Dres Exterior Set
Moderator: Lead Developers
I posted these screens already but I suppose this thread is the more apt one to post them in.
Like I said in the other thread - I love your enthusiasm and the speed in which you put together this stuff.
But
We already had/have a base model with some modulars (pillars and building top variations), like I also said in the other thread, more or less.
[url=http://img696.imageshack.us/i/dresatmosphericconceptc.jpg/][img]http://img696.imageshack.us/img696/3451/dresatmosphericconceptc.th.jpg[/img][/url]
Atmospheric city concept.
[url=http://img861.imageshack.us/i/alcovesdone.jpg/][img]http://img861.imageshack.us/img861/8127/alcovesdone.th.jpg[/img][/url]
Showing what can be done with the base model building that I made originally.
The stuff I did has the (slight) advantage of being pre-textured and, IMO, a bit tasty.
I know It's a pain me saying this now when you already went and made a whole multitude of buildings but I have this habit of dissappearrinng for a while and then just suddenly popping up. During my time away I heard you'd taken on the Dres stuff but figured you'd be using the nifs I already put up and going from there rather than from scratch.
Granted, they'll be some/lots off uv remapping involved but you'll have to do that anyway with the stuff you have now. If you did take my stuff and work from that (making the L shaped buildings and such - which I was pretty sure we were not going to have ?) then I for one would be a very happy badger. As would everyone else here.
Like I said in the other thread - I love your enthusiasm and the speed in which you put together this stuff.
But
We already had/have a base model with some modulars (pillars and building top variations), like I also said in the other thread, more or less.
[url=http://img696.imageshack.us/i/dresatmosphericconceptc.jpg/][img]http://img696.imageshack.us/img696/3451/dresatmosphericconceptc.th.jpg[/img][/url]
Atmospheric city concept.
[url=http://img861.imageshack.us/i/alcovesdone.jpg/][img]http://img861.imageshack.us/img861/8127/alcovesdone.th.jpg[/img][/url]
Showing what can be done with the base model building that I made originally.
The stuff I did has the (slight) advantage of being pre-textured and, IMO, a bit tasty.
I know It's a pain me saying this now when you already went and made a whole multitude of buildings but I have this habit of dissappearrinng for a while and then just suddenly popping up. During my time away I heard you'd taken on the Dres stuff but figured you'd be using the nifs I already put up and going from there rather than from scratch.
Granted, they'll be some/lots off uv remapping involved but you'll have to do that anyway with the stuff you have now. If you did take my stuff and work from that (making the L shaped buildings and such - which I was pretty sure we were not going to have ?) then I for one would be a very happy badger. As would everyone else here.
[url]http://www.rvnant.tumblr.com/[/url]
Frankly, because of this kind of thing happening in every department, we have had to redo a great many things, so since we have an active and non-missing modder who has made pretty much an entire exterior architecture set by now (which everyone likes very much), we are going to be sticking with that set.Nalin wrote:I know It's a pain me saying this now when you already went and made a whole multitude of buildings but I have this habit of disappearing for a while and then just suddenly popping up.
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- Bloodthirsty Crustacean
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Out of interest, has there been progress on Warder's buildings? Are casual viewers missing stuff that's happened on IRC?
It all seems to have gone quiet since Aeven's post. It'd be cool to know what's been going on since if it's been happening elsewhere.
It all seems to have gone quiet since Aeven's post. It'd be cool to know what's been going on since if it's been happening elsewhere.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- The_Warder
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Nalin: i have made some quick looks at the stuff you created which i enjoyed. I'll take another look soon. The reason i started from scratch was because i didn't want the set to look irregular(from different visual styles), not because of the models you posted
there has been a bit of work going on( not as much lately due to work)i hope to get a lot done this weekend. mostly been messing with UV maps making them line up right so seams don't show. Other then that its the long process of each UV.
hopefully more soon
there has been a bit of work going on( not as much lately due to work)i hope to get a lot done this weekend. mostly been messing with UV maps making them line up right so seams don't show. Other then that its the long process of each UV.
hopefully more soon
"quiet Professionals"= "walk softly but carries a big stick"
http://www.elysiun.com/forum/
suk it up you be ight!!
http://www.elysiun.com/forum/
suk it up you be ight!!
http://imageshack.us/photo/my-images/861/alcovesdone.jpg/
No chance that you can have both? The hlaalu-set, for example, contains special houses with such niches on them where they store their urns. It would be a shame not to have such a variant.Frankly, because of this kind of thing happening in every department, we have had to redo a great many things, so since we have an active and non-missing modder who has made pretty much an entire exterior architecture set by now (which everyone likes very much), we are going to be sticking with that set.
We could have both designs, yes, if they fit well together. I'm simply saying that we aren't going to go back to square 1 or 2 when we're at square 20, for example.
