesticks, I forgot that texture. The gates are placeholders until a properly script and/or a retexture is made.
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Post by Nemon »

Off to review!

Interior suggestions:

-38 20 : Nordic tomb
-38 20 : Ice cave
-39 20 : Nordic tomb x 2
-38 19 : Abandoned mine
-38 19 : Cave (perhaps a connection to the mine?)
-38 18 : Glacier ice cave, this one needs tough enemies
-38 18 : Cave hidden under waterfall
-39 17 : Dunmereth Pass
-38 16 : Ice cave
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Post by Nemon »

This should now hold the stuff needed.
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need this.rar
THIS
(1.33 MiB) Downloaded 107 times
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Post by arvisrend »

ex_Snow_drift TR_5-5_Red (-38,16) -305788 138085 13304 "Casper"

TR_terrain_BM_scliff_02 TR_5-5_Red (-39,18) -317560 150434 11695 "caspers"

TR_terrain_BM_scliff_01 TR_5-5_DunmerethPass (-39,17) -315027 146253 9092 "caspers"

BM_IC_rock_07 TR_5-5_Red (-38,17) -307556 144889 12936 "caspers through iceberg"

Terrain_BM_snow_01 TR_5-5_Red (-39,18) -314661 152504 10881 "casp0r"

Terrain_BM_snow_01 TR_5-5_Red (-39,19) -314220 158329 7540 "casp0r"
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Post by arvisrend »

tr_data.bsa from 1/20/2013 and I still get these:

Code: Select all

Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_02.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_01.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_bm_ex_icebergW.nif cannot load file in Meshes\TR\x\TR_bm_ex_icebergW.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_05.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_03.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\x\TR_terr_BM_scliff_04.nif cannot load file in Meshes\TR\x\TR_terr_BM_scliff_04.nif.
Will use the default object Marker_Error.NIF.
I assume someone should do a find/replace run through this claim and 5-31?
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Post by Haplo »

Odd. I don't get any error markers when loading. Maybe I didn't add them to the .bsa (When I update TR_Data I also add a copy of files to my personal unpacked \Data Files\ as well); I'll check.

EDIT: looks like I did. I'll add them in along with some of those new pointy rocks you wanted and some mill meshes for Nemon soon.
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: All identified errors fixed.

Comments Awesome mountain scene Nemon :)The pass looks great.

Rating 10/10
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TR_5-5-Red_Nemon_2_r.esp
(803.95 KiB) Downloaded 289 times
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Post by Haplo »

Wonderful! Dunmereth Path and more of Veloth! Approved.
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Post by Swiftoak »

Fixed to replace scripted instances of mortag glacier. IMO this mesh is too regognizeable and has a high polycount, so if we want icebergs, we should eventually phase them out with our own meshes later on. This can be worried about later.

Uploaded fix at top, use my file.
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Post by arvisrend »

Use my file, which has TR_bm_ex_icebergW replaced by TR_terrain_BM_iceberg (same thing but already in TR_Data) and a few statics cleaned out (also in Data).
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