Port Telvannis Vaults actors

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
Neo
Member
Posts: 23
Joined: Wed Jul 07, 2010 11:30 pm
Location: Firemoth

Port Telvannis Vaults actors

Post by Neo »

Okay so i was exploring the council chambers in port telvannis and thought i should go check out the vaults. but when i walk in< i immediately get an error message "Actor annimation not found" then the game crashes. any idea what is going wrong?
me: Whats that dunmer doing over there?
Fargoth: you don't want to know but im pretty sure that's my ring
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Re: Port Telvannis Vaults actors

Post by arvisrend »

Please post your load order.
User avatar
Katze
Developer Emeritus
Posts: 2341
Joined: Thu Feb 26, 2009 3:29 pm
Location: Behind you!
Contact:

Post by Katze »

I believe that this particular error is caused by some unique Vermai in the vaults that reference the old Vermai model, which was presumably deleted from TR_Data.

Not entirely sure though, just a suggestion.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Why
Lead Developer
Posts: 1654
Joined: Sat Jul 04, 2009 3:18 am
Location: Utrecht

Post by Why »

This is the Vermai, yes. I believe it was already removed from our file though.
Neo
Member
Posts: 23
Joined: Wed Jul 07, 2010 11:30 pm
Location: Firemoth

Post by Neo »

Yes it was the vermai. i opened up the CS and all that was there were two big yellow exclamation points. i solved it by simply deleting them. thanks for the help though!
me: Whats that dunmer doing over there?
Fargoth: you don't want to know but im pretty sure that's my ring
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Thing is, they shouldn't be two big exclamation points. Do you have the newest version?
Neo
Member
Posts: 23
Joined: Wed Jul 07, 2010 11:30 pm
Location: Firemoth

Post by Neo »

you know i probably didnt update Sacred East to the latest update. in the back of mind i always was wondering if i had or not but ill download it and let you guys know if it's solved.
me: Whats that dunmer doing over there?
Fargoth: you don't want to know but im pretty sure that's my ring
Locked