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- Thrignar Fraxix
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Can we get an update please? It has been far too long since the sheer pleasure of seeing progress on the dres set has caused my pants to rocket across the room.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- The_Warder
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To answer your question of what the set still needs, I'd imagine ramps and stairs will be necessary for basic exteriorizing (predominantly ramps, since we seem to be avoiding stairs), as well as platforms and bridges, maybe a strider port, harbor pieces and dedicated watch towers. Alpha mapped decorative paintings/texts are still high on my list but those can wait till later. Maybe Nemon can chime in here, he'll know what he needs to build proper towns.
Yup, I can chime in. My thoughts will probably revolve around very simple stuff quickly made, but we often forget the little things while we're focused on the difficult ones.
TL;DR simple things! Small pillars, walls and textured blocks. On so many occasions have I been irritated because I'm unable to fill a gap between two or more statics, just because we lack a simple textured block, rectangular, cylindrical or whatnot. The Dres set is awesome, and as long as we have at our disposal not only the big advanced meshes, but also the small simple stuff, we're able to create great things easily. I personally use lots of small stuff covering holes, gaps and seams, or even just to spruce up a repetitive pattern. For instance, let's say I want a certain Dres building to stand out? Then I might add a set of pillars going down the sides of the building, perhaps having some ivy cling onto it for cosmetic reasons.
So yet again, TL;DR : Lego.
TL;DR simple things! Small pillars, walls and textured blocks. On so many occasions have I been irritated because I'm unable to fill a gap between two or more statics, just because we lack a simple textured block, rectangular, cylindrical or whatnot. The Dres set is awesome, and as long as we have at our disposal not only the big advanced meshes, but also the small simple stuff, we're able to create great things easily. I personally use lots of small stuff covering holes, gaps and seams, or even just to spruce up a repetitive pattern. For instance, let's say I want a certain Dres building to stand out? Then I might add a set of pillars going down the sides of the building, perhaps having some ivy cling onto it for cosmetic reasons.
So yet again, TL;DR : Lego.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Ok will get on to this ASAP. What I was thinking, fill in if I missed something.
For now:
Bridges, ramps, plateaus, Cool door(!), Alpha mapped decals, planters, upper level doorjamb, Variation larva lighting.
Resizing building to max. 4x4? Should I bother making L-shaped and corners. (I think we should avoid corner on this mesh set?)
For now:
Bridges, ramps, plateaus, Cool door(!), Alpha mapped decals, planters, upper level doorjamb, Variation larva lighting.
Resizing building to max. 4x4? Should I bother making L-shaped and corners. (I think we should avoid corner on this mesh set?)
--Mwgek--
Do we have any latest mostly finished WIPs? It doesn't matter if textures are incomplete or if stuff is missing, if you have anything that's near completion I would love to try it in my deshaan concept. I'm currently trying out a little stuff.
Edit; nvm, found your showcase thread, duh@self.com
Edit; nvm, found your showcase thread, duh@self.com
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
!!ALERT!!PROGRESS!!
Going to work on Dres in the next few weeks, since I have a little more spare time.
Made 2 variations on Plateaus. 3 Low plateaus and 3 high plateaus (all sides, 1 side and corner) Also added a flat 256 and 512 floor. Now I'm diving into Photoshop to make a tile texture for on them. Should I go with a new trim also?
Next up canal/stairs/finishing the damn door/....
[url=http://img593.imageshack.us/img593/9807/progressei.jpg][img]http://imageshack.us/a/img593/9807/progressei.th.jpg[/img][/url]
Going to work on Dres in the next few weeks, since I have a little more spare time.
Made 2 variations on Plateaus. 3 Low plateaus and 3 high plateaus (all sides, 1 side and corner) Also added a flat 256 and 512 floor. Now I'm diving into Photoshop to make a tile texture for on them. Should I go with a new trim also?
Next up canal/stairs/finishing the damn door/....
[url=http://img593.imageshack.us/img593/9807/progressei.jpg][img]http://imageshack.us/a/img593/9807/progressei.th.jpg[/img][/url]
--Mwgek--
Some new wood stuff I wanted to add to the Dres set. The textures matches the set colors better then original wood textures. Rope is still vanilla, don't think that needs an update.
[url=http://imageshack.us/photo/my-images/594/newwood2y.jpg/][img]http://imageshack.us/a/img594/4241/newwood2y.th.jpg[/img][/url]
[url=http://imageshack.us/photo/my-images/27/newwood.jpg/][img]http://imageshack.us/a/img27/3412/newwood.th.jpg[/img][/url]
NEW FILE UP. it still has the 'xxxxx_drestest' cell. Have fun and shoot at it please!
[url=http://imageshack.us/photo/my-images/594/newwood2y.jpg/][img]http://imageshack.us/a/img594/4241/newwood2y.th.jpg[/img][/url]
[url=http://imageshack.us/photo/my-images/27/newwood.jpg/][img]http://imageshack.us/a/img27/3412/newwood.th.jpg[/img][/url]
NEW FILE UP. it still has the 'xxxxx_drestest' cell. Have fun and shoot at it please!
