i3-725-Imp
Moderators: Seneca37, Lead Developers
i3-725-Imp
Claim type: Interior
Claim ID: TR_i3-725-Imp (#2528)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Seneca37
Status: Approved (Progress: 100%)
Location: 1:(975, -2266):0
Files: TR_i3-725-Imp_Ragox_2.esp; TR_i3-725-Imp_Thrignar Fraxix_1.esp; TR_i3-725-Imp_seneca37_1.esp; TR_i3-725-Imp_seneca37_2.esp; TR_i3-725-Imp_seneca37_3.esp; TR_i3-725-Imp_seneca37_4.esp; TR_i3-725-Imp_seneca37_5.esp; TR_i3-725-Imp_seneca37_6.esp; TR_i3-725-Imp_seneca37_7.esp; TR_i3-725-Imp_seneca37_8.esp; TR_i3-725-Imp_seneca37_9.esp
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OE West #19 http://img375.imageshack.us/img375/7383/oewestmap.jpg
Home of a sympathetic necromancer, who practices his arts with willingly donated/sold corpses.
High priority due to being OE.
Claim ID: TR_i3-725-Imp (#2528)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Seneca37
Status: Approved (Progress: 100%)
Location: 1:(975, -2266):0
Files: TR_i3-725-Imp_Ragox_2.esp; TR_i3-725-Imp_Thrignar Fraxix_1.esp; TR_i3-725-Imp_seneca37_1.esp; TR_i3-725-Imp_seneca37_2.esp; TR_i3-725-Imp_seneca37_3.esp; TR_i3-725-Imp_seneca37_4.esp; TR_i3-725-Imp_seneca37_5.esp; TR_i3-725-Imp_seneca37_6.esp; TR_i3-725-Imp_seneca37_7.esp; TR_i3-725-Imp_seneca37_8.esp; TR_i3-725-Imp_seneca37_9.esp
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OE West #19 http://img375.imageshack.us/img375/7383/oewestmap.jpg
Home of a sympathetic necromancer, who practices his arts with willingly donated/sold corpses.
High priority due to being OE.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Uploaded WIP just to show what Nemon's choice in exterior design has forced me to. I like it actually.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
I have added a great many tables and a bed since I last uploaded a file. I will finish this, just not yet.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
No progress on this since last update. I am still planning to finish this.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Revoke this.
Not really working on it and only claimed it for a silly quest idea which I have managed to forget.
Something about the resident of this place secretly being in love with the resident of i3-724, who returns the feelings, but is likewise too shy to discuss them or whatever. If the idea is useful, it is still not necessary for me to hold on to a claim I am not working on.
Not really working on it and only claimed it for a silly quest idea which I have managed to forget.
Something about the resident of this place secretly being in love with the resident of i3-724, who returns the feelings, but is likewise too shy to discuss them or whatever. If the idea is useful, it is still not necessary for me to hold on to a claim I am not working on.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Very, very miscy.Andres Indoril wrote:Something about the resident of this place secretly being in love with the resident of i3-724, who returns the feelings, but is likewise too shy to discuss them or whatever. If the idea is useful, it is still not necessary for me to hold on to a claim I am not working on.
I was thinking of one of the results of the quest being that the hunter from i3-724 moving to the Deshaan and eventually becoming a slave hunter, since opportunity and pay and the stuff.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Well, this interior does not really need much more than the resident being female, I guess. I just wanted to avoid someone making this the home of an orcish man of date rape habits.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
That was embarrassing.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Bottom Floor:
-TR_misc_com_fp_broom slight bleed into rack.
-some of the plates were not resting on the shelves.
Top Floor:
-moved a bottle that was slightly bleeding into one of the potions by like, a nanometer.
-Increased lock from 10 to 40 on the chest with the alchemy tools.
Comments Nicely done.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Bottom Floor:
-TR_misc_com_fp_broom slight bleed into rack.
-some of the plates were not resting on the shelves.
Top Floor:
-moved a bottle that was slightly bleeding into one of the potions by like, a nanometer.
-Increased lock from 10 to 40 on the chest with the alchemy tools.
Comments Nicely done.
Rating
- Attachments
-
- TR_i3-725-Imp_Ragox_2.esp
- (22.92 KiB) Downloaded 57 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Approving, use my file.
While copying items from other interiors is generally frowned upon, I noticed that you re-arranged them removing the largest concern in that regard. Please do be certain to remove ownership though in the future, and we would certainly prefer you try to find things in the item lists instead of taking them from elsewhere.
While copying items from other interiors is generally frowned upon, I noticed that you re-arranged them removing the largest concern in that regard. Please do be certain to remove ownership though in the future, and we would certainly prefer you try to find things in the item lists instead of taking them from elsewhere.
I'll use the basic floor plan that both esp files use. Without much info to go on here. I will redo the interior based on an older Altmer who's into necromancy. Now a Necromancer, as defined in UESPwiki, is just a conjurer:
"These are mages who use their skills to summon deadly creatures to their aid."
but I think you want someone who works on the dead to reanimate them.
So, this guy thinks that if he could reanimate the recently deceased that these creatures would be stronger and better at guarding tombs. Bonewalkers and skeletons may be easy to reanimate/conjure but are poor fighters.
I'll remake the top alcove into a necromancer lab, and redecorate based on a rich/male/Altmer.
"These are mages who use their skills to summon deadly creatures to their aid."
but I think you want someone who works on the dead to reanimate them.
So, this guy thinks that if he could reanimate the recently deceased that these creatures would be stronger and better at guarding tombs. Bonewalkers and skeletons may be easy to reanimate/conjure but are poor fighters.
I'll remake the top alcove into a necromancer lab, and redecorate based on a rich/male/Altmer.
I want to be as clear as I can about the role of a necromancer in Old Ebonheart.
-The job is about more than raising zombies (or whatever). It's about communicating with the dead for their knowledge, and summoning spirits to perform a variety of tasks which may not include fighting. Try not to think too much about Skyrim/Oblivion necromancers, who were purely there as enemies to battle against.
-Guarding tombs isn't really an issue because that's mostly a Dunmer thing (as are bonewalkers, bonelords and ancestor ghosts so don't include anything to do with them unless you can come up with a good reason).
With those things in mind, do you still want to claim? I'm happy to grant this if you are.
-The job is about more than raising zombies (or whatever). It's about communicating with the dead for their knowledge, and summoning spirits to perform a variety of tasks which may not include fighting. Try not to think too much about Skyrim/Oblivion necromancers, who were purely there as enemies to battle against.
-Guarding tombs isn't really an issue because that's mostly a Dunmer thing (as are bonewalkers, bonelords and ancestor ghosts so don't include anything to do with them unless you can come up with a good reason).
With those things in mind, do you still want to claim? I'm happy to grant this if you are.
Test