i3-55-Ind
Moderator: Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Reading the thread I would say it is 5 stories
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I counted seven storeys. The entrance is on the first floor (above the ground floor for you wacky Americans ), and the windows are on the fifth and sixth (the top two for you wacky Americans )
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
-
- Reviewer
- Posts: 1816
- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
I should be ready with the claim.
The building has 7 floors.
There's a problems with windows. The exterior tower has 4 windows on eachs side a the top levels. 4*4 windows on a 5*5 grid is difficult. I looks messy to be honest, but I don't see another solution if the interior has to fit completely with the exterior.
The building has 7 floors.
There's a problems with windows. The exterior tower has 4 windows on eachs side a the top levels. 4*4 windows on a 5*5 grid is difficult. I looks messy to be honest, but I don't see another solution if the interior has to fit completely with the exterior.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This was pretty bad. The interior, especially the bedrooms in the top of the tower, was repetitive and had loads of errors. When objects with errors are duplicated you get loads of errors and that happened here. For example, i had to lower all the pillows, raise all the lanterns and lower all the redware bowls. I also had to change all the windows to palace windows like on the outside. Now it should be okay. I also made this two cells as there were over 700 references.
Comments Blackbird could have made this much better if he had took the time. I just have to say: Dont be hasty, master blackbird!
Rating 5
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This was pretty bad. The interior, especially the bedrooms in the top of the tower, was repetitive and had loads of errors. When objects with errors are duplicated you get loads of errors and that happened here. For example, i had to lower all the pillows, raise all the lanterns and lower all the redware bowls. I also had to change all the windows to palace windows like on the outside. Now it should be okay. I also made this two cells as there were over 700 references.
Comments Blackbird could have made this much better if he had took the time. I just have to say: Dont be hasty, master blackbird!
Rating 5
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Blackbird, this is spillover from IRC that all stemmed from a joke on Not's name.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I'd like to claim this one. As I've understood it all previous talk and files in this claim is no longer relevant?
Will make it 4x4 4 levels high, with level 1 and 2 merged. High stacks of food storage on first floor, more storage on 3rd floor, 4th floor reserved to whoever is in charge of the Granary. Will add a basement if I feel like it.
Will make it 4x4 4 levels high, with level 1 and 2 merged. High stacks of food storage on first floor, more storage on 3rd floor, 4th floor reserved to whoever is in charge of the Granary. Will add a basement if I feel like it.
update. Much work left. Uploading to show that its progressing. Have done most of the 1st floor, a little on the 2nd and haven't begun on the 3rd yet. And I think its already the interior with most containers.
quick question. When you change the scale of an object I usually double click it and then change the value of 3d scale. But when I do this the actual object (not only the ref) gets flagged as changed and when I clean it with tesame i remove all the objects (except the ones i've created). Is this the proper way to scale things?
quick question. When you change the scale of an object I usually double click it and then change the value of 3d scale. But when I do this the actual object (not only the ref) gets flagged as changed and when I clean it with tesame i remove all the objects (except the ones i've created). Is this the proper way to scale things?
Done! The esp also contains 5 objects I created for this int. They are: 3 containers (TR_m3_barrel_02_wick, TR_m3_com_sack_01_wick, TR_m3_barrel_01_meat), 1 leveled item (TR_m3_i3-55_random_meat) and 1 book (TR_m3_sc_granaryledge) which is only a generic ledge. The Basement and the top floor is not exactly 4 x 4, I hoped that didn't really matter too much.
It is cleaned with TESAME.
It is cleaned with TESAME.
TESAME: Clean
Fits exterior: No
This does not fit the exterior. The layout (4x4) isn't the issue here, though it could've been a 5x5 as well. What bothers me is the irregular shape that extends not into the rock, but in a completely other direction.
Northmarker set: Yes
Loading errors: No
Review: This one has a lot of broken architecture (wall pieces that don't fit together nicely, thus leaving a lot of gaps; gaps in the ceiling; columns that don't reach to the ceiling etc.). The basement is unnecessary because it doesn't add anything interesting to the claim. The sheer number of containers in the main hall is enough for the whole claim actually. At any rate, I'd expect some degree of chaos in the main hall, since this is obviously where most of the sorting would be done before storing the stuff that comes in. Most of the containers are inaccessible though, since they're hidden beneath piles of other containers. Not a lot of variation, looks pretty dull.
Also why would you add snow to the basement when this is next to a river? You could cool the wares with water.
Comments This one needs more work, please send it back.
Rating -
Fits exterior: No
This does not fit the exterior. The layout (4x4) isn't the issue here, though it could've been a 5x5 as well. What bothers me is the irregular shape that extends not into the rock, but in a completely other direction.
Northmarker set: Yes
Loading errors: No
Review: This one has a lot of broken architecture (wall pieces that don't fit together nicely, thus leaving a lot of gaps; gaps in the ceiling; columns that don't reach to the ceiling etc.). The basement is unnecessary because it doesn't add anything interesting to the claim. The sheer number of containers in the main hall is enough for the whole claim actually. At any rate, I'd expect some degree of chaos in the main hall, since this is obviously where most of the sorting would be done before storing the stuff that comes in. Most of the containers are inaccessible though, since they're hidden beneath piles of other containers. Not a lot of variation, looks pretty dull.
Also why would you add snow to the basement when this is next to a river? You could cool the wares with water.
Comments This one needs more work, please send it back.
Rating -
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
I'd like to claim this. 5x5 layout, main hall (2 floors high) and 2 additional floors. However, I'd like two ask two questions first: do I have permission to extend this deeper into the rock if needed (I'll take care not to overlap it with the finished i3-53, of course) and could I include rails and carts in this claim? It would make sense in a big claim like this to have an easy way of transporting goods from one end of the building to the other.