--Mwgek--
Love that trim. That is all.Mwgek wrote:!!ALERT!!PROGRESS!!
Going to work on Dres in the next few weeks, since I have a little more spare time.
Made 2 variations on Plateaus. 3 Low plateaus and 3 high plateaus (all sides, 1 side and corner) Also added a flat 256 and 512 floor. Now I'm diving into Photoshop to make a tile texture for on them. Should I go with a new trim also?
Next up canal/stairs/finishing the damn door/....
[url=http://img593.imageshack.us/img593/9807/progressei.jpg][img]http://imageshack.us/a/img593/9807/progressei.th.jpg[/img][/url]
Today I worked on the door and alpha mapped decals. With the right material set-up the decals give a fancy glow when used together with the larvalamp. I need to make the texture on the decals slightly bigger to be more smooth. The texture on the door needs some fine tuning as well.
[url=http://img543.imageshack.us/img543/1632/dresdoorandfirstalpha.jpg][img]http://imageshack.us/a/img543/1632/dresdoorandfirstalpha.th.jpg[/img][/url]
[url=http://img543.imageshack.us/img543/1632/dresdoorandfirstalpha.jpg][img]http://imageshack.us/a/img543/1632/dresdoorandfirstalpha.th.jpg[/img][/url]
--Mwgek--
I like the color, but it might be a bit weird to use such a distinct shade of teal/cyan/whatdoyoucallit while the color of the House is blue (this should be represented somewhere, ideally, but not necessarily directly on the architecture. I want flags, eventually). I suppose "blue" leaves a lot of room for interpretation though. Thoughts?
I'd also love for the shapes to be more edgy. Think Daedric text edgy. Also, actual Daedric text. Though it just dawned on me that the shape might be a placeholder anyway, in which case I'm probably jumping the gun a bit.
I'd also love for the shapes to be more edgy. Think Daedric text edgy. Also, actual Daedric text. Though it just dawned on me that the shape might be a placeholder anyway, in which case I'm probably jumping the gun a bit.
That stuff looks awesome, Mwgek! Is the paste made from the guts of the glowing bugs? That seems like the kind of custom the Dres would adopt; smearing the glow-paste on their dwellings to provide light and to ward off any tentative enemies.
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That was what I was going for. Still glows a little bit in the dark.That stuff looks awesome, Mwgek! Is the paste made from the guts of the glowing bugs? That seems like the kind of custom the Dres would adopt; smearing the glow-paste on their dwellings to provide light and to ward off any tentative enemies.
--Mwgek--
It reminds me of that Avatar mod for Morrowind that only lasted like six weeks.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Just to show the purpose of this 'stuff':
Day:
[url=http://imageshack.us/photo/my-images/853/daydg.jpg/][img]http://imageshack.us/a/img853/2087/daydg.th.jpg[/img][/url]
Night:
[url=http://imageshack.us/photo/my-images/809/nighti.jpg/][img]http://imageshack.us/a/img809/8881/nighti.th.jpg[/img][/url]
The shape is just for testing, but it shows what we can do with it. The lighting is maybe a bit to much, but you'll get the idea.
Day:
[url=http://imageshack.us/photo/my-images/853/daydg.jpg/][img]http://imageshack.us/a/img853/2087/daydg.th.jpg[/img][/url]
Night:
[url=http://imageshack.us/photo/my-images/809/nighti.jpg/][img]http://imageshack.us/a/img809/8881/nighti.th.jpg[/img][/url]
The shape is just for testing, but it shows what we can do with it. The lighting is maybe a bit to much, but you'll get the idea.
Maybe this is a good idea, I'm not sure how we could visualize the different shops but.... I like it.It'd be nice if we could use that as an alternative to the standard shopkeeping signs.
--Mwgek--
Can you make a mostly-transparent mesh (that is naturally tilted the same amount of tilt as the building) with that paste being used to spell out (in Daedric) "weapons" "armor" "trader" "spells" and some other ones that other people think of? That way we could use it to post over the shop doors and people could tell that way. It'd be great immersion
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Alright, I will try to make some symbols. But if there is still an concept artist around to visualize all the shop signs in black and white I can use that as a base. Maybe Myzel is still around somewhere?I thought designing nice alternative symbols, reminiscent of the existing ones so they're intuitive for players, could be a good project for the concept artists
They are now at 60% transparency. That is why they are not as visible during the day. Maybe a problem if you want to find a shop?mostly-transparent mesh
Already is . Shop signs will always be used the same way. But maybe the other symbols will be on a vertical plane. Since then you can rotate them to use near windows and such.(that is naturally tilted the same amount of tilt as the building)
--Mwgek--
I think it won't be an issue; in Morrowind shops are open 24/7, and we can add some in-game lore or something that says since the Dres are big on hunting, they are more active during a different part of the day, so most people are doing their shopping in darker hours anyway.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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